Wednesday, December 10, 2008

Sega Genesis Codes (F- through -L) Game Genie



F-22 Interceptor (tm) Game
State-of-the-art flight simulation! Use these great codes to dial in
lives, ammo, chaff (radar decoys)
and fuel consumption.
22
CODE KEY IN . . . EFFECT . . .
1 RH9T-R60T MASTER CODE--MUST BE ENTERED
2 AHAA-AAEE Start with 2 lives
3 AMAA-AAEE Start with 3 lives
4 AXAA-AAEE Start with 5 lives
5 A1AA-AAEE Start with 6 lives
6 A9AA-AAEE Start with 8 lives
7 BMAA-AAEE Start with 11 lives
NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN
8 WCPA-GCA8 Start with 400 ammo
9 8WPA-GCA8 Start with 500 ammo
10 MCPA-GEA8 Start with 600 ammo
11 1WPA-GEA8 Start with 700 ammo
12 ECPA-GGA8 Start with 800 ammo
13 TWPA-GGA8 Start with 900 ammo
14 7CPA-GGA8 Start with 1000 ammo
15 FC1A-GAAG Start with 40 chaff
16 GL1A-GAAG Start with 50 chaff
17 HW1A-GAAG Start with 60 chaff
18 J41A-GAAG Start with 70 chaff
19 LC1A-GAAG Start with 80 chaff
20 ML1A-GAAG Start with 90 chaff
21 NW1A-GAAG Start with 100 chaff
22 1B7T-BLYW Fuel burns 2x faster than normal
23 1B7T-BRYW Fuel burns 4x faster than normal
24 1B7T-BGZA Afterburner fuel consumption 2x normal
25 1B7T-BLZA Afterburner fuel consumption 3x normal
26 1B7T-BWZA Afterburner fuel consumption 5x normal
27 1B7T-B0ZA Afterburner fuel consumption 6x normal
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
F-22 Interceptor is a trademark of Electronic Arts.






The Faery Tale Adventure(tm) Game
Save the land of Holm (Sweet Holm?) from the evil Necromancer and his horde in this top-view RPG, which is divided into sub-quests to make it more interesting. Building up your character points, normally a tough row to hoe, is made easier with lots of codes to increase your bravery, luck, vitality, etc. TALE Codes 16, 21 and 25 protect you against most enemies by giving you a few hundred bravery points. If you do not use Codes 19 or 20, the starting number of vitality points varies depending on the amount of starting bravery, luck, and kindness that the character has. Experts should try tackling Julian's task with Codes 2, 9 and 12, starting the game with no coins, luck or bravery.
1 R11A-R6WW MASTER CODE--MUST BE ENTERED
2 ABTT-AAD0 Julian starts with 0 coins instead of 20
3 NVTT-AAD0 Julian starts with 100 coins
4 8VTT-ACD0 Julian starts with 500 coins
5 67TT-AGD0 Julian starts with 999 coins
6 ABTT-AADT Julian starts with 0 kindness points instead of 15
7 GKTT-AADT Julian starts with 50 kindness points
8 NPTT-AADT Julian starts with 99 kindness points
9 ABTT-AADL Julian starts with 0 luck points instead of 20
10 GKTT-AADL Julian starts with 50 luck points
11 NPTT-AADL Julian starts with 99 luck points
12 ABTT-AADE Julian starts with 0 bravery points instead of 35
13 GKTT-AADE Julian starts with 50 bravery points
14 NVTT-AADE Julian starts with 100 bravery points
15 FVTT-ACDE Julian starts with 300 bravery points
16 8VTT-ACDE Julian starts with 500 bravery points
17 A2DA-CA38 All items are free even though the price still
shows on screen
18 AJYT-AA9E Swim without losing vitality points
19 GKVT-BA8R Julian, Phillip, and Kevin start with 50
vitality points
20 NVVT-BA8R Julian, Phillip, and Kevin start with 100
vitality points
21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20
22 NPTT-AAEJ Phillip starts with 99 luck points instead of 35
23 NPTT-AAER Phillip starts with 99 kindness points instead of 15
24 NVTT-AAEY Phillip starts with 100 coins instead of 15
25 FVTT-ACFE Kevin starts with 300 bravery points instead of 15
26 NPTT-AAFL Kevin starts with 99 luck points instead of 20
27 NPTT-AAFT Kevin starts with 99 kindness points instead of 35
28 NVTT-AAF0 Kevin starts with 100 coins instead of 10
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.
The Faery Tale Adventure and related names are trademarks of Microillusions, Inc.






Fatal Fury(tm) Game
FURY
CODE KEY IN . . . EFFECT . . .
1 ADJT-CEYN All hits are nothing
2 AHJT-DA6N All hits are very weak
3 A1JT-DA6N All hits are weak
4 BMJT-DA6N All hits are average
5 CMJT-DA6N All hits are strong
6 EDJT-DA6N All hits are very strong
7 S5JT-DA6N All hits are lethal
8 ACVA-AAAA Infinite time to fight
9 AXBA-AA3C Infinite credits
CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY
10 S8AT-AABT + S8AT-AACA Initial health for you at 144% (maximum)
11 J4AT-AABT + J4AT-AACA Initial health for you at 80%
12 G0AT-AABT + G0AT-AACA Initial health for you at 60%
13 ERAT-AABT + ERAT-AACA Initial health for you at 40%
14 CLAT-AABT + CLAT-AACA Initial health for you at 20%
15 AGAT-AABT + AGAT-AACA Initial health for you at 1%
16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at 144% (maximum)
17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80%
18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60%
19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40%
20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20%
21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1%

CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES
WILL APPEAR ON SCREEN
22 AGGT-AAHY 1 globe required for you to win match
23 ARGT-AAHY 3 globes required for you to win match
24 A0GT-AAHY 5 globes required for you to win match
25 BLGT-AAHY 10 globes required for you to win match
26 CWGT-AAHY 20 globes required for you to win match
27 GLGT-AAHY 50 globes required for you to win match
28 AGGT-AAH2 1 globe required for opponent to win match
29 ARGT-AAH2 3 globes required for opponent to win match
30 A0GT-AAH2 5 globes required for opponent to win match
31 BLGT-AAH2 10 globes required for opponent to win match
32 CWGT-AAH2 20 globes required for opponent towin match
33 GLGT-AAH2 50 globes required for opponent towin match
Fatal Fury is a trademark of SNK.






FATAL FURY 2(TM) GAME
1 ATTT-CA4Y Infinite credits
2 AG3A-AAD2 Player 1's health starts at 1% in 1P and VS
games
3 DC3A-AAD2 Player 1's health starts at 25% in 1P and VS
games
4 GC3A-AAD2 Player 1's health starts at 50% in 1P and VS
games
5 KC3A-AAD2 Player 1's health starts at 75% in 1P and VS
games
6 S83A-AAD2 Player 1's health starts at 132% in 1P and VS
games-ignore energy bar
7 AG3A-AAEJ Player 2's health starts at 1% in 1P and VS
games
8 DC3A-AAEJ Player 2's health starts at 25% in 1P and VS
games
9 GC3A-AAEJ Player 2's health starts at 50% in 1P and VS
games
10 KC3A-AAEJ Player 2's health starts at 75% in 1P and VS
games
11 S83A-AAEJ Player 2's health starts at 132% in 1P and VS
games
12 AG3A-AABL + AG2T-AAGN Player 1's health starts at 1% in
Survival games
13 DC3A-AABL + DC2T-AAGN Player 1's health starts at 25% in
Survival games
14 GC3A-AABL + GC2T-AAGN Player 1's health starts at 50% in
Survival games
15 KC3A-AABL + KC2T-AAGN Player 1's health starts at 75% in
Survival games
16 S83A-AABL + S82T-AAGN Player 1's health starts at 132%
in Survival games-ignore energy bar
17 AG3A-AACY + AG2T-AAG6 Player 2's health starts at 1% in
Survival games
18 DC3A-AACY + DC2T-AAG6 Player 2's health starts at 25% in
Survival games
19 GC3A-AACY + GC2T-AAG6 Player 2's health starts at 50% in
Survival games
20 KC3A-AACY + KC2T-AAG6 Player 2's health starts at 75% in
Survival games
21 S83A-AACY + S82T-AAG6 Player 2's health starts at 132%
in Survival games
22 AG3A-AAGA Player 1 needs 1 victory for a win in 1P
games
23 AR3A-AAGA Player 1 needs 3 victories for a win in 1P
games
24 AW3A-AAGA Player 1 needs 4 victories for a win in 1P
games
25 A03A-AAGA Player 1 needs 5 victories for a win in 1P
games
26 AG3A-AAGE Player 2 needs 1 victories for a win in 1P
games
27 AR3A-AAGE Player 2 needs 3 victories for a win in 1P
games
28 AW3A-AAGE Player 2 needs 4 victories for a win in 1P
games
29 A03A-AAGE Player 2 needs 5 victories for a win in 1P
games
Fatal Fury 2 is a trademark of SNK.






Fantasia(tm) Game
Anyone who thinks Mickey Mouse is for little kids ought to try playing Fantasia(tm). It's mystical, magical and HARD! Game Genie(tm) is almost a necessity. All the codes can help you make it through in one piece. You'll really want to try FAN Code 2, which gives you an infinite number of dramatic large spells to cast on your enemies.
1 RFVA-A6WT Infinite small spells
2 RFVA-A6VJ Infinite large spells
3 ATVA-AA78 Infinite lives
4 RFRT-A6XR Infinite strength against obstacles
5 JBRT-AEYW Infinite strength under water
Fantasia and related names are trademarks of The Walt Disney Company.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Fatal Labyrinth(tm) Game
Yo, Trykaar. Yeah, you. Go to Dragonia and vanquish the monsters who have stolen the Holy Goblet. Oh, almost forgot. Take these Game Genie(tm) codes to help you in your quest! With FATAL Code 8, most enemy hits do no damage, but other things such as curses, Medusas, and lack of food can still affect hit points. With Code 20, your amount of food does not decrease as you walk. But be careful! Enemies can still steal your food supply, and curses can affect it too. And if you grab too much food, you may wind up eating too much and stay stuffed forever. If you do, turn the effects switch off and wait for your food level to go back down before switching back on. FATAL Code 24 lets you kill most enemies with one blow (not including misses).
1 BABT-AA4G MASTER CODE--MUST BE ENTERED
2 CBFA-AAER + CBFA-AAET Start with 10/10 hit points
instead of 50/50
3 ABFA-ACER + ABFA-ACET Start with 100/100 hit points
4 ABFA-ALER + ABFA-ALET Start with 500/500 hit points
5 ABFA-BAER + ABFA-BAET Start with 1,000/1,000 hit points
6 ABFA-ALNR + ABFA-ALNT Start with 2,500/2,500 hit points
7 ABFA-BAYR + ABFA-BAYT Start with 5,000/5,000 hit points
8 C4NT-AA5N Almost infinite hit points
9 AV2A-B22T Restore hit points 4x as fast
10 BB2A-B22T Restore hit points 8x as fast
11 CV2A-B22T Restore hit points 20x as fast
12 AKFA-AAE0 Start with 2 food instead of 10
13 EBFA-AAE0 Start with 20 food
14 LBFA-AAE0 Start with 50 food
15 XFFA-AAE0 Start with 99 food
16 BDBA-BA6T Most armor items worth 6 to 8
armor points instead of 1 or 2
17 CXBA-BA6T Most armor items worth 12 to 16
armor points
18 AF3T-BJ3C Each food item worth 10 instead of 30
19 AZ3T-BJ3C Each food item worth 40
20 AB2A-AAEE Never need food for exploring
21 AK2A-AAEE Use up food twice as fast
22 BK3T-AAD6 Each gold item worth 10 instead of 30
23 HV3T-AAD6 Each gold item worth 60
24 BKJA-AA9A Kill most enemies with one blow!
Fatal Labyrinth and related names are trademarks of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






FIFA International Soccer(tm) Game
1 RZZB-66XE MASTER CODE--MUST BE ENTERED
2 GBVA-DJZY Each goal worth 2--both players
3 GBVA-DNZY Each goal worth 3--both players
4 GBVA-DYZY Each goal worth 5--both players
5 GBVA-DAZY Each goal worth 8--both players
6 PYNA-DEYJ Player 1 starts each game with 2 more pts.
7 PYNA-DNYJ Player 1 starts each game with 6 more pts.
8 PYNA-DYYJ Player 1 starts each game with 10 more pts.
9 PYNA-DAYJ Player 1 starts each game with 16 more pts.
FIFA International Soccer is a trademark of FIFA/DEYHLE.






Fire Shark(tm) Game
This game is a very tough challenge. With your trusty time-traveling biplane, you have to stop the marauding enemy from taking over the whole world. There are so many enemies out to get you that you might want to try FIRE Code 6 for infinite lives, and Code 15 for infinite bombs. That ought to even things up a bit. Change the number of credits you start with from the normal 5 using Codes 16 thru 22. The maximum number of lives or bombs shown on the screen will be 5, but if you have more, the counter does count correctly. FIRE Code 23 gives you a weapon upgrade faster. Hotshots should try starting with one credit using Code 16--and then see how hot they really are. Code 24 lets you keep a regular weapon upgrade, but not a special weapon.
1 9TEA-BGKC + AYEA-AABE Start with 5 lives
2 9TEA-BGKC + A2EA-AABE Start with 6 lives
3 9TEA-BGKC + A6EA-AABE Start with 7 lives
4 9TEA-BGKC + BAEA-AABE Start with 8 lives
5 9TEA-BGKC + BEEA-AABE Start with 9 lives
6 ATEA-AA5J Infinite lives
7 AFMT-AAEC Start with 1 bomb
8 AZMT-AAEC Start with 5 bombs
9 A7MT-AAEC Start with 7 bombs
10 BFMT-AAEC Start with 9 bombs
11 AFMT-AACC Start with 1 bomb after losing a life
12 AZMT-AACC Start with 5 bombs after losing a life
13 A7MT-AACC Start with 7 bombs after losing a life
14 BFMT-AACC Start with 9 bombs after losing a life
15 AK8T-AA4L Infinite bombs
16 ANEA-BE2A Start with 4 credits
17 A6EA-BE2A Start with 8 credits
18 BEEA-BE2A Start with 10 credits
19 DEEA-BE2A Start with 26 credits
20 GJEA-BE2A Start with 51 credits
21 NNEA-BE2A Start with 100 credits
22 ATFA-AA3R Infinite credits
23 LCGA-BNWY Each power-up item is worth 3x normal
24 BBMT-AACA Keep regular weapon upgrade
after you lose a life
Fire Shark is a trademark of Toaplan Co., Ltd.






Flashback(tm) Game
FLASH
CODE KEY IN . . . EFFECT . . .
1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE
SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM
2 AT2T-AA44 Protection from some falls--SOME FALLS
STILL KILL YOU
3 AM2A-WAH4 Start with 1 shield
4 AS2A-WAH4 Start with 2 shields
5 AX2A-WAH4 Start with 3 shields
6 A52A-WAH4 Start with 5 shields
7 BS2A-WAH4 Start with 10 shields
8 C12A-WAH4 Start with 20 shields
9 GS2A-WAH4 Start with 50 shields
10 N12A-WAH4 Start with 100 shields
11 GM6T-WAA4 Start with 50 credits
12 NX6T-WAA4 Start with 100 credits
13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits
14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits
15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits
16 RGBT-A6T4 Always have enough money to buy
17 RGBT-A6XN Don't need to charge magnetic cartridge
Flashback is a trademark of Delphine Software International and U.S.
Gold, Inc.






Flicky(tm) Game
This is a strangely addictive action game. Help Flicky(tm) the bluebird grab all the Chirps and save them from the Tiger Cats and Iggy Lizards. It's not that easy, but there is an appealing simplicity to the game play. FLICK Code 9, infinite lives, will help you out. With Code 10, you can always get high score! For experts, Code 2 will make it tough to win.
1 ATBT-AA4L MASTER CODE--MUST BE ENTERED
2 AETA-CAAJ Start with 1 life
3 AJTA-CAAJ Start with 2 lives
4 ATTA-CAAJ Start with 4 lives
5 AYTA-CAAJ Start with 5 lives
6 BJTA-CAAJ Start with 10 lives
7 B6TA-CAAJ Start with 15 lives
8 CTTA-CAAJ Start with 20 lives
9 AVCA-CA30 Infinite lives
10 AABT-AAFE Hi score starts at 0, not 100,000
11 AJTA-CEAR Start on round 2
12 ANTA-CGAR Start on round 3
13 ATTA-CJAR Start on round 4
14 AYTA-CLAR Start on round 5
15 A2TA-CNAR Start on round 6
16 A6TA-CRAR Start on round 7
17 BATA-CTAR Start on round 8
18 BETA-CWAR Start on round 9
Remember, you can pick 'n mix your codes!
Flicky and related names are trademarks of Sega of America Inc.






