<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2639995445935758083</id><updated>2012-02-16T19:40:39.765-08:00</updated><title type='text'>Game Genie Codes for Sega Genesis  (F-thru-L)</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thesegagenesis.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2639995445935758083/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thesegagenesis.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2639995445935758083.post-7234618025636369404</id><published>2008-12-10T16:13:00.000-08:00</published><updated>2010-01-17T21:44:40.600-08:00</updated><title type='text'>Sega Genesis Codes  (F- through -L)  Game Genie</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SUBcFJzRPvI/AAAAAAAABf4/_ngq_iLuQxA/s1600-h/DogsPoker.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 158px;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SUBcFJzRPvI/AAAAAAAABf4/_ngq_iLuQxA/s400/DogsPoker.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5278320006878281458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;F-22 Interceptor (tm) Game&lt;br /&gt;State-of-the-art flight simulation! Use these great codes to dial in &lt;br /&gt;lives, ammo, chaff (radar decoys)&lt;br /&gt; and fuel consumption.&lt;br /&gt;22&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 RH9T-R60T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AHAA-AAEE Start with 2 lives&lt;br /&gt;3 AMAA-AAEE Start with 3 lives&lt;br /&gt;4 AXAA-AAEE Start with 5 lives&lt;br /&gt;5 A1AA-AAEE Start with 6 lives&lt;br /&gt;6 A9AA-AAEE Start with 8 lives&lt;br /&gt;7 BMAA-AAEE Start with 11 lives&lt;br /&gt;NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN&lt;br /&gt;8 WCPA-GCA8 Start with 400 ammo&lt;br /&gt;9 8WPA-GCA8 Start with 500 ammo&lt;br /&gt;10 MCPA-GEA8 Start with 600 ammo&lt;br /&gt;11 1WPA-GEA8 Start with 700 ammo&lt;br /&gt;12 ECPA-GGA8 Start with 800 ammo&lt;br /&gt;13 TWPA-GGA8 Start with 900 ammo&lt;br /&gt;14 7CPA-GGA8 Start with 1000 ammo&lt;br /&gt;15 FC1A-GAAG Start with 40 chaff&lt;br /&gt;16 GL1A-GAAG Start with 50 chaff&lt;br /&gt;17 HW1A-GAAG Start with 60 chaff&lt;br /&gt;18 J41A-GAAG Start with 70 chaff&lt;br /&gt;19 LC1A-GAAG Start with 80 chaff&lt;br /&gt;20 ML1A-GAAG Start with 90 chaff&lt;br /&gt;21 NW1A-GAAG Start with 100 chaff&lt;br /&gt;22 1B7T-BLYW Fuel burns 2x faster than normal&lt;br /&gt;23 1B7T-BRYW Fuel burns 4x faster than normal&lt;br /&gt;24 1B7T-BGZA Afterburner fuel consumption 2x normal&lt;br /&gt;25 1B7T-BLZA Afterburner fuel consumption 3x normal&lt;br /&gt;26 1B7T-BWZA Afterburner fuel consumption 5x normal&lt;br /&gt;27 1B7T-B0ZA Afterburner fuel consumption 6x normal&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;F-22 Interceptor is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Faery Tale Adventure(tm) Game&lt;br /&gt;Save the land of Holm (Sweet Holm?) from the evil Necromancer and his horde in this top-view RPG, which is divided into sub-quests to make it more interesting. Building up your character points, normally a tough row to hoe, is made easier with lots of codes to increase your bravery, luck, vitality, etc. TALE Codes 16, 21 and 25 protect you against most enemies by giving you a few hundred bravery points. If you do not use Codes 19 or 20, the starting number of vitality points varies depending on the amount of starting bravery, luck, and kindness that the character has. Experts should try tackling Julian's task with Codes 2, 9 and 12, starting the game with no coins, luck or bravery.&lt;br /&gt;1 R11A-R6WW MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ABTT-AAD0 Julian starts with 0 coins instead of 20&lt;br /&gt;3 NVTT-AAD0 Julian starts with 100 coins&lt;br /&gt;4 8VTT-ACD0 Julian starts with 500 coins&lt;br /&gt;5 67TT-AGD0 Julian starts with 999 coins&lt;br /&gt;6 ABTT-AADT Julian starts with 0 kindness points instead of 15&lt;br /&gt;7 GKTT-AADT Julian starts with 50 kindness points &lt;br /&gt;8 NPTT-AADT Julian starts with 99 kindness points &lt;br /&gt;9 ABTT-AADL Julian starts with 0 luck points instead of 20&lt;br /&gt;10 GKTT-AADL Julian starts with 50 luck points&lt;br /&gt;11 NPTT-AADL Julian starts with 99 luck points&lt;br /&gt;12 ABTT-AADE Julian starts with 0 bravery points instead of 35&lt;br /&gt;13 GKTT-AADE Julian starts with 50 bravery points&lt;br /&gt;14 NVTT-AADE Julian starts with 100 bravery points&lt;br /&gt;15 FVTT-ACDE Julian starts with 300 bravery points&lt;br /&gt;16 8VTT-ACDE Julian starts with 500 bravery points&lt;br /&gt;17 A2DA-CA38 All items are free even though the price still &lt;br /&gt;shows on screen&lt;br /&gt;18 AJYT-AA9E Swim without losing vitality points&lt;br /&gt;19 GKVT-BA8R Julian, Phillip, and Kevin start with 50 &lt;br /&gt;vitality points&lt;br /&gt;20 NVVT-BA8R Julian, Phillip, and Kevin start with 100 &lt;br /&gt;vitality points&lt;br /&gt;21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20&lt;br /&gt;22 NPTT-AAEJ Phillip starts with 99 luck points instead of 35&lt;br /&gt;23 NPTT-AAER Phillip starts with 99 kindness points instead of 15&lt;br /&gt;24 NVTT-AAEY Phillip starts with 100 coins instead of 15&lt;br /&gt;25 FVTT-ACFE Kevin starts with 300 bravery points instead of 15&lt;br /&gt;26 NPTT-AAFL Kevin starts with 99 luck points instead of 20&lt;br /&gt;27 NPTT-AAFT Kevin starts with 99 kindness points instead of 35&lt;br /&gt;28 NVTT-AAF0 Kevin starts with 100 coins instead of 10&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.&lt;br /&gt;The Faery Tale Adventure and related names are trademarks of Microillusions, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fatal Fury(tm) Game&lt;br /&gt;FURY&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 ADJT-CEYN All hits are nothing&lt;br /&gt;2 AHJT-DA6N All hits are very weak&lt;br /&gt;3 A1JT-DA6N All hits are weak  &lt;br /&gt;4 BMJT-DA6N All hits are average&lt;br /&gt;5 CMJT-DA6N All hits are strong&lt;br /&gt;6 EDJT-DA6N All hits are very strong&lt;br /&gt;7 S5JT-DA6N All hits are lethal &lt;br /&gt;8 ACVA-AAAA Infinite time to fight  &lt;br /&gt;9 AXBA-AA3C Infinite credits  &lt;br /&gt;CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY&lt;br /&gt;10 S8AT-AABT + S8AT-AACA Initial health for you at 144%      (maximum)&lt;br /&gt;11 J4AT-AABT + J4AT-AACA Initial health for you at 80%&lt;br /&gt;12 G0AT-AABT + G0AT-AACA Initial health for you at 60%  &lt;br /&gt;13 ERAT-AABT + ERAT-AACA Initial health for you at 40%&lt;br /&gt;14 CLAT-AABT + CLAT-AACA Initial health for you at 20%&lt;br /&gt;15 AGAT-AABT + AGAT-AACA Initial health for you at 1%&lt;br /&gt;16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at 144%      (maximum)&lt;br /&gt;17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80%&lt;br /&gt;18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60%  &lt;br /&gt;19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40%&lt;br /&gt;20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20%&lt;br /&gt;21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1%&lt;br /&gt;&lt;br /&gt;CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES &lt;br /&gt;WILL APPEAR ON SCREEN&lt;br /&gt;22 AGGT-AAHY 1 globe required for you to win match  &lt;br /&gt;23 ARGT-AAHY 3 globes required for you to win match&lt;br /&gt;24 A0GT-AAHY 5 globes required for you to win match&lt;br /&gt;25 BLGT-AAHY 10 globes required for you to win match  &lt;br /&gt;26 CWGT-AAHY 20 globes required for you to win match&lt;br /&gt;27 GLGT-AAHY 50 globes required for you to win match&lt;br /&gt;28 AGGT-AAH2 1 globe required for opponent to win match  &lt;br /&gt;29 ARGT-AAH2 3 globes required for opponent to win match&lt;br /&gt;30 A0GT-AAH2 5 globes required for opponent to win match  &lt;br /&gt;31 BLGT-AAH2 10 globes required for opponent to win match&lt;br /&gt;32 CWGT-AAH2 20 globes required for opponent towin match&lt;br /&gt;33 GLGT-AAH2 50 globes required for opponent towin match&lt;br /&gt;Fatal Fury is a trademark of SNK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FATAL FURY 2(TM) GAME&lt;br /&gt;1 ATTT-CA4Y Infinite credits&lt;br /&gt;2 AG3A-AAD2 Player 1's health starts at 1% in 1P and VS &lt;br /&gt;games&lt;br /&gt;3 DC3A-AAD2 Player 1's health starts at 25% in 1P and VS &lt;br /&gt;games&lt;br /&gt;4 GC3A-AAD2 Player 1's health starts at 50% in 1P and VS &lt;br /&gt;games&lt;br /&gt;5 KC3A-AAD2 Player 1's health starts at 75% in 1P and VS &lt;br /&gt;games&lt;br /&gt;6 S83A-AAD2 Player 1's health starts at 132% in 1P and VS &lt;br /&gt;games-ignore energy bar&lt;br /&gt;7 AG3A-AAEJ Player 2's health starts at 1% in 1P and VS &lt;br /&gt;games &lt;br /&gt;8 DC3A-AAEJ Player 2's health starts at 25% in 1P and VS &lt;br /&gt;games&lt;br /&gt;9 GC3A-AAEJ Player 2's health starts at 50% in 1P and VS &lt;br /&gt;games&lt;br /&gt;10 KC3A-AAEJ Player 2's health starts at 75% in 1P and VS &lt;br /&gt;games&lt;br /&gt;11 S83A-AAEJ Player 2's health starts at 132% in 1P and VS &lt;br /&gt;games&lt;br /&gt;12 AG3A-AABL + AG2T-AAGN Player 1's health starts at 1% in &lt;br /&gt;Survival games&lt;br /&gt;13 DC3A-AABL + DC2T-AAGN Player 1's health starts at 25% in &lt;br /&gt;Survival games&lt;br /&gt;14 GC3A-AABL + GC2T-AAGN Player 1's health starts at 50% in &lt;br /&gt;Survival games&lt;br /&gt;15 KC3A-AABL + KC2T-AAGN Player 1's health starts at 75% in &lt;br /&gt;Survival games&lt;br /&gt;16 S83A-AABL + S82T-AAGN Player 1's health starts at 132% &lt;br /&gt;in Survival games-ignore energy bar&lt;br /&gt;17 AG3A-AACY + AG2T-AAG6 Player 2's health starts at 1% in &lt;br /&gt;Survival games&lt;br /&gt;18 DC3A-AACY + DC2T-AAG6 Player 2's health starts at 25% in &lt;br /&gt;Survival games&lt;br /&gt;19 GC3A-AACY + GC2T-AAG6 Player 2's health starts at 50% in &lt;br /&gt;Survival games&lt;br /&gt;20 KC3A-AACY + KC2T-AAG6 Player 2's health starts at 75% in &lt;br /&gt;Survival games&lt;br /&gt;21 S83A-AACY + S82T-AAG6 Player 2's health starts at 132% &lt;br /&gt;in Survival games&lt;br /&gt;22 AG3A-AAGA Player 1 needs 1 victory for a win in 1P &lt;br /&gt;games&lt;br /&gt;23 AR3A-AAGA Player 1 needs 3 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;24 AW3A-AAGA Player 1 needs 4 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;25 A03A-AAGA Player 1 needs 5 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;26 AG3A-AAGE Player 2 needs 1 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;27 AR3A-AAGE Player 2 needs 3 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;28 AW3A-AAGE Player 2 needs 4 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;29 A03A-AAGE Player 2 needs 5 victories for a win in 1P &lt;br /&gt;games&lt;br /&gt;Fatal Fury 2 is a trademark of SNK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fantasia(tm) Game&lt;br /&gt;Anyone who thinks Mickey Mouse is for little kids ought to try playing Fantasia(tm). It's mystical, magical and HARD! Game Genie(tm) is almost a necessity. All the codes can help you make it through in one piece. You'll really want to try FAN Code 2, which gives you an infinite number of dramatic large spells to cast on your enemies.&lt;br /&gt;1 RFVA-A6WT Infinite small spells&lt;br /&gt;2 RFVA-A6VJ Infinite large spells &lt;br /&gt;3 ATVA-AA78 Infinite lives&lt;br /&gt;4 RFRT-A6XR Infinite strength against obstacles&lt;br /&gt;5 JBRT-AEYW Infinite strength under water&lt;br /&gt;Fantasia and related names are trademarks of The Walt Disney Company.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fatal Labyrinth(tm) Game&lt;br /&gt;Yo, Trykaar. Yeah, you. Go to Dragonia and vanquish the monsters who have stolen the Holy Goblet. Oh, almost forgot. Take these Game Genie(tm) codes to help you in your quest! With FATAL Code 8, most enemy hits do no damage, but other things such as curses, Medusas, and lack of food can still affect hit points. With Code 20, your amount of food does not decrease as you walk. But be careful! Enemies can still steal your food supply, and curses can affect it too. And if you grab too much food, you may wind up eating too much and stay stuffed forever. If you do, turn the effects switch off and wait for your food level to go back down before switching back on. FATAL Code 24 lets you kill most enemies with one blow (not including misses).&lt;br /&gt;1 BABT-AA4G MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 CBFA-AAER + CBFA-AAET Start with 10/10 hit points &lt;br /&gt;instead of 50/50&lt;br /&gt;3 ABFA-ACER + ABFA-ACET Start with 100/100 hit points&lt;br /&gt;4 ABFA-ALER + ABFA-ALET Start with 500/500 hit points&lt;br /&gt;5 ABFA-BAER + ABFA-BAET Start with 1,000/1,000 hit points&lt;br /&gt;6 ABFA-ALNR + ABFA-ALNT Start with 2,500/2,500 hit points&lt;br /&gt;7 ABFA-BAYR + ABFA-BAYT Start with 5,000/5,000 hit points&lt;br /&gt;8 C4NT-AA5N Almost infinite hit points &lt;br /&gt;9 AV2A-B22T Restore hit points 4x as fast&lt;br /&gt;10 BB2A-B22T Restore hit points 8x as fast&lt;br /&gt;11 CV2A-B22T Restore hit points 20x as fast&lt;br /&gt;12 AKFA-AAE0 Start with 2 food instead of 10&lt;br /&gt;13 EBFA-AAE0 Start with 20 food&lt;br /&gt;14 LBFA-AAE0 Start with 50 food&lt;br /&gt;15 XFFA-AAE0 Start with 99 food&lt;br /&gt;16 BDBA-BA6T Most armor items worth 6 to 8 &lt;br /&gt;armor points instead of 1 or 2&lt;br /&gt;17 CXBA-BA6T Most armor items worth 12 to 16 &lt;br /&gt;armor points&lt;br /&gt;18 AF3T-BJ3C Each food item worth 10 instead of 30&lt;br /&gt;19 AZ3T-BJ3C Each food item worth 40&lt;br /&gt;20 AB2A-AAEE Never need food for exploring&lt;br /&gt;21 AK2A-AAEE Use up food twice as fast&lt;br /&gt;22 BK3T-AAD6 Each gold item worth 10 instead of 30&lt;br /&gt;23 HV3T-AAD6 Each gold item worth 60&lt;br /&gt;24 BKJA-AA9A Kill most enemies with one blow!&lt;br /&gt;Fatal Labyrinth and related names are trademarks of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;FIFA International Soccer(tm) Game&lt;br /&gt;1 RZZB-66XE MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 GBVA-DJZY Each goal worth 2--both players&lt;br /&gt;3 GBVA-DNZY Each goal worth 3--both players&lt;br /&gt;4 GBVA-DYZY Each goal worth 5--both players&lt;br /&gt;5 GBVA-DAZY Each goal worth 8--both players&lt;br /&gt;6 PYNA-DEYJ Player 1 starts each game with 2 more pts.&lt;br /&gt;7 PYNA-DNYJ Player 1 starts each game with 6 more pts.&lt;br /&gt;8 PYNA-DYYJ Player 1 starts each game with 10 more pts.&lt;br /&gt;9 PYNA-DAYJ Player 1 starts each game with 16 more pts.&lt;br /&gt;FIFA International Soccer is a trademark of FIFA/DEYHLE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fire Shark(tm) Game&lt;br /&gt;This game is a very tough challenge. With your trusty time-traveling biplane, you have to stop the marauding enemy from taking over the whole world. There are so many enemies out to get you that you might want to try FIRE Code 6 for infinite lives, and Code 15 for infinite bombs. That ought to even things up a bit. Change the number of credits you start with from the normal 5 using Codes 16 thru 22. The maximum number of lives or bombs shown on the screen will be 5, but if you have more, the counter does count correctly. FIRE Code 23 gives you a weapon upgrade faster. Hotshots should try starting with one credit using Code 16--and then see how hot they really are. Code 24 lets you keep a regular weapon upgrade, but not a special weapon.&lt;br /&gt;1 9TEA-BGKC + AYEA-AABE Start with 5 lives&lt;br /&gt;2 9TEA-BGKC + A2EA-AABE Start with 6 lives&lt;br /&gt;3 9TEA-BGKC + A6EA-AABE Start with 7 lives&lt;br /&gt;4 9TEA-BGKC + BAEA-AABE Start with 8 lives&lt;br /&gt;5 9TEA-BGKC + BEEA-AABE Start with 9 lives&lt;br /&gt;6 ATEA-AA5J Infinite lives&lt;br /&gt;7 AFMT-AAEC Start with 1 bomb&lt;br /&gt;8 AZMT-AAEC Start with 5 bombs&lt;br /&gt;9 A7MT-AAEC Start with 7 bombs&lt;br /&gt;10 BFMT-AAEC Start with 9 bombs&lt;br /&gt;11 AFMT-AACC Start with 1 bomb after losing a life&lt;br /&gt;12 AZMT-AACC Start with 5 bombs after losing a life&lt;br /&gt;13 A7MT-AACC Start with 7 bombs after losing a life&lt;br /&gt;14 BFMT-AACC Start with 9 bombs after losing a life&lt;br /&gt;15 AK8T-AA4L Infinite bombs&lt;br /&gt;16 ANEA-BE2A Start with 4 credits&lt;br /&gt;17 A6EA-BE2A Start with 8 credits&lt;br /&gt;18 BEEA-BE2A Start with 10 credits &lt;br /&gt;19 DEEA-BE2A Start with 26 credits&lt;br /&gt;20 GJEA-BE2A Start with 51 credits&lt;br /&gt;21 NNEA-BE2A Start with 100 credits&lt;br /&gt;22 ATFA-AA3R Infinite credits&lt;br /&gt;23 LCGA-BNWY Each power-up item is worth 3x normal&lt;br /&gt;24 BBMT-AACA Keep regular weapon upgrade &lt;br /&gt;after you lose a life&lt;br /&gt;Fire Shark is a trademark of Toaplan Co., Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flashback(tm) Game&lt;br /&gt;FLASH&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE &lt;br /&gt;SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM&lt;br /&gt;2 AT2T-AA44 Protection from some falls--SOME FALLS &lt;br /&gt;STILL KILL YOU&lt;br /&gt;3 AM2A-WAH4 Start with 1 shield&lt;br /&gt;4 AS2A-WAH4 Start with 2 shields&lt;br /&gt;5 AX2A-WAH4 Start with 3 shields&lt;br /&gt;6 A52A-WAH4 Start with 5 shields&lt;br /&gt;7 BS2A-WAH4 Start with 10 shields&lt;br /&gt;8 C12A-WAH4 Start with 20 shields&lt;br /&gt;9 GS2A-WAH4 Start with 50 shields&lt;br /&gt;10 N12A-WAH4 Start with 100 shields&lt;br /&gt;11 GM6T-WAA4 Start with 50 credits&lt;br /&gt;12 NX6T-WAA4 Start with 100 credits&lt;br /&gt;13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits&lt;br /&gt;14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits&lt;br /&gt;15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits&lt;br /&gt;16 RGBT-A6T4 Always have enough money to buy&lt;br /&gt;17 RGBT-A6XN Don't need to charge magnetic cartridge&lt;br /&gt;Flashback is a trademark of Delphine Software International and U.S. &lt;br /&gt;Gold, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flicky(tm) Game&lt;br /&gt;This is a strangely addictive action game. Help Flicky(tm) the bluebird grab all the Chirps and save them from the Tiger Cats and Iggy Lizards. It's not that easy, but there is an appealing simplicity to the game play. FLICK Code 9, infinite lives, will help you out. With Code 10, you can always get high score! For experts, Code 2 will make it tough to win.&lt;br /&gt;1 ATBT-AA4L MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AETA-CAAJ Start with 1 life&lt;br /&gt;3 AJTA-CAAJ Start with 2 lives&lt;br /&gt;4 ATTA-CAAJ Start with 4 lives&lt;br /&gt;5 AYTA-CAAJ Start with 5 lives&lt;br /&gt;6 BJTA-CAAJ Start with 10 lives&lt;br /&gt;7 B6TA-CAAJ Start with 15 lives&lt;br /&gt;8 CTTA-CAAJ Start with 20 lives&lt;br /&gt;9 AVCA-CA30 Infinite lives&lt;br /&gt;10 AABT-AAFE Hi score starts at 0, not 100,000&lt;br /&gt;11 AJTA-CEAR Start on round 2&lt;br /&gt;12 ANTA-CGAR Start on round 3&lt;br /&gt;13 ATTA-CJAR Start on round 4&lt;br /&gt;14 AYTA-CLAR Start on round 5&lt;br /&gt;15 A2TA-CNAR Start on round 6&lt;br /&gt;16 A6TA-CRAR Start on round 7&lt;br /&gt;17 BATA-CTAR Start on round 8&lt;br /&gt;18 BETA-CWAR Start on round 9&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Flicky and related names are trademarks of Sega of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Forgotten Worlds(tm) Game&lt;br /&gt;Slug the Reptilian Thugs and zap the Zipper Worms with the aid of these unforgettable codes. Try boosting your Zenny count with FORGOT Codes 10, 12, 14 and 16 for more purchasing power in the shops. Get infinite energy by using Codes 19 and 20 together. Codes 9 thru 32 affect both players identically, for a boost to your two-player simultaneous game. Experts can start at half energy with Codes 1 and 2 and have less Zenny with Codes 3 and 6.