## Wednesday, December 10, 2008

### Sega Genesis Codes (F- through -L) Game Genie

F-22 Interceptor (tm) Game

State-of-the-art flight simulation! Use these great codes to dial in

lives, ammo, chaff (radar decoys)

and fuel consumption.

22

CODE KEY IN . . . EFFECT . . .

1 RH9T-R60T MASTER CODE--MUST BE ENTERED

2 AHAA-AAEE Start with 2 lives

3 AMAA-AAEE Start with 3 lives

4 AXAA-AAEE Start with 5 lives

5 A1AA-AAEE Start with 6 lives

6 A9AA-AAEE Start with 8 lives

7 BMAA-AAEE Start with 11 lives

NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN

8 WCPA-GCA8 Start with 400 ammo

9 8WPA-GCA8 Start with 500 ammo

10 MCPA-GEA8 Start with 600 ammo

11 1WPA-GEA8 Start with 700 ammo

12 ECPA-GGA8 Start with 800 ammo

13 TWPA-GGA8 Start with 900 ammo

14 7CPA-GGA8 Start with 1000 ammo

15 FC1A-GAAG Start with 40 chaff

16 GL1A-GAAG Start with 50 chaff

17 HW1A-GAAG Start with 60 chaff

18 J41A-GAAG Start with 70 chaff

19 LC1A-GAAG Start with 80 chaff

20 ML1A-GAAG Start with 90 chaff

21 NW1A-GAAG Start with 100 chaff

22 1B7T-BLYW Fuel burns 2x faster than normal

23 1B7T-BRYW Fuel burns 4x faster than normal

24 1B7T-BGZA Afterburner fuel consumption 2x normal

25 1B7T-BLZA Afterburner fuel consumption 3x normal

26 1B7T-BWZA Afterburner fuel consumption 5x normal

27 1B7T-B0ZA Afterburner fuel consumption 6x normal

Remember, you can pick 'n mix your codes! You can enter up to FIVE

codes at a time (but some effects require more than one code).

F-22 Interceptor is a trademark of Electronic Arts.

The Faery Tale Adventure(tm) Game

Save the land of Holm (Sweet Holm?) from the evil Necromancer and his horde in this top-view RPG, which is divided into sub-quests to make it more interesting. Building up your character points, normally a tough row to hoe, is made easier with lots of codes to increase your bravery, luck, vitality, etc. TALE Codes 16, 21 and 25 protect you against most enemies by giving you a few hundred bravery points. If you do not use Codes 19 or 20, the starting number of vitality points varies depending on the amount of starting bravery, luck, and kindness that the character has. Experts should try tackling Julian's task with Codes 2, 9 and 12, starting the game with no coins, luck or bravery.

1 R11A-R6WW MASTER CODE--MUST BE ENTERED

2 ABTT-AAD0 Julian starts with 0 coins instead of 20

3 NVTT-AAD0 Julian starts with 100 coins

4 8VTT-ACD0 Julian starts with 500 coins

5 67TT-AGD0 Julian starts with 999 coins

6 ABTT-AADT Julian starts with 0 kindness points instead of 15

7 GKTT-AADT Julian starts with 50 kindness points

8 NPTT-AADT Julian starts with 99 kindness points

9 ABTT-AADL Julian starts with 0 luck points instead of 20

10 GKTT-AADL Julian starts with 50 luck points

11 NPTT-AADL Julian starts with 99 luck points

12 ABTT-AADE Julian starts with 0 bravery points instead of 35

13 GKTT-AADE Julian starts with 50 bravery points

14 NVTT-AADE Julian starts with 100 bravery points

15 FVTT-ACDE Julian starts with 300 bravery points

16 8VTT-ACDE Julian starts with 500 bravery points

17 A2DA-CA38 All items are free even though the price still

shows on screen

18 AJYT-AA9E Swim without losing vitality points

19 GKVT-BA8R Julian, Phillip, and Kevin start with 50

vitality points

20 NVVT-BA8R Julian, Phillip, and Kevin start with 100

vitality points

21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20

22 NPTT-AAEJ Phillip starts with 99 luck points instead of 35

23 NPTT-AAER Phillip starts with 99 kindness points instead of 15

24 NVTT-AAEY Phillip starts with 100 coins instead of 15

25 FVTT-ACFE Kevin starts with 300 bravery points instead of 15

26 NPTT-AAFL Kevin starts with 99 luck points instead of 20

27 NPTT-AAFT Kevin starts with 99 kindness points instead of 35

28 NVTT-AAF0 Kevin starts with 100 coins instead of 10

Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.

The Faery Tale Adventure and related names are trademarks of Microillusions, Inc.