Forgotten Worlds(tm) Game
Slug the Reptilian Thugs and zap the Zipper Worms with the aid of these unforgettable codes. Try boosting your Zenny count with FORGOT Codes 10, 12, 14 and 16 for more purchasing power in the shops. Get infinite energy by using Codes 19 and 20 together. Codes 9 thru 32 affect both players identically, for a boost to your two-player simultaneous game. Experts can start at half energy with Codes 1 and 2 and have less Zenny with Codes 3 and 6.
1 CTWA-CAFC Player 1 starts at half strength
2 CTWT-CAAR Player 2 starts at half strength
3 AAWA-CAFT Player 1 starts with 0 Zenny instead
of 2,500
4 AAWA-DL7T Player 1 starts with 7,500 Zenny
5 ANWA-CAFR Player 1 starts with 32,500 Zenny
6 AAWT-CABC Player 2 starts with 0 Zenny instead
of 2,500
7 AAWT-DL3C Player 2 starts with 7,500 Zenny
8 ANWT-CABA Player 2 starts with 32,500 Zenny
9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead
of 100
10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny
11 AD8T-AEE6 Regular coin is worth 200 Zenny
instead of 500
12 AD8T-BAY6 Regular coin is worth 5,000 Zenny
13 AD8T-ALFA Large coin is worth 500 Zenny
instead of 1,000
14 AH8T-AAE8 Large coin is worth 11,000 Zenny
15 AM8T-AAFC Huge coin is worth 20,000 Zenny
instead of 10,000
16 A18T-AAFC Huge coin is worth 50,000 Zenny
17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny
18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny
19 ATGA-CA2W Enemy attacks do not reduce strength
20 AVCA-CA60 Getting trapped by obstacles does not
reduce strength
21 BM8T-BJ9L POW prize gives less strength
22 FD8T-BJ9L POW prize gives more strength
23 AX8T-BJ9W Drum prize gives less strength
24 CX8T-BJ9W Drum prize gives more strength
25 2M8A-CAFA Paramecium is harder to kill
26 2D8A-CAFA Paramecium is easier to kill
27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill
28 AJPT-CACR Machinery Room leads to Wasteland
instead of Doomed Harbor
29 ANPT-CACR Machinery Room leads to
Stone Corridors
30 ATPT-CACR Machinery Room leads to Inner
Sanctum
31 A2PT-CACR Machinery Room leads to Miasma
32 BAPT-CACR Machinery Room leads to
Tower of Dread
Forgotten Worlds and related names are trademarks of Capcom.






Formula One(tm) Game
1 AA9T-6A8A Pit crew time is 0
2 JA9T-7EZ4 Pit crew time is 2x normal
3 JA9T-7TZ4 Pit crew time is 1/2x normal
4 JA9T-7AZ4 Pit crew time is 1/4x normal
5 AJ5A-6A2N Tires don't wear out from normal driving
6 ABBT-6AD0 Tires don't wear out from bumping some cars
or some rough driving
7 ABBA-6ACC Tires don't wear out from bumping other cars
or other rough driving
8 ABAT-6ADR Tires don't wear out from hitting some trees,
signs, etc.
9 ABBA-6AF8 Tires don't wear out from hitting other trees,
signs, etc.
10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal
11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal
12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as normal
13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as normal
14 AT5A-6A4J No warning to pit when tires are worn
15 AJ2A-6A5L Each race is 1 lap
16 AJ2A-6A48 Each race is infinite laps (lap never counts
up)
17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual
transmission is 5th
18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual
transmission is 4th
19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual
transmission is 3rd
20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual
transmission is 2nd
21 AERT-6AB0 + AERT-6AB6 Highest gear with manual
transmission is 1st
Formula One is a trademark of SETA U.S.A., Inc.








Gaiares (tm) Game
CODE KEY IN . . . EFFECT . . .
1 AECT-AAE6 Start with 2 ships
2 AJCT-AAE6 Start with 3 ships
3 A6CT-AAE6 Start with 8 ships
4 BECT-AAE6 Start with 10 ships
5 AJEA-AA20 Infinite ships
6 AECT-AAFC Start with 1 credit instead of 5
7 ANCT-AAFC Start with 3 credits
8 A6CT-AAFC Start with 7 credits
9 BECT-AAFC Start with 9 credits
10 A2ET-AA98 Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12 DAEA-AA58 Don't lose weapon type or power level when
you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash
22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with
T-Braster
23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with
F-Formation
24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with
T-Vulcan
25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with
Q-Missile
26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with
H-Missile
27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with
A-Bullet
28 AJCT-AA8T Combine with Codes 14 thru 27 to start that
weapon with max power
Gaiares and related names are trademarks of Renovation Products,
Inc.







Gain Ground(tm) Game
When you've experienced the usual challenge of helping Ashra, Betty and Jonny rescue all the captives, check out GAIN Codes 17 thru 23 so you can play the stages out of sequence for a
new twist.
Keep in mind that with GAIN Code 9, even though you may have killed every enemy, you still need to move all of the characters to the exit to advance to the next stage. Codes 10 thru 16 can sometimes work for you, and at other times against you. One of the ways to advance to the next stage is to reduce the number of enemies to exactly zero, but sometimes these codes prevent that. If this happens, the only way to end a round is to use the other way of advancing to the next stage--by getting all the characters to the exit.
1 D3GA-AAE2 30 seconds to complete round
2 HVGA-AAE2 1 minute to complete round
3 MKGA-AAE2 1 minute 30 seconds to
complete round
4 SBGA-AAE2 2 minutes to complete round
5 0VGA-AAE2 3 minutes to complete round
6 8BGA-AAE2 4 minutes to complete round
7 97GA-AAE2 4 minutes, 15 seconds to
complete round
8 AVGA-AA8E Infinite time to complete round
9 AK9T-AA5E Must get everybody to the exit to
complete round
10 SB9T-BLXE Each dead enemy counts as 2
11 SB9T-BRXE Each dead enemy counts as 3
12 SB9T-BWXE Each dead enemy counts as 4
13 SB9T-B0XE Each dead enemy counts as 5
14 SB9T-B4XE Each dead enemy counts as 6
15 SB9T-B8XE Each dead enemy counts as 7
16 SB9T-BCXE Each dead enemy counts as 8
17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)
18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage
19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage
20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage
21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage
22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage
23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage
Remember, you can pick 'n mix your codes!
Gain Ground and related names are trademarks of Renovation Products, Inc.







Garfield: Caught in the Act(tm) Game
1. A02A-EAD4 Start with 5 shots
2. KR2A-EAD4 Start with 50 shots
3. NR2A-EAD4 Start with 99 shots
4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing
5. AA6A-CAGY + AA6A-CAHA Can't collect any ammo
6. RHYT-E61T + RHYT-E61W Infinite lives
7. AA5A-CAD4 Can't collect any energy
8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy
CODES 9-11 IGNORE COUNTER
9. AG2A-EADC Start with very little energy energy
10. A02A-EADC Start with half energy
11. BC2A-EADC Start with about 3/4 energy
12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're invincible
Garfield: Caught in the Act is a trademark of Paws, Inc.







Gauntlet IV(tm) Game
1 BBKT-AA8T Invincible!
2 RFKT-A6VA Don't lose health from time passing
3 NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player
4 1BYA-E0GE Maximum health per coin in 3,000
5 VBYA-FGGE Maximum health per coin in 5,000
6 CBYA-ERRE Maximum health per coin in 10,000
CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS
THROUGH NORMAL EXITS, NOT WARPING EXITS
7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10
8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20
9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50
10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100
11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can
switch on/off
12 RFXT-A6X4 You can open doors without a key
13 AKGT-AA5W Infinite potions on pick-up--can switch
on/off
14 AKGT-AA3G + AKGT-AASW You can use a potion even if you
don't have one
15 PB4T-ACAY Temporary invisibility lasts 1/3x normal
16 DV4T-AEAY Temporary invisibility lasts 1/2x normal
17 RB4T-ATAY Temporary invisibility lasts 2x normal
18 ZB4T-A2AY Temporary invisibility lasts 3x normal
19 REFA-E6YL Temporary invisibility lasts forever
20 AJDA-CA5Y + AJCT-CA84 Set attributes to anything you
want in Camp
21 AM9T-AA58 All items that you can afford are free
22 B59A-AA86 All items are free
23 H6BA-CACA Start with heal drink, warp wing and all rings
from vendors
24 AJ2A-CA54 Don't lose heal drink when used
25 AJ2A-CA8C Don't lose warp wing when used
Gauntlet IV is a trademark of Atari Games Corporation.







Ghostbusters (tm) Game
Go run, jump and get them ghosts! Running out of life and bombs used
to be a problem, but now you have GHOST Code 1 for an almost
infinite life bar and Code 26 for infinite bombs. If you're getting to
be an ecto-expert at this challenging game, try Codes 5 and 30 for
just a little life and no bombs, and you won't have a ghost of a
chance.
GHOST
CODE KEY IN . . . EFFECT . . .
1 BWST-AA54 Protection from most damage
2 96CT-BTAR Start with 24 life bar ticks instead of 16
3 96CT-A2AR Start with 12 life bar ticks
4 96CT-ATAR Start with 8 life bar ticks
5 96CT-AJAR Start with 4 life bar ticks
6 ATCT-AAAG Start with 5 rounds
7 AYCT-AAAG Start with 6 rounds
8 A2CT-AAAG Start with 7 rounds
9 A6CT-AAAG Start with 8 rounds
10 BACT-AAAG Start with 9 rounds
11 BECT-AAAG Start with 10 rounds
12 96CT-BYA0 Start with 26 energy bar ticks
13 96CT-A2A0 Start with 12 energy bar ticks
14 96CT-AJA0 Start with only 4 energy bar ticks
15 ACTT-ACH6 $10 ghosts worth $100
16 ACTT-BAH6 $10 ghosts worth $1,000
17 ACTT-BAS6 $10 ghosts worth $3,000
18 ACTT-AEH8 $20 ghosts worth $200
19 ACTT-AAS8 $20 ghosts worth $2,000
20 ACTT-BA18 $20 ghosts worth $5,000
21 ACVA-AGAA $30 ghosts worth $300
22 ACVA-BAJA $30 ghosts worth $3,000
23 ACVA-BATA $30 ghosts worth $5,000
24 ACVA-ALAC $50 ghosts worth $500
25 ACVA-BATC $50 ghosts worth $5,000
26 AV0T-AA4C Infinite bombs
27 NNCT-AABN Start with 99 bombs
28 CJCT-AABN Start with 18 bombs
29 EYCT-AABN Start with 37 bombs
30 AACT-AABN Start with 0 bombs
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Ghostbusters is a trademark of Columbia Pictures Industries, Inc.







Ghouls 'N Ghosts(tm) Game
As Sir Arthur, you have a challenging quest ahead of you: defeat the Prince of Darkness and rescue your damsel. GNG Code 2 gives you infinite lives, Code 3 multiplies your score by 10, and Codes 4 thru 13 start you on the level you choose. Code 14 will give you an advantage by charging up your power more quickly, but there must be at least one dot filled on the magic gauge for the code to work, and don't use it with the fireball.
1 EABA-AA3Y MASTER CODE--MUST BE ENTERED
2 A3WT-AA6G Infinite lives
3 9TZA-ABZY + BJZA-AAF0 Each point worth 10
4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating island
5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village
6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in town of fire
7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower
8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains
9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest
10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands
11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on dragons and demons
12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar ladder
13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prince of Darkness
14 AF3T-AAFY Instant charge on magic
armor/weapon
Remember, you can pick 'n mix your codes!
Ghouls 'N Ghosts and related names are trademarks of Capcom.







Golden Axe(tm) Game
Save the land of Yuria from the evil oppressor Death Adder. In this game, you fight with close-range attacks and a powerful magic that kills everything on the screen. Use Code 1 to become invincible, and Code 5 for infinite lives.
1 BB0A-AA8E Infinite hit points
2 RF7A-A6WA Infinite magic
3 FGXA-BJX6 Each magic pot worth 2
4 FGXA-BNX6 Each magic pot worth 3
5 KB7T-AA4A Infinite lives
6 AJTT-AA8L Infinite credits
7 AJ6T-BA6T Start with 2 credits instead of 4
8 A26T-BA6T Start with 6 credits
9 BA6T-BA6T Start with 8 credits
10 ABAA-ACFW Start with 1 life instead of 3--1st credit only
11 ABAA-ALFW Start with 5 lives--1st credit only
12 ABAA-ARFW Start with 7 lives--1st credit only
13 ABAA-AWFW Start with 9 lives--1st credit only
14 ABAA-AEF2 Start with 2 magic pots instead of 1
15 ABAA-AJF2 Start with 4 magic pots
16 SA7A-BEYL Start on stage 2
17 SA7A-BJYL Start on stage 3
18 SA7A-BNYL Start on stage 4
19 SA7A-BTYL Start on stage 5
20 SA7A-BYYL Start on stage 6
21 SA7A-B2YL Start on stage 7
22 SA7A-B6YL Start on stage 8
23 AATT-ACHJ 1 life after continue instead of 3
24 AATT-ALHJ 5 lives after continue
25 AATT-ARHJ 7 lives after continue
26 AATT-AWHJ 9 lives after continue
27 AATT-ACHJ Continue with 1 life
28 AATT-ALHJ Continue with 5 lives
29 AATT-ARHJ Continue with 7 lives
30 AATT-AWHJ Continue with 9 lives
Golden Axe and related names are trademarks of Sega of America, Inc.





Golden Axe II(tm) Game
In this fantasy fighting game, which features cool magic graphics, you can defeat the evil Dark Guld and return peace and prosperity to the land with the aid of these great Game Genie(tm) codes. Normally, you get to live 3 lives. There's a wide variety of codes to change this for either player (or both players). Remember, if you have more than 3 lives, the life gauge looks strange, but the game still keeps proper track of the number. Try AXE2 Code 16 for infinite lives, but you can still lose lives if you fall. To use magic with Codes 17 or 18, select special magic and don't move the marker past the highest number or the game will freeze.
1 AEBT-AADN Player 1 starts with 1 life
2 AJBT-AADN Player 1 starts with 2 lives
3 AYBT-AADN Player 1 starts with 5 lives
4 A6BT-AADN Player 1 starts with 7 lives
5 BEBT-AADN Player 1 starts with 9 lives
6 AEBT-AAE2 Player 2 starts with 1 life
7 AJBT-AAE2 Player 2 starts with 2 lives
8 AYBT-AAE2 Player 2 starts with 5 lives
9 A6BT-AAE2 Player 2 starts with 7 lives
10 BEBT-AAE2 Player 2 starts with 9 lives
11 AGXA-AADR Both players continue with 1 life
12 ALXA-AADR Both players continue with 2 lives
13 A0XA-AADR Both players continue with 5 lives
14 A8XA-AADR Both players continue with 7 lives
15 BGXA-AADR Both players continue with 9 lives
16 BTJA-AA48 Infinite lives--both players
17 FEPA-BJYA Each magic book is worth 2
18 FEPA-BNYA Each magic book is worth 3
Golden Axe II and related names are trademarks of Sega Enterprises, Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Greatest Heavyweights(tm) Game
1 BJ6A-ACD6 Rounds are 1 minute
2 BJ6A-AED6 Rounds are 2 minutes
3 BJ6A-AJD6 Rounds are 4 minutes
4 BJ6A-AND6 Rounds are 6 minutes
5 BJ6A-AWD6 Rounds are 9 minutes
6 CTXT-AA46 Rounds are infinitely long--must win by
knockout
7 AJ4T-AA2A Infinite rounds, must win by knockout
8 RH7A-A6YA Set attributes to whatever you want when
creating a new boxer
9 RH9A-A6TE Attributes aren't reduced after a fight
10 RH9T-A6VN + BM9T-AA9W Pick as many training items as
you want
Greatest Heavyweights is a trademark of SEGA.





Greendog, The Beached Surfer Dude (tm) Game
Find the funky ancient surfboard (probably left over from the '60's)
and break the curse in this fun game, with its good cartoony graphics
and lots 'o enemies. Hang ten, dude, with DOG Codes 1 and 5--you'll
have infinite lives and spikes won't hurt you. If you need more of a
challenge, try Codes 17 and 23.
DOG
CODE KEY IN . . . EFFECT . . .
1 ATNT-AA4E Infinite lives
2 AYPA-AADE Start with 6 lives
3 A2PA-AADE Start with 7 lives
4 BEPA-AADE Start with 10 lives
5 ABYA-CAAN Spikes don't hurt
6 AYNA-BE5Y Start on Ancient Aztec Crypts level
7 A6NA-BE5Y Start on Mustique level
8 BJNA-BE5Y Start on Curacao level
9 BNNA-BE5Y Start on Underwater Crypts of Curacao level
10 BYNA-BE5Y Start on Skateboard level 1
11 B2NA-BE5Y Start on Jamaica level
12 B6NA-BE5Y Start on Skateboard level 2
13 CENA-BE5Y Start on Saba level
14 CJNA-BE5Y Start on Crypts after Saba level
15 CTNA-BE5Y Start on St. Vincent level
16 CYNA-BE5Y Start on the final Skateboard level
17 AACA-CAC4 Cola doesn't restore energy
18 AJCA-CAC4 Cola restores less energy than normal
19 DTCA-CAC4 Cola restores more energy than normal
20 GACA-CAC4 Cola completely restores energy
21 AD8A-AACL Fish don't hurt
22 AX8A-AACL Fish hurt more than normal
23 CD8A-AACL Fish are devastating
24 AC6A-AABG Birds don't hurt
25 BC6A-AABG Birds hurt more than normal
26 CC6A-AABG Birds are devastating
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Greendog, The Beached Surfer Dude and related names are
trademarks of Ric Green.