&lt;br /&gt;1 CTWA-CAFC Player 1 starts at half strength&lt;br /&gt;2 CTWT-CAAR Player 2 starts at half strength&lt;br /&gt;3 AAWA-CAFT Player 1 starts with 0 Zenny instead &lt;br /&gt;of 2,500&lt;br /&gt;4 AAWA-DL7T Player 1 starts with 7,500 Zenny&lt;br /&gt;5 ANWA-CAFR Player 1 starts with 32,500 Zenny&lt;br /&gt;6 AAWT-CABC Player 2 starts with 0 Zenny instead  &lt;br /&gt;of 2,500&lt;br /&gt;7 AAWT-DL3C Player 2 starts with 7,500 Zenny&lt;br /&gt;8 ANWT-CABA Player 2 starts with 32,500 Zenny&lt;br /&gt;9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead&lt;br /&gt;of 100&lt;br /&gt;10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny&lt;br /&gt;11 AD8T-AEE6 Regular coin is worth 200 Zenny &lt;br /&gt;instead of 500&lt;br /&gt;12 AD8T-BAY6 Regular coin is worth 5,000 Zenny&lt;br /&gt;13 AD8T-ALFA Large coin is worth 500 Zenny &lt;br /&gt;instead of 1,000&lt;br /&gt;14 AH8T-AAE8 Large coin is worth 11,000 Zenny&lt;br /&gt;15 AM8T-AAFC Huge coin is worth 20,000 Zenny &lt;br /&gt;instead of 10,000&lt;br /&gt;16 A18T-AAFC Huge coin is worth 50,000 Zenny&lt;br /&gt;17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny&lt;br /&gt;18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny&lt;br /&gt;19 ATGA-CA2W Enemy attacks do not reduce strength&lt;br /&gt;20 AVCA-CA60 Getting trapped by obstacles does not &lt;br /&gt;reduce strength&lt;br /&gt;21 BM8T-BJ9L POW prize gives less strength&lt;br /&gt;22 FD8T-BJ9L POW prize gives more strength&lt;br /&gt;23 AX8T-BJ9W Drum prize gives less strength&lt;br /&gt;24 CX8T-BJ9W Drum prize gives more strength&lt;br /&gt;25 2M8A-CAFA Paramecium is harder to kill&lt;br /&gt;26 2D8A-CAFA Paramecium is easier to kill&lt;br /&gt;27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill&lt;br /&gt;28 AJPT-CACR Machinery Room leads to Wasteland &lt;br /&gt;instead of Doomed Harbor&lt;br /&gt;29 ANPT-CACR Machinery Room leads to &lt;br /&gt;Stone Corridors&lt;br /&gt;30 ATPT-CACR Machinery Room leads to Inner &lt;br /&gt;Sanctum&lt;br /&gt;31 A2PT-CACR Machinery Room leads to Miasma&lt;br /&gt;32 BAPT-CACR Machinery Room leads to &lt;br /&gt;Tower of Dread&lt;br /&gt;Forgotten Worlds and related names are trademarks of Capcom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Formula One(tm) Game&lt;br /&gt;1 AA9T-6A8A Pit crew time is 0&lt;br /&gt;2 JA9T-7EZ4 Pit crew time is 2x normal&lt;br /&gt;3 JA9T-7TZ4 Pit crew time is 1/2x normal&lt;br /&gt;4 JA9T-7AZ4 Pit crew time is 1/4x normal&lt;br /&gt;5 AJ5A-6A2N Tires don't wear out from normal driving&lt;br /&gt;6 ABBT-6AD0 Tires don't wear out from bumping some cars &lt;br /&gt;or some rough driving &lt;br /&gt;7 ABBA-6ACC Tires don't wear out from bumping other cars &lt;br /&gt;or other rough driving&lt;br /&gt;8 ABAT-6ADR Tires don't wear out from hitting some trees, &lt;br /&gt;signs, etc.&lt;br /&gt;9 ABBA-6AF8 Tires don't wear out from hitting other trees, &lt;br /&gt;signs, etc.&lt;br /&gt;10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal&lt;br /&gt;11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal&lt;br /&gt;12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as normal&lt;br /&gt;13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as normal&lt;br /&gt;14 AT5A-6A4J No warning to pit when tires are worn&lt;br /&gt;15 AJ2A-6A5L Each race is 1 lap&lt;br /&gt;16 AJ2A-6A48 Each race is infinite laps (lap never counts &lt;br /&gt;up)&lt;br /&gt;17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual &lt;br /&gt;transmission is 5th&lt;br /&gt;18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual &lt;br /&gt;transmission is 4th&lt;br /&gt;19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual &lt;br /&gt;transmission is 3rd&lt;br /&gt;20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual &lt;br /&gt;transmission is 2nd&lt;br /&gt;21 AERT-6AB0 + AERT-6AB6 Highest gear with manual &lt;br /&gt;transmission is 1st&lt;br /&gt;Formula One is a trademark of SETA U.S.A., Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-QBsZw7I/AAAAAAAAAaQ/n6qHVAsSGxE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-QBsZw7I/AAAAAAAAAaQ/n6qHVAsSGxE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321141730165682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-QBsZw7I/AAAAAAAAAaQ/n6qHVAsSGxE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-QBsZw7I/AAAAAAAAAaQ/n6qHVAsSGxE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321141730165682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gaiares (tm) Game&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AECT-AAE6 Start with 2 ships&lt;br /&gt;2 AJCT-AAE6 Start with 3 ships&lt;br /&gt;3 A6CT-AAE6 Start with 8 ships&lt;br /&gt;4 BECT-AAE6 Start with 10 ships&lt;br /&gt;5 AJEA-AA20 Infinite ships&lt;br /&gt;6 AECT-AAFC Start with 1 credit instead of 5&lt;br /&gt;7 ANCT-AAFC Start with 3 credits&lt;br /&gt;8 A6CT-AAFC Start with 7 credits&lt;br /&gt;9 BECT-AAFC Start with 9 credits&lt;br /&gt;10 A2ET-AA98 Infinite credits&lt;br /&gt;CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27&lt;br /&gt;11 AJEA-AA6J Don't lose weapon type when you lose a ship&lt;br /&gt;12 DAEA-AA58 Don't lose weapon type or power level when &lt;br /&gt;you lose a ship&lt;br /&gt;13 AK4A-AA6N Break defender lasts forever&lt;br /&gt;14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon&lt;br /&gt;15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam&lt;br /&gt;16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser&lt;br /&gt;17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile&lt;br /&gt;18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser&lt;br /&gt;19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser&lt;br /&gt;20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider&lt;br /&gt;21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash&lt;br /&gt;22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with &lt;br /&gt;T-Braster&lt;br /&gt;23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with &lt;br /&gt;F-Formation&lt;br /&gt;24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with &lt;br /&gt;T-Vulcan&lt;br /&gt;25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with &lt;br /&gt;Q-Missile&lt;br /&gt;26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with &lt;br /&gt;H-Missile&lt;br /&gt;27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with &lt;br /&gt;A-Bullet&lt;br /&gt;28 AJCT-AA8T Combine with Codes 14 thru 27 to start that &lt;br /&gt;weapon with max power&lt;br /&gt;Gaiares and related names are trademarks of Renovation Products, &lt;br /&gt;Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gain Ground(tm) Game&lt;br /&gt;When you've experienced the usual challenge of helping Ashra, Betty and Jonny rescue all the captives, check out GAIN Codes 17 thru 23 so you can play the stages out of sequence for a &lt;br /&gt;new twist.&lt;br /&gt;Keep in mind that with GAIN Code 9, even though you may have killed every enemy, you still need to move all of the characters to the exit to advance to the next stage. Codes 10 thru 16 can sometimes work for you, and at other times against you. One of the ways to advance to the next stage is to reduce the number of enemies to exactly zero, but sometimes these codes prevent that. If this happens, the only way to end a round is to use the other way of advancing to the next stage--by getting all the characters to the exit.&lt;br /&gt;1 D3GA-AAE2 30 seconds to complete round&lt;br /&gt;2 HVGA-AAE2 1 minute to complete round&lt;br /&gt;3 MKGA-AAE2 1 minute 30 seconds to &lt;br /&gt;complete round&lt;br /&gt;4 SBGA-AAE2 2 minutes to complete round&lt;br /&gt;5 0VGA-AAE2 3 minutes to complete round&lt;br /&gt;6 8BGA-AAE2 4 minutes to complete round&lt;br /&gt;7 97GA-AAE2 4 minutes, 15 seconds to&lt;br /&gt; complete round&lt;br /&gt;8 AVGA-AA8E Infinite time to complete round&lt;br /&gt;9 AK9T-AA5E Must get everybody to the exit to &lt;br /&gt;complete round&lt;br /&gt;10 SB9T-BLXE Each dead enemy counts as 2&lt;br /&gt;11 SB9T-BRXE Each dead enemy counts as 3&lt;br /&gt;12 SB9T-BWXE Each dead enemy counts as 4&lt;br /&gt;13 SB9T-B0XE Each dead enemy counts as 5&lt;br /&gt;14 SB9T-B4XE Each dead enemy counts as 6&lt;br /&gt;15 SB9T-B8XE Each dead enemy counts as 7&lt;br /&gt;16 SB9T-BCXE Each dead enemy counts as 8&lt;br /&gt;17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)&lt;br /&gt;18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage&lt;br /&gt;19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage&lt;br /&gt;20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage&lt;br /&gt;21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage&lt;br /&gt;22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage&lt;br /&gt;23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Gain Ground and related names are trademarks of Renovation Products, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Garfield: Caught in the Act(tm) Game&lt;br /&gt;1. A02A-EAD4 Start with 5 shots&lt;br /&gt;2. KR2A-EAD4 Start with 50 shots&lt;br /&gt;3. NR2A-EAD4 Start with 99 shots&lt;br /&gt;4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing&lt;br /&gt;5. AA6A-CAGY + AA6A-CAHA Can't collect any ammo&lt;br /&gt;6. RHYT-E61T + RHYT-E61W Infinite lives&lt;br /&gt;7. AA5A-CAD4 Can't collect any energy&lt;br /&gt;8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy&lt;br /&gt;CODES 9-11 IGNORE COUNTER&lt;br /&gt;9. AG2A-EADC Start with very little energy energy&lt;br /&gt;10. A02A-EADC Start with half energy&lt;br /&gt;11. BC2A-EADC Start with about 3/4 energy&lt;br /&gt;12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're invincible&lt;br /&gt;Garfield: Caught in the Act is a trademark of Paws, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gauntlet IV(tm) Game&lt;br /&gt;1 BBKT-AA8T Invincible!&lt;br /&gt;2 RFKT-A6VA Don't lose health from time passing&lt;br /&gt;3 NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player&lt;br /&gt;4 1BYA-E0GE Maximum health per coin in 3,000&lt;br /&gt;5 VBYA-FGGE Maximum health per coin in 5,000&lt;br /&gt;6 CBYA-ERRE Maximum health per coin in 10,000&lt;br /&gt;CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS &lt;br /&gt;THROUGH NORMAL EXITS, NOT WARPING EXITS&lt;br /&gt;7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10&lt;br /&gt;8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20&lt;br /&gt;9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50&lt;br /&gt;10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100&lt;br /&gt;11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can &lt;br /&gt;switch on/off&lt;br /&gt;12 RFXT-A6X4 You can open doors without a key&lt;br /&gt;13 AKGT-AA5W Infinite potions on pick-up--can switch &lt;br /&gt;on/off&lt;br /&gt;14 AKGT-AA3G + AKGT-AASW You can use a potion even if you &lt;br /&gt;don't have one&lt;br /&gt;15 PB4T-ACAY Temporary invisibility lasts 1/3x normal&lt;br /&gt;16 DV4T-AEAY Temporary invisibility lasts 1/2x normal&lt;br /&gt;17 RB4T-ATAY Temporary invisibility lasts 2x normal&lt;br /&gt;18 ZB4T-A2AY Temporary invisibility lasts 3x normal&lt;br /&gt;19 REFA-E6YL Temporary invisibility lasts forever&lt;br /&gt;20 AJDA-CA5Y + AJCT-CA84 Set attributes to anything you &lt;br /&gt;want in Camp&lt;br /&gt;21 AM9T-AA58 All items that you can afford are free&lt;br /&gt;22 B59A-AA86 All items are free&lt;br /&gt;23 H6BA-CACA Start with heal drink, warp wing and all rings &lt;br /&gt;from vendors&lt;br /&gt;24 AJ2A-CA54 Don't lose heal drink when used&lt;br /&gt;25 AJ2A-CA8C Don't lose warp wing when used&lt;br /&gt;Gauntlet IV is a trademark of Atari Games Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ghostbusters (tm) Game&lt;br /&gt;Go run, jump and get them ghosts! Running out of life and bombs used &lt;br /&gt;to be a problem, but now you have GHOST Code 1 for an almost &lt;br /&gt;infinite life bar and Code 26 for infinite bombs. If you're getting to &lt;br /&gt;be an ecto-expert at this challenging game, try Codes 5 and 30 for &lt;br /&gt;just a little life and no bombs, and you won't have a ghost of a &lt;br /&gt;chance.&lt;br /&gt;GHOST&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 BWST-AA54 Protection from most damage&lt;br /&gt;2 96CT-BTAR Start with 24 life bar ticks instead of 16&lt;br /&gt;3 96CT-A2AR Start with 12 life bar ticks&lt;br /&gt;4 96CT-ATAR Start with 8 life bar ticks&lt;br /&gt;5 96CT-AJAR Start with 4 life bar ticks&lt;br /&gt;6 ATCT-AAAG Start with 5 rounds&lt;br /&gt;7 AYCT-AAAG Start with 6 rounds&lt;br /&gt;8 A2CT-AAAG Start with 7 rounds&lt;br /&gt;9 A6CT-AAAG Start with 8 rounds&lt;br /&gt;10 BACT-AAAG Start with 9 rounds&lt;br /&gt;11 BECT-AAAG Start with 10 rounds&lt;br /&gt;12 96CT-BYA0 Start with 26 energy bar ticks&lt;br /&gt;13 96CT-A2A0 Start with 12 energy bar ticks&lt;br /&gt;14 96CT-AJA0 Start with only 4 energy bar ticks&lt;br /&gt;15 ACTT-ACH6 $10 ghosts worth $100&lt;br /&gt;16 ACTT-BAH6 $10 ghosts worth $1,000&lt;br /&gt;17 ACTT-BAS6 $10 ghosts worth $3,000&lt;br /&gt;18 ACTT-AEH8 $20 ghosts worth $200&lt;br /&gt;19 ACTT-AAS8 $20 ghosts worth $2,000&lt;br /&gt;20 ACTT-BA18 $20 ghosts worth $5,000&lt;br /&gt;21 ACVA-AGAA $30 ghosts worth $300&lt;br /&gt;22 ACVA-BAJA $30 ghosts worth $3,000&lt;br /&gt;23 ACVA-BATA $30 ghosts worth $5,000&lt;br /&gt;24 ACVA-ALAC $50 ghosts worth $500&lt;br /&gt;25 ACVA-BATC $50 ghosts worth $5,000&lt;br /&gt;26 AV0T-AA4C Infinite bombs&lt;br /&gt;27 NNCT-AABN Start with 99 bombs&lt;br /&gt;28 CJCT-AABN Start with 18 bombs&lt;br /&gt;29 EYCT-AABN Start with 37 bombs&lt;br /&gt;30 AACT-AABN Start with 0 bombs&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;Ghostbusters is a trademark of Columbia Pictures Industries, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ghouls 'N Ghosts(tm) Game&lt;br /&gt;As Sir Arthur, you have a challenging quest ahead of you: defeat the Prince of Darkness and rescue your damsel. GNG Code 2 gives you infinite lives, Code 3 multiplies your score by 10, and Codes 4 thru 13 start you on the level you choose. Code 14 will give you an advantage by charging up your power more quickly, but there must be at least one dot filled on the magic gauge for the code to work, and don't use it with the fireball.&lt;br /&gt;1 EABA-AA3Y MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 A3WT-AA6G Infinite lives&lt;br /&gt;3 9TZA-ABZY + BJZA-AAF0 Each point worth 10&lt;br /&gt;4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating island&lt;br /&gt;5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village&lt;br /&gt;6 9TEA-BCKL +  TTEA-B93R + AEEA-ACBN Start in town of fire&lt;br /&gt;7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower&lt;br /&gt;8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains&lt;br /&gt;9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest&lt;br /&gt;10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands&lt;br /&gt;11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN  Start on dragons and demons&lt;br /&gt;12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN  Start on base of morningstar ladder&lt;br /&gt;13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN  Start on Prince of Darkness &lt;br /&gt;14 AF3T-AAFY Instant charge on magic &lt;br /&gt;armor/weapon &lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Ghouls 'N Ghosts and related names are trademarks of Capcom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Golden Axe(tm) Game&lt;br /&gt;Save the land of Yuria from the evil oppressor Death Adder. In this game, you fight with close-range attacks and a powerful magic that kills everything on the screen.  Use Code 1 to become invincible, and Code 5 for infinite lives.&lt;br /&gt;1 BB0A-AA8E Infinite hit points&lt;br /&gt;2 RF7A-A6WA Infinite magic&lt;br /&gt;3 FGXA-BJX6 Each magic pot worth 2 &lt;br /&gt;4 FGXA-BNX6 Each magic pot worth 3&lt;br /&gt;5 KB7T-AA4A Infinite lives&lt;br /&gt;6 AJTT-AA8L Infinite credits&lt;br /&gt;7 AJ6T-BA6T Start with 2 credits instead of 4&lt;br /&gt;8 A26T-BA6T Start with 6 credits&lt;br /&gt;9 BA6T-BA6T Start with 8 credits&lt;br /&gt;10 ABAA-ACFW Start with 1 life instead of 3--1st credit only&lt;br /&gt;11 ABAA-ALFW Start with 5 lives--1st credit only&lt;br /&gt;12 ABAA-ARFW Start with 7 lives--1st credit only&lt;br /&gt;13 ABAA-AWFW Start with 9 lives--1st credit only&lt;br /&gt;14 ABAA-AEF2 Start with 2 magic pots instead of 1&lt;br /&gt;15 ABAA-AJF2 Start with 4 magic pots&lt;br /&gt;16 SA7A-BEYL Start on stage 2&lt;br /&gt;17 SA7A-BJYL Start on stage 3&lt;br /&gt;18 SA7A-BNYL Start on stage 4&lt;br /&gt;19 SA7A-BTYL Start on stage 5&lt;br /&gt;20 SA7A-BYYL Start on stage 6&lt;br /&gt;21 SA7A-B2YL Start on stage 7&lt;br /&gt;22 SA7A-B6YL Start on stage 8&lt;br /&gt;23 AATT-ACHJ 1 life after continue instead of 3&lt;br /&gt;24 AATT-ALHJ 5 lives after continue&lt;br /&gt;25 AATT-ARHJ 7 lives after continue &lt;br /&gt;26 AATT-AWHJ 9 lives after continue&lt;br /&gt;27 AATT-ACHJ Continue with 1 life&lt;br /&gt;28 AATT-ALHJ Continue with 5 lives&lt;br /&gt;29 AATT-ARHJ Continue with 7 lives&lt;br /&gt;30 AATT-AWHJ Continue with 9 lives&lt;br /&gt;Golden Axe and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Golden Axe II(tm) Game&lt;br /&gt;In this fantasy fighting game, which features cool magic graphics, you can defeat the evil Dark Guld and return peace and prosperity to the land with the aid of these great Game Genie(tm) codes. Normally, you get to live 3 lives. There's a wide variety of codes to change this for either player (or both players). Remember, if you have more than 3 lives, the life gauge looks strange, but the game still keeps proper track of the number. Try AXE2 Code 16 for infinite lives, but you can still lose lives if you fall. To use magic with Codes 17 or 18, select special magic and don't move the marker past the highest number or the game will freeze.