Fatal Fury(tm) Game

FURY

CODE KEY IN . . . EFFECT . . .

1 ADJT-CEYN All hits are nothing

2 AHJT-DA6N All hits are very weak

3 A1JT-DA6N All hits are weak

4 BMJT-DA6N All hits are average

5 CMJT-DA6N All hits are strong

6 EDJT-DA6N All hits are very strong

7 S5JT-DA6N All hits are lethal

8 ACVA-AAAA Infinite time to fight

9 AXBA-AA3C Infinite credits

CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY

10 S8AT-AABT + S8AT-AACA Initial health for you at 144% (maximum)

11 J4AT-AABT + J4AT-AACA Initial health for you at 80%

12 G0AT-AABT + G0AT-AACA Initial health for you at 60%

13 ERAT-AABT + ERAT-AACA Initial health for you at 40%

14 CLAT-AABT + CLAT-AACA Initial health for you at 20%

15 AGAT-AABT + AGAT-AACA Initial health for you at 1%

16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at 144% (maximum)

17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80%

18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60%

19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40%

20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20%

21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1%

CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES

WILL APPEAR ON SCREEN

22 AGGT-AAHY 1 globe required for you to win match

23 ARGT-AAHY 3 globes required for you to win match

24 A0GT-AAHY 5 globes required for you to win match

25 BLGT-AAHY 10 globes required for you to win match

26 CWGT-AAHY 20 globes required for you to win match

27 GLGT-AAHY 50 globes required for you to win match

28 AGGT-AAH2 1 globe required for opponent to win match

29 ARGT-AAH2 3 globes required for opponent to win match

30 A0GT-AAH2 5 globes required for opponent to win match

31 BLGT-AAH2 10 globes required for opponent to win match

32 CWGT-AAH2 20 globes required for opponent towin match

33 GLGT-AAH2 50 globes required for opponent towin match

Fatal Fury is a trademark of SNK.

FATAL FURY 2(TM) GAME

1 ATTT-CA4Y Infinite credits

2 AG3A-AAD2 Player 1's health starts at 1% in 1P and VS

games

3 DC3A-AAD2 Player 1's health starts at 25% in 1P and VS

games

4 GC3A-AAD2 Player 1's health starts at 50% in 1P and VS

games

5 KC3A-AAD2 Player 1's health starts at 75% in 1P and VS

games

6 S83A-AAD2 Player 1's health starts at 132% in 1P and VS

games-ignore energy bar

7 AG3A-AAEJ Player 2's health starts at 1% in 1P and VS

games

8 DC3A-AAEJ Player 2's health starts at 25% in 1P and VS

games

9 GC3A-AAEJ Player 2's health starts at 50% in 1P and VS

games

10 KC3A-AAEJ Player 2's health starts at 75% in 1P and VS

games

11 S83A-AAEJ Player 2's health starts at 132% in 1P and VS

games

12 AG3A-AABL + AG2T-AAGN Player 1's health starts at 1% in

Survival games

13 DC3A-AABL + DC2T-AAGN Player 1's health starts at 25% in

Survival games

14 GC3A-AABL + GC2T-AAGN Player 1's health starts at 50% in

Survival games

15 KC3A-AABL + KC2T-AAGN Player 1's health starts at 75% in

Survival games

16 S83A-AABL + S82T-AAGN Player 1's health starts at 132%

in Survival games-ignore energy bar

17 AG3A-AACY + AG2T-AAG6 Player 2's health starts at 1% in

Survival games

18 DC3A-AACY + DC2T-AAG6 Player 2's health starts at 25% in

Survival games

19 GC3A-AACY + GC2T-AAG6 Player 2's health starts at 50% in

Survival games

20 KC3A-AACY + KC2T-AAG6 Player 2's health starts at 75% in

Survival games

21 S83A-AACY + S82T-AAG6 Player 2's health starts at 132%

in Survival games

22 AG3A-AAGA Player 1 needs 1 victory for a win in 1P

games

23 AR3A-AAGA Player 1 needs 3 victories for a win in 1P

games

24 AW3A-AAGA Player 1 needs 4 victories for a win in 1P

games

25 A03A-AAGA Player 1 needs 5 victories for a win in 1P

games

26 AG3A-AAGE Player 2 needs 1 victories for a win in 1P

games

27 AR3A-AAGE Player 2 needs 3 victories for a win in 1P

games

28 AW3A-AAGE Player 2 needs 4 victories for a win in 1P

games

29 A03A-AAGE Player 2 needs 5 victories for a win in 1P

games

Fatal Fury 2 is a trademark of SNK.