Growl(tm) Game
This is a great fighting game that gives you powerful weapons. You use them to save animals from poachers--a worthy cause. Boost your ammo quantities to unheard-of levels or cut it
back to zero by selecting from GRR Codes 4 thru 18. For Codes 20 thru 27, the number of shots you get with the new weapon the codes have given you will still be the same number as the original weapon you picked up. For example, with Code 23, if you pick up a rocket launcher, it becomes a pistol, but there will be only 4 shots in it--like the rocket launcher. Of course, if you have also used one of shot codes, such as 14 thru 18, you can change the number of rocket-launcher shots.
1 ETBT-AA42 MASTER CODE--MUST BE ENTERED
2 R1XA-C6W2 Infinite energy
3 AVHT-AA6W Infinite credits
4 ABPA-GAC8 Each pistol has 0 bullets
5 AKPA-GAC8 Each pistol has 2 bullets
6 AVPA-GAC8 Each pistol has 4 bullets
7 BBPA-GAC8 Each pistol has 8 bullets
8 AW9T-AA4Y Each pistol has infinite bullets
9 ABPA-GADA Each AK-47 has 0 bursts
10 AKPA-GADA Each AK-47 has 2 bursts
11 AVPA-GADA Each AK-47 has 4 bursts
12 A3PA-GADA Each AK-47 has 6 bursts
13 AXAA-AA5N Each AK-47 has infinite bursts
14 ABPA-GADC Each rocket launcher has 0 rockets
15 AKPA-GADC Each rocket launcher has 2 rockets
16 A3PA-GADC Each rocket launcher has 6 rockets
17 BBPA-GADC Each rocket launcher has 8 rockets
18 AXAT-AA3A Each rocket launcher has infinite rockets
19 ACHT-B69T Each object picked up is nothing
20 AGHT-B69T Each object picked up is a knife
21 ALHT-B69T Each object picked up is an iron bar
22 ARHT-B69T Each object picked up is a sword
23 AWHT-B69T Each object picked up is a pistol
24 A0HT-B69T Each object picked up is an AK-47
25 A4HT-B69T Each object picked up is a rocket launcher
26 A8HT-B69T Each object picked up is a whip
27 BCHT-B69T Each object picked up is a grenade
Growl is a trademark of Taito Corporation.






Gunstar Heroes(tm) Game
1 AJBT-AA5R MASTER CODE--MUST BE ENTERED
2 AL4T-AA3A Protection against most hits
3 AAJT-CAFA Protection from falling off screen
4 HX6T-BAKN Vitality-up worth much more
5 BDTT-CAF6 Start with lightning weapon instead of force
6 BXTT-CAF6 Start with chaser weapon
7 CDTT-CAF6 Start with fire weapon
8 8X1T-ACGJ Start stage 1 with 500 vitality instead of
100
9 691T-AGGJ Start stage 1 with 999 vitality instead of
100
10 8X1T-ACGL Start stage 2 with 500 vitality instead of
120
11 691T-AGGL Start stage 2 with 999 vitality instead of
120
12 8X1T-ACGR Start stage 3 with 500 vitality instead of
140
13 691T-AGGR Start stage 3 with 999 vitality instead of
140
14 8X1T-ACG0 Start stage 4 with 500 vitality instead of
160
15 691T-AGG0 Start stage 4 with 999 vitality instead of
160
16 8X1T-ACHT Start stage 5 with 500 vitality instead of
180
17 691T-AGHT Start stage 5 with 999 vitality instead of
180
18 8X1T-ACHW Start stage 6 with 500 vitality instead of
200
19 691T-AGHW Start stage 6 with 999 vitality instead of
200
20 AM2T-AA4N Always have 999 vitality (infinite vitality)
Gunstar Heroes is a trademark of SEGA.







Hardball!(tm) Game
You can add to your enjoyment of America's national pastime with these great Game Genie(tm) codes. Use HARD Code 1 and make your pitcher a superman who can pitch forever, because his pitches aren't counted. Use Codes 2 or 3 for batting and fielding practice only--the game never ends! With Codes 4 or 5, don't strike out or walk. And with Codes 6 thru 14, the rules of the game were meant to be broken!
1A RF0T-A60J Pitchers don't get tired
1B RF0T-A60J
2A AKSA-AA3E Infinite innings
2B AKSA-AA3E
3A AL5A-AA6A + AK5T-AA9A Infinite outs
3B AL5T-AA9E + AL6A-AA7R
4A AK5T-AA7R Infinite strikes
4B AK5T-AA7W
5A AK5T-AA6A Infinite balls
5B AK5T-AA6E
6A AF5T-AAF8 + AF2T-AADJ Only need 1 strike for a strikeout
6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8
7A AK5T-AAF8 + AK2T-AADJ Only need 2 strikes for a strikeout
7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8
8A AV5T-AAF8 + AV2T-AADJ Must get 4 strikes for a strikeout
8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8
9A AZ5T-AAF8 + AZ2T-AADJ Must get 5 strikes for a strikeout
9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8
10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC +
AGNA-AAAW + AGSA-AAHA Only need 1 ball for a walk
10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ +
AGNA-AAC2 + AGST-AACY
11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC +
ALNA-AAAW + ALSA-AAHA Only need 2 balls for a walk
11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ +
ALNA-AAC2 + ALST-AACY
12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC +
ARNA-AAAW + ARSA-AAHA Only need 3 balls for a walk
12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ +
ARNA-AAC2 + ARST-AACY
13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC +
A0NA-AAAW + A0SA-AAHA Need 5 balls for a walk
13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ +
A0NA-AAC2 + A0ST-AACY
14A A35T-AAE2 + A32T-AAEA + A4HT-AABC +
A4NA-AAAW + A4SA-AAHA Need 6 balls for a walk
14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ +
A4NA-AAC2 + A4ST-AACY
Hardball! is a trademark of Accolade, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






Heavy Nova(tm) Game
Hand-to-hand combat to save the Earth from alien conquest is the focus of this futuristic side-scrolling fighting game. If it's you against the computer, try NOVA Codes 1 and 2 to give yourself infinite energy and power (power can still go down when you shoot a missile, but it will go back up), and Code 8 to start the computer at a low energy level. If you're a hotshot, speed up the clock with Code 14, and if that's not enough, try winning the game with Code 17 and only one restart!
1 ATHA-AA3N Infinite energy--player 1
2 ATHA-AA4E Infinite power--player 1
3 ATJT-AA60 Infinite energy--player 2
(or computer in a 1-player game)
4 ATJT-AA7R Infinite power--player 2
(or computer in a 1-player game)
5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a
1-player game) to power level 6
6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a
1-player game) power level 4
7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a
1-player game) to power level 2
8 VA1T-DJTJ+ 2E1T-DCJL Start computer at low energy level
9 B3AT-AA9R Infinite time
10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/2x normal speed
11 SFAT-BJZW Run time down at 2x normal speed
12 SFAT-BNZW Run time down at 3x normal speed
13 SFAT-BTZW Run time down at 4x normal speed
14 SFAT-BAZW Run time down at 8x normal speed
15 ATET-AA4W Infinite continues
16 BE0T-CACJ 9 continues
17 AE0T-CACJ 1 continue
18 AA0T-CACJ No continues
Heavy Nova is a trademark of Micronet Co., Ltd.





Hellfire(tm) Game
Lots of bullets to dodge in this very challenging spaceship shooter. Use HELL Code 1, infinite missiles, and Code 2, infinite lives, to help you stop the evil Super Mech and blow away the Black Nebula trying to take over the galaxy. You super shooters, try your luck with HELL Code 9.
1 ATZA-AA9R Infinite Hellfire(tm) missiles
2 ATYA-AA4J Infinite lives
3 SEXA-BNTW First power-up item worth more
WITH CODE 4, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM
4 SEXA-BATW First power-up item gives max power
5 AALA-BA9A Start with no missiles instead of 2
6 ATLA-BA9A Start with 4 missiles
7 A2LA-BA9A Start with 6 missiles
8 BALA-BA9A Start with 8 missiles
9 AERA-AABR Start with 1 player instead of 3
10 BARA-AABR Start with 8 players
11 DERA-AABR Start with 25 players
12 GJRA-AABR Start with 50 players
13 NNRA-AABR Start with 99 players
Hellfire and related names are trademarks of NCS/TOAPLAN.






Herzog Zwei(tm) Game
This battle-of-the-bases war game requires strategic thinking and careful management of your money. Plenty of Game Genie(tm) codes to help you with both! ZWEI Code 3 does give you infinite money, but when you spend, money is deducted from your total. Therefore, when buying a command you may temporarily run short of G's and have to wait until you build up enough. With Code 6, you can't shoot down planes with antiaircraft fire, but you can switch off the effect when you want to. If you use ZWEI Code 7, you won't be able to defend your base--so be ready to switch off when you have to. With Code 8, the game lasts forever, since it prevents the players' bases from being destroyed. Switch off effects to finish the game. Codes 12 thru 16 set both players' total strength at the start of the game to the level chosen. Normally, once you decide you want to buy a weapon, it takes a few seconds for that weapon to be made and become available for pick up. With Code 2, there's no wait. Code 4 allows you to fly or walk around without energy loss.
1 AJBT-AA68 MASTER CODE--MUST BE ENTERED
Common codes:
2 JP4T-AE0N All weapons are made immediately
3 DV4T-AA6R Infinite money
4 AJ7A-AA36 Infinite energy
5 B2HA-AA98 Infinite ammunition
6 ATNA-AA32 Infinite stamina against anti-aircraft fire
7 AJLT-AA7W Infinite stamina against bullets
8 BCGT-AA5L Infinite total strength
9 RGFA-A602 Immediate energy recovery
10 NCFA-BE92 Immediate ammunition recovery
11 RGFA-A6ZY Immediate stamina recovery
12 AF0A-AADY Total strength starts at 1
13 NV0A-AADY Total strength starts at 100
14 8V0A-ACDY Total strength starts at 500
15 VB0A-BGDY Total strength starts at 5,000
16 LB0A-AHXY Total strength starts at 50,000
Player 1 codes:
17 AAEA-BA36 Never get money
18 JAEA-BJV6 Get 80 G's per second in 1st battle stage,
200 in stages 2 thru 8
19 JAEA-BNV6 Get 120 G's per second in 1st battle stage,
240 in stages 2 thru 8
20 JAEA-BTV6 Get 160 G's per second in 1st battle stage,
280 in stages 2 thru 8
21 JAEA-BYV6 Get 200 G's per second in 1st battle stage,
320 in stages 2 thru 8
22 JAEA-B2V6 Get 240 G's per second in 1st battle stage,
360 in stages 2 thru 8
23 JAEA-B6V6 Get 280 G's per second in 1st battle stage,
400 in stages 2 thru 8
24 JAEA-BAV6 Get 320 G's per second in 1st battle stage,
440 in stages 2 thru 8
25 AA0T-AAFY Start with no G's
26 NT0T-AAFY Start with 1,000 G's
27 8T0T-ACFY Start with 5,000 G's
28 VA0T-BGFY Start with 50,000 G's
29 CA0T-ARPY Start with 100,000 G's
30 ZA0T-AC7Y Start with 250,000 G's
31 LA0T-AHZY Start with 500,000 G's (maximum)
Player 2 codes:
32 AAEA-BA50 Never get money
33 JAEA-BJX0 Get 80 G's per second in 1st battle stage,
200 in stages 2 thru 8
34 JAEA-BNX0 Get 120 G's per second in 1st battle stage,
240 in stages 2 thru 8
35 JAEA-BTX0 Get 160 G's per second in 1st battle stage,
280 in stages 2 thru 8
36 JAEA-BYX0 Get 200 G's per second in 1st battle stage,
320 in stages 2 thru 8
37 JAEA-B2X0 Get 240 G's per second in 1st battle stage,
360 in stages 2 thru 8
38 JAEA-B6X0 Get 280 G's per second in 1st battle stage,
400 in stages 2 thru 8
39 JAEA-BAX0 Get 320 G's per second in 1st battle stage,
440 in stages 2 thru 8
40 AA1A-AAEA Start with no G's
41 NT1A-AAEA Start with 1,000 G's
42 8T1A-ACEA Start with 5,000 G's
43 VA1A-BGEA Start with 50,000 G's
44 CA1A-ARNA Start with 100,000 G's
45 ZA1A-AC6A Start with 250,000 G's
46 LA1A-AHYA Start with 500,000 G's (maximum)
Herzog is a trademark of Techno Soft.
Game Genie is a trademark of Lewis Galoob Toys, Inc.




The Immortal(tm) Game
Lots of blood and guts in this challenging fantasy adventure, and some difficult puzzles to solve, too. Get help in your search for your long-lost master by using MORT Codes 2 and 4--infinite vitality in battles and infinite continues. Start with more gold with Codes 9 and 10. Slime oil is free with Code 11, although its price will still show as 60 or 80. Get many (but not all) items free with Code 12, even though their regular prices are shown. Finally, get super power to kick butt on enemies with Code 13. Experts, try Code 8 and start with no gold.
1 R19T-860L MASTER CODE--MUST BE ENTERED
2 BAVT-CA4N Infinite vitality--most battles
3 RHAT-A600 Infinite fireball shots while you
have fireballs in your inventory
4 AWAT-AA9J Infinite continues
5 BEOT-CAH6 Start with 10 continues instead of 3
6 AAOT-CAH6 Start with 1 continue
7 AYOT-CAH6 Start with 6 continues
8 ABYA-AAGN Start new game with 0 gold
instead of 20
9 GVYA-ACGN Start new game with 520 gold
10 CBYA-ANGN Start new game with 160 gold
11 ABMA-AAGC Slime oil costs nothing instead of
80 or 60 gold
12 AMCA-AA4T Many items are free
13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle
with one hit
The Immortal is a trademark of Electronic Arts.







The Incredible Hulk(tm) Game

1. ALVT-8A82 Level select screen appears after you start
game
2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk
3. DVRB-AA6W Don't take damage when "Hulked-Out"
4. A4YT-8A46 Don't lose health with time when "Hulked-out"
5. ABDV-AAA6 No lives lost from running out of health
6. ABNB-AAGT No lives lost from falling in water
7. ACYA-8AG2 Infinite transformation capsules
8. AC5A-8AB4 Infinite time to defeat bosses
9. ABRV-AAFN Guns have infinite ammo
10. BKJV-AAE6 Can perform Super Hulk moves at 10%
11. CVJV-AAE6 Can perform Super Hulk moves at 20%
12. D3JV-AAE6 Can perform Super Hulk moves at 30%
13. AJ2V-AA64 Regular gamma capsules don't max out at 70%
(can Hulk-Out)
14. CT3B-AAAJ Capsules add twice as much (Hulk only)
15. D23B-AAAJ Capsules add three time as much (Hulk only)
16. KR4A-8AEN Start 1st life with 75% health
17. KRXA-8AE8 Start all lives but 1st with 75% health
18. PC4A-8AEN Start 1st life with 100% health
19. PCXA-8AE8 Start all lives but 1st with 100% health
20. AG4A-8AEY Start with 1 life
21. AL4A-8AEY Start with 2 lives
22. AW4A-8AEY Start with 4 lives
23. A04A-8AEY Start with 5 lives
24. A84A-8AEY Start with 7 lives
25. BG4A-8AEY Start with 9 lives
The Incredible Hulk is a trademark of Marvel Entertainment Group,
Inc.







Insector X(tm) Game
Baglon-Belzeid and the Belzers might sound like a new rock group to most people, but fans of this sci-fi shooter know better. When using SECT Codes 11 thru 19, keep in mind that the largest number of stock that can be displayed on the options screen is 9, and on the playing screen it's 99. If stock is set to a number larger than these, the displays look bizarre, but the game still plays properly. Codes 20 thru 22 slow the speed of the game, and Codes 23 thru 25 speed it up. Don't combine Codes 26 thru 29--when shot power gets greater than 6, the game will freeze. Some final tips: The game plays to your level. If you have a lot of shot power, the enemies will be harder to kill. In some cases, it's better to have LESS shot power, because the enemies will
go easier on you! Also, the speed codes have the greatest effect on difficulty, not the shot power codes.
1 AVZA-AA3G Keep shot power after dying
2 AVZA-AA3N Keep special weapons after dying
3 BVSA-AA2W Infinite stock
4 AVWA-AA2W Infinite credits
5 AAFA-AAFY 1 credits
6 AEFA-AAFY 2 credit
7 AJFA-AAFY 3 credits
8 AYFA-AAFY 6 credits
9 BJFA-AAFY 11 credits
10 CTFA-AAFY 21 credits
11 BJDA-AAD4 + BJBT-AABA Start with 10 stock
12 B6DA-AAD4 + B6BT-AABA Start with 15 stock
13 CTDA-AAD4 + CTBT-AABA Start with 20 stock
14 DEDA-AAD4 + DEBT-AABA Start with 25 stock
15 GJDA-AAD4 + GJBT-AABA Start with 50 stock
16 NTDA-AAD4 + NTBT-AABA Start with 100 stock
17 9JDA-AAD4 + 9JBT-AABA Start with 250 stock
18 8TDA-ACD4 + 8TBT-AABA Start with 500 stock
19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 stock
20 BKZA-AABY Starting speed of 10
21 B7ZA-AABY Starting speed of 15
22 CVZA-AABY Starting speed of 20
23 D3ZA-AABY Starting speed of 30
24 EPZA-AABY Starting speed of 35
25 GKZA-AABY Starting speed of 50

26 SFYT-BNT0 Each P worth 3 (half) shot power
27 SFYT-B2T0 Each P worth 6 (full) shot power
28 SFYT-BJT0 Each P worth 2 & each PP worth
3 shot power
29 SFYA-B218 Each PP worth 6 (full) shot power
Insector X and related names are trademarks of Sages' Creation, Inc.