&lt;br /&gt;1 AEBT-AADN Player 1 starts with 1 life&lt;br /&gt;2 AJBT-AADN Player 1 starts with 2 lives&lt;br /&gt;3 AYBT-AADN Player 1 starts with 5 lives&lt;br /&gt;4 A6BT-AADN Player 1 starts with 7 lives&lt;br /&gt;5 BEBT-AADN Player 1 starts with 9 lives&lt;br /&gt;6 AEBT-AAE2 Player 2 starts with 1 life&lt;br /&gt;7 AJBT-AAE2 Player 2 starts with 2 lives&lt;br /&gt;8 AYBT-AAE2 Player 2 starts with 5 lives&lt;br /&gt;9 A6BT-AAE2 Player 2 starts with 7 lives&lt;br /&gt;10 BEBT-AAE2 Player 2 starts with 9 lives&lt;br /&gt;11 AGXA-AADR Both players continue with 1 life&lt;br /&gt;12 ALXA-AADR Both players continue with 2 lives&lt;br /&gt;13 A0XA-AADR Both players continue with 5 lives&lt;br /&gt;14 A8XA-AADR Both players continue with 7 lives&lt;br /&gt;15 BGXA-AADR Both players continue with 9 lives&lt;br /&gt;16 BTJA-AA48 Infinite lives--both players&lt;br /&gt;17 FEPA-BJYA Each magic book is worth 2&lt;br /&gt;18 FEPA-BNYA Each magic book is worth 3&lt;br /&gt;Golden Axe II and related names are trademarks of Sega Enterprises, Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Greatest Heavyweights(tm) Game&lt;br /&gt;1 BJ6A-ACD6 Rounds are 1 minute&lt;br /&gt;2 BJ6A-AED6 Rounds are 2 minutes&lt;br /&gt;3 BJ6A-AJD6 Rounds are 4 minutes&lt;br /&gt;4 BJ6A-AND6 Rounds are 6 minutes&lt;br /&gt;5 BJ6A-AWD6 Rounds are 9 minutes&lt;br /&gt;6 CTXT-AA46 Rounds are infinitely long--must win by &lt;br /&gt;knockout&lt;br /&gt;7 AJ4T-AA2A Infinite rounds, must win by knockout&lt;br /&gt;8 RH7A-A6YA Set attributes to whatever you want when &lt;br /&gt;creating a new boxer&lt;br /&gt;9 RH9A-A6TE Attributes aren't reduced after a fight&lt;br /&gt;10 RH9T-A6VN + BM9T-AA9W Pick as many training items as &lt;br /&gt;you want&lt;br /&gt;Greatest Heavyweights is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Greendog, The Beached Surfer Dude (tm) Game&lt;br /&gt;Find the funky ancient surfboard (probably left over from the '60's) &lt;br /&gt;and break the curse in this fun game, with its good cartoony graphics &lt;br /&gt;and lots 'o enemies. Hang ten, dude, with DOG Codes 1 and 5--you'll &lt;br /&gt;have infinite lives and spikes won't hurt you. If you need more of a &lt;br /&gt;challenge, try Codes 17 and 23.&lt;br /&gt;DOG&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 ATNT-AA4E Infinite lives&lt;br /&gt;2 AYPA-AADE Start with 6 lives&lt;br /&gt;3 A2PA-AADE Start with 7 lives&lt;br /&gt;4 BEPA-AADE Start with 10 lives&lt;br /&gt;5 ABYA-CAAN Spikes don't hurt&lt;br /&gt;6 AYNA-BE5Y Start on Ancient Aztec Crypts level&lt;br /&gt;7 A6NA-BE5Y Start on Mustique level&lt;br /&gt;8 BJNA-BE5Y Start on Curacao level&lt;br /&gt;9 BNNA-BE5Y Start on Underwater Crypts of Curacao level&lt;br /&gt;10 BYNA-BE5Y Start on Skateboard level 1&lt;br /&gt;11 B2NA-BE5Y Start on Jamaica level&lt;br /&gt;12 B6NA-BE5Y Start on Skateboard level 2&lt;br /&gt;13 CENA-BE5Y Start on Saba level&lt;br /&gt;14 CJNA-BE5Y Start on Crypts after Saba level&lt;br /&gt;15 CTNA-BE5Y Start on St. Vincent level&lt;br /&gt;16 CYNA-BE5Y Start on the final Skateboard level&lt;br /&gt;17 AACA-CAC4 Cola doesn't restore energy&lt;br /&gt;18 AJCA-CAC4 Cola restores less energy than normal&lt;br /&gt;19 DTCA-CAC4 Cola restores more energy than normal&lt;br /&gt;20 GACA-CAC4 Cola completely restores energy&lt;br /&gt;21 AD8A-AACL Fish don't hurt&lt;br /&gt;22 AX8A-AACL Fish hurt more than normal&lt;br /&gt;23 CD8A-AACL Fish are devastating&lt;br /&gt;24 AC6A-AABG Birds don't hurt&lt;br /&gt;25 BC6A-AABG Birds hurt more than normal&lt;br /&gt;26 CC6A-AABG Birds are devastating&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;Greendog, The Beached Surfer Dude and related names are &lt;br /&gt;trademarks of Ric Green.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Growl(tm) Game&lt;br /&gt;This is a great fighting game that gives you powerful weapons. You use them to save animals from poachers--a worthy cause. Boost your ammo quantities to unheard-of levels or cut it &lt;br /&gt;back to zero by selecting from GRR Codes 4 thru 18. For Codes 20 thru 27, the number of shots you get with the new weapon the codes have given you will still be the same number as the original weapon you picked up. For example, with Code 23, if you pick up a rocket launcher, it becomes a pistol, but there will be only 4 shots in it--like the rocket launcher. Of course, if you have also used one of shot codes, such as 14 thru 18, you can change the number of rocket-launcher shots.&lt;br /&gt;1 ETBT-AA42 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 R1XA-C6W2 Infinite energy&lt;br /&gt;3 AVHT-AA6W Infinite credits&lt;br /&gt;4 ABPA-GAC8 Each pistol has 0 bullets&lt;br /&gt;5 AKPA-GAC8 Each pistol has 2 bullets&lt;br /&gt;6 AVPA-GAC8 Each pistol has 4 bullets&lt;br /&gt;7 BBPA-GAC8 Each pistol has 8 bullets&lt;br /&gt;8 AW9T-AA4Y Each pistol has infinite bullets&lt;br /&gt;9 ABPA-GADA Each AK-47 has 0 bursts&lt;br /&gt;10 AKPA-GADA Each AK-47 has 2 bursts&lt;br /&gt;11 AVPA-GADA Each AK-47 has 4 bursts&lt;br /&gt;12 A3PA-GADA Each AK-47 has 6 bursts&lt;br /&gt;13 AXAA-AA5N Each AK-47 has infinite bursts&lt;br /&gt;14 ABPA-GADC Each rocket launcher has 0 rockets&lt;br /&gt;15 AKPA-GADC Each rocket launcher has 2 rockets&lt;br /&gt;16 A3PA-GADC Each rocket launcher has 6 rockets&lt;br /&gt;17 BBPA-GADC Each rocket launcher has 8 rockets&lt;br /&gt;18 AXAT-AA3A Each rocket launcher has infinite rockets&lt;br /&gt;19 ACHT-B69T Each object picked up is nothing&lt;br /&gt;20 AGHT-B69T Each object picked up is a knife&lt;br /&gt;21 ALHT-B69T Each object picked up is an iron bar&lt;br /&gt;22 ARHT-B69T Each object picked up is a sword&lt;br /&gt;23 AWHT-B69T Each object picked up is a pistol&lt;br /&gt;24 A0HT-B69T Each object picked up is an AK-47&lt;br /&gt;25 A4HT-B69T Each object picked up is a rocket launcher&lt;br /&gt;26 A8HT-B69T Each object picked up is a whip&lt;br /&gt;27 BCHT-B69T Each object picked up is a grenade&lt;br /&gt;Growl is a trademark of Taito Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gunstar Heroes(tm) Game&lt;br /&gt;1 AJBT-AA5R MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AL4T-AA3A Protection against most hits&lt;br /&gt;3 AAJT-CAFA Protection from falling off screen&lt;br /&gt;4 HX6T-BAKN Vitality-up worth much more&lt;br /&gt;5 BDTT-CAF6 Start with lightning weapon instead of force&lt;br /&gt;6 BXTT-CAF6 Start with chaser weapon&lt;br /&gt;7 CDTT-CAF6 Start with fire weapon&lt;br /&gt;8 8X1T-ACGJ Start stage 1 with 500 vitality instead of &lt;br /&gt;100&lt;br /&gt;9 691T-AGGJ Start stage 1 with 999 vitality instead of &lt;br /&gt;100&lt;br /&gt;10 8X1T-ACGL Start stage 2 with 500 vitality instead of &lt;br /&gt;120&lt;br /&gt;11 691T-AGGL Start stage 2 with 999 vitality instead of &lt;br /&gt;120&lt;br /&gt;12 8X1T-ACGR Start stage 3 with 500 vitality instead of &lt;br /&gt;140&lt;br /&gt;13 691T-AGGR Start stage 3 with 999 vitality instead of &lt;br /&gt;140&lt;br /&gt;14 8X1T-ACG0 Start stage 4 with 500 vitality instead of &lt;br /&gt;160&lt;br /&gt;15 691T-AGG0 Start stage 4 with 999 vitality instead of &lt;br /&gt;160&lt;br /&gt;16 8X1T-ACHT Start stage 5 with 500 vitality instead of &lt;br /&gt;180&lt;br /&gt;17 691T-AGHT Start stage 5 with 999 vitality instead of &lt;br /&gt;180&lt;br /&gt;18 8X1T-ACHW Start stage 6 with 500 vitality instead of &lt;br /&gt;200&lt;br /&gt;19 691T-AGHW Start stage 6 with 999 vitality instead of &lt;br /&gt;200&lt;br /&gt;20 AM2T-AA4N Always have 999 vitality (infinite vitality)&lt;br /&gt;Gunstar Heroes is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-HlCXs8I/AAAAAAAAAaI/_Hmr621BgV4/s1600-h/727097kjhd9gidla.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-HlCXs8I/AAAAAAAAAaI/_Hmr621BgV4/s400/727097kjhd9gidla.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320996598723522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-HlCXs8I/AAAAAAAAAaI/_Hmr621BgV4/s1600-h/727097kjhd9gidla.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP-HlCXs8I/AAAAAAAAAaI/_Hmr621BgV4/s400/727097kjhd9gidla.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320996598723522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hardball!(tm) Game&lt;br /&gt;You can add to your enjoyment of America's national pastime with these great Game Genie(tm) codes. Use HARD Code 1 and make your pitcher a superman who can pitch forever, because his pitches aren't counted. Use Codes 2 or 3 for batting and fielding practice only--the game never ends! With Codes 4 or 5, don't strike out or walk. And with Codes 6 thru 14, the rules of the game were meant to be broken!&lt;br /&gt;1A RF0T-A60J Pitchers don't get tired&lt;br /&gt;1B RF0T-A60J&lt;br /&gt;2A AKSA-AA3E Infinite innings&lt;br /&gt;2B AKSA-AA3E&lt;br /&gt;3A AL5A-AA6A + AK5T-AA9A Infinite outs&lt;br /&gt;3B AL5T-AA9E + AL6A-AA7R&lt;br /&gt;4A AK5T-AA7R Infinite strikes&lt;br /&gt;4B AK5T-AA7W&lt;br /&gt;5A AK5T-AA6A Infinite balls&lt;br /&gt;5B AK5T-AA6E&lt;br /&gt;6A AF5T-AAF8 + AF2T-AADJ Only need 1 strike for a strikeout&lt;br /&gt;6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8&lt;br /&gt;7A AK5T-AAF8 + AK2T-AADJ Only need 2 strikes for a strikeout&lt;br /&gt;7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8&lt;br /&gt;8A AV5T-AAF8 + AV2T-AADJ Must get 4 strikes for a strikeout&lt;br /&gt;8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8&lt;br /&gt;9A AZ5T-AAF8 + AZ2T-AADJ Must get 5 strikes for a strikeout&lt;br /&gt;9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8&lt;br /&gt;10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + &lt;br /&gt; AGNA-AAAW + AGSA-AAHA Only need 1 ball for a walk&lt;br /&gt;10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ +&lt;br /&gt;  AGNA-AAC2 + AGST-AACY&lt;br /&gt;11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + &lt;br /&gt; ALNA-AAAW + ALSA-AAHA Only need 2 balls for a walk&lt;br /&gt;11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ + &lt;br /&gt; ALNA-AAC2 + ALST-AACY&lt;br /&gt;12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + &lt;br /&gt; ARNA-AAAW + ARSA-AAHA Only need 3 balls for a walk&lt;br /&gt;12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ + &lt;br /&gt; ARNA-AAC2 + ARST-AACY&lt;br /&gt;13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + &lt;br /&gt; A0NA-AAAW + A0SA-AAHA Need 5 balls for a walk&lt;br /&gt;13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ + &lt;br /&gt; A0NA-AAC2 + A0ST-AACY&lt;br /&gt;14A A35T-AAE2 + A32T-AAEA + A4HT-AABC + &lt;br /&gt; A4NA-AAAW + A4SA-AAHA Need 6 balls for a walk&lt;br /&gt;14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ + &lt;br /&gt; A4NA-AAC2 + A4ST-AACY&lt;br /&gt;Hardball! is a trademark of Accolade, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Heavy Nova(tm) Game&lt;br /&gt;Hand-to-hand combat to save the Earth from alien conquest is the focus of this futuristic side-scrolling fighting game. If it's you against the computer, try NOVA Codes 1 and 2 to give yourself infinite energy and power (power can still go down when you shoot a missile, but it will go back up), and Code 8 to start the computer at a low energy level. If you're a hotshot, speed up the clock with Code 14, and if that's not enough, try winning the game with Code 17 and only one restart!&lt;br /&gt;1 ATHA-AA3N Infinite energy--player 1&lt;br /&gt;2 ATHA-AA4E Infinite power--player 1&lt;br /&gt;3 ATJT-AA60 Infinite energy--player 2 &lt;br /&gt;(or computer in a 1-player game)&lt;br /&gt;4 ATJT-AA7R Infinite power--player 2 &lt;br /&gt;(or computer in a 1-player game)&lt;br /&gt;5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a &lt;br /&gt;1-player game) to power level 6&lt;br /&gt;6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a &lt;br /&gt;1-player game) power level 4&lt;br /&gt;7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a &lt;br /&gt;1-player game) to power level 2&lt;br /&gt;8 VA1T-DJTJ+ 2E1T-DCJL Start computer at low energy level&lt;br /&gt;9 B3AT-AA9R Infinite time&lt;br /&gt;10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/2x normal speed&lt;br /&gt;11 SFAT-BJZW Run time down at 2x normal speed&lt;br /&gt;12 SFAT-BNZW Run time down at 3x normal speed&lt;br /&gt;13 SFAT-BTZW Run time down at 4x normal speed&lt;br /&gt;14 SFAT-BAZW Run time down at 8x normal speed&lt;br /&gt;15 ATET-AA4W Infinite continues&lt;br /&gt;16 BE0T-CACJ 9 continues&lt;br /&gt;17 AE0T-CACJ 1 continue&lt;br /&gt;18 AA0T-CACJ No continues&lt;br /&gt;Heavy Nova is a trademark of Micronet Co., Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hellfire(tm) Game&lt;br /&gt;Lots of bullets to dodge in this very challenging spaceship shooter. Use HELL Code 1, infinite missiles, and Code 2, infinite lives, to help you stop the evil Super Mech and blow away the Black Nebula trying to take over the galaxy. You super shooters, try your luck with HELL Code 9.&lt;br /&gt;1 ATZA-AA9R Infinite Hellfire(tm) missiles&lt;br /&gt;2 ATYA-AA4J Infinite lives&lt;br /&gt;3 SEXA-BNTW First power-up item worth more&lt;br /&gt;WITH CODE 4, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM&lt;br /&gt;4 SEXA-BATW First power-up item gives max power&lt;br /&gt;5 AALA-BA9A Start with no missiles instead of 2&lt;br /&gt;6 ATLA-BA9A Start with 4 missiles&lt;br /&gt;7 A2LA-BA9A Start with 6 missiles&lt;br /&gt;8 BALA-BA9A Start with 8 missiles&lt;br /&gt;9 AERA-AABR Start with 1 player instead of 3&lt;br /&gt;10 BARA-AABR Start with 8 players&lt;br /&gt;11 DERA-AABR Start with 25 players&lt;br /&gt;12 GJRA-AABR Start with 50 players&lt;br /&gt;13 NNRA-AABR Start with 99 players&lt;br /&gt;Hellfire and related names are trademarks of NCS/TOAPLAN.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Herzog Zwei(tm) Game&lt;br /&gt;This battle-of-the-bases war game requires strategic thinking and careful management of your money. Plenty of Game Genie(tm) codes to help you with both! ZWEI Code 3 does give you infinite money, but when you spend, money is deducted from your total. Therefore, when buying a command you may temporarily run short of G's and have to wait until you build up enough. With Code 6, you can't shoot down planes with antiaircraft fire, but you can switch off the effect when you want to. If you use ZWEI Code 7, you won't be able to defend your base--so be ready to switch off when you have to. With Code 8, the game lasts forever, since it prevents the players' bases from being destroyed. Switch off effects to finish the game. Codes 12 thru 16 set both players' total strength at the start of the game to the level chosen. Normally, once you decide you want to buy a weapon, it takes a few seconds for that weapon to be made and become available for pick up. With Code 2, there's no wait. Code 4 allows you to fly or walk around without energy loss.&lt;br /&gt;1 AJBT-AA68 MASTER CODE--MUST BE ENTERED&lt;br /&gt;Common codes: &lt;br /&gt;2 JP4T-AE0N All weapons are made immediately&lt;br /&gt;3 DV4T-AA6R Infinite money&lt;br /&gt;4 AJ7A-AA36 Infinite energy&lt;br /&gt;5 B2HA-AA98 Infinite ammunition&lt;br /&gt;6 ATNA-AA32 Infinite stamina against anti-aircraft fire&lt;br /&gt;7 AJLT-AA7W Infinite stamina against bullets&lt;br /&gt;8 BCGT-AA5L Infinite total strength&lt;br /&gt;9 RGFA-A602 Immediate energy recovery&lt;br /&gt;10 NCFA-BE92 Immediate ammunition recovery&lt;br /&gt;11 RGFA-A6ZY Immediate stamina recovery&lt;br /&gt;12 AF0A-AADY Total strength starts at 1&lt;br /&gt;13 NV0A-AADY Total strength starts at 100&lt;br /&gt;14 8V0A-ACDY Total strength starts at 500&lt;br /&gt;15 VB0A-BGDY Total strength starts at 5,000&lt;br /&gt;16 LB0A-AHXY Total strength starts at 50,000&lt;br /&gt;Player 1 codes: &lt;br /&gt;17 AAEA-BA36 Never get money&lt;br /&gt;18 JAEA-BJV6 Get 80 G's per second in 1st battle stage, &lt;br /&gt;200 in stages 2 thru 8&lt;br /&gt;19 JAEA-BNV6 Get 120 G's per second in 1st battle stage, &lt;br /&gt;240 in stages 2 thru 8&lt;br /&gt;20 JAEA-BTV6 Get 160 G's per second in 1st battle stage, &lt;br /&gt;280 in stages 2 thru 8&lt;br /&gt;21 JAEA-BYV6 Get 200 G's per second in 1st battle stage, &lt;br /&gt;320 in stages 2 thru 8&lt;br /&gt;22 JAEA-B2V6 Get 240 G's per second in 1st battle stage, &lt;br /&gt;360 in stages 2 thru 8&lt;br /&gt;23 JAEA-B6V6 Get 280 G's per second in 1st battle stage, &lt;br /&gt;400 in stages 2 thru 8&lt;br /&gt;24 JAEA-BAV6 Get 320 G's per second in 1st battle stage, &lt;br /&gt;440 in stages 2 thru 8&lt;br /&gt;25 AA0T-AAFY Start with no G's&lt;br /&gt;26 NT0T-AAFY Start with 1,000 G's&lt;br /&gt;27 8T0T-ACFY Start with 5,000 G's&lt;br /&gt;28 VA0T-BGFY Start with 50,000 G's&lt;br /&gt;29 CA0T-ARPY Start with 100,000 G's&lt;br /&gt;30 ZA0T-AC7Y Start with 250,000 G's&lt;br /&gt;31 LA0T-AHZY Start with 500,000 G's (maximum)&lt;br /&gt;Player 2 codes: &lt;br /&gt;32 AAEA-BA50 Never get money&lt;br /&gt;33 JAEA-BJX0 Get 80 G's per second in 1st battle stage, &lt;br /&gt;200 in stages 2 thru 8&lt;br /&gt;34 JAEA-BNX0 Get 120 G's per second in 1st battle stage, &lt;br /&gt;240 in stages 2 thru 8&lt;br /&gt;35 JAEA-BTX0 Get 160 G's per second in 1st battle stage, &lt;br /&gt;280 in stages 2 thru 8&lt;br /&gt;36 JAEA-BYX0 Get 200 G's per second in 1st battle stage, &lt;br /&gt;320 in stages 2 thru 8&lt;br /&gt;37 JAEA-B2X0 Get 240 G's per second in 1st battle stage, &lt;br /&gt;360 in stages 2 thru 8&lt;br /&gt;38 JAEA-B6X0 Get 280 G's per second in 1st battle stage, &lt;br /&gt;400 in stages 2 thru 8&lt;br /&gt;39 JAEA-BAX0 Get 320 G's per second in 1st battle stage, &lt;br /&gt;440 in stages 2 thru 8&lt;br /&gt;40 AA1A-AAEA Start with no G's&lt;br /&gt;41 NT1A-AAEA Start with 1,000 G's&lt;br /&gt;42 8T1A-ACEA Start with 5,000 G's&lt;br /&gt;43 VA1A-BGEA Start with 50,000 G's&lt;br /&gt;44 CA1A-ARNA Start with 100,000 G's&lt;br /&gt;45 ZA1A-AC6A Start with 250,000 G's&lt;br /&gt;46 LA1A-AHYA Start with 500,000 G's (maximum)&lt;br /&gt;Herzog is a trademark of Techno Soft.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP96pGKrPI/AAAAAAAAAaA/eJAC6PG5zjc/s1600-h/650147gq8kso64v5.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP96pGKrPI/AAAAAAAAAaA/eJAC6PG5zjc/s400/650147gq8kso64v5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320774350089458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP96pGKrPI/AAAAAAAAAaA/eJAC6PG5zjc/s1600-h/650147gq8kso64v5.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP96pGKrPI/AAAAAAAAAaA/eJAC6PG5zjc/s400/650147gq8kso64v5.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320774350089458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Immortal(tm) Game&lt;br /&gt;Lots of blood and guts in this challenging fantasy adventure, and some difficult puzzles to solve, too. Get help in your search for your long-lost master by using MORT Codes 2 and 4--infinite vitality in battles and infinite continues. Start with more gold with Codes 9 and 10. Slime oil is free with Code 11, although its price will still show as 60 or 80. Get many (but not all) items free with Code 12, even though their regular prices are shown. Finally, get super power to kick butt on enemies with Code 13. Experts, try Code 8 and start with no gold.