James Buster Douglas Knockout Boxing(tm) Game
Give yourself a boost against the toughest opponents with BUST Codes 13 and 14. They help you recover from damage faster. To have a box-a-thon like in the old days, set the round length at a hair under 10 minutes with Code 7, and select 19 rounds per bout using Code 22. For Codes 8 thru 11, the referee still signals 10 on the last count, but the count will be shortened according to the code. Experts, try Code 12.
1 PPGA-AEDL Rounds last 30 seconds
instead of 1:30
2 2PGA-AJDL Rounds last 1 minute
3 RPGA-AWDL Rounds last 2 minutes
4 EPGA-A6DL Rounds last 3 minutes
5 TPGA-BRDL Rounds last 5 minutes
6 6PGA-AAML Rounds last 7 minutes
7 57GA-A6ML Rounds last 9 minues,
59 seconds
8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout count is 3 instead
of 10
9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockout count is 5
10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockout count is 7
11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockout count is 9
12 P3WT-BFXR + 0BWT-B25T + Player 1's damage meter
AEAT-AACE + AJAT-AAGE recovers more slowly
13 P3WT-BFXR + 0BWT-B25T + Player 1's damage meter
CAAT-AACE + AJAT-AAGE recovers faster
14 P3WT-BFXR + 0BWT-B25T + Player 1's damage meter
JAAT-AACE + AJAT-AAGE recovers much faster
15 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter
AJAT-AACE + AEAT-AAGE recovers more slowly
16 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter
AJAT-AACE + CAAT-AAGE recovers faster
17 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter
AJAT-AACE + JAAT-AAGE recovers much faster
18 734T-ABYG + YB4T-B26J + Player 1 scores fewer points
ATAT-AABY + BJAT-AAFY
19 734T-ABYG + YB4T-B26J + Player 1 scores more points
EAAT-AABY + BJAT-AAFY
20 734T-ABYG + YB4T-B26J + Player 2 scores fewer points
BJAT-AABY + ATAT-AAFY
21 734T-ABYG + YB4T-B26J + Player 2 scores more points
BJAT-AABY + EAAT-AAFY
22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead
of 1 to 12 on options screen
Remember, you can pick 'n mix your codes!
James Buster Douglas Knockout Boxing is a trademark of Sega of America, Inc.





James Pond, Underwater Agent(tm) Game
Help James Pond clean up the ocean and stop the evil Dr. Maybe in this colorful action game. POND Code 7 makes the time go by twice as fast whenever there is a time limit in effect.
Code 9 makes you almost invincible--the Sea Nymph is always with you, so most things do not harm you. Being out of the water still affects your health on the Fishometer, though. If the normal number of lives (3) seems fishy to you, dial in your own choice with Codes 10 thru 16.
If you have more than 3 lives, only 3 will be shown on the screen.
1 RZZT-R61C MASTER CODE-MUST BE ENTERED
2 AV9A-AA84 Infinite lives
3 SB8T-BJ08 + EWKT-A43Y Each thing saved or collected
is worth 2
4 SB8T-BN08 + EWKT-A43Y Each thing saved or collected
is worth 3
5 SB8T-BT08 + EWKT-A43Y Each thing saved or collected
is worth 4
6 B4FA-AA20 Infinite time
7 SCFA-BLT0 Time goes by 2x as fast
8 979A-AAHL Sea nymph stays with you
longer after you lose a life
9 AK1T-AA9T Almost invincible
10 AGGA-AAHW Start with 1 life
11 A0GA-AAHW Start with 5 lives
12 A8GA-AAHW Start with 7 lives
13 BGGA-AAHW Start with 9 lives
14 CWGA-AAHW Start with 20 lives
15 GLGA-AAHW Start with 50 lives
16 NRGA-AAHW Start with 99 lives
17 9WGT-BCKY + AGGT-AAB0 + 5WGT-AVB2 Start on mission 2
18 9WGT-BCKY + ALGT-AAB0 + 5WGT-AVB2 Start on mission 3
19 9WGT-BCKY + ARGT-AAB0 + 5WGT-AVB2 Start on mission 4
20 9WGT-BCKY + AWGT-AAB0 + 5WGT-AVB2 Start on mission 5
21 9WGT-BCKY + A0GT-AAB0 + 5WGT-AVB2 Start on mission 6
22 9WGT-BCKY + A4GT-AAB0 + 5WGT-AVB2 Start on mission 7
23 9WGT-BCKY + A8GT-AAB0 + 5WGT-AVB2 Start on mission 8
24 9WGT-BCKY + BCGT-AAB0 + 5WGT-AVB2 Start on mission 9
25 9WGT-BCKY + BGGT-AAB0 + 5WGT-AVB2 Start on mission 10
26 9WGT-BCKY + BLGT-AAB0 + 5WGT-AVB2 Start on mission 11
27 9WGT-BCKY + BRGT-AAB0 + 5WGT-AVB2 Start on mission 12
James Pond, Underwater Agent and related names are trademarks of Millenium.







James Pond(tm) II Codename: Robocod(tm) Game
Uh-oh! Dr. Maybe is back, and it's your job to stop him. This is not going to be a smooth ride,
so be thankful for these Game Genie(tm) codes. Infinite lives with POND2 Code 3, added to invincibility with Code 8, should do the trick. With Code 9, keep in mind that you may have to hit the bad guys before they hit you, or the code won't work. Use Code 12 and once you get wings, you have them forever. Key in these codes and world peace will surely be restored!
1 R1RT-R6X0 MASTER CODE--MUST BE ENTERED
2 A2DA-AAAW Start with 6 lives
3 AJ8T-AA9G Infinite lives
4 AY8T-AAHN Restart with 5 chances
5 AYDA-AAA2 Start with 5 chances
6 AJ8A-AA8C Spikes don't hurt
7 AJ8T-AA26 Bad guys don't hurt when you have 2
or more energy units on the "fish-o-meter"
8 968T-B93C Invincibility--bad guys explode when
you touch them!
9 AVAA-AA90 Most bad guys die after 1 hit
10 ALZA-AA5A Infinite continues
11 BADA-AAAE 8 continues
12 AJYT-AA20 Keep wings from round to round
James Pond and Robocod are trademarks of Millenium.
Game Genie is a trademark of Lewis Galoob Toys, Inc.







Jammit(tm) Game
1 AKET-AA4C Infinite "pump-ups"
2 NTLT-AAGN Opponents only have $100
3 3ALT-AAGN Opponents only have $200
4 AELA-AAGG Start at 2nd game in tournament mode
5 AJLA-AAGG Start at 3rd game
6 ANLA-AAGG Start at 4th game
7 ATLA-AAGG Start at 5th game
8 AYLA-AAGG Start at 6th game
9 A2LA-AAGG Start at 7th game
10 A6LA-AAGG Start at 8th game
11 BALA-AAGG Start at 9th game (The Judge)
12 HE7A-BEVR Player 1 starts with 1 point
13 HE7A-BJVR Player 1 starts with 2 points
14 HE7A-BNVR Player 1 starts with 3 points
15 HE7A-BTVR Player 1 starts with 4 points
16 HE7A-BYVR Player 1 starts with 5 points
17 HE7A-B2VR Player 1 starts with 6 points
18 HE7A-B6VR Player 1 starts with 7 points
19 HE7A-BAVR Player 1 starts with 8 points
20 HE7A-BEVJ Player 2 starts with 1 point
21 HE7A-BJVJ Player 2 starts with 2 points
22 HE7A-BNVJ Player 2 starts with 3 points
23 HE7A-BTVJ Player 2 starts with 4 points
24 HE7A-BYVJ Player 2 starts with 5 points
25 HE7A-B2VJ Player 2 starts with 6 points
26 HE7A-B6VJ Player 2 starts with 7 points
27 HE7A-BAVJ Player 2 starts with 8 points
Jammit is a trademark of GTE Vantage Inc.







Joe Montana Football(tm) Game
Joe Montana gained fame as a great play-caller. Now you can be a great code-caller with these Game Genie(tm) gems! Looking for more pressure to make the big plays? Try JOE Codes 16 or 17 to shorten the play clock, and see if you can pull it off. With Codes 11 thru 15, keep in mind that when the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt.
1 ATBT-AA2A MASTER CODE--MUST BE ENTERED
2 AEBT-AAHJ 1 timeout per half--team 1
3 AYBT-AAHJ 5 timeouts per half--team 1
4 A6BT-AAHJ 7 timeouts per half--team 1
5 BEBT-AAHJ 9 timeouts per half--team 1
6 AEBT-AAHR 1 timeout per half--team 2
7 AYBT-AAHR 5 timeouts per half--team 2
8 A6BT-AAHR 7 timeouts per half--team 2
9 BEBT-AAHR 9 timeouts per half--team 2
10 REGT-A60T Infinite timeouts for both teams
11 ANSA-AAHW Only have 2 plays to get a first down
12 ATSA-AAHW Only have 3 plays to get a first down
13 A2SA-AAHW Have 5 plays to get a first down
14 A6SA-AAHW Have 6 plays to get a first down
15 BASA-AAHW Have 7 plays to get a first down
16 B6VT-AABL 15 seconds per play instead of 45
17 D2VT-AABL 30 seconds per play
18 HTVT-AABL 60 seconds per play
Joe Montana Football and related names are trademarks of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.







Joe Montana II Sports Talk Football(tm) Game
This is one of the toughest football challenges of them all, and the play-by-play is a cool feature. Plenty of Game Genie(tm) codes give you pinpoint control over plays, the clock, the length of the quarters, even the scoring values. Note that JOE2 Codes 11 thru 18 replace the 20-minute game option on the options screen. The options screen will still display a 20-minute game, even when a code has been used to change this. The 40-minute game and 60-minute game options work as normal. Think you have Super Bowl potential? Try JOE2 Code 1 and see if you can put together a scoring drive!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
1A AKFT-RAGA Only have 1 play to make a first down
1B ALTT-CAEG
2A APFT-RAGA Only have 2 plays to make a first down
2B ARTT-CAEG
3A AVFT-RAGA Only have 3 plays to make a first down
3B AWTT-CAEG
4A AKFT-RA74 Have infinite plays to make a first down
4B ALTT-CA6A
5A AFGA-RACC Every drive starts as 1st and goal, no
5B ALVA-CA2J matter where the ball is!
6A C1TA-CAHY Play clock is 15 seconds long
6B CYDA-CAEL
7A GDTA-CAHY Play clock is 30 seconds long
7B GADA-CAEL
8A NDTA-CAHY Play clock is 60 seconds long
8B NADA-CAEL
9A WDTA-CAHY Play clock is 90 seconds long
9B WADA-CAEL
10A AAMA-AAD4 Play clock is infinite
10B AAMT-AAA0
11A ADVA-NCDR 1-minute quarters (4-minute game)
11B AB9A-CCC6
12A ADVA-NEDR 2-minute quarters (8-minute game)
12B AB9A-CEC6
13A ADVA-NAMR 20-minute quarters (80-minute game)
13B AB9A-CAL6
14A ADVA-NLMR 25-minute quarters (100-minute game)
14B AB9A-CLL6
15A ADVA-PAMR 30-minute quarters (120-minute game)
15B AB9A-DAL6
16A ADVA-NLXR 45-minute quarters (180-minute game)
16B AB9A-CLW6
17A ADVA-NA5R 60-minute quarters (240-minute game)
17B AB9A-CA46
18A ADVA-PL5R 75-minute quarters (300-minute game)
18B AB9A-DL46
19A ADVA-CAAW 0 timeouts per half--home team
19B AADT-CAFJ
20A AHVA-CAAW 1 timeout per half--home team
20B AEDT-CAFJ
21A AMVA-CAAW 2 timeouts per half--home team
21B AJDT-CAFJ
22A ADVA-CAAN 0 timeouts per half--visiting team
22B AADT-CAFC
23A AHVA-CAAN 1 timeout per half--visiting team
23B AEDT-CAFC
24A AMVA-CAAN 2 timeouts per half--visiting team
24B AJDT-CAFC
25A AVDT-CA68 Infinite timeouts--visiting team
25B AWBT-AA6E
26A ABGA-RADN Touchdowns worth 0 points
26B ACVA-CAEW
27A AFGA-RADN Touchdowns worth 1 point
27B AGVA-CAEW
28A AKGA-RADN Touchdowns worth 2 points
28B ALVA-CAEW
29A APGA-RADN Touchdowns worth 3 points
29B ARVA-CAEW
30A AVGA-RADN Touchdowns worth 4 points
30B AWVA-CAEW
31A AZGA-RADN Touchdowns worth 5 points
31B A0VA-CAEW
32A A7GA-RADN Touchdowns worth 7 points
32B A8VA-CAEW
33A BBGA-RADN Touchdowns worth 8 points
33B BCVA-CAEW
34A BFGA-RADN Touchdowns worth 9 points
34B BGVA-CAEW
35A ABGA-RAC2 Extra points worth 0 points
35B ACVA-CAD8
36A AKGA-RAC2 Extra points worth 2 points
36B ALVA-CAD8
37A APGA-RAC2 Extra points worth 3 points
37B ARVA-CAD8
38A AVGA-RAC2 Extra points worth 4 points
38B AWVA-CAD8
39A AZGA-RAC2 Extra points worth 5 points
39B A0VA-CAD8
40A A3GA-RAC2 Extra points worth 6 points
40B A4VA-CAD8
41A A7GA-RAC2 Extra points worth 7 points
41B A8VA-CAD8
42A BBGA-RAC2 Extra points worth 8 points
42B BCVA-CAD8
43A BFGA-RAC2 Extra points worth 9 points
43B BGVA-CAD8
44A ABGA-RADC Field goals worth 0 points
44B ACVA-CAEJ
45A AFGA-RADC Field goals worth 1 points
45B AGVA-CAEJ
46A AKGA-RADC Field goals worth 2 points
46B ALVA-CAEJ
47A AVGA-RADC Field goals worth 4 points
47B AWVA-CAEJ
48A AZGA-RADC Field goals worth 5 points
48B A0VA-CAEJ
49A A3GA-RADC Field goals worth 6 points
49B A4VA-CAEJ
50A A7GA-RADC Field goals worth 7 points
50B A8VA-CAEJ
51A BBGA-RADC Field goals worth 8 points
51B BCVA-CAEJ
52A BFGA-RADC Field goals worth 9 points
52B BGVA-CAEJ
53A ABGA-RAEC Safeties worth 0 points
53B ACVA-CAFJ
54A AFGA-RAEC Safeties worth 1 points
54B AGVA-CAFJ
55A APGA-RAEC Safeties worth 3 points
55B ARVA-CAFJ
56A AVGA-RAEC Safeties worth 4 points
56B AWVA-CAFJ
57A AZGA-RAEC Safeties worth 5 points
57B A0VA-CAFJ
58A A3GA-RAEC Safeties worth 6 points
58B A4VA-CAFJ
59A A7GA-RAEC Safeties worth 7 points
59B A8VA-CAFJ
60A BBGA-RAEC Safeties worth 8 points
60B BCVA-CAFJ
61A BFGA-RAEC Safeties worth 9 points
61B BGVA-CAFJ
Joe Montana II Sports Talk Football is a trademark of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.