&lt;br /&gt;1 R19T-860L MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 BAVT-CA4N Infinite vitality--most battles&lt;br /&gt;3 RHAT-A600 Infinite fireball shots while you &lt;br /&gt;have fireballs in your inventory&lt;br /&gt;4 AWAT-AA9J Infinite continues&lt;br /&gt;5 BEOT-CAH6 Start with 10 continues instead of 3&lt;br /&gt;6 AAOT-CAH6 Start with 1 continue&lt;br /&gt;7 AYOT-CAH6 Start with 6 continues&lt;br /&gt;8 ABYA-AAGN Start new game with 0 gold &lt;br /&gt;instead of 20&lt;br /&gt;9 GVYA-ACGN Start new game with 520 gold&lt;br /&gt;10 CBYA-ANGN Start new game with 160 gold&lt;br /&gt;11 ABMA-AAGC Slime oil costs nothing instead of &lt;br /&gt;80 or 60 gold&lt;br /&gt;12 AMCA-AA4T Many items are free&lt;br /&gt;13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle &lt;br /&gt;with one hit&lt;br /&gt;The Immortal is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Incredible Hulk(tm) Game&lt;br /&gt;&lt;br /&gt;1. ALVT-8A82 Level select screen appears after you start &lt;br /&gt;game&lt;br /&gt;2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk&lt;br /&gt;3. DVRB-AA6W Don't take damage when "Hulked-Out"&lt;br /&gt;4. A4YT-8A46 Don't lose health with time when "Hulked-out"&lt;br /&gt;5. ABDV-AAA6 No lives lost from running out of health&lt;br /&gt;6. ABNB-AAGT No lives lost from falling in water&lt;br /&gt;7. ACYA-8AG2 Infinite transformation capsules&lt;br /&gt;8. AC5A-8AB4 Infinite time to defeat bosses&lt;br /&gt;9. ABRV-AAFN Guns have infinite ammo &lt;br /&gt;10. BKJV-AAE6 Can perform Super Hulk moves at 10%&lt;br /&gt;11. CVJV-AAE6 Can perform Super Hulk moves at 20%&lt;br /&gt;12. D3JV-AAE6 Can perform Super Hulk moves at 30%&lt;br /&gt;13. AJ2V-AA64 Regular gamma capsules don't max out at 70% &lt;br /&gt;(can Hulk-Out)&lt;br /&gt;14. CT3B-AAAJ Capsules add twice as much (Hulk only)&lt;br /&gt;15. D23B-AAAJ Capsules add three time as much (Hulk only)&lt;br /&gt;16. KR4A-8AEN Start 1st life with 75% health &lt;br /&gt;17. KRXA-8AE8 Start all lives but 1st with 75% health&lt;br /&gt;18. PC4A-8AEN Start 1st life with 100% health&lt;br /&gt;19. PCXA-8AE8 Start all lives but 1st with 100% health&lt;br /&gt;20. AG4A-8AEY Start with 1 life&lt;br /&gt;21. AL4A-8AEY Start with 2 lives&lt;br /&gt;22. AW4A-8AEY Start with 4 lives&lt;br /&gt;23. A04A-8AEY Start with 5 lives&lt;br /&gt;24. A84A-8AEY Start with 7 lives&lt;br /&gt;25. BG4A-8AEY Start with 9 lives&lt;br /&gt;The Incredible Hulk is a trademark of Marvel Entertainment Group, &lt;br /&gt;Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Insector X(tm) Game&lt;br /&gt;Baglon-Belzeid and the Belzers might sound like a new rock group to most people, but fans of this sci-fi shooter know better. When using SECT Codes 11 thru 19, keep in mind that the largest number of stock that can be displayed on the options screen is 9, and on the playing screen it's 99. If stock is set to a number larger than these, the displays look bizarre, but the game still plays properly. Codes 20 thru 22 slow the speed of the game, and Codes 23 thru 25 speed it up. Don't combine Codes 26 thru 29--when shot power gets greater than 6, the game will freeze. Some final tips: The game plays to your level. If you have a lot of shot power, the enemies will be harder to kill. In some cases, it's better to have LESS shot power, because the enemies will &lt;br /&gt;go easier on you! Also, the speed codes have the greatest effect on difficulty, not the shot power codes.&lt;br /&gt;1 AVZA-AA3G Keep shot power after dying&lt;br /&gt;2 AVZA-AA3N Keep special weapons after dying&lt;br /&gt;3 BVSA-AA2W Infinite stock&lt;br /&gt;4 AVWA-AA2W Infinite credits&lt;br /&gt;5 AAFA-AAFY 1 credits&lt;br /&gt;6 AEFA-AAFY 2 credit&lt;br /&gt;7 AJFA-AAFY 3 credits&lt;br /&gt;8 AYFA-AAFY 6 credits&lt;br /&gt;9 BJFA-AAFY 11 credits&lt;br /&gt;10 CTFA-AAFY 21 credits&lt;br /&gt;11 BJDA-AAD4 + BJBT-AABA Start with 10 stock&lt;br /&gt;12 B6DA-AAD4 + B6BT-AABA Start with 15 stock&lt;br /&gt;13 CTDA-AAD4 + CTBT-AABA Start with 20 stock&lt;br /&gt;14 DEDA-AAD4 + DEBT-AABA Start with 25 stock&lt;br /&gt;15 GJDA-AAD4 + GJBT-AABA Start with 50 stock&lt;br /&gt;16 NTDA-AAD4 + NTBT-AABA Start with 100 stock&lt;br /&gt;17 9JDA-AAD4 + 9JBT-AABA Start with 250 stock&lt;br /&gt;18 8TDA-ACD4 + 8TBT-AABA Start with 500 stock&lt;br /&gt;19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 stock&lt;br /&gt;20 BKZA-AABY Starting speed of 10&lt;br /&gt;21 B7ZA-AABY Starting speed of 15&lt;br /&gt;22 CVZA-AABY Starting speed of 20&lt;br /&gt;23 D3ZA-AABY Starting speed of 30&lt;br /&gt;24 EPZA-AABY Starting speed of 35&lt;br /&gt;25 GKZA-AABY Starting speed of 50&lt;br /&gt;&lt;br /&gt;26 SFYT-BNT0 Each P worth 3 (half) shot power &lt;br /&gt;27 SFYT-B2T0 Each P worth 6 (full) shot power&lt;br /&gt;28 SFYT-BJT0 Each P worth 2 &amp; each PP worth &lt;br /&gt;3 shot power&lt;br /&gt;29 SFYA-B218 Each PP worth 6 (full) shot power&lt;br /&gt;Insector X and related names are trademarks of Sages' Creation, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9twia5GI/AAAAAAAAAZw/tu_H_ri_OCg/s1600-h/187841zzukfm12dl.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9twia5GI/AAAAAAAAAZw/tu_H_ri_OCg/s400/187841zzukfm12dl.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320553009341538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9twia5GI/AAAAAAAAAZw/tu_H_ri_OCg/s1600-h/187841zzukfm12dl.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9twia5GI/AAAAAAAAAZw/tu_H_ri_OCg/s400/187841zzukfm12dl.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320553009341538" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;James Buster Douglas Knockout Boxing(tm) Game&lt;br /&gt;Give yourself a boost against the toughest opponents with BUST Codes 13 and 14. They help you recover from damage faster. To have a box-a-thon like in the old days, set the round length at a hair under 10 minutes with Code 7, and select 19 rounds per bout using Code 22. For Codes 8 thru 11, the referee still signals 10 on the last count, but the count will be shortened according to the code. Experts, try Code 12.&lt;br /&gt;1 PPGA-AEDL Rounds last 30 seconds &lt;br /&gt;instead of 1:30&lt;br /&gt;2 2PGA-AJDL Rounds last 1 minute&lt;br /&gt;3 RPGA-AWDL Rounds last 2 minutes&lt;br /&gt;4 EPGA-A6DL Rounds last 3 minutes&lt;br /&gt;5 TPGA-BRDL Rounds last 5 minutes&lt;br /&gt;6 6PGA-AAML Rounds last 7 minutes&lt;br /&gt;7 57GA-A6ML Rounds last 9 minues, &lt;br /&gt;59 seconds&lt;br /&gt;8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout count is 3 instead &lt;br /&gt;of 10&lt;br /&gt;9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockout count is 5&lt;br /&gt;10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockout count is 7&lt;br /&gt;11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockout count is 9&lt;br /&gt;12 P3WT-BFXR + 0BWT-B25T +  Player 1's damage meter  &lt;br /&gt; AEAT-AACE + AJAT-AAGE recovers more slowly&lt;br /&gt;13 P3WT-BFXR + 0BWT-B25T +  Player 1's damage meter &lt;br /&gt; CAAT-AACE + AJAT-AAGE recovers faster&lt;br /&gt;14 P3WT-BFXR + 0BWT-B25T +  Player 1's damage meter &lt;br /&gt; JAAT-AACE + AJAT-AAGE recovers much faster&lt;br /&gt;15 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter &lt;br /&gt;  AJAT-AACE + AEAT-AAGE recovers more slowly&lt;br /&gt;16 P3WT-BFXR + 0BWT-B25T +  Player 2's damage meter &lt;br /&gt; AJAT-AACE + CAAT-AAGE recovers faster&lt;br /&gt;17 P3WT-BFXR + 0BWT-B25T +  Player 2's damage meter &lt;br /&gt; AJAT-AACE + JAAT-AAGE recovers much faster&lt;br /&gt;18 734T-ABYG + YB4T-B26J +  Player 1 scores fewer points&lt;br /&gt; ATAT-AABY + BJAT-AAFY&lt;br /&gt;19 734T-ABYG + YB4T-B26J +  Player 1 scores more points&lt;br /&gt; EAAT-AABY + BJAT-AAFY&lt;br /&gt;20 734T-ABYG + YB4T-B26J + Player 2 scores fewer points&lt;br /&gt;  BJAT-AABY + ATAT-AAFY&lt;br /&gt;21 734T-ABYG + YB4T-B26J +  Player 2 scores more points&lt;br /&gt; BJAT-AABY + EAAT-AAFY&lt;br /&gt;22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead &lt;br /&gt; of 1 to 12 on options screen&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;James Buster Douglas Knockout Boxing is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;James Pond, Underwater Agent(tm) Game&lt;br /&gt;Help James Pond clean up the ocean and stop the evil Dr. Maybe in this colorful action game. POND Code 7 makes the time go by twice as fast whenever there is a time limit in effect. &lt;br /&gt;Code 9 makes you almost invincible--the Sea Nymph is always with you, so most things do not harm you. Being out of the water still affects your health on the Fishometer, though. If the normal number of lives (3) seems fishy to you, dial in your own choice with Codes 10 thru 16. &lt;br /&gt;If you have more than 3 lives, only 3 will be shown on the screen.&lt;br /&gt;1 RZZT-R61C MASTER CODE-MUST BE ENTERED&lt;br /&gt;2 AV9A-AA84 Infinite lives&lt;br /&gt;3 SB8T-BJ08 + EWKT-A43Y Each thing saved or collected &lt;br /&gt;is worth 2&lt;br /&gt;4 SB8T-BN08 + EWKT-A43Y Each thing saved or collected &lt;br /&gt;is worth 3&lt;br /&gt;5 SB8T-BT08 + EWKT-A43Y Each thing saved or collected &lt;br /&gt;is worth 4&lt;br /&gt;6 B4FA-AA20 Infinite time&lt;br /&gt;7 SCFA-BLT0 Time goes by 2x as fast&lt;br /&gt;8 979A-AAHL Sea nymph stays with you &lt;br /&gt;longer after you lose a life&lt;br /&gt;9 AK1T-AA9T Almost invincible&lt;br /&gt;10 AGGA-AAHW Start with 1 life&lt;br /&gt;11 A0GA-AAHW Start with 5 lives&lt;br /&gt;12 A8GA-AAHW Start with 7 lives&lt;br /&gt;13 BGGA-AAHW Start with 9 lives&lt;br /&gt;14 CWGA-AAHW Start with 20 lives&lt;br /&gt;15 GLGA-AAHW Start with 50 lives&lt;br /&gt;16 NRGA-AAHW Start with 99 lives&lt;br /&gt;17 9WGT-BCKY + AGGT-AAB0 + 5WGT-AVB2 Start on mission 2&lt;br /&gt;18 9WGT-BCKY + ALGT-AAB0 + 5WGT-AVB2 Start on mission 3&lt;br /&gt;19 9WGT-BCKY + ARGT-AAB0 + 5WGT-AVB2 Start on mission 4&lt;br /&gt;20 9WGT-BCKY + AWGT-AAB0 + 5WGT-AVB2 Start on mission 5&lt;br /&gt;21 9WGT-BCKY + A0GT-AAB0 + 5WGT-AVB2 Start on mission 6&lt;br /&gt;22 9WGT-BCKY + A4GT-AAB0 + 5WGT-AVB2 Start on mission 7&lt;br /&gt;23 9WGT-BCKY + A8GT-AAB0 + 5WGT-AVB2 Start on mission 8&lt;br /&gt;24 9WGT-BCKY + BCGT-AAB0 + 5WGT-AVB2 Start on mission 9&lt;br /&gt;25 9WGT-BCKY + BGGT-AAB0 + 5WGT-AVB2 Start on mission 10&lt;br /&gt;26 9WGT-BCKY + BLGT-AAB0 + 5WGT-AVB2 Start on mission 11&lt;br /&gt;27 9WGT-BCKY + BRGT-AAB0 + 5WGT-AVB2 Start on mission 12&lt;br /&gt;James Pond, Underwater Agent and related names are trademarks of Millenium.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;James Pond(tm) II Codename: Robocod(tm) Game&lt;br /&gt;Uh-oh! Dr. Maybe is back, and it's your job to stop him. This is not going to be a smooth ride, &lt;br /&gt;so be thankful for these Game Genie(tm) codes. Infinite lives with POND2 Code 3, added to invincibility with Code 8, should do the trick. With Code 9, keep in mind that you may have to hit the bad guys before they hit you, or the code won't work. Use Code 12 and once you get wings, you have them forever. Key in these codes and world peace will surely be restored!&lt;br /&gt;1 R1RT-R6X0 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 A2DA-AAAW Start with 6 lives&lt;br /&gt;3 AJ8T-AA9G Infinite lives&lt;br /&gt;4 AY8T-AAHN Restart with 5 chances&lt;br /&gt;5 AYDA-AAA2 Start with 5 chances&lt;br /&gt;6 AJ8A-AA8C Spikes don't hurt&lt;br /&gt;7 AJ8T-AA26 Bad guys don't hurt when you have 2 &lt;br /&gt;or more energy units on the "fish-o-meter"&lt;br /&gt;8 968T-B93C Invincibility--bad guys explode when &lt;br /&gt;you touch them!&lt;br /&gt;9 AVAA-AA90 Most bad guys die after 1 hit&lt;br /&gt;10 ALZA-AA5A Infinite continues&lt;br /&gt;11 BADA-AAAE 8 continues&lt;br /&gt;12 AJYT-AA20 Keep wings from round to round&lt;br /&gt;James Pond and Robocod are trademarks of Millenium.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jammit(tm) Game&lt;br /&gt;1 AKET-AA4C Infinite "pump-ups"&lt;br /&gt;2 NTLT-AAGN Opponents only have $100&lt;br /&gt;3 3ALT-AAGN Opponents only have $200&lt;br /&gt;4 AELA-AAGG Start at 2nd game in tournament mode&lt;br /&gt;5 AJLA-AAGG Start at 3rd game&lt;br /&gt;6 ANLA-AAGG Start at 4th game&lt;br /&gt;7 ATLA-AAGG Start at 5th game&lt;br /&gt;8 AYLA-AAGG Start at 6th game&lt;br /&gt;9 A2LA-AAGG Start at 7th game&lt;br /&gt;10 A6LA-AAGG Start at 8th game&lt;br /&gt;11 BALA-AAGG Start at 9th game (The Judge)&lt;br /&gt;12 HE7A-BEVR Player 1 starts with 1 point&lt;br /&gt;13 HE7A-BJVR Player 1 starts with 2 points&lt;br /&gt;14 HE7A-BNVR Player 1 starts with 3 points&lt;br /&gt;15 HE7A-BTVR Player 1 starts with 4 points&lt;br /&gt;16 HE7A-BYVR Player 1 starts with 5 points&lt;br /&gt;17 HE7A-B2VR Player 1 starts with 6 points&lt;br /&gt;18 HE7A-B6VR Player 1 starts with 7 points&lt;br /&gt;19 HE7A-BAVR Player 1 starts with 8 points&lt;br /&gt;20 HE7A-BEVJ Player 2 starts with 1 point&lt;br /&gt;21 HE7A-BJVJ Player 2 starts with 2 points&lt;br /&gt;22 HE7A-BNVJ Player 2 starts with 3 points&lt;br /&gt;23 HE7A-BTVJ Player 2 starts with 4 points&lt;br /&gt;24 HE7A-BYVJ Player 2 starts with 5 points&lt;br /&gt;25 HE7A-B2VJ Player 2 starts with 6 points&lt;br /&gt;26 HE7A-B6VJ Player 2 starts with 7 points&lt;br /&gt;27 HE7A-BAVJ Player 2 starts with 8 points&lt;br /&gt;Jammit is a trademark of GTE Vantage Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joe Montana Football(tm) Game&lt;br /&gt;Joe Montana gained fame as a great play-caller. Now you can be a great code-caller with these Game Genie(tm) gems! Looking for more pressure to make the big plays? Try JOE Codes 16 or 17 to shorten the play clock, and see if you can pull it off. With Codes 11 thru 15, keep in mind that when the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt.&lt;br /&gt;1 ATBT-AA2A MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AEBT-AAHJ 1 timeout per half--team 1 &lt;br /&gt;3 AYBT-AAHJ 5 timeouts per half--team 1&lt;br /&gt;4 A6BT-AAHJ 7 timeouts per half--team 1&lt;br /&gt;5 BEBT-AAHJ 9 timeouts per half--team 1&lt;br /&gt;6 AEBT-AAHR 1 timeout per half--team 2&lt;br /&gt;7 AYBT-AAHR 5 timeouts per half--team 2&lt;br /&gt;8 A6BT-AAHR 7 timeouts per half--team 2&lt;br /&gt;9 BEBT-AAHR 9 timeouts per half--team 2&lt;br /&gt;10 REGT-A60T Infinite timeouts for both teams&lt;br /&gt;11 ANSA-AAHW Only have 2 plays to get a first down&lt;br /&gt;12 ATSA-AAHW Only have 3 plays to get a first down&lt;br /&gt;13 A2SA-AAHW Have 5 plays to get a first down&lt;br /&gt;14 A6SA-AAHW Have 6 plays to get a first down&lt;br /&gt;15 BASA-AAHW Have 7 plays to get a first down&lt;br /&gt;16 B6VT-AABL 15 seconds per play instead of 45&lt;br /&gt;17 D2VT-AABL 30 seconds per play&lt;br /&gt;18 HTVT-AABL 60 seconds per play&lt;br /&gt;Joe Montana Football and related names are trademarks of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joe Montana II Sports Talk Football(tm) Game&lt;br /&gt;This is one of the toughest football challenges of them all, and the play-by-play is a cool feature. Plenty of Game Genie(tm) codes give you pinpoint control over plays, the clock, the length of the quarters, even the scoring values. Note that JOE2 Codes 11 thru 18 replace the 20-minute game option on the options screen. The options screen will still display a 20-minute game, even when a code has been used to change this. The 40-minute game and 60-minute game options work as normal. Think you have Super Bowl potential? Try JOE2 Code 1 and see if you can put together a scoring drive!&lt;br /&gt;NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO &lt;br /&gt;NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES&lt;br /&gt;1A AKFT-RAGA Only have 1 play to make a first down&lt;br /&gt;1B ALTT-CAEG&lt;br /&gt;2A APFT-RAGA Only have 2 plays to make a first down&lt;br /&gt;2B ARTT-CAEG&lt;br /&gt;3A AVFT-RAGA Only have 3 plays to make a first down&lt;br /&gt;3B AWTT-CAEG&lt;br /&gt;4A AKFT-RA74 Have infinite plays to make a first down&lt;br /&gt;4B ALTT-CA6A&lt;br /&gt;5A AFGA-RACC Every drive starts as 1st and goal, no &lt;br /&gt;5B ALVA-CA2J matter where the ball is!&lt;br /&gt;6A C1TA-CAHY Play clock is 15 seconds long&lt;br /&gt;6B CYDA-CAEL&lt;br /&gt;7A GDTA-CAHY Play clock is 30 seconds long&lt;br /&gt;7B GADA-CAEL&lt;br /&gt;8A NDTA-CAHY Play clock is 60 seconds long&lt;br /&gt;8B NADA-CAEL&lt;br /&gt;9A WDTA-CAHY Play clock is 90 seconds long&lt;br /&gt;9B WADA-CAEL&lt;br /&gt;10A AAMA-AAD4 Play clock is infinite&lt;br /&gt;10B AAMT-AAA0&lt;br /&gt;11A ADVA-NCDR 1-minute quarters (4-minute game)&lt;br /&gt;11B AB9A-CCC6&lt;br /&gt;12A ADVA-NEDR 2-minute quarters (8-minute game)&lt;br /&gt;12B AB9A-CEC6&lt;br /&gt;13A ADVA-NAMR 20-minute quarters (80-minute game)&lt;br /&gt;13B AB9A-CAL6&lt;br /&gt;14A ADVA-NLMR 25-minute quarters (100-minute game)&lt;br /&gt;14B AB9A-CLL6&lt;br /&gt;15A ADVA-PAMR 30-minute quarters (120-minute game)&lt;br /&gt;15B AB9A-DAL6&lt;br /&gt;16A ADVA-NLXR 45-minute quarters (180-minute game)&lt;br /&gt;16B AB9A-CLW6&lt;br /&gt;17A ADVA-NA5R 60-minute quarters (240-minute game)&lt;br /&gt;17B AB9A-CA46&lt;br /&gt;18A ADVA-PL5R 75-minute quarters (300-minute game)&lt;br /&gt;18B AB9A-DL46&lt;br /&gt;19A ADVA-CAAW 0 timeouts per half--home team&lt;br /&gt;19B AADT-CAFJ&lt;br /&gt;20A AHVA-CAAW 1 timeout per half--home team&lt;br /&gt;20B AEDT-CAFJ&lt;br /&gt;21A AMVA-CAAW 2 timeouts per half--home team&lt;br /&gt;21B AJDT-CAFJ&lt;br /&gt;22A ADVA-CAAN 0 timeouts per half--visiting team&lt;br /&gt;22B AADT-CAFC&lt;br /&gt;23A AHVA-CAAN 1 timeout per half--visiting team&lt;br /&gt;23B AEDT-CAFC&lt;br /&gt;24A AMVA-CAAN 2 timeouts per half--visiting team&lt;br /&gt;24B AJDT-CAFC&lt;br /&gt;25A AVDT-CA68 Infinite timeouts--visiting team&lt;br /&gt;25B AWBT-AA6E&lt;br /&gt;26A ABGA-RADN Touchdowns worth 0 points&lt;br /&gt;26B ACVA-CAEW&lt;br /&gt;27A AFGA-RADN Touchdowns worth 1 point&lt;br /&gt;27B AGVA-CAEW&lt;br /&gt;28A AKGA-RADN Touchdowns worth 2 points&lt;br /&gt;28B ALVA-CAEW&lt;br /&gt;29A APGA-RADN Touchdowns worth 3 points&lt;br /&gt;29B ARVA-CAEW&lt;br /&gt;30A AVGA-RADN Touchdowns worth 4 points&lt;br /&gt;30B AWVA-CAEW&lt;br /&gt;31A AZGA-RADN Touchdowns worth 5 points&lt;br /&gt;31B A0VA-CAEW&lt;br /&gt;32A A7GA-RADN Touchdowns worth 7 points&lt;br /&gt;32B A8VA-CAEW&lt;br /&gt;33A BBGA-RADN Touchdowns worth 8 points&lt;br /&gt;33B BCVA-CAEW&lt;br /&gt;34A BFGA-RADN Touchdowns worth 9 points&lt;br /&gt;34B BGVA-CAEW&lt;br /&gt;35A ABGA-RAC2 Extra points worth 0 points&lt;br /&gt;35B ACVA-CAD8&lt;br /&gt;36A AKGA-RAC2 Extra points worth 2 points&lt;br /&gt;36B ALVA-CAD8&lt;br /&gt;37A APGA-RAC2 Extra points worth 3 points&lt;br /&gt;37B ARVA-CAD8&lt;br /&gt;38A AVGA-RAC2 Extra points worth 4 points&lt;br /&gt;38B AWVA-CAD8&lt;br /&gt;39A AZGA-RAC2 Extra points worth 5 points&lt;br /&gt;39B A0VA-CAD8&lt;br /&gt;40A A3GA-RAC2 Extra points worth 6 points&lt;br /&gt;40B A4VA-CAD8&lt;br /&gt;41A A7GA-RAC2 Extra points worth 7 points&lt;br /&gt;41B A8VA-CAD8&lt;br /&gt;42A BBGA-RAC2 Extra points worth 8 points&lt;br /&gt;42B BCVA-CAD8&lt;br /&gt;43A BFGA-RAC2 Extra points worth 9 points&lt;br /&gt;43B BGVA-CAD8&lt;br /&gt;44A ABGA-RADC Field goals worth 0 points&lt;br /&gt;44B ACVA-CAEJ&lt;br /&gt;45A AFGA-RADC Field goals worth 1 points&lt;br /&gt;45B AGVA-CAEJ&lt;br /&gt;46A AKGA-RADC Field goals worth 2 points&lt;br /&gt;46B ALVA-CAEJ&lt;br /&gt;47A AVGA-RADC Field goals worth 4 points&lt;br /&gt;47B AWVA-CAEJ&lt;br /&gt;48A AZGA-RADC Field goals worth 5 points&lt;br /&gt;48B A0VA-CAEJ&lt;br /&gt;49A A3GA-RADC Field goals worth 6 points&lt;br /&gt;49B A4VA-CAEJ&lt;br /&gt;50A A7GA-RADC Field goals worth 7 points&lt;br /&gt;50B A8VA-CAEJ&lt;br /&gt;51A BBGA-RADC Field goals worth 8 points&lt;br /&gt;51B BCVA-CAEJ&lt;br /&gt;52A BFGA-RADC Field goals worth 9 points&lt;br /&gt;52B BGVA-CAEJ&lt;br /&gt;53A ABGA-RAEC Safeties worth 0 points&lt;br /&gt;53B ACVA-CAFJ&lt;br /&gt;54A AFGA-RAEC Safeties worth 1 points&lt;br /&gt;54B AGVA-CAFJ&lt;br /&gt;55A APGA-RAEC Safeties worth 3 points&lt;br /&gt;55B ARVA-CAFJ&lt;br /&gt;56A AVGA-RAEC Safeties worth 4 points&lt;br /&gt;56B AWVA-CAFJ&lt;br /&gt;57A AZGA-RAEC Safeties worth 5 points&lt;br /&gt;57B A0VA-CAFJ&lt;br /&gt;58A A3GA-RAEC Safeties worth 6 points&lt;br /&gt;58B A4VA-CAFJ&lt;br /&gt;59A A7GA-RAEC Safeties worth 7 points&lt;br /&gt;59B A8VA-CAFJ&lt;br /&gt;60A BBGA-RAEC Safeties worth 8 points&lt;br /&gt;60B BCVA-CAFJ&lt;br /&gt;61A BFGA-RAEC Safeties worth 9 points&lt;br /&gt;61B BGVA-CAFJ&lt;br /&gt;Joe Montana II Sports Talk Football is a trademark of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joe Montana II Sports Talk Football (tm) Game (Alternate Codes)&lt;br /&gt;This is one of the toughest football challenges of them all, and the &lt;br /&gt;play-by-play is a cool feature. Plenty of Game Genie (tm) codes give &lt;br /&gt;you pinpoint control over plays, the clock, the length of the quarters, &lt;br /&gt;even the scoring values. Note that JOE2 Codes 11 thru 18 replace the &lt;br /&gt;20-minute game option on the options screen. The options screen &lt;br /&gt;will still display a 20-minute game, even when a code has been used &lt;br /&gt;to change this. The 40-minute game and 60-minute game options &lt;br /&gt;work as normal. Think you have Super Bowl potential? Try JOE2 Code &lt;br /&gt;1 and see if you can put together a scoring drive!&lt;br /&gt;NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO &lt;br /&gt;NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES&lt;br /&gt;JOE2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1A AKFT-RAGA Only have 1 play to make a first down&lt;br /&gt;1B ALTT-CAEG&lt;br /&gt;2A APFT-RAGA Only have 2 plays to make a first down&lt;br /&gt;2B ARTT-CAEG&lt;br /&gt;3A AVFT-RAGA Only have 3 plays to make a first down&lt;br /&gt;3B AWTT-CAEG&lt;br /&gt;4A AKFT-RA74 Have infinite plays to make a first down&lt;br /&gt;4B ALTT-CA6A&lt;br /&gt;5A AFGA-RACC Every drive starts as 1st and goal, no matter &lt;br /&gt;where the ball is!&lt;br /&gt;5B ALVA-CA2J&lt;br /&gt;6A C1TA-CAHY Play clock is 15 seconds long&lt;br /&gt;6B CYDA-CAEL&lt;br /&gt;7A GDTA-CAHY Play clock is 30 seconds long&lt;br /&gt;7B GADA-CAEL&lt;br /&gt;8A NDTA-CAHY Play clock is 60 seconds long&lt;br /&gt;8B NADA-CAEL&lt;br /&gt;9A WDTA-CAHY Play clock is 90 seconds long&lt;br /&gt;9B WADA-CAEL&lt;br /&gt;10A AAMA-AAD4 Play clock is infinite&lt;br /&gt;10B AAMT-AAA0&lt;br /&gt;11A ADVA-NCDR 1-minute quarters (4-minute game)&lt;br /&gt;11B AB9A-CCC6&lt;br /&gt;12A ADVA-NEDR 2-minute quarters (8-minute game)&lt;br /&gt;12B AB9A-CEC6&lt;br /&gt;13A ADVA-NAMR 20-minute quarters (80-minute game)&lt;br /&gt;13B AB9A-CAL6&lt;br /&gt;14A ADVA-NLMR 25-minute quarters (100-minute game)&lt;br /&gt;14B AB9A-CLL6&lt;br /&gt;15A ADVA-PAMR 30-minute quarters (120-minute game)&lt;br /&gt;15B AB9A-DAL6&lt;br /&gt;16A ADVA-NLXR 45-minute quarters (180-minute game)&lt;br /&gt;16B AB9A-CLW6&lt;br /&gt;17A ADVA-NA5R 60-minute quarters (240-minute game)&lt;br /&gt;17B AB9A-CA46&lt;br /&gt;18A ADVA-PL5R 75-minute quarters (300-minute game)&lt;br /&gt;18B AB9A-DL46&lt;br /&gt;19A ADVA-CAAW 0 timeouts per half--home team&lt;br /&gt;19B AADT-CAFJ&lt;br /&gt;20A AHVA-CAAW 1 timeout per half--home team&lt;br /&gt;20B AEDT-CAFJ&lt;br /&gt;21A AMVA-CAAW 2 timeouts per half--home team&lt;br /&gt;21B AJDT-CAFJ&lt;br /&gt;22A ADVA-CAAN 0 timeouts per half--visiting team&lt;br /&gt;22B AADT-CAFC&lt;br /&gt;23A AHVA-CAAN 1 timeout per half--visiting team&lt;br /&gt;23B AEDT-CAFC&lt;br /&gt;24A AMVA-CAAN 2 timeouts per half--visiting team&lt;br /&gt;24B AJDT-CAFC&lt;br /&gt;25A AVDT-CA68 Infinite timeouts--visiting team&lt;br /&gt;25B AWBT-AA6E&lt;br /&gt;26A ABGA-RADN Touchdowns worth 0 points&lt;br /&gt;26B ACVA-CAEW&lt;br /&gt;27A AFGA-RADN Touchdowns worth 1 point&lt;br /&gt;27B AGVA-CAEW&lt;br /&gt;28A AKGA-RADN Touchdowns worth 2 points&lt;br /&gt;28B ALVA-CAEW&lt;br /&gt;29A APGA-RADN Touchdowns worth 3 points&lt;br /&gt;29B ARVA-CAEW&lt;br /&gt;30A AVGA-RADN Touchdowns worth 4 points&lt;br /&gt;30B AWVA-CAEW&lt;br /&gt;31A AZGA-RADN Touchdowns worth 5 points&lt;br /&gt;31B A0VA-CAEW&lt;br /&gt;32A A7GA-RADN Touchdowns worth 7 points&lt;br /&gt;32B A8VA-CAEW&lt;br /&gt;33A BBGA-RADN Touchdowns worth 8 points&lt;br /&gt;33B BCVA-CAEW&lt;br /&gt;34A BFGA-RADN Touchdowns worth 9 points&lt;br /&gt;34B BGVA-CAEW&lt;br /&gt;35A ABGA-RAC2 Extra points worth 0 points&lt;br /&gt;35B ACVA-CAD8&lt;br /&gt;36A AKGA-RAC2 Extra points worth 2 points&lt;br /&gt;36B ALVA-CAD8&lt;br /&gt;37A APGA-RAC2 Extra points worth 3 points&lt;br /&gt;37B ARVA-CAD8&lt;br /&gt;38A AVGA-RAC2 Extra points worth 4 points&lt;br /&gt;38B AWVA-CAD8&lt;br /&gt;39A AZGA-RAC2 Extra points worth 5 points&lt;br /&gt;39B A0VA-CAD8&lt;br /&gt;40A A3GA-RAC2 Extra points worth 6 points&lt;br /&gt;40B A4VA-CAD8&lt;br /&gt;41A A7GA-RAC2 Extra points worth 7 points&lt;br /&gt;41B A8VA-CAD8&lt;br /&gt;42A BBGA-RAC2 Extra points worth 8 points&lt;br /&gt;42B BCVA-CAD8&lt;br /&gt;43A BFGA-RAC2 Extra points worth 9 points&lt;br /&gt;43B BGVA-CAD8&lt;br /&gt;44A ABGA-RADC Field goals worth 0 points&lt;br /&gt;44B ACVA-CAEJ&lt;br /&gt;45A AFGA-RADC Field goals worth 1 points&lt;br /&gt;45B AGVA-CAEJ&lt;br /&gt;46A AKGA-RADC Field goals worth 2 points&lt;br /&gt;46B ALVA-CAEJ&lt;br /&gt;47A AVGA-RADC Field goals worth 4 points&lt;br /&gt;47B AWVA-CAEJ&lt;br /&gt;48A AZGA-RADC Field goals worth 5 points&lt;br /&gt;48B A0VA-CAEJ&lt;br /&gt;49A A3GA-RADC Field goals worth 6 points&lt;br /&gt;49B A4VA-CAEJ&lt;br /&gt;50A A7GA-RADC Field goals worth 7 points&lt;br /&gt;50B A8VA-CAEJ &lt;br /&gt;51A BBGA-RADC Field goals worth 8 points&lt;br /&gt;51B BCVA-CAEJ&lt;br /&gt;52A BFGA-RADC Field goals worth 9 points&lt;br /&gt;52B BGVA-CAEJ&lt;br /&gt;53A ABGA-RAEC Safeties worth 0 points&lt;br /&gt;53B ACVA-CAFJ&lt;br /&gt;54A AFGA-RAEC Safeties worth 1 points&lt;br /&gt;54B AGVA-CAFJ&lt;br /&gt;55A APGA-RAEC Safeties worth 3 points&lt;br /&gt;55B ARVA-CAFJ&lt;br /&gt;56A AVGA-RAEC Safeties worth 4 points&lt;br /&gt;56B AWVA-CAFJ&lt;br /&gt;57A AZGA-RAEC Safeties worth 5 points&lt;br /&gt;57B A0VA-CAFJ&lt;br /&gt;58A A3GA-RAEC Safeties worth 6 points&lt;br /&gt;58B A4VA-CAFJ&lt;br /&gt;59A A7GA-RAEC Safeties worth 7 points&lt;br /&gt;59B A8VA-CAFJ&lt;br /&gt;60A BBGA-RAEC Safeties worth 8 points&lt;br /&gt;60B BCVA-CAFJ&lt;br /&gt;61A BFGA-RAEC Safeties worth 9 points&lt;br /&gt;61B BGVA-CAFJ&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;Joe Montana II Sports Talk Football is a trademark of Sega of &lt;br /&gt;America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;John Madden Football(tm) Game&lt;br /&gt;Coach Madden believes in a strong defense, so the offense in this realistic football challenge has to work extra hard. Use MADD Codes 10 and 11 to get more time to brush up on your techniques. Field goals and extra points can sometimes make or break you, so why not have some fun and spice up the competition by changing their values with Codes 42 thru 57? If you're Super-Bowl bound, see what you can do when every play is 1st and goal--the pressure is always on to get a touchdown!&lt;br /&gt;With MADD Code 28, the down never counts down. With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Codes 6 thru 11 replace the 5-minute-per-quarter option in the options screen. It will still display the 5-minute quarter even though a code has been used to change this. The 15-minute quarter option works as normal.&lt;br /&gt;1 RH9A-R6V2 MASTER CODE--MUST BE ENTERED&lt;br /&gt;CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS&lt;br /&gt;2 B8KA-AADG Random time on play clock&lt;br /&gt;3 D4KA-AADG Random time on play clock&lt;br /&gt;WITH CODES 4 AND 5, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- &lt;br /&gt;BEST TO USE IN 2-PLAYER MODE&lt;br /&gt;4 HWKA-AADG Play clock starts at 60 seconds&lt;br /&gt;5 MLKA-AADG Play clock starts at 90 seconds&lt;br /&gt;6 D2XT-CADL Each quarter lasts 30 seconds&lt;br /&gt;7 HTXT-CADL Each quarter lasts 1 minute&lt;br /&gt;8 SAXT-CADL Each quarter lasts 2 minutes&lt;br /&gt;9 MAXT-CEDL Each quarter lasts 10 minutes&lt;br /&gt;10 NAXT-CJDL Each quarter lasts 18:20 &lt;br /&gt;11 BAXT-CRDL Each quarter lasts 30 minutes&lt;br /&gt;12 AB4A-AAGE Home team starts with 0 timeouts&lt;br /&gt;13 AF4A-AAGE Home team starts with 1 timeout&lt;br /&gt;14 AK4A-AAGE Home team starts with 2 timeouts&lt;br /&gt;15 AZ4A-AAGE Home team starts with 5 timeouts&lt;br /&gt;16 BF4A-AAGE Home team starts with 9 timeouts&lt;br /&gt;17 AB4A-AAGL Visiting team starts with 0 timeouts&lt;br /&gt;18 AF4A-AAGL Visiting team starts with 1 timeout&lt;br /&gt;19 AK4A-AAGL Visiting team starts with 2 timeouts&lt;br /&gt;20 AZ4A-AAGL Visiting team starts with 5 timeouts&lt;br /&gt;21 BF4A-AAGL Visiting team starts with 9 timeouts&lt;br /&gt;22 RF5A-A618 Infinite timeouts for both teams&lt;br /&gt;23 ALHA-AAB2 Only get 1 play to get a first down&lt;br /&gt;24 ARHA-AAB2 Only get 2 plays to get a first down&lt;br /&gt;25 AWHA-AAB2 Only get 3 plays to get a first down&lt;br /&gt;26 A4HA-AAB2 Have 5 plays to get a first down&lt;br /&gt;27 A8HA-AAB2 Have 6 plays to get a first down&lt;br /&gt;28 ALHA-AA3W Always first down&lt;br /&gt;29 FCJA-AAFJ Only need 5 yards for a first down&lt;br /&gt;30 SCJA-AAFJ Must get 15 yards for a first down&lt;br /&gt;31 YCJA-AAFJ Must get 20 yards for a first down&lt;br /&gt;32 8CJA-AAFJ Must get 30 yards for a first down&lt;br /&gt;33 ALJA-AA7R Always goal-to-go--must get touchdown&lt;br /&gt;34 ALHT-AA9E Touchdown worth 0 points&lt;br /&gt;35 GCHT-BE1E Touchdown worth 1 point&lt;br /&gt;36 GCHT-BJ1E Touchdown worth 2 points&lt;br /&gt;37 GCHT-BN1E Touchdown worth 3 points&lt;br /&gt;38 GCHT-BT1E Touchdown worth 4 points&lt;br /&gt;39 GCHT-BY1E Touchdown worth 5 points&lt;br /&gt;40 GCHT-B61E Touchdown worth 7 points&lt;br /&gt;41 GCHT-BA1E Touchdown worth 8 points&lt;br /&gt;42 ACHT-BE5J Extra point worth 0 points&lt;br /&gt;43 ALHT-BE5J Extra point worth 2 points&lt;br /&gt;44 ARHT-BE5J Extra point worth 3 points&lt;br /&gt;45 AWHT-BE5J Extra point worth 4 points&lt;br /&gt;46 A0HT-BE5J Extra point worth 5 points&lt;br /&gt;47 A4HT-BE5J Extra point worth 6 points&lt;br /&gt;48 A8HT-BE5J Extra point worth 7 points&lt;br /&gt;49 BCHT-BE5J Extra point worth 8 points&lt;br /&gt;50 ACHT-BE46 Field goal worth 0 points&lt;br /&gt;51 AGHT-BE46 Field goal worth 1 point&lt;br /&gt;52 ALHT-BE46 Field goal worth 2 points&lt;br /&gt;53 AWHT-BE46 Field goal worth 4 points&lt;br /&gt;54 A0HT-BE46 Field goal worth 5 points&lt;br /&gt;55 A4HT-BE46 Field goal worth 6 points&lt;br /&gt;56 A8HT-BE46 Field goal worth 7 points&lt;br /&gt;57 BCHT-BE46 Field goal worth 8 points&lt;br /&gt;58 BLJA-AA4E Safety worth 0 points&lt;br /&gt;59 GCJA-BEWE Safety worth 1 point&lt;br /&gt;60 GCJA-BNWE Safety worth 3 points&lt;br /&gt;61 GCJA-BTWE Safety worth 4 points&lt;br /&gt;62 GCJA-BYWE Safety worth 5 points&lt;br /&gt;63 GCJA-B2WE Safety worth 6 points&lt;br /&gt;64 GCJA-B6WE Safety worth 7 points&lt;br /&gt;65 GCJA-BAWE Safety worth 8 points&lt;br /&gt;John Madden Football and related names are trademarks of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;John Madden Football '92(tm) Game&lt;br /&gt;Boost your chances of winning the EASN championship with these Game Genie(tm) codes! This game is great for the many plays you have to choose from, and now you also have a great selection of codes to choose from. MAD92 Codes 5 thru 10 replace the 5-minute-per-quarter option in the options screen. The screen will still display the 5-minute quarter, even though a code has been used to change this. The 15-minute quarter option works as normal. With MAD92 Code 25, the down never counts down. With Codes 21 thru 24, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Experts: Key in MAD92 Code 30 for a real tough challenge.&lt;br /&gt;1 RH9A-R6YE MASTER CODE--MUST BE ENTERED&lt;br /&gt;CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS&lt;br /&gt;2 D49T-AAB2 Play clock starts at 30 seconds&lt;br /&gt;WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- &lt;br /&gt;BEST TO USE IN 2-PLAYER MODE&lt;br /&gt;3 HW9T-AAB2 Play clock starts at 60 seconds&lt;br /&gt;4 ML9T-AAB2 Play clock starts at 90 seconds&lt;br /&gt;5 D3EA-CACA Each quarter lasts 30 seconds&lt;br /&gt;6 HVEA-CACA Each quarter lasts 1 minute&lt;br /&gt;7 SBEA-CACA Each quarter lasts 2 minutes&lt;br /&gt;8 0BEA-CJCA Each quarter lasts 20 minutes&lt;br /&gt;9 BBEA-CRCA Each quarter lasts 30 minutes&lt;br /&gt;10 CBEA-C6CA Each quarter lasts 60 minutes&lt;br /&gt;11 ACPA-AAGC Home team starts with 0 timeouts&lt;br /&gt;12 AGPA-AAGC Home team starts with 1 timeout&lt;br /&gt;13 ALPA-AAGC Home team starts with 2 timeouts&lt;br /&gt;14 A0PA-AAGC Home team starts with 5 timeouts&lt;br /&gt;15 BGPA-AAGC Home team starts with 9 timeouts&lt;br /&gt;16 ACPA-AAGJ Visiting team starts with 0 timeouts&lt;br /&gt;17 AGPA-AAGJ Visiting team starts with 1 timeout&lt;br /&gt;18 ALPA-AAGJ Visiting team starts with 2 timeouts&lt;br /&gt;19 A0PA-AAGJ Visiting team starts with 5 timeouts&lt;br /&gt;20 BGPA-AAGJ Visiting team starts with 9 timeouts&lt;br /&gt;21 AL6T-AAFR Only have 1 play to get a first down&lt;br /&gt;22 AR6T-AAFR Only have 2 plays to get a first down&lt;br /&gt;23 AW6T-AAFR Only have 3 plays to get a first down&lt;br /&gt;24 A46T-AAFR Have 5 plays to get a first down&lt;br /&gt;25 AL6T-AA6R Always first down&lt;br /&gt;26 FC8A-AAE2 Only need 5 yards for a first down&lt;br /&gt;27 SC8A-AAE2 Must get 15 yards for a first down&lt;br /&gt;28 YC8A-AAE2 Must get 20 yards for a first down&lt;br /&gt;29 8C8A-AAE2 Must get 30 yards for a first down&lt;br /&gt;30 AL8A-AA68 Always goal-to-go--must get a touchdown&lt;br /&gt;31 AL7T-AA9W Touchdown worth 0 points&lt;br /&gt;32 GC7T-BE1W Touchdown worth 1 point&lt;br /&gt;33 GC7T-BJ1W Touchdown worth 2 points&lt;br /&gt;34 GC7T-BN1W Touchdown worth 3 points&lt;br /&gt;35 GC7T-BT1W Touchdown worth 4 points&lt;br /&gt;36 GC7T-BY1W Touchdown worth 5 points&lt;br /&gt;37 GC7T-B61W Touchdown worth 7 points&lt;br /&gt;38 GC7T-BA1W Touchdown worth 8 points&lt;br /&gt;39 AC7T-BE5J Extra point worth 0 points&lt;br /&gt;40 AL7T-BE5J Extra point worth 2 points&lt;br /&gt;41 AR7T-BE5J Extra point worth 3 points&lt;br /&gt;42 AW7T-BE5J Extra point worth 4 points&lt;br /&gt;43 A07T-BE5J Extra point worth 5 points&lt;br /&gt;44 A47T-BE5J Extra point worth 6 points&lt;br /&gt;45 A87T-BE5J Extra point worth 7 points&lt;br /&gt;46 BC7T-BE5J Extra point worth 8 points&lt;br /&gt;47 AC7T-BE52 Field goal worth 0 points&lt;br /&gt;48 AG7T-BE52 Field goal worth 1 point&lt;br /&gt;49 AL7T-BE52 Field goal worth 2 points&lt;br /&gt;50 AW7T-BE52 Field goal worth 4 points&lt;br /&gt;51 A07T-BE52 Field goal worth 5 points&lt;br /&gt;52 A47T-BE52 Field goal worth 6 points&lt;br /&gt;53 A87T-BE52 Field goal worth 7 points&lt;br /&gt;54 BC7T-BE52 Field goal worth 8 points&lt;br /&gt;55 AL8A-AA38 Safety worth 0 points&lt;br /&gt;56 GC8A-BEV8 Safety worth 1 point&lt;br /&gt;57 GC8A-BNV8 Safety worth 3 points&lt;br /&gt;58 GC8A-BTV8 Safety worth 4 points&lt;br /&gt;59 GC8A-BYV8 Safety worth 5 points&lt;br /&gt;60 GC8A-B2V8 Safety worth 6 points&lt;br /&gt;61 GC8A-B6V8 Safety worth 7 points&lt;br /&gt;62 GC8A-BAV8 Safety worth 8 points&lt;br /&gt;John Madden Football '92 and related names are trademarks of Electronic Arts.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;John Madden Football '93 (tm) Game&lt;br /&gt;The fast-talkin' coach with the great games is back for '93. MAD93 &lt;br /&gt;Codes 6 thru 12 can only be used with the 5-minute quarter option. &lt;br /&gt;The 10- and 15-minute quarter options operate as usual. With Codes &lt;br /&gt;25 thru 30, if the computer is allowed more than 4 downs, it still &lt;br /&gt;punts on the 4th down--so the advantage is yours. If the computer is &lt;br /&gt;allowed less than 4 downs, it will always run plays and never punt. &lt;br /&gt;MAD93&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 RH9T-860T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ESPT-AAD6 Play clock starts at 35 seconds instead of 45&lt;br /&gt;CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN &lt;br /&gt;YOU PLAY AGAINST THE COMPUTER&lt;br /&gt;3 HXPT-AAD6 Play clock starts at 60 seconds--use in 2-&lt;br /&gt;player mode&lt;br /&gt;4 MMPT-AAD6 Play clock starts at 90 seconds--use in 2-&lt;br /&gt;player mode&lt;br /&gt;5 ALCT-CA7T Play clock frozen--use on 2-player game only&lt;br /&gt;6 D4LT-CABE Each quarter lasts 30 seconds instead of 5 &lt;br /&gt;minutes&lt;br /&gt;7 HWLT-CABE Each quarter lasts 1 minute&lt;br /&gt;8 SCLT-CABE Each quarter lasts 2 minutes&lt;br /&gt;9 0WLT-CABE Each quarter lasts 3 minutes&lt;br /&gt;10 OCLT-CJBE Each quarter lasts 20 minutes&lt;br /&gt;11 BCLT-CRBE Each quarter lasts 30 minutes&lt;br /&gt;12 CCLT-C6BE Each quarter lasts 60 minutes&lt;br /&gt;13 CCDA-CA2L No time limit (game lasts forever)&lt;br /&gt;14 ACWA-AAG6 Home team starts with 0 timeouts instead of &lt;br /&gt;3&lt;br /&gt;15 AGWA-AAG6 Home team starts with 1 timeout&lt;br /&gt;16 ALWA-AAG6 Home team starts with 2 timeouts&lt;br /&gt;17 A0WA-AAG6 Home team starts with 5 timeouts&lt;br /&gt;18 BGWA-AAG6 Home team starts with 9 timeouts&lt;br /&gt;19 ACWA-AAHC Visiting team starts with 0 timeouts instead &lt;br /&gt;of 3&lt;br /&gt;20 AGWA-AAHC Visiting team starts with 1 timeout&lt;br /&gt;21 ALWA-AAHC Visiting team starts with 2 timeouts&lt;br /&gt;22 A0WA-AAHC Visiting team starts with 5 timeouts&lt;br /&gt;23 BGWA-AAHC Visiting team starts with 9 timeouts&lt;br /&gt;24 RG3T-A6WG Infinite timeouts for both teams&lt;br /&gt;25 AMJA-AAA8 Only have 1 play to get a first down&lt;br /&gt;26 ASJA-AAA8 Only have 2 plays to get a first down&lt;br /&gt;27 AXJA-AAA8 Only have 3 plays to get a first down&lt;br /&gt;28 A5JA-AAA8 Have 5 plays to get a first down&lt;br /&gt;29 A9JA-AAA8 Have 6 plays to get a first down&lt;br /&gt;30 BDJA-AAA8 Have 7 plays to get a first down&lt;br /&gt;31 AMJA-AA22 Always first down (never lose possession on &lt;br /&gt;downs)&lt;br /&gt;32 FDLT-AADR Only need 5 yards for a first down&lt;br /&gt;33 SDLT-AADR 15 yards needed for a first down&lt;br /&gt;34 YDLT-AADR 20 yards needed for a first down&lt;br /&gt;35 8DLT-AADR 30 yards needed for a first down&lt;br /&gt;36 AMLT-AA5Y Always goal-to-go (must get touchdown)&lt;br /&gt;37 AMKT-AA9A Touchdown worth 0 points&lt;br /&gt;38 GDKT-BE1A Touchdown worth 1 point&lt;br /&gt;39 GDKT-BJ1A Touchdown worth 2 points&lt;br /&gt;40 GDKT-BN1A Touchdown worth 3 points&lt;br /&gt;41 GDKT-BT1A Touchdown worth 4 points&lt;br /&gt;42 GDKT-BY1A Touchdown worth 5 points&lt;br /&gt;43 GDKT-B61A Touchdown worth 7 points&lt;br /&gt;44 GDKT-BA1A Touchdown worth 8 points&lt;br /&gt;45 ADKA-BE40 Extra point worth 0 points&lt;br /&gt;46 AMKA-BE40 Extra point worth 2 points&lt;br /&gt;47 ASKA-BE40 Extra point worth 3 points&lt;br /&gt;48 AXKA-BE40 Extra point worth 4 points&lt;br /&gt;49 A1KA-BE40 Extra point worth 5 points&lt;br /&gt;50 A5KA-BE40 Extra point worth 6 points&lt;br /&gt;51 A9KA-BE40 Extra point worth 7 points&lt;br /&gt;52 BDKA-BE40 Extra point worth 8 points&lt;br /&gt;53 ADKA-BE5G Field goal worth 0 points&lt;br /&gt;54 AHKA-BE5G Field goal worth 1 point&lt;br /&gt;55 AMKA-BE5G Field goal worth 2 points&lt;br /&gt;56 AXKA-BE5G Field goal worth 4 points&lt;br /&gt;57 A1KA-BE5G Field goal worth 5 points&lt;br /&gt;58 A5KA-BE5G Field goal worth 6 points&lt;br /&gt;59 A9KA-BE5G Field goal worth 7 points&lt;br /&gt;60 BDKA-BE5G Field goal worth 8 points&lt;br /&gt;61 AMLA-AA5W Safety worth 0 points&lt;br /&gt;62 GDLA-BEXW Safety worth 1 point&lt;br /&gt;63 GDLA-BNXW Safety worth 3 points&lt;br /&gt;64 GDLA-BTXW Safety worth 4 points&lt;br /&gt;65 GDLA-BYXW Safety worth 5 points&lt;br /&gt;66 GDLA-B2XW Safety worth 6 points&lt;br /&gt;67 GDLA-B6XW Safety worth 7 points&lt;br /&gt;68 