Joe Montana II Sports Talk Football (tm) Game (Alternate Codes)
This is one of the toughest football challenges of them all, and the
play-by-play is a cool feature. Plenty of Game Genie (tm) codes give
you pinpoint control over plays, the clock, the length of the quarters,
even the scoring values. Note that JOE2 Codes 11 thru 18 replace the
20-minute game option on the options screen. The options screen
will still display a 20-minute game, even when a code has been used
to change this. The 40-minute game and 60-minute game options
work as normal. Think you have Super Bowl potential? Try JOE2 Code
1 and see if you can put together a scoring drive!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
JOE2
CODE KEY IN . . . EFFECT . . .
1A AKFT-RAGA Only have 1 play to make a first down
1B ALTT-CAEG
2A APFT-RAGA Only have 2 plays to make a first down
2B ARTT-CAEG
3A AVFT-RAGA Only have 3 plays to make a first down
3B AWTT-CAEG
4A AKFT-RA74 Have infinite plays to make a first down
4B ALTT-CA6A
5A AFGA-RACC Every drive starts as 1st and goal, no matter
where the ball is!
5B ALVA-CA2J
6A C1TA-CAHY Play clock is 15 seconds long
6B CYDA-CAEL
7A GDTA-CAHY Play clock is 30 seconds long
7B GADA-CAEL
8A NDTA-CAHY Play clock is 60 seconds long
8B NADA-CAEL
9A WDTA-CAHY Play clock is 90 seconds long
9B WADA-CAEL
10A AAMA-AAD4 Play clock is infinite
10B AAMT-AAA0
11A ADVA-NCDR 1-minute quarters (4-minute game)
11B AB9A-CCC6
12A ADVA-NEDR 2-minute quarters (8-minute game)
12B AB9A-CEC6
13A ADVA-NAMR 20-minute quarters (80-minute game)
13B AB9A-CAL6
14A ADVA-NLMR 25-minute quarters (100-minute game)
14B AB9A-CLL6
15A ADVA-PAMR 30-minute quarters (120-minute game)
15B AB9A-DAL6
16A ADVA-NLXR 45-minute quarters (180-minute game)
16B AB9A-CLW6
17A ADVA-NA5R 60-minute quarters (240-minute game)
17B AB9A-CA46
18A ADVA-PL5R 75-minute quarters (300-minute game)
18B AB9A-DL46
19A ADVA-CAAW 0 timeouts per half--home team
19B AADT-CAFJ
20A AHVA-CAAW 1 timeout per half--home team
20B AEDT-CAFJ
21A AMVA-CAAW 2 timeouts per half--home team
21B AJDT-CAFJ
22A ADVA-CAAN 0 timeouts per half--visiting team
22B AADT-CAFC
23A AHVA-CAAN 1 timeout per half--visiting team
23B AEDT-CAFC
24A AMVA-CAAN 2 timeouts per half--visiting team
24B AJDT-CAFC
25A AVDT-CA68 Infinite timeouts--visiting team
25B AWBT-AA6E
26A ABGA-RADN Touchdowns worth 0 points
26B ACVA-CAEW
27A AFGA-RADN Touchdowns worth 1 point
27B AGVA-CAEW
28A AKGA-RADN Touchdowns worth 2 points
28B ALVA-CAEW
29A APGA-RADN Touchdowns worth 3 points
29B ARVA-CAEW
30A AVGA-RADN Touchdowns worth 4 points
30B AWVA-CAEW
31A AZGA-RADN Touchdowns worth 5 points
31B A0VA-CAEW
32A A7GA-RADN Touchdowns worth 7 points
32B A8VA-CAEW
33A BBGA-RADN Touchdowns worth 8 points
33B BCVA-CAEW
34A BFGA-RADN Touchdowns worth 9 points
34B BGVA-CAEW
35A ABGA-RAC2 Extra points worth 0 points
35B ACVA-CAD8
36A AKGA-RAC2 Extra points worth 2 points
36B ALVA-CAD8
37A APGA-RAC2 Extra points worth 3 points
37B ARVA-CAD8
38A AVGA-RAC2 Extra points worth 4 points
38B AWVA-CAD8
39A AZGA-RAC2 Extra points worth 5 points
39B A0VA-CAD8
40A A3GA-RAC2 Extra points worth 6 points
40B A4VA-CAD8
41A A7GA-RAC2 Extra points worth 7 points
41B A8VA-CAD8
42A BBGA-RAC2 Extra points worth 8 points
42B BCVA-CAD8
43A BFGA-RAC2 Extra points worth 9 points
43B BGVA-CAD8
44A ABGA-RADC Field goals worth 0 points
44B ACVA-CAEJ
45A AFGA-RADC Field goals worth 1 points
45B AGVA-CAEJ
46A AKGA-RADC Field goals worth 2 points
46B ALVA-CAEJ
47A AVGA-RADC Field goals worth 4 points
47B AWVA-CAEJ
48A AZGA-RADC Field goals worth 5 points
48B A0VA-CAEJ
49A A3GA-RADC Field goals worth 6 points
49B A4VA-CAEJ
50A A7GA-RADC Field goals worth 7 points
50B A8VA-CAEJ
51A BBGA-RADC Field goals worth 8 points
51B BCVA-CAEJ
52A BFGA-RADC Field goals worth 9 points
52B BGVA-CAEJ
53A ABGA-RAEC Safeties worth 0 points
53B ACVA-CAFJ
54A AFGA-RAEC Safeties worth 1 points
54B AGVA-CAFJ
55A APGA-RAEC Safeties worth 3 points
55B ARVA-CAFJ
56A AVGA-RAEC Safeties worth 4 points
56B AWVA-CAFJ
57A AZGA-RAEC Safeties worth 5 points
57B A0VA-CAFJ
58A A3GA-RAEC Safeties worth 6 points
58B A4VA-CAFJ
59A A7GA-RAEC Safeties worth 7 points
59B A8VA-CAFJ
60A BBGA-RAEC Safeties worth 8 points
60B BCVA-CAFJ
61A BFGA-RAEC Safeties worth 9 points
61B BGVA-CAFJ
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Joe Montana II Sports Talk Football is a trademark of Sega of
America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.






John Madden Football(tm) Game
Coach Madden believes in a strong defense, so the offense in this realistic football challenge has to work extra hard. Use MADD Codes 10 and 11 to get more time to brush up on your techniques. Field goals and extra points can sometimes make or break you, so why not have some fun and spice up the competition by changing their values with Codes 42 thru 57? If you're Super-Bowl bound, see what you can do when every play is 1st and goal--the pressure is always on to get a touchdown!
With MADD Code 28, the down never counts down. With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Codes 6 thru 11 replace the 5-minute-per-quarter option in the options screen. It will still display the 5-minute quarter even though a code has been used to change this. The 15-minute quarter option works as normal.
1 RH9A-R6V2 MASTER CODE--MUST BE ENTERED
CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
2 B8KA-AADG Random time on play clock
3 D4KA-AADG Random time on play clock
WITH CODES 4 AND 5, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--
BEST TO USE IN 2-PLAYER MODE
4 HWKA-AADG Play clock starts at 60 seconds
5 MLKA-AADG Play clock starts at 90 seconds
6 D2XT-CADL Each quarter lasts 30 seconds
7 HTXT-CADL Each quarter lasts 1 minute
8 SAXT-CADL Each quarter lasts 2 minutes
9 MAXT-CEDL Each quarter lasts 10 minutes
10 NAXT-CJDL Each quarter lasts 18:20
11 BAXT-CRDL Each quarter lasts 30 minutes
12 AB4A-AAGE Home team starts with 0 timeouts
13 AF4A-AAGE Home team starts with 1 timeout
14 AK4A-AAGE Home team starts with 2 timeouts
15 AZ4A-AAGE Home team starts with 5 timeouts
16 BF4A-AAGE Home team starts with 9 timeouts
17 AB4A-AAGL Visiting team starts with 0 timeouts
18 AF4A-AAGL Visiting team starts with 1 timeout
19 AK4A-AAGL Visiting team starts with 2 timeouts
20 AZ4A-AAGL Visiting team starts with 5 timeouts
21 BF4A-AAGL Visiting team starts with 9 timeouts
22 RF5A-A618 Infinite timeouts for both teams
23 ALHA-AAB2 Only get 1 play to get a first down
24 ARHA-AAB2 Only get 2 plays to get a first down
25 AWHA-AAB2 Only get 3 plays to get a first down
26 A4HA-AAB2 Have 5 plays to get a first down
27 A8HA-AAB2 Have 6 plays to get a first down
28 ALHA-AA3W Always first down
29 FCJA-AAFJ Only need 5 yards for a first down
30 SCJA-AAFJ Must get 15 yards for a first down
31 YCJA-AAFJ Must get 20 yards for a first down
32 8CJA-AAFJ Must get 30 yards for a first down
33 ALJA-AA7R Always goal-to-go--must get touchdown
34 ALHT-AA9E Touchdown worth 0 points
35 GCHT-BE1E Touchdown worth 1 point
36 GCHT-BJ1E Touchdown worth 2 points
37 GCHT-BN1E Touchdown worth 3 points
38 GCHT-BT1E Touchdown worth 4 points
39 GCHT-BY1E Touchdown worth 5 points
40 GCHT-B61E Touchdown worth 7 points
41 GCHT-BA1E Touchdown worth 8 points
42 ACHT-BE5J Extra point worth 0 points
43 ALHT-BE5J Extra point worth 2 points
44 ARHT-BE5J Extra point worth 3 points
45 AWHT-BE5J Extra point worth 4 points
46 A0HT-BE5J Extra point worth 5 points
47 A4HT-BE5J Extra point worth 6 points
48 A8HT-BE5J Extra point worth 7 points
49 BCHT-BE5J Extra point worth 8 points
50 ACHT-BE46 Field goal worth 0 points
51 AGHT-BE46 Field goal worth 1 point
52 ALHT-BE46 Field goal worth 2 points
53 AWHT-BE46 Field goal worth 4 points
54 A0HT-BE46 Field goal worth 5 points
55 A4HT-BE46 Field goal worth 6 points
56 A8HT-BE46 Field goal worth 7 points
57 BCHT-BE46 Field goal worth 8 points
58 BLJA-AA4E Safety worth 0 points
59 GCJA-BEWE Safety worth 1 point
60 GCJA-BNWE Safety worth 3 points
61 GCJA-BTWE Safety worth 4 points
62 GCJA-BYWE Safety worth 5 points
63 GCJA-B2WE Safety worth 6 points
64 GCJA-B6WE Safety worth 7 points
65 GCJA-BAWE Safety worth 8 points
John Madden Football and related names are trademarks of Electronic Arts.







John Madden Football '92(tm) Game
Boost your chances of winning the EASN championship with these Game Genie(tm) codes! This game is great for the many plays you have to choose from, and now you also have a great selection of codes to choose from. MAD92 Codes 5 thru 10 replace the 5-minute-per-quarter option in the options screen. The screen will still display the 5-minute quarter, even though a code has been used to change this. The 15-minute quarter option works as normal. With MAD92 Code 25, the down never counts down. With Codes 21 thru 24, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Experts: Key in MAD92 Code 30 for a real tough challenge.
1 RH9A-R6YE MASTER CODE--MUST BE ENTERED
CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS
2 D49T-AAB2 Play clock starts at 30 seconds
WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--
BEST TO USE IN 2-PLAYER MODE
3 HW9T-AAB2 Play clock starts at 60 seconds
4 ML9T-AAB2 Play clock starts at 90 seconds
5 D3EA-CACA Each quarter lasts 30 seconds
6 HVEA-CACA Each quarter lasts 1 minute
7 SBEA-CACA Each quarter lasts 2 minutes
8 0BEA-CJCA Each quarter lasts 20 minutes
9 BBEA-CRCA Each quarter lasts 30 minutes
10 CBEA-C6CA Each quarter lasts 60 minutes
11 ACPA-AAGC Home team starts with 0 timeouts
12 AGPA-AAGC Home team starts with 1 timeout
13 ALPA-AAGC Home team starts with 2 timeouts
14 A0PA-AAGC Home team starts with 5 timeouts
15 BGPA-AAGC Home team starts with 9 timeouts
16 ACPA-AAGJ Visiting team starts with 0 timeouts
17 AGPA-AAGJ Visiting team starts with 1 timeout
18 ALPA-AAGJ Visiting team starts with 2 timeouts
19 A0PA-AAGJ Visiting team starts with 5 timeouts
20 BGPA-AAGJ Visiting team starts with 9 timeouts
21 AL6T-AAFR Only have 1 play to get a first down
22 AR6T-AAFR Only have 2 plays to get a first down
23 AW6T-AAFR Only have 3 plays to get a first down
24 A46T-AAFR Have 5 plays to get a first down
25 AL6T-AA6R Always first down
26 FC8A-AAE2 Only need 5 yards for a first down
27 SC8A-AAE2 Must get 15 yards for a first down
28 YC8A-AAE2 Must get 20 yards for a first down
29 8C8A-AAE2 Must get 30 yards for a first down
30 AL8A-AA68 Always goal-to-go--must get a touchdown
31 AL7T-AA9W Touchdown worth 0 points
32 GC7T-BE1W Touchdown worth 1 point
33 GC7T-BJ1W Touchdown worth 2 points
34 GC7T-BN1W Touchdown worth 3 points
35 GC7T-BT1W Touchdown worth 4 points
36 GC7T-BY1W Touchdown worth 5 points
37 GC7T-B61W Touchdown worth 7 points
38 GC7T-BA1W Touchdown worth 8 points
39 AC7T-BE5J Extra point worth 0 points
40 AL7T-BE5J Extra point worth 2 points
41 AR7T-BE5J Extra point worth 3 points
42 AW7T-BE5J Extra point worth 4 points
43 A07T-BE5J Extra point worth 5 points
44 A47T-BE5J Extra point worth 6 points
45 A87T-BE5J Extra point worth 7 points
46 BC7T-BE5J Extra point worth 8 points
47 AC7T-BE52 Field goal worth 0 points
48 AG7T-BE52 Field goal worth 1 point
49 AL7T-BE52 Field goal worth 2 points
50 AW7T-BE52 Field goal worth 4 points
51 A07T-BE52 Field goal worth 5 points
52 A47T-BE52 Field goal worth 6 points
53 A87T-BE52 Field goal worth 7 points
54 BC7T-BE52 Field goal worth 8 points
55 AL8A-AA38 Safety worth 0 points
56 GC8A-BEV8 Safety worth 1 point
57 GC8A-BNV8 Safety worth 3 points
58 GC8A-BTV8 Safety worth 4 points
59 GC8A-BYV8 Safety worth 5 points
60 GC8A-B2V8 Safety worth 6 points
61 GC8A-B6V8 Safety worth 7 points
62 GC8A-BAV8 Safety worth 8 points
John Madden Football '92 and related names are trademarks of Electronic Arts.
Game Genie is a trademark of Lewis Galoob Toys, Inc.







John Madden Football '93 (tm) Game
The fast-talkin' coach with the great games is back for '93. MAD93
Codes 6 thru 12 can only be used with the 5-minute quarter option.
The 10- and 15-minute quarter options operate as usual. With Codes
25 thru 30, if the computer is allowed more than 4 downs, it still
punts on the 4th down--so the advantage is yours. If the computer is
allowed less than 4 downs, it will always run plays and never punt.
MAD93
CODE KEY IN . . . EFFECT . . .
1 RH9T-860T MASTER CODE--MUST BE ENTERED
2 ESPT-AAD6 Play clock starts at 35 seconds instead of 45
CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN
YOU PLAY AGAINST THE COMPUTER
3 HXPT-AAD6 Play clock starts at 60 seconds--use in 2-
player mode
4 MMPT-AAD6 Play clock starts at 90 seconds--use in 2-
player mode
5 ALCT-CA7T Play clock frozen--use on 2-player game only
6 D4LT-CABE Each quarter lasts 30 seconds instead of 5
minutes
7 HWLT-CABE Each quarter lasts 1 minute
8 SCLT-CABE Each quarter lasts 2 minutes
9 0WLT-CABE Each quarter lasts 3 minutes
10 OCLT-CJBE Each quarter lasts 20 minutes
11 BCLT-CRBE Each quarter lasts 30 minutes
12 CCLT-C6BE Each quarter lasts 60 minutes
13 CCDA-CA2L No time limit (game lasts forever)
14 ACWA-AAG6 Home team starts with 0 timeouts instead of
3
15 AGWA-AAG6 Home team starts with 1 timeout
16 ALWA-AAG6 Home team starts with 2 timeouts
17 A0WA-AAG6 Home team starts with 5 timeouts
18 BGWA-AAG6 Home team starts with 9 timeouts
19 ACWA-AAHC Visiting team starts with 0 timeouts instead
of 3
20 AGWA-AAHC Visiting team starts with 1 timeout
21 ALWA-AAHC Visiting team starts with 2 timeouts
22 A0WA-AAHC Visiting team starts with 5 timeouts
23 BGWA-AAHC Visiting team starts with 9 timeouts
24 RG3T-A6WG Infinite timeouts for both teams
25 AMJA-AAA8 Only have 1 play to get a first down
26 ASJA-AAA8 Only have 2 plays to get a first down
27 AXJA-AAA8 Only have 3 plays to get a first down
28 A5JA-AAA8 Have 5 plays to get a first down
29 A9JA-AAA8 Have 6 plays to get a first down
30 BDJA-AAA8 Have 7 plays to get a first down
31 AMJA-AA22 Always first down (never lose possession on
downs)
32 FDLT-AADR Only need 5 yards for a first down
33 SDLT-AADR 15 yards needed for a first down
34 YDLT-AADR 20 yards needed for a first down
35 8DLT-AADR 30 yards needed for a first down
36 AMLT-AA5Y Always goal-to-go (must get touchdown)
37 AMKT-AA9A Touchdown worth 0 points
38 GDKT-BE1A Touchdown worth 1 point
39 GDKT-BJ1A Touchdown worth 2 points
40 GDKT-BN1A Touchdown worth 3 points
41 GDKT-BT1A Touchdown worth 4 points
42 GDKT-BY1A Touchdown worth 5 points
43 GDKT-B61A Touchdown worth 7 points
44 GDKT-BA1A Touchdown worth 8 points
45 ADKA-BE40 Extra point worth 0 points
46 AMKA-BE40 Extra point worth 2 points
47 ASKA-BE40 Extra point worth 3 points
48 AXKA-BE40 Extra point worth 4 points
49 A1KA-BE40 Extra point worth 5 points
50 A5KA-BE40 Extra point worth 6 points
51 A9KA-BE40 Extra point worth 7 points
52 BDKA-BE40 Extra point worth 8 points
53 ADKA-BE5G Field goal worth 0 points
54 AHKA-BE5G Field goal worth 1 point
55 AMKA-BE5G Field goal worth 2 points
56 AXKA-BE5G Field goal worth 4 points
57 A1KA-BE5G Field goal worth 5 points
58 A5KA-BE5G Field goal worth 6 points
59 A9KA-BE5G Field goal worth 7 points
60 BDKA-BE5G Field goal worth 8 points
61 AMLA-AA5W Safety worth 0 points
62 GDLA-BEXW Safety worth 1 point
63 GDLA-BNXW Safety worth 3 points
64 GDLA-BTXW Safety worth 4 points
65 GDLA-BYXW Safety worth 5 points
66 GDLA-B2XW Safety worth 6 points
67 GDLA-B6XW Safety worth 7 points
68 GDLA-BAXW Safety worth 8 points
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
John Madden Football '93 is a trademark of Electronic Arts.