GDLA-BAXW Safety worth 8 points&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;John Madden Football '93 is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Judge Dredd(tm) Game&lt;br /&gt;1. AKCT-EA24 Infinite energy&lt;br /&gt;2. AVCT-EA4A Infinite lives&lt;br /&gt;3. AGAT-AAHW Start wtih 1 life&lt;br /&gt;4. BGAT-AAHW Start wtih 9 lives&lt;br /&gt;5. XGBA-AAC4 Start with 99 Grenades&lt;br /&gt;6. XGBA-AADC Start with 99 High explosive missiles&lt;br /&gt;7. XGBA-AACW Start with 99 Armor piercing missiles&lt;br /&gt;8. XGBA-AACL Start with 99 Incediary missiles&lt;br /&gt;9. XGBA-AACC Start with 99 Richochet missiles&lt;br /&gt;10. XGBA-AAB4 Start with 99 Heat seekers&lt;br /&gt;11. XGBA-AADL Start with 99 Double whammies&lt;br /&gt;12. XGBA-AADW Start with 99 Boing bubbles&lt;br /&gt;13. XGBA-AAD4 Start with 99 Flares&lt;br /&gt;14. AAST-EAGL Most weapon ammo is infinite once you have some&lt;br /&gt;Judge Dredd is a trademark of Egmont Foundation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jungle Strike(tm) Game&lt;br /&gt;JUNG&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 R13B-861A MASTER CODE„MUST BE ENTERED  &lt;br /&gt;2 AGGA-GAEY Start on Campaign 2: Sub Hunt&lt;br /&gt;3 ALGA-GAEY Start on Campaign 3: Training Ground &lt;br /&gt;4 ARGA-GAEY Start on Campaign 4: Night Strike&lt;br /&gt;5 AWGA-GAEY Start on Campaign 5: Puloso City&lt;br /&gt;6 A0GA-GAEY Start on Campaign 6: Snow Fortress  &lt;br /&gt;7 A4GA-GAEY Start on Campaign 7: River Raid&lt;br /&gt;8 A8GA-GAEY Start on Campaign 8: Mountains&lt;br /&gt;9 BCGA-GAEY Start on Campaign 9: Return Home&lt;br /&gt;10 BGGA-GAEY Start on Campaign 10: Win Screen&lt;br /&gt;&lt;br /&gt;CODES 11 AND 12: USE 11 IF YOU WON'T ENTER A PASSWORD. USE 12 IF YOU WILL &lt;br /&gt;11 ACGA-GAEA You can choose any co-pilot&lt;br /&gt;12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot,&lt;br /&gt;   even when using password   &lt;br /&gt;13 D5DT-GA7A Infinite lives  &lt;br /&gt;14 AGGA-GABT Start with 1 life&lt;br /&gt;15 ALGA-GABT Start with 2 lives&lt;br /&gt;16 A0GA-GABT Start with 5 lives  &lt;br /&gt;17 A8GA-GABT Start with 7 lives&lt;br /&gt;18 BGGA-GABT Start with 9 lives&lt;br /&gt;19 AXDA-GA3N Infinite fuel&lt;br /&gt;20 DGTT-GAG2 Maximum fuel is 25&lt;br /&gt;21 GLTT-GAG2 Maximum fuel is 50&lt;br /&gt;22 KRTT-GAG2 Maximum fuel is 75  &lt;br /&gt;23 W4TT-GAG2 Maximum fuel is 150&lt;br /&gt;24 9LTT-GAG2 Maximum fuel is 250&lt;br /&gt;25 8WTT-GCG2 Maximum fuel is 500  &lt;br /&gt;26 68TT-GGG2 Maximum fuel is 999&lt;br /&gt;27 AKFT-JA9C Infinite ammo&lt;br /&gt;28 AAMV-WACL Maximum guns is 0 for helicopter&lt;br /&gt;29 9JMV-WACL Maximum guns is 250 for helicopter&lt;br /&gt;30 8TMV-WCCL Maximum guns is 500 for helicopter&lt;br /&gt;31 72MV-WECL Maximum guns is 750 for helicopter  &lt;br /&gt;32 5TMV-WLCL Maximum guns is 1,500 for helicopter &lt;br /&gt;33 4AMV-WRCL Maximum guns is 2,000 for helicopter&lt;br /&gt;34 VAMV-XGCL Maximum guns is 5,000 for helicopter&lt;br /&gt;35 B6MV-WRLL Maximum guns is 9,999 for helicopter&lt;br /&gt;36 AANB-WABC Maximum guns is 0 for hovercraft&lt;br /&gt;37 9JNB-WABC Maximum guns is 250 for hovercraft&lt;br /&gt;38 8TNB-WCBC Maximum guns is 500 for hovercraft  &lt;br /&gt;39 72NB-WEBC Maximum guns is 750 for hovercraft&lt;br /&gt;40 5TNB-WLBC Maximum guns is 1,500 for hovercraft&lt;br /&gt;41 4ANB-WRBC Maximum guns is 2,000 for hovercraft &lt;br /&gt;42 VANB-XGBC Maximum guns is 5,000 for hovercraft&lt;br /&gt;43 B6NB-WRKC Maximum guns is 9,999 for hovercraft&lt;br /&gt;44 AANB-WADY Maximum guns is 0 for motorcycle&lt;br /&gt;45 9JNB-WADY Maximum guns is 250 for motorcycle&lt;br /&gt;46 8TNB-WCDY Maximum guns is 500 for motorcycle  &lt;br /&gt;47 72NB-WEDY Maximum guns is 750 for motorcycle&lt;br /&gt;48 5TNB-WLDY Maximum guns is 1,500 for motorcycle&lt;br /&gt;49 4ANB-WRDY Maximum guns is 2,000 for motorcycle&lt;br /&gt;50 VANB-XGDY Maximum guns is 5,000 for motorcycle&lt;br /&gt;51 B6NB-WRMY Maximum guns is 9,999 for motorcycle&lt;br /&gt;52 AAMV-WADW Maximum hydras is 0 for helicopter&lt;br /&gt;53 CTMV-WADW Maximum hydras is 20 for helicopter&lt;br /&gt;54 FAMV-WADW Maximum hydras is 40 for helicopter  &lt;br /&gt;55 LAMV-WADW Maximum hydras is 80 for helicopter&lt;br /&gt;56 NTMV-WADW Maximum hydras is 100 for helicopter&lt;br /&gt;57 3AMV-WADW Maximum hydras is 200 for helicopter&lt;br /&gt;58 8TMV-WCDW Maximum hydras is 500 for helicopter&lt;br /&gt;59 66MV-WGDW Maximum hydras is 999 for helicopter  &lt;br /&gt;60 AANB-WACL Maximum rockets is 0 for hovercraft&lt;br /&gt;61 DENB-WACL Maximum rockets is 25 for hovercraft&lt;br /&gt;62 KNNB-WACL Maximum rockets is 75 for hovercraft&lt;br /&gt;63 NTNB-WACL Maximum rockets is 100 for hovercraft&lt;br /&gt;64 3ANB-WACL Maximum rockets is 200 for hovercraft  &lt;br /&gt;65 8TNB-WCCL Maximum rockets is 500 for hovercraft&lt;br /&gt;66 66NB-WGCL Maximum rockets is 999 for hovercraft&lt;br /&gt;67 AANB-WAE6 Maximum missiles is 0 for motorcycle&lt;br /&gt;68 BJNB-WAE6 Maximum missiles is 10 for motorcycle&lt;br /&gt;69 CTNB-WAE6 Maximum missiles is 20 for motorcycle &lt;br /&gt;70 GJNB-WAE6 Maximum missiles is 50 for motorcycle&lt;br /&gt;71 NTNB-WAE6 Maximum missiles is 100 for motorcycle&lt;br /&gt;72 9JNB-WAE6 Maximum missiles is 250 for motorcycle&lt;br /&gt;73 8TNB-WCE6 Maximum missiles is 500 for motorcycle&lt;br /&gt;74 66NB-WGE6 Maximum missiles is 999 for motorcycle&lt;br /&gt;75 AAMV-WAE6 Maximum hellfires is 0 for helicopter&lt;br /&gt;76 ANMV-WAE6 Maximum hellfires is 3 for helicopter&lt;br /&gt;77 A2MV-WAE6 Maximum hellfires is 6 for helicopter  &lt;br /&gt;78 B6MV-WAE6 Maximum hellfires is 15 for helicopter&lt;br /&gt;79 DEMV-WAE6 Maximum hellfires is 25 for helicopter &lt;br /&gt;80 GJMV-WAE6 Maximum hellfires is 50 for helicopter&lt;br /&gt;81 NTMV-WAE6 Maximum hellfires is 100 for helicopter&lt;br /&gt;82 8TMV-WCE6 Maximum hellfires is 500 for helicopter&lt;br /&gt;83 66MV-WGE6 Maximum hellfires is 999 for helicopter&lt;br /&gt;84 AANB-WAGG Maximum mines is 0 for hovercraft and motorcycle &lt;br /&gt;85 ANNB-WAGG Maximum mines is 3 for hovercraft and motorcycle&lt;br /&gt;86 A2NB-WAGG Maximum mines is 6 for hovercraft and motorcycle &lt;br /&gt;87 B6NB-WAGG Maximum mines is 15 for hovercraft and motorcycle&lt;br /&gt;88 DENB-WAGG Maximum mines is 25 for hovercraft and motorcycle &lt;br /&gt;89 GJNB-WAGG Maximum mines is 50 for hovercraft and motorcycle&lt;br /&gt;90 NTNB-WAGG Maximum mines is 100 for hovercraft and motorcycle &lt;br /&gt;91 8TNB-WCGG Maximum mines is 500 for hovercraft and motorcycle &lt;br /&gt;92 66NB-WGGG Maximum mines is 999 for hovercraft and motorcycle&lt;br /&gt;93 3DEB-TAA4 Maximum armor for helicopter is 200&lt;br /&gt;94 WDEB-TCA4 Maximum armor for helicopter is 400&lt;br /&gt;95 MDEB-TEA4 Maximum armor for helicopter is 600&lt;br /&gt;96 EDEB-TGA4 Maximum armor for helicopter is 800&lt;br /&gt;97 0DEB-TJA4 Maximum armor for helicopter is 1,200&lt;br /&gt;98 5XEB-TLA4 Maximum armor for helicopter is 1,500&lt;br /&gt;99 4DEB-TRA4 Maximum armor for helicopter is 2,000&lt;br /&gt;100 1DEB-T0A4 Maximum armor for helicopter is 3,000&lt;br /&gt;101 VDEB-VGA4 Maximum armor for helicopter is 5,000&lt;br /&gt;102 B9EB-TRJ4 Maximum armor for helicopter is 9,999  &lt;br /&gt;103 3DFB-TAFN Maximum armor for hovercraft is 200&lt;br /&gt;104 FXFB-TCFN Maximum armor for hovercraft is 300&lt;br /&gt;105 7DFB-TGFN Maximum armor for hovercraft is 1,000&lt;br /&gt;106 4DFB-TRFN Maximum armor for hovercraft is 2,000&lt;br /&gt;107 VDFB-VGFN Maximum armor for hovercraft is 5,000 &lt;br /&gt;108 B9FB-TRPN Maximum armor for hovercraft is 9,999&lt;br /&gt;109 NXFV-TAC4 Maximum armor for motorcycle is 100&lt;br /&gt;110 3DFV-TAC4 Maximum armor for motorcycle is 200&lt;br /&gt;111 75FV-TEC4 Maximum armor for motorcycle is 750&lt;br /&gt;112 7DFV-TGC4 Maximum armor for motorcycle is 1,000  &lt;br /&gt;113 4DFV-TRC4 Maximum armor for motorcycle is 2,000&lt;br /&gt;114 VDFV-VGC4 Maximum armor for motorcycle is 5,000&lt;br /&gt;115 B9FV-TRL4 Maximum armor for motorcycle is 9,999&lt;br /&gt;116 9MGV-TAE6 Maximum armor for stealth is 250&lt;br /&gt;117 8XGV-TCE6 Maximum armor for stealth is 500 &lt;br /&gt;118 EDGV-TGE6 Maximum armor for stealth is 800&lt;br /&gt;119 4DGV-TRE6 Maximum armor for stealth is 2,000&lt;br /&gt;120 1DGV-T0E6 Maximum armor for stealth is 3,000&lt;br /&gt;121 VDGV-VGE6 Maximum armor for stealth is 5,000&lt;br /&gt;122 B9GV-TRN6 Maximum armor for stealth is 9,999&lt;br /&gt;Jungle Strike is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jurassic Park(tm) Game&lt;br /&gt;DINO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AVDA-AA24 Infinite energy  &lt;br /&gt;&lt;br /&gt;CODES 2 THRU 4: HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH&lt;br /&gt;2 DBCT-AAA8 + DBDA-AAAW Start with 75% health&lt;br /&gt;3 CBCT-AAA8 + CBDA-AAAW Start with 50% health  &lt;br /&gt;4 BBCT-AAA8 + BBDA-AAAW Start with 25% health&lt;br /&gt;5 BVDA-AA5G Infinite lives  &lt;br /&gt;6 AFCT-AAA0 Start with 1 life  &lt;br /&gt;7 AKCT-AAA0 Start with 2 lives&lt;br /&gt;Set 1:&lt;br /&gt;ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME&lt;br /&gt;8 ABDA-AAG2 Start with 0 blue-banded darts&lt;br /&gt;9 AFDA-AAG2 Start with 1 blue-banded dart&lt;br /&gt;10 BKDA-AAG2 Start with 10 blue-banded darts&lt;br /&gt;11 B7DA-AAG2 Start with 15 blue-banded darts  &lt;br /&gt;12 GKDA-AAG2 Start with 50 blue-banded darts&lt;br /&gt;13 J3DA-AAG2 Start with 70 blue-banded darts &lt;br /&gt;14 NPDA-AAG2 Start with 99 blue-banded darts&lt;br /&gt;CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS&lt;br /&gt;15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart&lt;br /&gt;16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts&lt;br /&gt;17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts&lt;br /&gt;18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts  &lt;br /&gt;19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts&lt;br /&gt;20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts&lt;br /&gt;21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade&lt;br /&gt;22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades&lt;br /&gt;23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades&lt;br /&gt;24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades  &lt;br /&gt;25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades&lt;br /&gt;26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades&lt;br /&gt;27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade&lt;br /&gt;28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades&lt;br /&gt;29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades&lt;br /&gt;30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades&lt;br /&gt;31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades&lt;br /&gt;32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades&lt;br /&gt;33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade  &lt;br /&gt;34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades&lt;br /&gt;35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades&lt;br /&gt;36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades&lt;br /&gt;37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades&lt;br /&gt;38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades&lt;br /&gt;39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket&lt;br /&gt;40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets&lt;br /&gt;41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets&lt;br /&gt;42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets&lt;br /&gt;43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets&lt;br /&gt;44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets  &lt;br /&gt;&lt;br /&gt;Set 2:&lt;br /&gt;ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME&lt;br /&gt;45 ABDA-AAG8 Start with 0 stun gun shots&lt;br /&gt;46 AFDA-AAG8 Start with 1 stun gun shot&lt;br /&gt;47 BKDA-AAG8 Start with 10 stun gun shots&lt;br /&gt;48 B7DA-AAG8 Start with 15 stun gun shots  &lt;br /&gt;49 GKDA-AAG8 Start with 50 stun gun shots&lt;br /&gt;50 J3DA-AAG8 Start with 70 stun gun shots&lt;br /&gt;51 NPDA-AAG8 Start with 99 stun gun shots&lt;br /&gt;CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS&lt;br /&gt;52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart&lt;br /&gt;53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts&lt;br /&gt;54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts&lt;br /&gt;55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts&lt;br /&gt;56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts&lt;br /&gt;57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts&lt;br /&gt;58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade&lt;br /&gt;59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades&lt;br /&gt;60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades  &lt;br /&gt;61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades&lt;br /&gt;62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades&lt;br /&gt;63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades&lt;br /&gt;64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade&lt;br /&gt;65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades&lt;br /&gt;66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades&lt;br /&gt;67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades&lt;br /&gt;68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades&lt;br /&gt;69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades&lt;br /&gt;70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade  &lt;br /&gt;71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades&lt;br /&gt;72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades&lt;br /&gt;73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades&lt;br /&gt;74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades&lt;br /&gt;75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades&lt;br /&gt;76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket  &lt;br /&gt;77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets&lt;br /&gt;78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets&lt;br /&gt;79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets&lt;br /&gt;80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets&lt;br /&gt;81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets&lt;br /&gt;82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't     use as much ammo  &lt;br /&gt;83 CX1T-GA5C Infinite gas on the river&lt;br /&gt;84 AD7A-GTBC Each gas can worth 1/2 normal      amount of gas&lt;br /&gt;85 AD7A-G2BC Each gas can worth 3/4 &lt;br /&gt;  normal amount of gas  &lt;br /&gt;87 AD7A-GAKC Each gas can worth 2x &lt;br /&gt;  normal amount of gas&lt;br /&gt;88 AD7A-HAKC Each gas can worth 3x      normalamount of gas&lt;br /&gt;89 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 2 (power station) &lt;br /&gt; AEMA-JAFN&lt;br /&gt;90 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 3 (power station)   AJMA-JAFN&lt;br /&gt;91 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 4 (power station)   ANMA-JAFN&lt;br /&gt;92 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 5 (river)    ATMA-JAFN&lt;br /&gt;93 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 6 (pump station) &lt;br /&gt; AYMA-JAFN&lt;br /&gt;94 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 7 (canyon)  &lt;br /&gt; A2MA-JAFN&lt;br /&gt;95 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 8 (volcano)&lt;br /&gt; A6MA-JAFN&lt;br /&gt;96 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 9 (main hall)&lt;br /&gt; BAMA-JAFN&lt;br /&gt;97 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 10 (main hall) &lt;br /&gt; BEMA-JAFN&lt;br /&gt;98 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 11 (main hall)&lt;br /&gt; BJMA-JAFN&lt;br /&gt;99 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 12 (main hall)&lt;br /&gt; BNMA-JAFN&lt;br /&gt;100 AJMA-JA7G + 9TMA-KGFL +  Grant starts on Level 13 (main hall)&lt;br /&gt; BTMA-JAFN&lt;br /&gt;101 B3JA-JAB8 Raptor starts on Level 2 (power station)  &lt;br /&gt;102 B7JA-JAB8 Raptor starts on Level 3 (pump station)&lt;br /&gt;103 CBJA-JAB8 Raptor starts on Level 4 (canyon)&lt;br /&gt;104 CFJA-JAB8 Raptor starts on Level 5 (main hall)&lt;br /&gt;105 CKJA-JAB8 Raptor starts on Level 6 (main hall)&lt;br /&gt;106 CPJA-JAB8 Raptor starts on Level 7 (main hall)  &lt;br /&gt;107 CVJA-JAB8 Raptor starts on Level 8 (main hall)&lt;br /&gt;108 CZJA-JAB8 Raptor starts on Level 9 (main hall)&lt;br /&gt;Jurassic Park and related names are trademarks of Universal City Studios, Inc. &amp; Amblin Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jurassic Park Rampage Edition(tm) Game&lt;br /&gt;&lt;br /&gt;1. ARCT-AAET Start with 2 lives less than normal&lt;br /&gt;2. AWCT-AAET Start with 1 life less than normal&lt;br /&gt;3. A4CT-AAET Start with 1 life more than normal&lt;br /&gt;4. A8CT-AAET Start with 2 lives more than normal&lt;br /&gt;5. BCCT-AAET Start with 3 lives more than normal&lt;br /&gt;6. BGCT-AAET Start with 4 lives more than normal&lt;br /&gt;&lt;br /&gt;GRANT CODES&lt;br /&gt;&lt;br /&gt;7. A4PA-CA5W Almost invincibleÜswitch off if you get stuck&lt;br /&gt;8. BBSA-AA7E Infinite lives&lt;br /&gt;9. ALRA-CA44 Candy bars fully restore health&lt;br /&gt;10. CWCA-CA9J Infinite ammo (all weapons except grenades)&lt;br /&gt;11. BWFA-CA9Y Infinite grenades&lt;br /&gt;12. JDFA-CABT Start with 1/4 health&lt;br /&gt;13. TDFA-CABT Start with 1/2 health&lt;br /&gt;14. 2DFA-CABT Start with 3/4 health&lt;br /&gt;&lt;br /&gt;RAPTOR CODES&lt;br /&gt;&lt;br /&gt;15. AKDT-GA2R Almost invincibleÜswitch off if you get stuck&lt;br /&gt;16. DB4T-GA8T Infinite lives&lt;br /&gt;17. RFET-G6WA Candy bars fully restore health&lt;br /&gt;18. BPET-GAAW 1/2 as much lysine as usual is needed for the raptor rage&lt;br /&gt;19. RFET-G6T0 Just a little bit of lysine causes the raptor rage&lt;br /&gt;20. JA9T-GAGT Start with 1/4 health&lt;br /&gt;21. TA9T-GAGT Start with 1/2 health&lt;br /&gt;22. 2A9T-GAGT Start with 3/4 health&lt;br /&gt;&lt;br /&gt;Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin &lt;br /&gt;entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s1600-h/989375rhvl9ir0un.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s400/989375rhvl9ir0un.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320297666662306" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s1600-h/989375rhvl9ir0un.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/SOP9e5T-z6I/AAAAAAAAAZg/2NlM9pNMu74/s400/989375rhvl9ir0un.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320297666662306" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kid Chameleon(tm) Game&lt;br /&gt;Help the Kid save the kids from Heady Metal and the video game that captures players that lose at it. You'll need help, too--this is one of the toughest games around. It has a zillion levels, so key in KID Codes 10 thru 80 and go exploring. KID Code 89 protects you from most hits, but the walls of drills, spikes, and some ice can still kill you. To give yourself a really rough challenge, try finishing the game using Code 1 for a one-minute timer, or Code 91 for one minute on each clock you pick up. Codes 94 thru 103 are provided for their fun factor only--not for help in completing the game, since in certain cases you can't complete a level without having the abilities of a particular character. But they are lots of good, clean fun!&lt;br /&gt;1 AFWT-AAB6 Start timer at 1:00 (instead of 3:00)&lt;br /&gt;2 AZWT-AAB6 Start timer at 5:00&lt;br /&gt;3 A7WT-AAB6 Start timer at 7:00&lt;br /&gt;4 BFWT-AAB6 Start timer at 9:00&lt;br /&gt;5 H49A-AA7J Infinite time&lt;br /&gt;6 SD9A-BJV0 Each diamond worth 2&lt;br /&gt;7 SD9A-BTV0 Each diamond worth 4&lt;br /&gt;8 SD9A-B2V0 Each diamond worth 6&lt;br /&gt;9 SD9A-BAV0 Each diamond worth 8&lt;br /&gt;10 AEBT-JAB4 Start on Blue Lake Woods II&lt;br /&gt;11 AJBT-JAB4 Start on Highwater Pass I&lt;br /&gt;12 ANBT-JAB4 Start on Highwater Pass II&lt;br /&gt;13 ATBT-JAB4 Start on Under Skull Mountain I&lt;br /&gt;14 AYBT-JAB4 Start on Under Skull Mountain II&lt;br /&gt;15 A2BT-JAB4 Start on Under Skull Mountain III&lt;br /&gt;16 A6BT-JAB4 Start on Isle of the Lion Lord&lt;br /&gt;17 BABT-JAB4 Start on Hills of the Warrior I&lt;br /&gt;18 BEBT-JAB4 Start on Hills of the Warrior II&lt;br /&gt;19 BJBT-JAB4 Start on Windy City&lt;br /&gt;20 BNBT-JAB4 Start on Sinister Sewers&lt;br /&gt;21 BTBT-JAB4 Start on The Crystal Crags I&lt;br /&gt;22 BYBT-JAB4 Start on The Crystal Crags II&lt;br /&gt;23 B2BT-JAB4 Start on Dragonspike&lt;br /&gt;24 B6BT-JAB4 Start on Stormwalk Mountain&lt;br /&gt;25 CABT-JAB4 Start on Shishkaboss&lt;br /&gt;26 CEBT-JAB4 Start on The Whispering Woods I&lt;br /&gt;27 CJBT-JAB4 Start on The Whispering Woods II&lt;br /&gt;28 CNBT-JAB4 Start on Devil's Marsh I&lt;br /&gt;29 CTBT-JAB4 Start on Devil's Marsh II&lt;br /&gt;30 CYBT-JAB4 Start on Knight Isle&lt;br /&gt;31 C2BT-JAB4 Start on Whale Grotto &lt;br /&gt;32 C6BT-JAB4 Start on Hoverboard Beach&lt;br /&gt;33 DABT-JAB4 Start on Pyramids of Peril&lt;br /&gt;34 DEBT-JAB4 Start on Madmaze Mountain&lt;br /&gt;35 DJBT-JAB4 Start on The Deadly Skyscrapers&lt;br /&gt;36 DNBT-JAB4 Start on Skydragon Castle I&lt;br /&gt;37 DTBT-JAB4 Start on Skydragon Castle II&lt;br /&gt;38 DYBT-JAB4 Start on Coral Blade Grotto&lt;br /&gt;39 D2BT-JAB4 Start on Boomerang Bosses&lt;br /&gt;40 D6BT-JAB4 Start on Woods of Despair I&lt;br /&gt;41 EABT-JAB4 Start on Woods of Despair II&lt;br /&gt;42 EEBT-JAB4 Start on Forced Entry&lt;br /&gt;43 EJBT-JAB4 Start on The Cliffs of Illusion&lt;br /&gt;44 ENBT-JAB4 Start on The Lion's Den&lt;br /&gt;45 ETBT-JAB4 Start on The Wind Castles I&lt;br /&gt;46 EYBT-JAB4 Start on The Wind Castles II&lt;br /&gt;47 E2BT-JAB4 Start on Blizzard Mountaon&lt;br /&gt;48 E6BT-JAB4 Start on Caves of Ice&lt;br /&gt;49 FABT-JAB4 Start on The Nightmare Peaks I&lt;br /&gt;50 FEBT-JAB4 Start on The Nightmare Peaks II&lt;br /&gt;51 FJBT-JAB4 Start on Bagel Brothers&lt;br /&gt;52 FNBT-JAB4 Start on Diamond Edge&lt;br /&gt;53 FTBT-JAB4 Start on The Hills Have Eyes&lt;br /&gt;54 FYBT-JAB4 Start on The Secret of the Rocks&lt;br /&gt;55 F2BT-JAB4 Start on Ice God's Vengeance&lt;br /&gt;56 F6BT-JAB4 Start on Beneath the Twisted Hills&lt;br /&gt;57 GABT-JAB4 Start on Alien Isle&lt;br /&gt;58 GEBT-JAB4 Start on The Land Below&lt;br /&gt;59 GJBT-JAB4 Start on The Final Marathon&lt;br /&gt;60 GNBT-JAB4 Start on Plethora&lt;br /&gt;61 GTBT-JAB4 Start on The Pinnacle&lt;br /&gt;62 GYBT-JAB4 Start on The Hidden Canyon&lt;br /&gt;63 G2BT-JAB4 Start on The Caged Beasts&lt;br /&gt;64 G6BT-JAB4 Start on The Crab Cove&lt;br /&gt;65 HABT-JAB4 Start on The Crypt&lt;br /&gt;66 HEBT-JAB4 Start on The Forbidden Tombs&lt;br /&gt;67 HJBT-JAB4 Start on The Stairway to Oblivion&lt;br /&gt;68 HNBT-JAB4 Start on The Valley of Life&lt;br /&gt;69 HTBT-JAB4 Start on The Black Pit&lt;br /&gt;70 HYBT-JAB4 Start on The Frosty Doom&lt;br /&gt;71 H2BT-JAB4 Start on The Bloody Swamp&lt;br /&gt;72 H6BT-JAB4 Start on The Scorpion Isle&lt;br /&gt;73 JABT-JAB4 Start on The Towers of Blood&lt;br /&gt;74 JJBT-JAB4 Start on The Alien Twilight&lt;br /&gt;75 JNBT-JAB4 Start on The Tunnels  &lt;br /&gt;Beneath the Woods&lt;br /&gt;76 JTBT-JAB4 Start on Hills of Forever&lt;br /&gt;77 JYBT-JAB4 Start on Monster Island&lt;br /&gt;78 J2BT-JAB4 Start on The Shimmering Caves&lt;br /&gt;79 KABT-JAB4 Start on The Sky Fortress&lt;br /&gt;80 KEBT-JAB4 Start on Elsewhere&lt;br /&gt;81 AEDA-AAE2 Start with 1 life instead of 3&lt;br /&gt;82 A2DA-AAE2 Start with 6 lives&lt;br /&gt;83 BEDA-AAE2 Start with 9 lives&lt;br /&gt;84 B6DA-AAE2 Start with 15 lives&lt;br /&gt;85 DEDA-AAE2 Start with 25 lives&lt;br /&gt;86 GJDA-AAE2 Start with 50 lives&lt;br /&gt;87 NNDA-AAE2 Start with 99 lives&lt;br /&gt;88 A46A-AA32 Infinite lives&lt;br /&gt;89 A45T-AA3Y Almost infinite hit points&lt;br /&gt;90 J99T-BA1C Each clock worth 8:00 instead of &lt;br /&gt;3:00 (up to the max time of 9:59)&lt;br /&gt;91 J99T-BEIC Each clock worth 1:00 instead &lt;br /&gt;of 3:00 &lt;br /&gt;92 BX5A-GA6T Diamond Powers (Circle of Doom, &lt;br /&gt;Samurai Haze, Invulnerability, Circle &lt;br /&gt;of Death, Mini-Snake, Slashing Rain) &lt;br /&gt;require no diamonds instead of 20. &lt;br /&gt;Also, Diamond Powers (Death Snake, &lt;br /&gt;Extra Hit Point, Wall of Death, Extra &lt;br /&gt;Life, Swift Mini-Snake, Tracking Rain) &lt;br /&gt;require only 30 diamonds instead of 50&lt;br /&gt;93 AL5T-AA6Y Don't lose transformation when you &lt;br /&gt;lose all your hit points&lt;br /&gt;94 9W6T-BCJ4 + AW6T-AAA6 All helmets transform you &lt;br /&gt;into EyeClops&lt;br /&gt;95 9W6T-BCJ4 + AG6T-AAA6 All helmets transform you &lt;br /&gt;into Skycutter&lt;br /&gt;96 9W6T-BCJ4 + AL6T-AAA6 All helmets transform you &lt;br /&gt;into Cyclone&lt;br /&gt;97 9W6T-BCJ4 + AR6T-AAA6 All helmets transform you &lt;br /&gt;into Red Stealth&lt;br /&gt;98 9W6T-BCJ4 + A06T-AAA6 All helmets transform you &lt;br /&gt;into Juggernaut&lt;br /&gt;99 9W6T-BCJ4 + A46T-AAA6 All helmets transform you &lt;br /&gt;into Iron Knight&lt;br /&gt;100 9W6T-BCJ4 + A86T-AAA6 All helmets transform you  &lt;br /&gt;into Berzerker&lt;br /&gt;101 9W6T-BCJ4 + BC6T-AAA6 All helmets transform you &lt;br /&gt;into Maniaxe&lt;br /&gt;102 9W6T-BCJ4 + BG6T-AAA6 All helmets transform you &lt;br /&gt;into Micromax&lt;br /&gt;103 9W6T-BCJ4 + AC6T-AAA6 Helmets do not transform you &lt;br /&gt;into anything&lt;br /&gt;104 AMKT-AA76 Infinite continues&lt;br /&gt;Kid Chameleon and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;King's Bounty(tm) Game&lt;br /&gt;Of the whopping 168 KING codes, 2 thru 156 are good only when starting a new game. Be careful when using Codes 159 thru 162 without Code 163. In the early stages of a game, it doesn't take many troops for an army to get too large for you to control. When using Code 164, you will still see the number of available troops decrease as you recruit them. However, if you leave the troop dwelling and re-enter it later, you will see that the original number of troops in the dwelling has been restored. With Code 167, the number of days left goes down and time passes normally. When days left becomes 0, though, the game is not over. The counter will roll over to 65,535 and the game never ends. After a game where you used codes, if the game won't accept your password try Code 168. However, if you had too many of something (for example 5,000 days left), the game may reduce the number for you.&lt;br /&gt;1 R17A-R6V0 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 NWWT-EAFW Start with days left at 100&lt;br /&gt;3 7CWT-EGFW Start with days left at 1,000&lt;br /&gt;4 5WWT-ELFW Start with days left at 1,500&lt;br /&gt;5 4CWT-ERFW Start with days left at 2,000&lt;br /&gt;6 VCWT-FGFW Start with days left at 5,000&lt;br /&gt;7 LCWT-FEM6 Start with leadership at 50 for Sir Crimsaun&lt;br /&gt;8 LCWT-E0X6 Start with leadership at 75 for Sir Crimsaun&lt;br /&gt;9 LCWT-F456 Start with leadership at 125 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;10 LCWT-FPD6 Start with leadership at 150 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;11 LCWT-EVX6 Start with leadership at 200 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;12 LCWT-FZ56 Start with leadership at 250 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;13 ACWT-EAET Start with commission at 0 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;14 NWWT-EAET Start with commission at 100 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;15 8WWT-ECET Start with commission at 500 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;16 4CWT-ERET Start with commission at 2,000 for&lt;br /&gt;  Sir Crimsaun&lt;br /&gt;17 VCWT-FGET Start with commission at 5,000 for&lt;br /&gt;  Sir Crimsaun&lt;br /&gt;18 CCWT-ERNT Start with commission at 10,000 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;19 ECWT-E6YT Start with commission at 20,000 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;20 JCWT-F3ET Start with commission at 40,000 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;21 7CWT-F56T Start with commission at 65,000 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;22 ACWT-EAEJ Start with gold at 0 for Sir Crimsaun&lt;br /&gt;23 7CWT-EGEJ Start with gold at 1,000 for Sir Crimsaun&lt;br /&gt;24 1CWT-E0EJ Start with gold at 3,000 for Sir Crimsaun&lt;br /&gt;25 VCWT-FGEJ Start with gold at 5,000 for Sir Crimsaun&lt;br /&gt;26 ECWT-E6YJ Start with gold at 20,000 for Sir Crimsaun&lt;br /&gt;27 JCWT-F3EJ Start with gold at 40,000 for Sir Crimsaun&lt;br /&gt;28 7CWT-F56J Start with gold at 65,000 for Sir Crimsaun&lt;br /&gt;29 ARWT-EAEA Start with maximum spell capacity &lt;br /&gt; at 0 for Sir Crimsaun&lt;br /&gt;30 ARWT-ECEA Start with maximum spell capacity &lt;br /&gt; at 1 for Sir Crimsaun&lt;br /&gt;31 ARWT-EJEA Start with maximum spell capacity &lt;br /&gt; at 4 for Sir Crimsaun&lt;br /&gt;32 ARWT-EREA Start with maximum spell capacity &lt;br /&gt; at 7 for Sir Crimsaun&lt;br /&gt;33 ARWT-EYEA Start with maximum spell capacity &lt;br /&gt; at 10 for Sir Crimsaun&lt;br /&gt;34 ARWT-FJEA Start with maximum spell capacity &lt;br /&gt; at 20 for Sir Crimsaun&lt;br /&gt;35 ARWT-FENA Start with maximum spell capacity &lt;br /&gt; at 50 for Sir Crimsaun&lt;br /&gt;36 ARWT-EJ6A Start with maximum spell capacity&lt;br /&gt; at 100 for Sir Crimsaun&lt;br /&gt;37 AGWT-EAEE Start with spell power at 0 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;38 AGWT-EEEE Start with spell power at 2 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;39 AGWT-EJEE Start with spell power at 4 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;40 AGWT-EREE Start with spell power at 7 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;41 AGWT-EYEE Start with spell power at 10 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;42 AGWT-FJEE Start with spell power at 20 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;43 AGWT-FENE Start with spell power at 50 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;44 AGWT-EJ6E Start with spell power at 100 for &lt;br /&gt; Sir Crimsaun&lt;br /&gt;45 GLWT-EJ56 Start with leadership at 50 for Lord Palmer&lt;br /&gt;46 NWWT-EJ56 Start with leadership at 100 for &lt;br /&gt; Lord Palmer&lt;br /&gt;47 S0WT-EJ56 Start with leadership at 125 for &lt;br /&gt; Lord Palmer&lt;br /&gt;48 W4WT-EJ56 Start with leadership at 150 for  &lt;br /&gt; Lord Palmer&lt;br /&gt;49 3CWT-EJ56 Start with leadership at 200 for &lt;br /&gt; Lord Palmer&lt;br /&gt;50 9LWT-EJ56 Start with leadership at 250 for &lt;br /&gt; Lord Palmer&lt;br /&gt;51 ACWT-EAEW Start with commission at 0 for &lt;br /&gt; Lord Palmer&lt;br /&gt;52 NWWT-EAEW Start with commission at 100 for &lt;br /&gt; Lord Palmer&lt;br /&gt;53 8WWT-ECEW Start with commission at 500 for &lt;br /&gt; Lord Palmer&lt;br /&gt;54 4CWT-EREW Start with commission at 2,000 for&lt;br /&gt;  Lord Palmer&lt;br /&gt;55 VCWT-FGEW Start with commission at 5,000 for&lt;br /&gt;  Lord Palmer&lt;br /&gt;56 CCWT-ERNW Start with commission at 10,000 for &lt;br /&gt; Lord Palmer&lt;br /&gt;57 ECWT-E6YW Start with commission at 20,000 for &lt;br /&gt; Lord Palmer&lt;br /&gt;58 JCWT-F3EW Start with commission at 40,000 for &lt;br /&gt; Lord Palmer&lt;br /&gt;59 7CWT-F56W Start with commission at 65,000 for &lt;br /&gt; Lord Palmer&lt;br /&gt;60 ACWT-EAEL Start with gold at 0 for Lord Palmer&lt;br /&gt;61 7CWT-EGEL Start with gold at 1,000 for Lord Palmer&lt;br /&gt;62 1CWT-E0EL Start with gold at 3,000 for Lord Palmer&lt;br /&gt;63 VCWT-FGEL Start with gold at 5,000 for Lord Palmer&lt;br /&gt;64 ECWT-E6YL Start with gold at 20,000 for Lord Palmer&lt;br /&gt;65 JCWT-F3EL Start with gold at 40,000 for Lord Palmer&lt;br /&gt;66 7CWT-F56L Start with gold at 65,000 for Lord Palmer&lt;br /&gt;67 ACWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 0 for Lord Palmer&lt;br /&gt;68 AGWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 1 for Lord Palmer&lt;br /&gt;69 ALWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 2 for Lord Palmer&lt;br /&gt;70 A8WT-EEEA Start with maximum spell capacity at &lt;br /&gt; 7 for Lord Palmer&lt;br /&gt;71 BLWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 10 for Lord Palmer&lt;br /&gt;72 CWWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 20 for Lord Palmer&lt;br /&gt;73 GLWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 50 for Lord Palmer&lt;br /&gt;74 NWWT-EEEA Start with maximum spell capacity at &lt;br /&gt; 100 for Lord Palmer&lt;br /&gt;75 ACWT-ECEE Start with spell power at 0 for Lord Palmer&lt;br /&gt;76 ALWT-ECEE Start with spell power at 2 for Lord Palmer&lt;br /&gt;77 AWWT-ECEE Start with spell power at 4 for Lord Palmer&lt;br /&gt;78 A8WT-ECEE Start with spell power at 7 for Lord Palmer&lt;br /&gt;79 BLWT-ECEE Start with spell power at 10 for Lord Palmer&lt;br /&gt;80 CWWT-ECEE Start with spell power at 20 for Lord Palmer&lt;br /&gt;81 GLWT-ECEE Start with spell power at 50 for Lord Palmer&lt;br /&gt;82 NWWT-ECEE Start with spell power at 100 for Lord Palmer&lt;br /&gt;83 NWWT-FEM8 Start with leadership at 50 for Tynnestra&lt;br /&gt;84 NWWT-EJ58 Start with leadership at 100 for Tynnestra&lt;br /&gt;85 NWWT-F458 Start with leadership at 125 for Tynnestra&lt;br /&gt;86 NWWT-FPD8 Start with leadership at 150 for Tynnestra&lt;br /&gt;87 NWWT-EVX8 Start with leadership at 200 for Tynnestra&lt;br /&gt;88 NWWT-FZ58 Start with leadership at 250 for Tynnestra&lt;br /&gt;89 ACWT-EAEY Start with commission at 0 for &lt;br /&gt; Tynnestra&lt;br /&gt;90 NWWT-EAEY Start with commission at 100 for &lt;br /&gt; Tynnestra&lt;br /&gt;91 8WWT-ECEY Start with commission at 500 for &lt;br /&gt; Tynnestra&lt;br /&gt;92 4CWT-EREY Start with commission at 2,000 for &lt;br /&gt; Tynnestra&lt;br /&gt;93 VCWT-FGEY Start with commission at 5,000 for &lt;br /&gt; Tynnestra&lt;br /&gt;94 CCWT-ERNY Start with commission at 10,000 for &lt;br /&gt; Tynnestra&lt;br /&gt;95 ECWT-E6YY Start with commission at 20,000 for&lt;br /&gt; Tynnestra&lt;br /&gt;96 JCWT-F3EY Start with commission at 40,000 for &lt;br /&gt; Tynnestra&lt;br /&gt;97 7CWT-F56Y Start with commission at 65,000 for &lt;br /&gt; Tynnestra&lt;br /&gt;98 ACWT-EAEN Start with gold at 0 for Tynnestra&lt;br /&gt;99 7CWT-EGEN Start with gold at 1,000 for Tynnestra&lt;br /&gt;100 1CWT-E0EN Start with gold at 3,000 for Tynnestra&lt;br /&gt;101 VCWT-FGEN Start with gold at 5,000 for Tynnestra&lt;br /&gt;102 ECWT-E6YN Start with gold at 20,000 for Tynnestra&lt;br /&gt;103 JCWT-F3EN Start with gold at 40,000 for Tynnestra&lt;br /&gt;104 7CWT-F56N Start with gold at 65,000 for Tynnestra&lt;br /&gt;105 ALWT-EAEC Start with maximum spell capacity at &lt;br /&gt; 0 for Tynnestra&lt;br /&gt;106 ALWT-ECEC Start with maximum spell capacity at &lt;br /&gt; 1 for Tynnestra&lt;br /&gt;107 ALWT-EGEC Start with maximum spell capacity at &lt;br /&gt; 3 for Tynnestra&lt;br /&gt;108 ALWT-EREC Start with maximum spell capacity at &lt;br /&gt; 7 for Tynnestra&lt;br /&gt;109 ALWT-EYEC Start with maximum spell capacity at &lt;br /&gt; 10 for Tynnestra&lt;br /&gt;110 ALWT-FJEC Start with maximum spell capacity at &lt;br /&gt; Q20 for Tynnestra&lt;br /&gt;111 ALWT-FENC Start with maximum spell capacity at &lt;br /&gt; 50 for Tynnestra&lt;br /&gt;112 ALWT-EJ6C Start with maximum spell capacity at &lt;br /&gt; 100 for Tynnestra&lt;br /&gt;113 ACWT-EAEG Start with spell power at 0 for Tynnestra&lt;br /&gt;114 ACWT-ECEG Start with spell power at 1 for Tynnestra&lt;br /&gt;&lt;br /&gt;115 ACWT-EJEG Start with spell power at 4 for Tynnestra&lt;br /&gt;116 ACWT-EREG Start with spell power at 7 for Tynnestra&lt;br /&gt;117 ACWT-EYEG Start with spell power at 10 for Tynnestra&lt;br /&gt;118 ACWT-FJEG Start with spell power at 20 for Tynnestra&lt;br /&gt;119 ACWT-FENG Start with spell power at 50 for Tynnestra&lt;br /&gt;120 ACWT-EJ6G Start with spell power at 100 for Tynnestra&lt;br /&gt;121 GLWT-F2M8 Start with leadership at 50 for Mad Moham&lt;br /&gt;122 KRWT-F2M8 Start with leadership at 75 for Mad Moham&lt;br /&gt;123 S0WT-F2M8 Start with leadership at 125 for Mad Moham&lt;br /&gt;124 W4WT-F2M8 Start with leadership at 150 for Mad Moham&lt;br /&gt;125 3CWT-F2M8 Start with leadership at 200 for Mad Moham&lt;br /&gt;126 9LWT-F2M8 Start with leadership at 250 for Mad Moham&lt;br /&gt;127 ACWT-EAE0 Start with commission at 0 for &lt;br /&gt; Mad Moham&lt;br /&gt;128 NWWT-EAE0 Start with commission at 100 for &lt;br /&gt; Mad Moham&lt;br /&gt;129 8WWT-ECE0 Start with commission at 500 for &lt;br /&gt; Mad Moham&lt;br /&gt;130 7CWT-EGE0 Start with commission at 1,000 for &lt;br /&gt; Mad Moham&lt;br /&gt;131 VCWT-FGE0 Start with commission at 5,000 for &lt;br /&gt; Mad Moham&lt;br /&gt;132 CCWT-ERN0 Start with commission at 10,000 for &lt;br /&gt; Mad Moham&lt;br /&gt;133 ECWT-E6Y0 Start with commission at 20,000 for &lt;br /&gt; Mad Moham&lt;br /&gt;134 JCWT-F3E0 Start with commission at 40,000 for &lt;br /&gt; Mad Moham&lt;br /&gt;135 7CWT-F560 Start with commission at 65,000 for &lt;br /&gt; Mad Moham&lt;br /&gt;136 ACWT-EAER Start with gold at 0 for Mad Moham&lt;br /&gt;137 7CWT-EGER Start with gold at 1000 for Mad Moham&lt;br /&gt;138 1CWT-E0ER Start with gold at 3,000 for Mad Moham&lt;br /&gt;139 VCWT-FGER Start with gold at 5,000 for Mad Moham&lt;br /&gt;140 ECWT-E6YR Start with gold at 20,000 for Mad Moham&lt;br /&gt;141 JCWT-F3ER Start with gold at 40,000 for Mad Moham&lt;br /&gt;142 7CWT-F56R Start with gold at 65,000 for Mad Moham&lt;br /&gt;143 ACWT-ELEC Start with maximum spell capacity at &lt;br /&gt; 0 for Mad Moham&lt;br /&gt;144 AGWT-ELEC Start with maximum spell capacity at &lt;br /&gt; 1 for Mad Moham&lt;br /&gt;145 AWWT-ELEC Start with maximum spell capacity at &lt;br /&gt; 4 for Mad Moham&lt;br /&gt;146 A8WT-ELEC Start with maximum spell capacity at &lt;br /&gt; 7 for Mad Moham&lt;br /&gt;147 BLWT-ELEC Start with maximum spell capacity at &lt;br /&gt; 10 for Mad Moham &lt;br /&gt;148 CWWT-ELEC Start with maximum spell capacity at &lt;br /&gt; 20 for Mad Moham&lt;br /&gt;149 GLWT-ELEC Start with maximum spell capacity at &lt;br /&gt; 50 for Mad Moham&lt;br /&gt;150 NWWT-ELEC Start with maximum spell capacity at 1&lt;br /&gt; 00 for Mad Moham&lt;br /&gt;151 AWWT-EEEG Start with spell power at 4 for Mad Moham&lt;br /&gt;152 A8WT-EEEG Start with spell power at 7 for Mad Moham&lt;br /&gt;152 BLWT-EEEG Start with spell power at 10 for Mad Moham&lt;br /&gt;154 CWWT-EEEG Start with spell power at 20 for Mad Moham&lt;br /&gt;155 GLWT-EEEG Start with spell power at 50 for Mad Moham&lt;br /&gt;156 NWWT-EEEG Start with spell power at 100 for Mad Moham&lt;br /&gt;157 1XYT-BGR2 + AHYT-AAG4 Always have 1 troop in each army in battle&lt;br /&gt;158 1XYT-BGR2 + CXYT-AAG4 Always have 20 troops in each army in battle&lt;br /&gt;159 1XYT-BGR2 + GMYT-AAG4 Always have 50 troops in each army in battle&lt;br /&gt;160 1XYT-BGR2 + NXYT-AAG4 Always have 100 troops in each army in battle&lt;br /&gt;161 1XYT-BGR2 + 9MYT-AAG4 Always have 250 troops in each army in battle&lt;br /&gt;162 1XYT-BGR2 + 8XYT-ACG4 Always have 500 troops in each army in battle&lt;br /&gt;163 2AXT-DCTG Never lose control of an army&lt;br /&gt;164 AMBA-AA84 Recruiting does not reduce population &lt;br /&gt; of troop dwellings&lt;br /&gt;165 AKWA-CA9Y Recruitment and boat rental are free&lt;br /&gt;166 RGNA-A6YY Armies work for free&lt;br /&gt;167 CBCT-AA6T Never run out of days&lt;br /&gt;168 AJVT-AA4L + AJTA-AA6Y Accept any password&lt;br /&gt;King's Bounty and related names are trademarks of New World Computing, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Krusty's Super Fun House(tm) Game&lt;br /&gt;America's Number 1 video game family is back--this time with Krusty the Clown leading the way in a tough puzzle-and-action challenge. For help, FUN Codes 1 and 2 together give you infinite lives, and Code 49 gives you infinite pies and superballs. Getting cocky? See how far you can get with Code 3, one life. Codes 17 thru 20 give you more time to complete bonus rooms, where you normally have about 15 seconds.