Judge Dredd(tm) Game
1. AKCT-EA24 Infinite energy
2. AVCT-EA4A Infinite lives
3. AGAT-AAHW Start wtih 1 life
4. BGAT-AAHW Start wtih 9 lives
5. XGBA-AAC4 Start with 99 Grenades
6. XGBA-AADC Start with 99 High explosive missiles
7. XGBA-AACW Start with 99 Armor piercing missiles
8. XGBA-AACL Start with 99 Incediary missiles
9. XGBA-AACC Start with 99 Richochet missiles
10. XGBA-AAB4 Start with 99 Heat seekers
11. XGBA-AADL Start with 99 Double whammies
12. XGBA-AADW Start with 99 Boing bubbles
13. XGBA-AAD4 Start with 99 Flares
14. AAST-EAGL Most weapon ammo is infinite once you have some
Judge Dredd is a trademark of Egmont Foundation







Jungle Strike(tm) Game
JUNG
CODE KEY IN . . . EFFECT . . .
1 R13B-861A MASTER CODE„MUST BE ENTERED
2 AGGA-GAEY Start on Campaign 2: Sub Hunt
3 ALGA-GAEY Start on Campaign 3: Training Ground
4 ARGA-GAEY Start on Campaign 4: Night Strike
5 AWGA-GAEY Start on Campaign 5: Puloso City
6 A0GA-GAEY Start on Campaign 6: Snow Fortress
7 A4GA-GAEY Start on Campaign 7: River Raid
8 A8GA-GAEY Start on Campaign 8: Mountains
9 BCGA-GAEY Start on Campaign 9: Return Home
10 BGGA-GAEY Start on Campaign 10: Win Screen

CODES 11 AND 12: USE 11 IF YOU WON'T ENTER A PASSWORD. USE 12 IF YOU WILL
11 ACGA-GAEA You can choose any co-pilot
12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot,
even when using password
13 D5DT-GA7A Infinite lives
14 AGGA-GABT Start with 1 life
15 ALGA-GABT Start with 2 lives
16 A0GA-GABT Start with 5 lives
17 A8GA-GABT Start with 7 lives
18 BGGA-GABT Start with 9 lives
19 AXDA-GA3N Infinite fuel
20 DGTT-GAG2 Maximum fuel is 25
21 GLTT-GAG2 Maximum fuel is 50
22 KRTT-GAG2 Maximum fuel is 75
23 W4TT-GAG2 Maximum fuel is 150
24 9LTT-GAG2 Maximum fuel is 250
25 8WTT-GCG2 Maximum fuel is 500
26 68TT-GGG2 Maximum fuel is 999
27 AKFT-JA9C Infinite ammo
28 AAMV-WACL Maximum guns is 0 for helicopter
29 9JMV-WACL Maximum guns is 250 for helicopter
30 8TMV-WCCL Maximum guns is 500 for helicopter
31 72MV-WECL Maximum guns is 750 for helicopter
32 5TMV-WLCL Maximum guns is 1,500 for helicopter
33 4AMV-WRCL Maximum guns is 2,000 for helicopter
34 VAMV-XGCL Maximum guns is 5,000 for helicopter
35 B6MV-WRLL Maximum guns is 9,999 for helicopter
36 AANB-WABC Maximum guns is 0 for hovercraft
37 9JNB-WABC Maximum guns is 250 for hovercraft
38 8TNB-WCBC Maximum guns is 500 for hovercraft
39 72NB-WEBC Maximum guns is 750 for hovercraft
40 5TNB-WLBC Maximum guns is 1,500 for hovercraft
41 4ANB-WRBC Maximum guns is 2,000 for hovercraft
42 VANB-XGBC Maximum guns is 5,000 for hovercraft
43 B6NB-WRKC Maximum guns is 9,999 for hovercraft
44 AANB-WADY Maximum guns is 0 for motorcycle
45 9JNB-WADY Maximum guns is 250 for motorcycle
46 8TNB-WCDY Maximum guns is 500 for motorcycle
47 72NB-WEDY Maximum guns is 750 for motorcycle
48 5TNB-WLDY Maximum guns is 1,500 for motorcycle
49 4ANB-WRDY Maximum guns is 2,000 for motorcycle
50 VANB-XGDY Maximum guns is 5,000 for motorcycle
51 B6NB-WRMY Maximum guns is 9,999 for motorcycle
52 AAMV-WADW Maximum hydras is 0 for helicopter
53 CTMV-WADW Maximum hydras is 20 for helicopter
54 FAMV-WADW Maximum hydras is 40 for helicopter
55 LAMV-WADW Maximum hydras is 80 for helicopter
56 NTMV-WADW Maximum hydras is 100 for helicopter
57 3AMV-WADW Maximum hydras is 200 for helicopter
58 8TMV-WCDW Maximum hydras is 500 for helicopter
59 66MV-WGDW Maximum hydras is 999 for helicopter
60 AANB-WACL Maximum rockets is 0 for hovercraft
61 DENB-WACL Maximum rockets is 25 for hovercraft
62 KNNB-WACL Maximum rockets is 75 for hovercraft
63 NTNB-WACL Maximum rockets is 100 for hovercraft
64 3ANB-WACL Maximum rockets is 200 for hovercraft
65 8TNB-WCCL Maximum rockets is 500 for hovercraft
66 66NB-WGCL Maximum rockets is 999 for hovercraft
67 AANB-WAE6 Maximum missiles is 0 for motorcycle
68 BJNB-WAE6 Maximum missiles is 10 for motorcycle
69 CTNB-WAE6 Maximum missiles is 20 for motorcycle
70 GJNB-WAE6 Maximum missiles is 50 for motorcycle
71 NTNB-WAE6 Maximum missiles is 100 for motorcycle
72 9JNB-WAE6 Maximum missiles is 250 for motorcycle
73 8TNB-WCE6 Maximum missiles is 500 for motorcycle
74 66NB-WGE6 Maximum missiles is 999 for motorcycle
75 AAMV-WAE6 Maximum hellfires is 0 for helicopter
76 ANMV-WAE6 Maximum hellfires is 3 for helicopter
77 A2MV-WAE6 Maximum hellfires is 6 for helicopter
78 B6MV-WAE6 Maximum hellfires is 15 for helicopter
79 DEMV-WAE6 Maximum hellfires is 25 for helicopter
80 GJMV-WAE6 Maximum hellfires is 50 for helicopter
81 NTMV-WAE6 Maximum hellfires is 100 for helicopter
82 8TMV-WCE6 Maximum hellfires is 500 for helicopter
83 66MV-WGE6 Maximum hellfires is 999 for helicopter
84 AANB-WAGG Maximum mines is 0 for hovercraft and motorcycle
85 ANNB-WAGG Maximum mines is 3 for hovercraft and motorcycle
86 A2NB-WAGG Maximum mines is 6 for hovercraft and motorcycle
87 B6NB-WAGG Maximum mines is 15 for hovercraft and motorcycle
88 DENB-WAGG Maximum mines is 25 for hovercraft and motorcycle
89 GJNB-WAGG Maximum mines is 50 for hovercraft and motorcycle
90 NTNB-WAGG Maximum mines is 100 for hovercraft and motorcycle
91 8TNB-WCGG Maximum mines is 500 for hovercraft and motorcycle
92 66NB-WGGG Maximum mines is 999 for hovercraft and motorcycle
93 3DEB-TAA4 Maximum armor for helicopter is 200
94 WDEB-TCA4 Maximum armor for helicopter is 400
95 MDEB-TEA4 Maximum armor for helicopter is 600
96 EDEB-TGA4 Maximum armor for helicopter is 800
97 0DEB-TJA4 Maximum armor for helicopter is 1,200
98 5XEB-TLA4 Maximum armor for helicopter is 1,500
99 4DEB-TRA4 Maximum armor for helicopter is 2,000
100 1DEB-T0A4 Maximum armor for helicopter is 3,000
101 VDEB-VGA4 Maximum armor for helicopter is 5,000
102 B9EB-TRJ4 Maximum armor for helicopter is 9,999
103 3DFB-TAFN Maximum armor for hovercraft is 200
104 FXFB-TCFN Maximum armor for hovercraft is 300
105 7DFB-TGFN Maximum armor for hovercraft is 1,000
106 4DFB-TRFN Maximum armor for hovercraft is 2,000
107 VDFB-VGFN Maximum armor for hovercraft is 5,000
108 B9FB-TRPN Maximum armor for hovercraft is 9,999
109 NXFV-TAC4 Maximum armor for motorcycle is 100
110 3DFV-TAC4 Maximum armor for motorcycle is 200
111 75FV-TEC4 Maximum armor for motorcycle is 750
112 7DFV-TGC4 Maximum armor for motorcycle is 1,000
113 4DFV-TRC4 Maximum armor for motorcycle is 2,000
114 VDFV-VGC4 Maximum armor for motorcycle is 5,000
115 B9FV-TRL4 Maximum armor for motorcycle is 9,999
116 9MGV-TAE6 Maximum armor for stealth is 250
117 8XGV-TCE6 Maximum armor for stealth is 500
118 EDGV-TGE6 Maximum armor for stealth is 800
119 4DGV-TRE6 Maximum armor for stealth is 2,000
120 1DGV-T0E6 Maximum armor for stealth is 3,000
121 VDGV-VGE6 Maximum armor for stealth is 5,000
122 B9GV-TRN6 Maximum armor for stealth is 9,999
Jungle Strike is a trademark of Electronic Arts.






Jurassic Park(tm) Game
DINO
CODE KEY IN . . . EFFECT . . .
1 AVDA-AA24 Infinite energy

CODES 2 THRU 4: HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
2 DBCT-AAA8 + DBDA-AAAW Start with 75% health
3 CBCT-AAA8 + CBDA-AAAW Start with 50% health
4 BBCT-AAA8 + BBDA-AAAW Start with 25% health
5 BVDA-AA5G Infinite lives
6 AFCT-AAA0 Start with 1 life
7 AKCT-AAA0 Start with 2 lives
Set 1:
ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME
8 ABDA-AAG2 Start with 0 blue-banded darts
9 AFDA-AAG2 Start with 1 blue-banded dart
10 BKDA-AAG2 Start with 10 blue-banded darts
11 B7DA-AAG2 Start with 15 blue-banded darts
12 GKDA-AAG2 Start with 50 blue-banded darts
13 J3DA-AAG2 Start with 70 blue-banded darts
14 NPDA-AAG2 Start with 99 blue-banded darts
CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS
15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart
16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts
17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts
18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts
19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts
20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts
21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade
22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades
23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades
24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades
25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades
26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades
27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade
28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades
29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades
30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades
31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades
32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades
33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade
34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades
35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades
36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades
37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades
38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades
39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket
40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets
41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets
42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets
43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets
44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets

Set 2:
ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME
45 ABDA-AAG8 Start with 0 stun gun shots
46 AFDA-AAG8 Start with 1 stun gun shot
47 BKDA-AAG8 Start with 10 stun gun shots
48 B7DA-AAG8 Start with 15 stun gun shots
49 GKDA-AAG8 Start with 50 stun gun shots
50 J3DA-AAG8 Start with 70 stun gun shots
51 NPDA-AAG8 Start with 99 stun gun shots
CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS
52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart
53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts
54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts
55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts
56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts
57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts
58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade
59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades
60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades
61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades
62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades
63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades
64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade
65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades
66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades
67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades
68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades
69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades
70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade
71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades
72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades
73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades
74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades
75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades
76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket
77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets
78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets
79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets
80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets
81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets
82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo
83 CX1T-GA5C Infinite gas on the river
84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas
85 AD7A-G2BC Each gas can worth 3/4
normal amount of gas
87 AD7A-GAKC Each gas can worth 2x
normal amount of gas
88 AD7A-HAKC Each gas can worth 3x normalamount of gas
89 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 2 (power station)
AEMA-JAFN
90 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 3 (power station) AJMA-JAFN
91 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 4 (power station) ANMA-JAFN
92 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 5 (river) ATMA-JAFN
93 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 6 (pump station)
AYMA-JAFN
94 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 7 (canyon)
A2MA-JAFN
95 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 8 (volcano)
A6MA-JAFN
96 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 9 (main hall)
BAMA-JAFN
97 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 10 (main hall)
BEMA-JAFN
98 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 11 (main hall)
BJMA-JAFN
99 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 12 (main hall)
BNMA-JAFN
100 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 13 (main hall)
BTMA-JAFN
101 B3JA-JAB8 Raptor starts on Level 2 (power station)
102 B7JA-JAB8 Raptor starts on Level 3 (pump station)
103 CBJA-JAB8 Raptor starts on Level 4 (canyon)
104 CFJA-JAB8 Raptor starts on Level 5 (main hall)
105 CKJA-JAB8 Raptor starts on Level 6 (main hall)
106 CPJA-JAB8 Raptor starts on Level 7 (main hall)
107 CVJA-JAB8 Raptor starts on Level 8 (main hall)
108 CZJA-JAB8 Raptor starts on Level 9 (main hall)
Jurassic Park and related names are trademarks of Universal City Studios, Inc. & Amblin Entertainment, Inc.







Jurassic Park Rampage Edition(tm) Game

1. ARCT-AAET Start with 2 lives less than normal
2. AWCT-AAET Start with 1 life less than normal
3. A4CT-AAET Start with 1 life more than normal
4. A8CT-AAET Start with 2 lives more than normal
5. BCCT-AAET Start with 3 lives more than normal
6. BGCT-AAET Start with 4 lives more than normal

GRANT CODES

7. A4PA-CA5W Almost invincibleÜswitch off if you get stuck
8. BBSA-AA7E Infinite lives
9. ALRA-CA44 Candy bars fully restore health
10. CWCA-CA9J Infinite ammo (all weapons except grenades)
11. BWFA-CA9Y Infinite grenades
12. JDFA-CABT Start with 1/4 health
13. TDFA-CABT Start with 1/2 health
14. 2DFA-CABT Start with 3/4 health

RAPTOR CODES

15. AKDT-GA2R Almost invincibleÜswitch off if you get stuck
16. DB4T-GA8T Infinite lives
17. RFET-G6WA Candy bars fully restore health
18. BPET-GAAW 1/2 as much lysine as usual is needed for the raptor rage
19. RFET-G6T0 Just a little bit of lysine causes the raptor rage
20. JA9T-GAGT Start with 1/4 health
21. TA9T-GAGT Start with 1/2 health
22. 2A9T-GAGT Start with 3/4 health

Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin
entertainment, Inc.







Kid Chameleon(tm) Game
Help the Kid save the kids from Heady Metal and the video game that captures players that lose at it. You'll need help, too--this is one of the toughest games around. It has a zillion levels, so key in KID Codes 10 thru 80 and go exploring. KID Code 89 protects you from most hits, but the walls of drills, spikes, and some ice can still kill you. To give yourself a really rough challenge, try finishing the game using Code 1 for a one-minute timer, or Code 91 for one minute on each clock you pick up. Codes 94 thru 103 are provided for their fun factor only--not for help in completing the game, since in certain cases you can't complete a level without having the abilities of a particular character. But they are lots of good, clean fun!
1 AFWT-AAB6 Start timer at 1:00 (instead of 3:00)
2 AZWT-AAB6 Start timer at 5:00
3 A7WT-AAB6 Start timer at 7:00
4 BFWT-AAB6 Start timer at 9:00
5 H49A-AA7J Infinite time
6 SD9A-BJV0 Each diamond worth 2
7 SD9A-BTV0 Each diamond worth 4
8 SD9A-B2V0 Each diamond worth 6
9 SD9A-BAV0 Each diamond worth 8
10 AEBT-JAB4 Start on Blue Lake Woods II
11 AJBT-JAB4 Start on Highwater Pass I
12 ANBT-JAB4 Start on Highwater Pass II
13 ATBT-JAB4 Start on Under Skull Mountain I
14 AYBT-JAB4 Start on Under Skull Mountain II
15 A2BT-JAB4 Start on Under Skull Mountain III
16 A6BT-JAB4 Start on Isle of the Lion Lord
17 BABT-JAB4 Start on Hills of the Warrior I
18 BEBT-JAB4 Start on Hills of the Warrior II
19 BJBT-JAB4 Start on Windy City
20 BNBT-JAB4 Start on Sinister Sewers
21 BTBT-JAB4 Start on The Crystal Crags I
22 BYBT-JAB4 Start on The Crystal Crags II
23 B2BT-JAB4 Start on Dragonspike
24 B6BT-JAB4 Start on Stormwalk Mountain
25 CABT-JAB4 Start on Shishkaboss
26 CEBT-JAB4 Start on The Whispering Woods I
27 CJBT-JAB4 Start on The Whispering Woods II
28 CNBT-JAB4 Start on Devil's Marsh I
29 CTBT-JAB4 Start on Devil's Marsh II
30 CYBT-JAB4 Start on Knight Isle
31 C2BT-JAB4 Start on Whale Grotto
32 C6BT-JAB4 Start on Hoverboard Beach
33 DABT-JAB4 Start on Pyramids of Peril
34 DEBT-JAB4 Start on Madmaze Mountain
35 DJBT-JAB4 Start on The Deadly Skyscrapers
36 DNBT-JAB4 Start on Skydragon Castle I
37 DTBT-JAB4 Start on Skydragon Castle II
38 DYBT-JAB4 Start on Coral Blade Grotto
39 D2BT-JAB4 Start on Boomerang Bosses
40 D6BT-JAB4 Start on Woods of Despair I
41 EABT-JAB4 Start on Woods of Despair II
42 EEBT-JAB4 Start on Forced Entry
43 EJBT-JAB4 Start on The Cliffs of Illusion
44 ENBT-JAB4 Start on The Lion's Den
45 ETBT-JAB4 Start on The Wind Castles I
46 EYBT-JAB4 Start on The Wind Castles II
47 E2BT-JAB4 Start on Blizzard Mountaon
48 E6BT-JAB4 Start on Caves of Ice
49 FABT-JAB4 Start on The Nightmare Peaks I
50 FEBT-JAB4 Start on The Nightmare Peaks II
51 FJBT-JAB4 Start on Bagel Brothers
52 FNBT-JAB4 Start on Diamond Edge
53 FTBT-JAB4 Start on The Hills Have Eyes
54 FYBT-JAB4 Start on The Secret of the Rocks
55 F2BT-JAB4 Start on Ice God's Vengeance
56 F6BT-JAB4 Start on Beneath the Twisted Hills
57 GABT-JAB4 Start on Alien Isle
58 GEBT-JAB4 Start on The Land Below
59 GJBT-JAB4 Start on The Final Marathon
60 GNBT-JAB4 Start on Plethora
61 GTBT-JAB4 Start on The Pinnacle
62 GYBT-JAB4 Start on The Hidden Canyon
63 G2BT-JAB4 Start on The Caged Beasts
64 G6BT-JAB4 Start on The Crab Cove
65 HABT-JAB4 Start on The Crypt
66 HEBT-JAB4 Start on The Forbidden Tombs
67 HJBT-JAB4 Start on The Stairway to Oblivion
68 HNBT-JAB4 Start on The Valley of Life
69 HTBT-JAB4 Start on The Black Pit
70 HYBT-JAB4 Start on The Frosty Doom
71 H2BT-JAB4 Start on The Bloody Swamp
72 H6BT-JAB4 Start on The Scorpion Isle
73 JABT-JAB4 Start on The Towers of Blood
74 JJBT-JAB4 Start on The Alien Twilight
75 JNBT-JAB4 Start on The Tunnels
Beneath the Woods
76 JTBT-JAB4 Start on Hills of Forever
77 JYBT-JAB4 Start on Monster Island
78 J2BT-JAB4 Start on The Shimmering Caves
79 KABT-JAB4 Start on The Sky Fortress
80 KEBT-JAB4 Start on Elsewhere
81 AEDA-AAE2 Start with 1 life instead of 3
82 A2DA-AAE2 Start with 6 lives
83 BEDA-AAE2 Start with 9 lives
84 B6DA-AAE2 Start with 15 lives
85 DEDA-AAE2 Start with 25 lives
86 GJDA-AAE2 Start with 50 lives
87 NNDA-AAE2 Start with 99 lives
88 A46A-AA32 Infinite lives
89 A45T-AA3Y Almost infinite hit points
90 J99T-BA1C Each clock worth 8:00 instead of
3:00 (up to the max time of 9:59)
91 J99T-BEIC Each clock worth 1:00 instead
of 3:00
92 BX5A-GA6T Diamond Powers (Circle of Doom,
Samurai Haze, Invulnerability, Circle
of Death, Mini-Snake, Slashing Rain)
require no diamonds instead of 20.
Also, Diamond Powers (Death Snake,
Extra Hit Point, Wall of Death, Extra
Life, Swift Mini-Snake, Tracking Rain)
require only 30 diamonds instead of 50
93 AL5T-AA6Y Don't lose transformation when you
lose all your hit points
94 9W6T-BCJ4 + AW6T-AAA6 All helmets transform you
into EyeClops
95 9W6T-BCJ4 + AG6T-AAA6 All helmets transform you
into Skycutter
96 9W6T-BCJ4 + AL6T-AAA6 All helmets transform you
into Cyclone
97 9W6T-BCJ4 + AR6T-AAA6 All helmets transform you
into Red Stealth
98 9W6T-BCJ4 + A06T-AAA6 All helmets transform you
into Juggernaut
99 9W6T-BCJ4 + A46T-AAA6 All helmets transform you
into Iron Knight
100 9W6T-BCJ4 + A86T-AAA6 All helmets transform you
into Berzerker
101 9W6T-BCJ4 + BC6T-AAA6 All helmets transform you
into Maniaxe
102 9W6T-BCJ4 + BG6T-AAA6 All helmets transform you
into Micromax
103 9W6T-BCJ4 + AC6T-AAA6 Helmets do not transform you
into anything
104 AMKT-AA76 Infinite continues
Kid Chameleon and related names are trademarks of SEGA.







King's Bounty(tm) Game
Of the whopping 168 KING codes, 2 thru 156 are good only when starting a new game. Be careful when using Codes 159 thru 162 without Code 163. In the early stages of a game, it doesn't take many troops for an army to get too large for you to control. When using Code 164, you will still see the number of available troops decrease as you recruit them. However, if you leave the troop dwelling and re-enter it later, you will see that the original number of troops in the dwelling has been restored. With Code 167, the number of days left goes down and time passes normally. When days left becomes 0, though, the game is not over. The counter will roll over to 65,535 and the game never ends. After a game where you used codes, if the game won't accept your password try Code 168. However, if you had too many of something (for example 5,000 days left), the game may reduce the number for you.
1 R17A-R6V0 MASTER CODE--MUST BE ENTERED
2 NWWT-EAFW Start with days left at 100
3 7CWT-EGFW Start with days left at 1,000
4 5WWT-ELFW Start with days left at 1,500
5 4CWT-ERFW Start with days left at 2,000
6 VCWT-FGFW Start with days left at 5,000
7 LCWT-FEM6 Start with leadership at 50 for Sir Crimsaun
8 LCWT-E0X6 Start with leadership at 75 for Sir Crimsaun
9 LCWT-F456 Start with leadership at 125 for
Sir Crimsaun
10 LCWT-FPD6 Start with leadership at 150 for
Sir Crimsaun
11 LCWT-EVX6 Start with leadership at 200 for
Sir Crimsaun
12 LCWT-FZ56 Start with leadership at 250 for
Sir Crimsaun
13 ACWT-EAET Start with commission at 0 for
Sir Crimsaun
14 NWWT-EAET Start with commission at 100 for
Sir Crimsaun
15 8WWT-ECET Start with commission at 500 for
Sir Crimsaun
16 4CWT-ERET Start with commission at 2,000 for
Sir Crimsaun
17 VCWT-FGET Start with commission at 5,000 for
Sir Crimsaun
18 CCWT-ERNT Start with commission at 10,000 for
Sir Crimsaun
19 ECWT-E6YT Start with commission at 20,000 for
Sir Crimsaun
20 JCWT-F3ET Start with commission at 40,000 for
Sir Crimsaun
21 7CWT-F56T Start with commission at 65,000 for
Sir Crimsaun
22 ACWT-EAEJ Start with gold at 0 for Sir Crimsaun
23 7CWT-EGEJ Start with gold at 1,000 for Sir Crimsaun
24 1CWT-E0EJ Start with gold at 3,000 for Sir Crimsaun
25 VCWT-FGEJ Start with gold at 5,000 for Sir Crimsaun
26 ECWT-E6YJ Start with gold at 20,000 for Sir Crimsaun
27 JCWT-F3EJ Start with gold at 40,000 for Sir Crimsaun
28 7CWT-F56J Start with gold at 65,000 for Sir Crimsaun
29 ARWT-EAEA Start with maximum spell capacity
at 0 for Sir Crimsaun
30 ARWT-ECEA Start with maximum spell capacity
at 1 for Sir Crimsaun
31 ARWT-EJEA Start with maximum spell capacity
at 4 for Sir Crimsaun
32 ARWT-EREA Start with maximum spell capacity
at 7 for Sir Crimsaun
33 ARWT-EYEA Start with maximum spell capacity
at 10 for Sir Crimsaun
34 ARWT-FJEA Start with maximum spell capacity
at 20 for Sir Crimsaun
35 ARWT-FENA Start with maximum spell capacity
at 50 for Sir Crimsaun
36 ARWT-EJ6A Start with maximum spell capacity
at 100 for Sir Crimsaun
37 AGWT-EAEE Start with spell power at 0 for
Sir Crimsaun
38 AGWT-EEEE Start with spell power at 2 for
Sir Crimsaun
39 AGWT-EJEE Start with spell power at 4 for
Sir Crimsaun
40 AGWT-EREE Start with spell power at 7 for
Sir Crimsaun
41 AGWT-EYEE Start with spell power at 10 for
Sir Crimsaun
42 AGWT-FJEE Start with spell power at 20 for
Sir Crimsaun
43 AGWT-FENE Start with spell power at 50 for
Sir Crimsaun
44 AGWT-EJ6E Start with spell power at 100 for
Sir Crimsaun
45 GLWT-EJ56 Start with leadership at 50 for Lord Palmer
46 NWWT-EJ56 Start with leadership at 100 for
Lord Palmer
47 S0WT-EJ56 Start with leadership at 125 for
Lord Palmer
48 W4WT-EJ56 Start with leadership at 150 for
Lord Palmer
49 3CWT-EJ56 Start with leadership at 200 for
Lord Palmer
50 9LWT-EJ56 Start with leadership at 250 for
Lord Palmer
51 ACWT-EAEW Start with commission at 0 for
Lord Palmer
52 NWWT-EAEW Start with commission at 100 for
Lord Palmer
53 8WWT-ECEW Start with commission at 500 for
Lord Palmer
54 4CWT-EREW Start with commission at 2,000 for
Lord Palmer
55 VCWT-FGEW Start with commission at 5,000 for
Lord Palmer
56 CCWT-ERNW Start with commission at 10,000 for
Lord Palmer
57 ECWT-E6YW Start with commission at 20,000 for
Lord Palmer
58 JCWT-F3EW Start with commission at 40,000 for
Lord Palmer
59 7CWT-F56W Start with commission at 65,000 for
Lord Palmer
60 ACWT-EAEL Start with gold at 0 for Lord Palmer
61 7CWT-EGEL Start with gold at 1,000 for Lord Palmer
62 1CWT-E0EL Start with gold at 3,000 for Lord Palmer
63 VCWT-FGEL Start with gold at 5,000 for Lord Palmer
64 ECWT-E6YL Start with gold at 20,000 for Lord Palmer
65 JCWT-F3EL Start with gold at 40,000 for Lord Palmer
66 7CWT-F56L Start with gold at 65,000 for Lord Palmer
67 ACWT-EEEA Start with maximum spell capacity at
0 for Lord Palmer
68 AGWT-EEEA Start with maximum spell capacity at
1 for Lord Palmer
69 ALWT-EEEA Start with maximum spell capacity at
2 for Lord Palmer
70 A8WT-EEEA Start with maximum spell capacity at
7 for Lord Palmer
71 BLWT-EEEA Start with maximum spell capacity at
10 for Lord Palmer
72 CWWT-EEEA Start with maximum spell capacity at
20 for Lord Palmer
73 GLWT-EEEA Start with maximum spell capacity at
50 for Lord Palmer
74 NWWT-EEEA Start with maximum spell capacity at
100 for Lord Palmer
75 ACWT-ECEE Start with spell power at 0 for Lord Palmer
76 ALWT-ECEE Start with spell power at 2 for Lord Palmer
77 AWWT-ECEE Start with spell power at 4 for Lord Palmer
78 A8WT-ECEE Start with spell power at 7 for Lord Palmer
79 BLWT-ECEE Start with spell power at 10 for Lord Palmer
80 CWWT-ECEE Start with spell power at 20 for Lord Palmer
81 GLWT-ECEE Start with spell power at 50 for Lord Palmer
82 NWWT-ECEE Start with spell power at 100 for Lord Palmer
83 NWWT-FEM8 Start with leadership at 50 for Tynnestra
84 NWWT-EJ58 Start with leadership at 100 for Tynnestra
85 NWWT-F458 Start with leadership at 125 for Tynnestra
86 NWWT-FPD8 Start with leadership at 150 for Tynnestra
87 NWWT-EVX8 Start with leadership at 200 for Tynnestra
88 NWWT-FZ58 Start with leadership at 250 for Tynnestra
89 ACWT-EAEY Start with commission at 0 for
Tynnestra
90 NWWT-EAEY Start with commission at 100 for
Tynnestra
91 8WWT-ECEY Start with commission at 500 for
Tynnestra
92 4CWT-EREY Start with commission at 2,000 for
Tynnestra
93 VCWT-FGEY Start with commission at 5,000 for
Tynnestra
94 CCWT-ERNY Start with commission at 10,000 for
Tynnestra
95 ECWT-E6YY Start with commission at 20,000 for
Tynnestra
96 JCWT-F3EY Start with commission at 40,000 for
Tynnestra
97 7CWT-F56Y Start with commission at 65,000 for
Tynnestra
98 ACWT-EAEN Start with gold at 0 for Tynnestra
99 7CWT-EGEN Start with gold at 1,000 for Tynnestra
100 1CWT-E0EN Start with gold at 3,000 for Tynnestra
101 VCWT-FGEN Start with gold at 5,000 for Tynnestra
102 ECWT-E6YN Start with gold at 20,000 for Tynnestra
103 JCWT-F3EN Start with gold at 40,000 for Tynnestra
104 7CWT-F56N Start with gold at 65,000 for Tynnestra
105 ALWT-EAEC Start with maximum spell capacity at
0 for Tynnestra
106 ALWT-ECEC Start with maximum spell capacity at
1 for Tynnestra
107 ALWT-EGEC Start with maximum spell capacity at
3 for Tynnestra
108 ALWT-EREC Start with maximum spell capacity at
7 for Tynnestra
109 ALWT-EYEC Start with maximum spell capacity at
10 for Tynnestra
110 ALWT-FJEC Start with maximum spell capacity at
Q20 for Tynnestra
111 ALWT-FENC Start with maximum spell capacity at
50 for Tynnestra
112 ALWT-EJ6C Start with maximum spell capacity at
100 for Tynnestra
113 ACWT-EAEG Start with spell power at 0 for Tynnestra
114 ACWT-ECEG Start with spell power at 1 for Tynnestra

115 ACWT-EJEG Start with spell power at 4 for Tynnestra
116 ACWT-EREG Start with spell power at 7 for Tynnestra
117 ACWT-EYEG Start with spell power at 10 for Tynnestra
118 ACWT-FJEG Start with spell power at 20 for Tynnestra
119 ACWT-FENG Start with spell power at 50 for Tynnestra
120 ACWT-EJ6G Start with spell power at 100 for Tynnestra
121 GLWT-F2M8 Start with leadership at 50 for Mad Moham
122 KRWT-F2M8 Start with leadership at 75 for Mad Moham
123 S0WT-F2M8 Start with leadership at 125 for Mad Moham
124 W4WT-F2M8 Start with leadership at 150 for Mad Moham
125 3CWT-F2M8 Start with leadership at 200 for Mad Moham
126 9LWT-F2M8 Start with leadership at 250 for Mad Moham
127 ACWT-EAE0 Start with commission at 0 for
Mad Moham
128 NWWT-EAE0 Start with commission at 100 for
Mad Moham
129 8WWT-ECE0 Start with commission at 500 for
Mad Moham
130 7CWT-EGE0 Start with commission at 1,000 for
Mad Moham
131 VCWT-FGE0 Start with commission at 5,000 for
Mad Moham
132 CCWT-ERN0 Start with commission at 10,000 for
Mad Moham
133 ECWT-E6Y0 Start with commission at 20,000 for
Mad Moham
134 JCWT-F3E0 Start with commission at 40,000 for
Mad Moham
135 7CWT-F560 Start with commission at 65,000 for
Mad Moham
136 ACWT-EAER Start with gold at 0 for Mad Moham
137 7CWT-EGER Start with gold at 1000 for Mad Moham
138 1CWT-E0ER Start with gold at 3,000 for Mad Moham
139 VCWT-FGER Start with gold at 5,000 for Mad Moham
140 ECWT-E6YR Start with gold at 20,000 for Mad Moham
141 JCWT-F3ER Start with gold at 40,000 for Mad Moham
142 7CWT-F56R Start with gold at 65,000 for Mad Moham
143 ACWT-ELEC Start with maximum spell capacity at
0 for Mad Moham
144 AGWT-ELEC Start with maximum spell capacity at
1 for Mad Moham
145 AWWT-ELEC Start with maximum spell capacity at
4 for Mad Moham
146 A8WT-ELEC Start with maximum spell capacity at
7 for Mad Moham
147 BLWT-ELEC Start with maximum spell capacity at
10 for Mad Moham
148 CWWT-ELEC Start with maximum spell capacity at
20 for Mad Moham
149 GLWT-ELEC Start with maximum spell capacity at
50 for Mad Moham
150 NWWT-ELEC Start with maximum spell capacity at 1
00 for Mad Moham
151 AWWT-EEEG Start with spell power at 4 for Mad Moham
152 A8WT-EEEG Start with spell power at 7 for Mad Moham
152 BLWT-EEEG Start with spell power at 10 for Mad Moham
154 CWWT-EEEG Start with spell power at 20 for Mad Moham
155 GLWT-EEEG Start with spell power at 50 for Mad Moham
156 NWWT-EEEG Start with spell power at 100 for Mad Moham
157 1XYT-BGR2 + AHYT-AAG4 Always have 1 troop in each army in battle
158 1XYT-BGR2 + CXYT-AAG4 Always have 20 troops in each army in battle
159 1XYT-BGR2 + GMYT-AAG4 Always have 50 troops in each army in battle
160 1XYT-BGR2 + NXYT-AAG4 Always have 100 troops in each army in battle
161 1XYT-BGR2 + 9MYT-AAG4 Always have 250 troops in each army in battle
162 1XYT-BGR2 + 8XYT-ACG4 Always have 500 troops in each army in battle
163 2AXT-DCTG Never lose control of an army
164 AMBA-AA84 Recruiting does not reduce population
of troop dwellings
165 AKWA-CA9Y Recruitment and boat rental are free
166 RGNA-A6YY Armies work for free
167 CBCT-AA6T Never run out of days
168 AJVT-AA4L + AJTA-AA6Y Accept any password
King's Bounty and related names are trademarks of New World Computing, Inc.