&lt;br /&gt;1 AVST-AA6A No lives deducted when you use the &lt;br /&gt; Last Resort&lt;br /&gt;2 AWBT-AA44 No lives deducted when you run out &lt;br /&gt; of health&lt;br /&gt;3 AE5T-AAAW Start with 1 life&lt;br /&gt;4 AJ5T-AAAW Start with 2 lives&lt;br /&gt;5 AY5T-AAAW Start with 5 lives&lt;br /&gt;6 BJ5T-AAAW Start with 10 lives&lt;br /&gt;7 B65T-AAAW Start with 15 lives&lt;br /&gt;8 CT5T-AAAW Start with 20 lives&lt;br /&gt;USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME&lt;br /&gt;9 ABFA-AA6J Magic blocks are always food&lt;br /&gt;10 ABFA-AA6J + X3FA-AAEL Magic blocks are always pies&lt;br /&gt;11 ABFA-AA6J + 23FA-AAEL Magic blocks are always bags of tricks&lt;br /&gt;12 ABFA-AA6J + 6BFA-AAEL Magic blocks are always mugs&lt;br /&gt;13 ABFA-AA6J + 93FA-AAEL Magic blocks are always hooters&lt;br /&gt;14 ABFA-AA6J + DBFA-ACEL Magic blocks are always extra lives&lt;br /&gt;15 ABFA-AA6J + JBFA-ACEL Magic blocks give you nothing, but may &lt;br /&gt; still open a secret passage&lt;br /&gt;16 ABFA-AA6J + 93FA-AEEL Magic blocks are always superballs&lt;br /&gt;17 LA9T-AACT About 25 seconds to get all tokens in &lt;br /&gt; bonus rooms&lt;br /&gt;18 SA9T-AACT About 35 seconds to get all tokens in &lt;br /&gt; bonus rooms&lt;br /&gt;19 0T9T-AACT About 55 seconds to get all tokens in &lt;br /&gt; bonus rooms&lt;br /&gt;20 8A9T-AACT About 70 seconds to get all tokens in &lt;br /&gt; bonus rooms&lt;br /&gt;21 SE8T-BJZ4 Completing bonus room worth 2 extra lives&lt;br /&gt;22 SE8T-BNZ4 Completing bonus room worth 3 extra lives&lt;br /&gt;23 SE8T-BTZ4 Completing bonus room worth 4 extra lives&lt;br /&gt;24 SE8T-BYZ4 Completing bonus room worth 5 extra lives&lt;br /&gt;25 AVFT-AA8A Krusty doll magic blocks worth 0 extra lives&lt;br /&gt;26 SFFT-BJ0A Krusty doll magic blocks worth 2 extra lives&lt;br /&gt;27 SFFT-BN0A Krusty doll magic blocks worth 3 extra lives&lt;br /&gt;28 SFFT-BT0A Krusty doll magic blocks worth 4 extra lives&lt;br /&gt;29 SFFT-BY0A Krusty doll magic blocks worth 5 extra lives&lt;br /&gt;FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE &lt;br /&gt;CODE IS THE MAXIMUM NUMBER YOU CAN CARRY&lt;br /&gt;30 AFGT-AAEY Superball magic blocks worth 1 superball&lt;br /&gt;31 AKGT-AAEY Superball magic blocks worth 2 superballs&lt;br /&gt;32 APGT-AAEY Superball magic blocks worth 3 superballs&lt;br /&gt;33 AVGT-AAEY Superball magic blocks worth 4 superballs&lt;br /&gt;34 A7GT-AAEY Superball magic blocks worth 7 superballs&lt;br /&gt;35 BKGT-AAEY Superball magic blocks worth 10 superballs&lt;br /&gt;36 B7GT-AAEY Superball magic blocks worth 15 superballs&lt;br /&gt;37 CVGT-AAEY Superball magic blocks worth 20 superballs&lt;br /&gt;FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE &lt;br /&gt;MAXIMUM NUMBER YOU CAN CARRY&lt;br /&gt;38 AFFT-AABY Pie magic blocks worth 1 pie&lt;br /&gt;39 APFT-AABY Pie magic blocks worth 3 pies&lt;br /&gt;40 AZFT-AABY Pie magic blocks worth 5 pies&lt;br /&gt;41 A7FT-AABY Pie magic blocks worth 7 pies&lt;br /&gt;&lt;br /&gt;42 B7FT-AABY Pie magic blocks worth 15 pies&lt;br /&gt;43 CVFT-AABY Pie magic blocks worth 20 pies&lt;br /&gt;44 D3FT-AABY Pie magic blocks worth 30 pies&lt;br /&gt;45 SFFT-ANBW Pie magic blocks add to total pies&lt;br /&gt;46 SFGT-ANEW Superball magic blocks add to total superballs&lt;br /&gt;USE CODE 47 FOR FUN ONLY, NOT TO FINISH THE GAME&lt;br /&gt;47 BBGT-AA6J Always pick up pies, never superballs&lt;br /&gt;FOR CODE 48, FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL. &lt;br /&gt;AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY &lt;br /&gt;BE PICKING UP SUPERBALLS&lt;br /&gt;48 BBFT-AA3J Always pick up superballs, never pies&lt;br /&gt;49 AKTT-AA3N Infinite pies and superballs&lt;br /&gt;50 ABFA-AAG0 Food magic blocks worth 0 health &lt;br /&gt; points instead of 35&lt;br /&gt;51 BKFA-AAG0 Food magic blocks worth 10 health points&lt;br /&gt;52 CVFA-AAG0 Food magic blocks worth 20 health points&lt;br /&gt;53 D3FA-AAG0 Food magic blocks worth 30 health points&lt;br /&gt;54 FBFA-AAG0 Food magic blocks worth 40 health points&lt;br /&gt;55 GKFA-AAG0 Food magic blocks worth 50 health points&lt;br /&gt;56 HVFA-AAG0 Food magic blocks worth 60 health points&lt;br /&gt;57 LBFA-AAG0 Food magic blocks worth 80 health points&lt;br /&gt;58 MKFA-AAG0 Food magic blocks worth 90 health points&lt;br /&gt;59 NVFA-AAG0 Food magic blocks worth 100 health points&lt;br /&gt;60 CJ4T-AA9L Start on section 2 with section &lt;br /&gt; 1 complete&lt;br /&gt;61 FJ4T-AA9L Start on section 3 with sections 1 and &lt;br /&gt; 2 complete&lt;br /&gt;62 JJ4T-AA9L Start on section 4 with sections 1 thru &lt;br /&gt; 3 complete&lt;br /&gt;63 MJ4T-AA9L Start on section 5 with sections 1 thru &lt;br /&gt; 4 complete&lt;br /&gt;64 RJ4T-AA9L Start anywhere you want--with &lt;br /&gt; infinite lives&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Krusty's Super Fun House and related names are trademarks of Acclaim Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s1600-h/882724bk6psgnrkm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s400/882724bk6psgnrkm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320079105451730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s1600-h/882724bk6psgnrkm.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP9SLG7ZtI/AAAAAAAAAZY/iIwEgFQlIm8/s400/882724bk6psgnrkm.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252320079105451730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lakers vs. Celtics and the NBA Playoffs(tm) Game&lt;br /&gt;This game faithfully simulates one of the most famous rivalries in sports. You can customize the game to suit your tastes, or even out the competition among players of all skill levels. LAK Codes 35 and 36, which change the scoring of 3-point baskets, will only work if you have not used codes 2 to 17, which change the scoring of both 2- and 3-point baskets. Use 35 and 36 when you want normal scoring for 2-point shots, but want to get an extra bonus on those long shots.&lt;br /&gt;1 R1YT-R6XJ MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 SF5T-DEWJ Each basket worth 1 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;3 SF5T-DJWJ Each basket worth 2 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;4 SF5T-DNWJ Each basket worth 3 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;5 SF5T-DTWJ Each basket worth 4 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;6 SF5T-DYWJ Each basket worth 5 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;7 SF5T-D2WJ Each basket worth 6 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;8 SF5T-D6WJ Each basket worth 7 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;9 SF5T-DAWJ Each basket worth 8 instead of &lt;br /&gt;2 or 3--player 2 or computer&lt;br /&gt;10 SF5T-DEWW Each basket worth 1 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;11 SF5T-DJWW Each basket worth 2 instead of&lt;br /&gt; 2 or 3--player 1&lt;br /&gt;12 SF5T-DNWW Each basket worth 3 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;13 SF5T-DTWW Each basket worth 4 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;14 SF5T-DYWW Each basket worth 5 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;15 SF5T-D2WW Each basket worth 6 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;16 SF5T-D6WW Each basket worth 7 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;17 SF5T-DAWW Each basket worth 8 instead of &lt;br /&gt;2 or 3--player 1&lt;br /&gt;18 RHDA-A6T6 Infinite time outs--both players&lt;br /&gt;19 AECT-AAEA + AEDA-AAAC Start with 1 timeout--player 1&lt;br /&gt;20 ANCT-AAEA + ANDA-AAAC Start with 3 timeouts--player 1&lt;br /&gt;21 A6CT-AAEA + A6DA-AAAC Start with 7 timeouts--player 1&lt;br /&gt;22 BECT-AAEA + BEDA-AAAC Start with 9 timeouts--player 1&lt;br /&gt;23 AECT-AAEJ +AEDA-AAAL Start with 1 timeout--player 2&lt;br /&gt;24 ANCT-AAEJ + ANDA-AAAL Start with 3 timeouts--player 2&lt;br /&gt;25 A6CT-AAEJ + A6DA-AAAL Start with 7 timeouts--player 2&lt;br /&gt;26 BECT-AAEJ + BEDA-AAAL Start with 9 timeouts--player 2&lt;br /&gt;27 BJCT-AACW Start with 10 points--player 1&lt;br /&gt;28 CTCT-AACW Start with 20 points--player 1&lt;br /&gt;29 D2CT-AACW Start with 30 points--player 1&lt;br /&gt;30 FACT-AACW Start with 40 points--player 1&lt;br /&gt;31 BJCT-AAC4 Start with 10 points--player 2&lt;br /&gt;or computer&lt;br /&gt;32 CTCT-AAC4 Start with 20 points--player 2&lt;br /&gt;or computer&lt;br /&gt;33 D2CT-AAC4 Start with 30 points--player 2&lt;br /&gt;or computer&lt;br /&gt;34 FACT-AAC4 Start with 40 points--player 2&lt;br /&gt;or computer&lt;br /&gt;35 A5VT-AAF8 All 3-point baskets worth 6--&lt;br /&gt;both players&lt;br /&gt;36 BHVT-AAF8 All 3-point baskets worth 9--&lt;br /&gt;both players&lt;br /&gt;Lakers vs. Celtics and the NBA Playoffs is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Last Battle(tm) Game&lt;br /&gt;You may need some help, Aarzak, to defeat Garokk and save Alyssa in this tough-to-beat fighting game. Best codes to try are LAST Code 3, almost infinite life, and Codes 5 and 6, which increase your power level faster--but keep in mind that the game has a maximum limit on power for each chapter. Once that level is reached, you can't get more power. With LAST Code 1, the timer begins at 50 instead of 99, and counts down, "99, 49, 48 . . ." Use LAST Codes 9 thru 41 to explore and practice different levels. Note that sometimes you cannot continue to higher levels without having first finished lower levels.&lt;br /&gt;1 LAXT-AAGT Start timer at 50&lt;br /&gt;2 REKA-A6T4 Infinite time&lt;br /&gt;3 ALKT-AA7Y Almost infinite life energy&lt;br /&gt;4 EAXA-AAHA Start with half as much life energy&lt;br /&gt;5 AVPT-AADG + BBPT-AADY Increase power level faster&lt;br /&gt;6 EPPT-AADG + EBPT-AADY Increase power level much faster&lt;br /&gt;7 GJXA-AAHG Start with more power&lt;br /&gt;8 WAXA-AAHG Start with a lot more power&lt;br /&gt;9 AAXA-AAG8 Start in chapter 1, area 2&lt;br /&gt;10 AEXA-AAG8 Start in chapter 1, area 3&lt;br /&gt;11 AJXA-AAG8 Start in chapter 1, area 4&lt;br /&gt;12 ANXA-AAG8 Start in chapter 1, area 5&lt;br /&gt;13 ATXA-AAG8 Start in chapter 1, area 6&lt;br /&gt;14 AYXA-AAG8 Start in chapter 1, area 7&lt;br /&gt;15 A2XA-AAG8 Start in chapter 1, area 8&lt;br /&gt;16 A6XA-AAG8 Start in chapter 1, area 9&lt;br /&gt;17 AEXA-AAG6 + BAXA-AAG8 Start in chapter 2, area 1&lt;br /&gt;18 AEXA-AAG6 + BEXA-AAG8 Start in chapter 2, area 2&lt;br /&gt;19 AEXA-AAG6 + BJXA-AAG8 Start in chapter 2, area 3&lt;br /&gt;20 AEXA-AAG6 + BNXA-AAG8 Start in chapter 2, area 4&lt;br /&gt;21 AEXA-AAG6 + BTXA-AAG8 Start in chapter 2, area 5&lt;br /&gt;22 AEXA-AAG6 + BYXA-AAG8 Start in chapter 2, area 6&lt;br /&gt;23 AEXA-AAG6 + B2XA-AAG8 Start in chapter 2, area 7&lt;br /&gt;24 AJXA-AAG6 + B6XA-AAG8 Start in chapter 3, area 1&lt;br /&gt;25 AJXA-AAG6 + CAXA-AAG8 Start in chapter 3, area 2 &lt;br /&gt;26 AJXA-AAG6 + CEXA-AAG8 Start in chapter 3, area 3&lt;br /&gt;27 AJXA-AAG6 + CJXA-AAG8 Start in chapter 3, area 4&lt;br /&gt;28 AJXA-AAG6 + CNXA-AAG8 Start in chapter 3, area 5&lt;br /&gt;29 AJXA-AAG6 + CTXA-AAG8 Start in chapter 3, area 6&lt;br /&gt;30 AJXA-AAG6 + CYXA-AAG8 Start in chapter 3, area 7&lt;br /&gt;31 AJXA-AAG6 + C2XA-AAG8 Start in chapter 3, area 8&lt;br /&gt;32 AJXA-AAG6 + C6XA-AAG8 Start in chapter 3, area 9&lt;br /&gt;33 ANXA-AAG6 + DAXA-AAG8 Start in chapter 4, area 1&lt;br /&gt;34 ANXA-AAG6 + DEXA-AAG8 Start in chapter 4, area 2&lt;br /&gt;35 ANXA-AAG6 + DJXA-AAG8 Start in chapter 4, area 3&lt;br /&gt;36 ANXA-AAG6 + DNXA-AAG8 Start in chapter 4, area 4&lt;br /&gt;37 ANXA-AAG6 + DTXA-AAG8 Start in chapter 4, area 5&lt;br /&gt;38 ANXA-AAG6 + DYXA-AAG8 Start in chapter 4, area 6&lt;br /&gt;39 ANXA-AAG6 + D2XA-AAG8 Start in chapter 4, area 7&lt;br /&gt;40 ANXA-AAG6 + D6XA-AAG8 Start in chapter 4, area 8&lt;br /&gt;41 ANXA-AAG6 + EAXA-AAG8 Start in chapter 4, area 9&lt;br /&gt;Last Battle and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Lion King(tm) Game&lt;br /&gt;1 ABZB-WAG6 Almost invincible&lt;br /&gt;2 AV6B-4A5G Infinite lives&lt;br /&gt;3 PVYV-4A4G Infinite continues&lt;br /&gt;4 AF5B-4AB2 + AFZV-4AA0 Start with 1 life&lt;br /&gt;5 AZ5B-4AB2 + AZZV-4AA0 Start with 5 lives&lt;br /&gt;6 A75B-4AB2 + A7ZV-4AA0 Start with 7 lives&lt;br /&gt;7 BF5B-4AB2 + BFZV-4AA0 Start with 9 lives&lt;br /&gt;8 EB5B-4ABA Start with roar meter at 2x normal&lt;br /&gt;9 GB5B-4ABA Start with roar meter at 3x normal&lt;br /&gt;10 BB5B-4ABT Start with health at 2x normal&lt;br /&gt;11 BV5B-4ABT Start with health at 3x normal&lt;br /&gt;12 AB4B-4ACE Start with 0 continues&lt;br /&gt;13 AP4B-4ACE Start with 3 continues&lt;br /&gt;14 AZ4B-4ACE Start with 5 continues&lt;br /&gt;15 SHRT-ST04 Roar meter increases faster&lt;br /&gt;16 A3XV-WA7J Roaring does not reduce roar meter&lt;br /&gt;17 A3ZB-WA3E Getting hit does not reduce roar meter&lt;br /&gt;18 AD6V-TAH2 Blue beetle adds 0x normal amount&lt;br /&gt;19 AX6V-TAH2 Blue beetle adds 1/2x normal amount&lt;br /&gt;20 CD6V-TAH2 Blue beetle adds 2x normal amount&lt;br /&gt;21 DD6V-TAH2 Blue beetle adds 3x normal amount&lt;br /&gt;22 AD6B-TAA6 African Red Bug doesn't add anything to &lt;br /&gt;health&lt;br /&gt;23 AH6B-TAA6 African Red Bug adds 1/2x normal amount&lt;br /&gt;24 AX6B-TAA6 African Red Bug adds 2x normal amount&lt;br /&gt;25 A56B-TAA6 African Red Bug adds 3x normal amount&lt;br /&gt;26 AD4B-TAF2 Plain beetle restores no health&lt;br /&gt;27 AM4B-TAF2 Plain beetle restores 1/2x normal amount&lt;br /&gt;28 BD4V-TA2T Patterned beetle restores no health&lt;br /&gt;29 AD7V-TAF0 1UP worth 0 extra lives&lt;br /&gt;30 AM7V-TAF0 1UP worth 2 extra lives&lt;br /&gt;31 AS7V-TAF0 1UP worth 3 extra lives&lt;br /&gt;32 AD8V-TAEL Circle of Life adds 0 continues&lt;br /&gt;33 AM8V-TAEL Circle of Life adds 2 continues&lt;br /&gt;34 AS8V-TAEL Circle of Life adds 3 continues&lt;br /&gt;35 AK4V-5A8W Start on Level 2-Can't Wait To Be King&lt;br /&gt;36 AP4V-5A8W Start on Level 3-The Elephant Graveyard&lt;br /&gt;37 AV4V-5A8W Start on Level 4-The Stampede&lt;br /&gt;38 AZ4V-5A8W Start on Level 5-Simba's Exile&lt;br /&gt;39 A34V-5A8W Start on Level 6-Hakuna Matata&lt;br /&gt;40 A74V-5A8W Start on Level 7-Simba's Destiny&lt;br /&gt;41 BB4V-5A8W Start on Level 8-Be Prepared&lt;br /&gt;42 BF4V-5A8W Start on Level 9-Simba's Return&lt;br /&gt;43 BK4V-5A8W Start on Level 10-Pride Rock&lt;br /&gt;44 BP4V-5A8W Start on Bonus Level-Bug Toss&lt;br /&gt;45 BV4V-5A8W Start on Bonus Level-Bug Hunt 1&lt;br /&gt;46 BZ4V-5A8W Start on Bonus Level-Bug Hunt 2&lt;br /&gt;47 B34V-5A8W Start on Bonus Level-Bug Hunt 3 &lt;br /&gt;The Lion King and related names are trademarks of The Walt Disney &lt;br /&gt;Company&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LETHAL ENFORCERS(tm) GAME&lt;br /&gt;1 AFTA-BA5L Start each level with Magnum&lt;br /&gt;2 AKTA-BA5L Start each level with Shotgun&lt;br /&gt;3 APTA-BA5L Start each level with Assault Rifle&lt;br /&gt;4 AVTA-BA5L Start each level with Machine gun&lt;br /&gt;5 AZTA-BA5L Start each level with Automatic&lt;br /&gt;6 A3TA-BA5L Start each level with Grenade gun&lt;br /&gt;7 AE9A-BA80 Continue with Magnum&lt;br /&gt;8 AJ9A-BA80 Continue with Shotgun&lt;br /&gt;9 AN9A-BA80 Continue with Assault Rifle&lt;br /&gt;10 AT9A-BA80 Continue with Machine gun&lt;br /&gt;11 AY9A-BA80 Continue with Automatic&lt;br /&gt;12 A29A-BA80 Continue with Grenade gun&lt;br /&gt;13 AKBT-AA54 Keep gun after getting shot--1st life only&lt;br /&gt;14 W3GT-ADJY Score 100% accuracy every time (always get &lt;br /&gt;a double promotion)&lt;br /&gt;15 RGST-A6VG Don't go down in rank for shooting innocent &lt;br /&gt;bystanders&lt;br /&gt;16 GBCT-AA5J Infinite ammo&lt;br /&gt;17 ABBT-BA8T Infinite lives&lt;br /&gt;18 ABAT-BE46 Infinite credits&lt;br /&gt;Lethal Enforcers is a trademark of Konami (America) Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1    &lt;a href="http://thegamegeniecodes.blogspot.com"&gt;Game Genie Codes for Sega Genesis (A-thru-E)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2   &lt;a href="http://thesegagenesis.blogspot.com"&gt;(You are Here) Game Genie Codes for Sega Genesis (F-thru-L)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3   &lt;a href="http://thegaminggurus.blogspot.com"&gt;Sega game-genie Codes (M-thru-R)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4  &lt;a href=' http://thehignewsjournal.blogspot.com/'&gt;Codes for Genesis (S-thru-Z)&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;br /&gt;  &lt;div&gt;&lt;input type="hidden" name="cx" value="partner-pub-6012962389911565:rwzo4v-maah" /&gt;&lt;input type="hidden" name="ie" value="ISO-8859-1" /&gt;&lt;input type="text" name="q" size="35" /&gt;&lt;input type="submit" name="sa" value="Search" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s1600-h/y3.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; 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/&gt;&lt;input type="submit" value="search ask.com" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--- go to the 3rd party site, hosted by Devo  &lt;br /&gt;&lt;a href='http://gamingcodes.blogspot.com/'&gt;http://gamingcodes.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;or, the site from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://mensrightsmovement.net/page3articles.html'&gt;&lt;/a&gt;&lt;br /&gt;or, visit a great  new 3rd-Party website: &lt;br /&gt;&lt;a href='http://jollyoldsaintnick.net/gaming.html'&gt;http://jollyoldsaintnick.net/gaming.html&lt;/a&gt;&lt;br /&gt;&lt;a href="http://mensrightsmovement.net"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param 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