Krusty's Super Fun House(tm) Game
America's Number 1 video game family is back--this time with Krusty the Clown leading the way in a tough puzzle-and-action challenge. For help, FUN Codes 1 and 2 together give you infinite lives, and Code 49 gives you infinite pies and superballs. Getting cocky? See how far you can get with Code 3, one life. Codes 17 thru 20 give you more time to complete bonus rooms, where you normally have about 15 seconds.
1 AVST-AA6A No lives deducted when you use the
Last Resort
2 AWBT-AA44 No lives deducted when you run out
of health
3 AE5T-AAAW Start with 1 life
4 AJ5T-AAAW Start with 2 lives
5 AY5T-AAAW Start with 5 lives
6 BJ5T-AAAW Start with 10 lives
7 B65T-AAAW Start with 15 lives
8 CT5T-AAAW Start with 20 lives
USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME
9 ABFA-AA6J Magic blocks are always food
10 ABFA-AA6J + X3FA-AAEL Magic blocks are always pies
11 ABFA-AA6J + 23FA-AAEL Magic blocks are always bags of tricks
12 ABFA-AA6J + 6BFA-AAEL Magic blocks are always mugs
13 ABFA-AA6J + 93FA-AAEL Magic blocks are always hooters
14 ABFA-AA6J + DBFA-ACEL Magic blocks are always extra lives
15 ABFA-AA6J + JBFA-ACEL Magic blocks give you nothing, but may
still open a secret passage
16 ABFA-AA6J + 93FA-AEEL Magic blocks are always superballs
17 LA9T-AACT About 25 seconds to get all tokens in
bonus rooms
18 SA9T-AACT About 35 seconds to get all tokens in
bonus rooms
19 0T9T-AACT About 55 seconds to get all tokens in
bonus rooms
20 8A9T-AACT About 70 seconds to get all tokens in
bonus rooms
21 SE8T-BJZ4 Completing bonus room worth 2 extra lives
22 SE8T-BNZ4 Completing bonus room worth 3 extra lives
23 SE8T-BTZ4 Completing bonus room worth 4 extra lives
24 SE8T-BYZ4 Completing bonus room worth 5 extra lives
25 AVFT-AA8A Krusty doll magic blocks worth 0 extra lives
26 SFFT-BJ0A Krusty doll magic blocks worth 2 extra lives
27 SFFT-BN0A Krusty doll magic blocks worth 3 extra lives
28 SFFT-BT0A Krusty doll magic blocks worth 4 extra lives
29 SFFT-BY0A Krusty doll magic blocks worth 5 extra lives
FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE
CODE IS THE MAXIMUM NUMBER YOU CAN CARRY
30 AFGT-AAEY Superball magic blocks worth 1 superball
31 AKGT-AAEY Superball magic blocks worth 2 superballs
32 APGT-AAEY Superball magic blocks worth 3 superballs
33 AVGT-AAEY Superball magic blocks worth 4 superballs
34 A7GT-AAEY Superball magic blocks worth 7 superballs
35 BKGT-AAEY Superball magic blocks worth 10 superballs
36 B7GT-AAEY Superball magic blocks worth 15 superballs
37 CVGT-AAEY Superball magic blocks worth 20 superballs
FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE
MAXIMUM NUMBER YOU CAN CARRY
38 AFFT-AABY Pie magic blocks worth 1 pie
39 APFT-AABY Pie magic blocks worth 3 pies
40 AZFT-AABY Pie magic blocks worth 5 pies
41 A7FT-AABY Pie magic blocks worth 7 pies

42 B7FT-AABY Pie magic blocks worth 15 pies
43 CVFT-AABY Pie magic blocks worth 20 pies
44 D3FT-AABY Pie magic blocks worth 30 pies
45 SFFT-ANBW Pie magic blocks add to total pies
46 SFGT-ANEW Superball magic blocks add to total superballs
USE CODE 47 FOR FUN ONLY, NOT TO FINISH THE GAME
47 BBGT-AA6J Always pick up pies, never superballs
FOR CODE 48, FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL.
AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY
BE PICKING UP SUPERBALLS
48 BBFT-AA3J Always pick up superballs, never pies
49 AKTT-AA3N Infinite pies and superballs
50 ABFA-AAG0 Food magic blocks worth 0 health
points instead of 35
51 BKFA-AAG0 Food magic blocks worth 10 health points
52 CVFA-AAG0 Food magic blocks worth 20 health points
53 D3FA-AAG0 Food magic blocks worth 30 health points
54 FBFA-AAG0 Food magic blocks worth 40 health points
55 GKFA-AAG0 Food magic blocks worth 50 health points
56 HVFA-AAG0 Food magic blocks worth 60 health points
57 LBFA-AAG0 Food magic blocks worth 80 health points
58 MKFA-AAG0 Food magic blocks worth 90 health points
59 NVFA-AAG0 Food magic blocks worth 100 health points
60 CJ4T-AA9L Start on section 2 with section
1 complete
61 FJ4T-AA9L Start on section 3 with sections 1 and
2 complete
62 JJ4T-AA9L Start on section 4 with sections 1 thru
3 complete
63 MJ4T-AA9L Start on section 5 with sections 1 thru
4 complete
64 RJ4T-AA9L Start anywhere you want--with
infinite lives
Remember, you can pick 'n mix your codes!
Krusty's Super Fun House and related names are trademarks of Acclaim Entertainment, Inc.




Lakers vs. Celtics and the NBA Playoffs(tm) Game
This game faithfully simulates one of the most famous rivalries in sports. You can customize the game to suit your tastes, or even out the competition among players of all skill levels. LAK Codes 35 and 36, which change the scoring of 3-point baskets, will only work if you have not used codes 2 to 17, which change the scoring of both 2- and 3-point baskets. Use 35 and 36 when you want normal scoring for 2-point shots, but want to get an extra bonus on those long shots.
1 R1YT-R6XJ MASTER CODE--MUST BE ENTERED
2 SF5T-DEWJ Each basket worth 1 instead of
2 or 3--player 2 or computer
3 SF5T-DJWJ Each basket worth 2 instead of
2 or 3--player 2 or computer
4 SF5T-DNWJ Each basket worth 3 instead of
2 or 3--player 2 or computer
5 SF5T-DTWJ Each basket worth 4 instead of
2 or 3--player 2 or computer
6 SF5T-DYWJ Each basket worth 5 instead of
2 or 3--player 2 or computer
7 SF5T-D2WJ Each basket worth 6 instead of
2 or 3--player 2 or computer
8 SF5T-D6WJ Each basket worth 7 instead of
2 or 3--player 2 or computer
9 SF5T-DAWJ Each basket worth 8 instead of
2 or 3--player 2 or computer
10 SF5T-DEWW Each basket worth 1 instead of
2 or 3--player 1
11 SF5T-DJWW Each basket worth 2 instead of
2 or 3--player 1
12 SF5T-DNWW Each basket worth 3 instead of
2 or 3--player 1
13 SF5T-DTWW Each basket worth 4 instead of
2 or 3--player 1
14 SF5T-DYWW Each basket worth 5 instead of
2 or 3--player 1
15 SF5T-D2WW Each basket worth 6 instead of
2 or 3--player 1
16 SF5T-D6WW Each basket worth 7 instead of
2 or 3--player 1
17 SF5T-DAWW Each basket worth 8 instead of
2 or 3--player 1
18 RHDA-A6T6 Infinite time outs--both players
19 AECT-AAEA + AEDA-AAAC Start with 1 timeout--player 1
20 ANCT-AAEA + ANDA-AAAC Start with 3 timeouts--player 1
21 A6CT-AAEA + A6DA-AAAC Start with 7 timeouts--player 1
22 BECT-AAEA + BEDA-AAAC Start with 9 timeouts--player 1
23 AECT-AAEJ +AEDA-AAAL Start with 1 timeout--player 2
24 ANCT-AAEJ + ANDA-AAAL Start with 3 timeouts--player 2
25 A6CT-AAEJ + A6DA-AAAL Start with 7 timeouts--player 2
26 BECT-AAEJ + BEDA-AAAL Start with 9 timeouts--player 2
27 BJCT-AACW Start with 10 points--player 1
28 CTCT-AACW Start with 20 points--player 1
29 D2CT-AACW Start with 30 points--player 1
30 FACT-AACW Start with 40 points--player 1
31 BJCT-AAC4 Start with 10 points--player 2
or computer
32 CTCT-AAC4 Start with 20 points--player 2
or computer
33 D2CT-AAC4 Start with 30 points--player 2
or computer
34 FACT-AAC4 Start with 40 points--player 2
or computer
35 A5VT-AAF8 All 3-point baskets worth 6--
both players
36 BHVT-AAF8 All 3-point baskets worth 9--
both players
Lakers vs. Celtics and the NBA Playoffs is a trademark of Electronic Arts.





Last Battle(tm) Game
You may need some help, Aarzak, to defeat Garokk and save Alyssa in this tough-to-beat fighting game. Best codes to try are LAST Code 3, almost infinite life, and Codes 5 and 6, which increase your power level faster--but keep in mind that the game has a maximum limit on power for each chapter. Once that level is reached, you can't get more power. With LAST Code 1, the timer begins at 50 instead of 99, and counts down, "99, 49, 48 . . ." Use LAST Codes 9 thru 41 to explore and practice different levels. Note that sometimes you cannot continue to higher levels without having first finished lower levels.
1 LAXT-AAGT Start timer at 50
2 REKA-A6T4 Infinite time
3 ALKT-AA7Y Almost infinite life energy
4 EAXA-AAHA Start with half as much life energy
5 AVPT-AADG + BBPT-AADY Increase power level faster
6 EPPT-AADG + EBPT-AADY Increase power level much faster
7 GJXA-AAHG Start with more power
8 WAXA-AAHG Start with a lot more power
9 AAXA-AAG8 Start in chapter 1, area 2
10 AEXA-AAG8 Start in chapter 1, area 3
11 AJXA-AAG8 Start in chapter 1, area 4
12 ANXA-AAG8 Start in chapter 1, area 5
13 ATXA-AAG8 Start in chapter 1, area 6
14 AYXA-AAG8 Start in chapter 1, area 7
15 A2XA-AAG8 Start in chapter 1, area 8
16 A6XA-AAG8 Start in chapter 1, area 9
17 AEXA-AAG6 + BAXA-AAG8 Start in chapter 2, area 1
18 AEXA-AAG6 + BEXA-AAG8 Start in chapter 2, area 2
19 AEXA-AAG6 + BJXA-AAG8 Start in chapter 2, area 3
20 AEXA-AAG6 + BNXA-AAG8 Start in chapter 2, area 4
21 AEXA-AAG6 + BTXA-AAG8 Start in chapter 2, area 5
22 AEXA-AAG6 + BYXA-AAG8 Start in chapter 2, area 6
23 AEXA-AAG6 + B2XA-AAG8 Start in chapter 2, area 7
24 AJXA-AAG6 + B6XA-AAG8 Start in chapter 3, area 1
25 AJXA-AAG6 + CAXA-AAG8 Start in chapter 3, area 2
26 AJXA-AAG6 + CEXA-AAG8 Start in chapter 3, area 3
27 AJXA-AAG6 + CJXA-AAG8 Start in chapter 3, area 4
28 AJXA-AAG6 + CNXA-AAG8 Start in chapter 3, area 5
29 AJXA-AAG6 + CTXA-AAG8 Start in chapter 3, area 6
30 AJXA-AAG6 + CYXA-AAG8 Start in chapter 3, area 7
31 AJXA-AAG6 + C2XA-AAG8 Start in chapter 3, area 8
32 AJXA-AAG6 + C6XA-AAG8 Start in chapter 3, area 9
33 ANXA-AAG6 + DAXA-AAG8 Start in chapter 4, area 1
34 ANXA-AAG6 + DEXA-AAG8 Start in chapter 4, area 2
35 ANXA-AAG6 + DJXA-AAG8 Start in chapter 4, area 3
36 ANXA-AAG6 + DNXA-AAG8 Start in chapter 4, area 4
37 ANXA-AAG6 + DTXA-AAG8 Start in chapter 4, area 5
38 ANXA-AAG6 + DYXA-AAG8 Start in chapter 4, area 6
39 ANXA-AAG6 + D2XA-AAG8 Start in chapter 4, area 7
40 ANXA-AAG6 + D6XA-AAG8 Start in chapter 4, area 8
41 ANXA-AAG6 + EAXA-AAG8 Start in chapter 4, area 9
Last Battle and related names are trademarks of Sega of America, Inc.







The Lion King(tm) Game
1 ABZB-WAG6 Almost invincible
2 AV6B-4A5G Infinite lives
3 PVYV-4A4G Infinite continues
4 AF5B-4AB2 + AFZV-4AA0 Start with 1 life
5 AZ5B-4AB2 + AZZV-4AA0 Start with 5 lives
6 A75B-4AB2 + A7ZV-4AA0 Start with 7 lives
7 BF5B-4AB2 + BFZV-4AA0 Start with 9 lives
8 EB5B-4ABA Start with roar meter at 2x normal
9 GB5B-4ABA Start with roar meter at 3x normal
10 BB5B-4ABT Start with health at 2x normal
11 BV5B-4ABT Start with health at 3x normal
12 AB4B-4ACE Start with 0 continues
13 AP4B-4ACE Start with 3 continues
14 AZ4B-4ACE Start with 5 continues
15 SHRT-ST04 Roar meter increases faster
16 A3XV-WA7J Roaring does not reduce roar meter
17 A3ZB-WA3E Getting hit does not reduce roar meter
18 AD6V-TAH2 Blue beetle adds 0x normal amount
19 AX6V-TAH2 Blue beetle adds 1/2x normal amount
20 CD6V-TAH2 Blue beetle adds 2x normal amount
21 DD6V-TAH2 Blue beetle adds 3x normal amount
22 AD6B-TAA6 African Red Bug doesn't add anything to
health
23 AH6B-TAA6 African Red Bug adds 1/2x normal amount
24 AX6B-TAA6 African Red Bug adds 2x normal amount
25 A56B-TAA6 African Red Bug adds 3x normal amount
26 AD4B-TAF2 Plain beetle restores no health
27 AM4B-TAF2 Plain beetle restores 1/2x normal amount
28 BD4V-TA2T Patterned beetle restores no health
29 AD7V-TAF0 1UP worth 0 extra lives
30 AM7V-TAF0 1UP worth 2 extra lives
31 AS7V-TAF0 1UP worth 3 extra lives
32 AD8V-TAEL Circle of Life adds 0 continues
33 AM8V-TAEL Circle of Life adds 2 continues
34 AS8V-TAEL Circle of Life adds 3 continues
35 AK4V-5A8W Start on Level 2-Can't Wait To Be King
36 AP4V-5A8W Start on Level 3-The Elephant Graveyard
37 AV4V-5A8W Start on Level 4-The Stampede
38 AZ4V-5A8W Start on Level 5-Simba's Exile
39 A34V-5A8W Start on Level 6-Hakuna Matata
40 A74V-5A8W Start on Level 7-Simba's Destiny
41 BB4V-5A8W Start on Level 8-Be Prepared
42 BF4V-5A8W Start on Level 9-Simba's Return
43 BK4V-5A8W Start on Level 10-Pride Rock
44 BP4V-5A8W Start on Bonus Level-Bug Toss
45 BV4V-5A8W Start on Bonus Level-Bug Hunt 1
46 BZ4V-5A8W Start on Bonus Level-Bug Hunt 2
47 B34V-5A8W Start on Bonus Level-Bug Hunt 3
The Lion King and related names are trademarks of The Walt Disney
Company






LETHAL ENFORCERS(tm) GAME
1 AFTA-BA5L Start each level with Magnum
2 AKTA-BA5L Start each level with Shotgun
3 APTA-BA5L Start each level with Assault Rifle
4 AVTA-BA5L Start each level with Machine gun
5 AZTA-BA5L Start each level with Automatic
6 A3TA-BA5L Start each level with Grenade gun
7 AE9A-BA80 Continue with Magnum
8 AJ9A-BA80 Continue with Shotgun
9 AN9A-BA80 Continue with Assault Rifle
10 AT9A-BA80 Continue with Machine gun
11 AY9A-BA80 Continue with Automatic
12 A29A-BA80 Continue with Grenade gun
13 AKBT-AA54 Keep gun after getting shot--1st life only
14 W3GT-ADJY Score 100% accuracy every time (always get
a double promotion)
15 RGST-A6VG Don't go down in rank for shooting innocent
bystanders
16 GBCT-AA5J Infinite ammo
17 ABBT-BA8T Infinite lives
18 ABAT-BE46 Infinite credits
Lethal Enforcers is a trademark of Konami (America) Inc.



1 Game Genie Codes for Sega Genesis (A-thru-E)

2 (You are Here) Game Genie Codes for Sega Genesis (F-thru-L)

3 Sega game-genie Codes (M-thru-R)

4 Codes for Genesis (S-thru-Z)







 








the upcoming website from D & D Blazers
http://thegamelord.com/


--- go to the 3rd party site, hosted by Devo
http://gamingcodes.blogspot.com/

or, the site from D & D Blazers
http://thegamelord.com/


or, visit a great new 3rd-Party website:
http://jollyoldsaintnick.net/gaming.html