Fantasia(tm) Game

Anyone who thinks Mickey Mouse is for little kids ought to try playing Fantasia(tm). It's mystical, magical and HARD! Game Genie(tm) is almost a necessity. All the codes can help you make it through in one piece. You'll really want to try FAN Code 2, which gives you an infinite number of dramatic large spells to cast on your enemies.

1 RFVA-A6WT Infinite small spells

2 RFVA-A6VJ Infinite large spells

3 ATVA-AA78 Infinite lives

4 RFRT-A6XR Infinite strength against obstacles

5 JBRT-AEYW Infinite strength under water

Fantasia and related names are trademarks of The Walt Disney Company.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Fatal Labyrinth(tm) Game

Yo, Trykaar. Yeah, you. Go to Dragonia and vanquish the monsters who have stolen the Holy Goblet. Oh, almost forgot. Take these Game Genie(tm) codes to help you in your quest! With FATAL Code 8, most enemy hits do no damage, but other things such as curses, Medusas, and lack of food can still affect hit points. With Code 20, your amount of food does not decrease as you walk. But be careful! Enemies can still steal your food supply, and curses can affect it too. And if you grab too much food, you may wind up eating too much and stay stuffed forever. If you do, turn the effects switch off and wait for your food level to go back down before switching back on. FATAL Code 24 lets you kill most enemies with one blow (not including misses).

1 BABT-AA4G MASTER CODE--MUST BE ENTERED

2 CBFA-AAER + CBFA-AAET Start with 10/10 hit points

instead of 50/50

3 ABFA-ACER + ABFA-ACET Start with 100/100 hit points

4 ABFA-ALER + ABFA-ALET Start with 500/500 hit points

5 ABFA-BAER + ABFA-BAET Start with 1,000/1,000 hit points

6 ABFA-ALNR + ABFA-ALNT Start with 2,500/2,500 hit points

7 ABFA-BAYR + ABFA-BAYT Start with 5,000/5,000 hit points

8 C4NT-AA5N Almost infinite hit points

9 AV2A-B22T Restore hit points 4x as fast

10 BB2A-B22T Restore hit points 8x as fast

11 CV2A-B22T Restore hit points 20x as fast

12 AKFA-AAE0 Start with 2 food instead of 10

13 EBFA-AAE0 Start with 20 food

14 LBFA-AAE0 Start with 50 food

15 XFFA-AAE0 Start with 99 food

16 BDBA-BA6T Most armor items worth 6 to 8

armor points instead of 1 or 2

17 CXBA-BA6T Most armor items worth 12 to 16

armor points

18 AF3T-BJ3C Each food item worth 10 instead of 30

19 AZ3T-BJ3C Each food item worth 40

20 AB2A-AAEE Never need food for exploring

21 AK2A-AAEE Use up food twice as fast

22 BK3T-AAD6 Each gold item worth 10 instead of 30

23 HV3T-AAD6 Each gold item worth 60

24 BKJA-AA9A Kill most enemies with one blow!

Fatal Labyrinth and related names are trademarks of Sega of America, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

FIFA International Soccer(tm) Game

1 RZZB-66XE MASTER CODE--MUST BE ENTERED

2 GBVA-DJZY Each goal worth 2--both players

3 GBVA-DNZY Each goal worth 3--both players

4 GBVA-DYZY Each goal worth 5--both players

5 GBVA-DAZY Each goal worth 8--both players

6 PYNA-DEYJ Player 1 starts each game with 2 more pts.

7 PYNA-DNYJ Player 1 starts each game with 6 more pts.

8 PYNA-DYYJ Player 1 starts each game with 10 more pts.

9 PYNA-DAYJ Player 1 starts each game with 16 more pts.

FIFA International Soccer is a trademark of FIFA/DEYHLE.

Fire Shark(tm) Game

This game is a very tough challenge. With your trusty time-traveling biplane, you have to stop the marauding enemy from taking over the whole world. There are so many enemies out to get you that you might want to try FIRE Code 6 for infinite lives, and Code 15 for infinite bombs. That ought to even things up a bit. Change the number of credits you start with from the normal 5 using Codes 16 thru 22. The maximum number of lives or bombs shown on the screen will be 5, but if you have more, the counter does count correctly. FIRE Code 23 gives you a weapon upgrade faster. Hotshots should try starting with one credit using Code 16--and then see how hot they really are. Code 24 lets you keep a regular weapon upgrade, but not a special weapon.

1 9TEA-BGKC + AYEA-AABE Start with 5 lives

2 9TEA-BGKC + A2EA-AABE Start with 6 lives

3 9TEA-BGKC + A6EA-AABE Start with 7 lives

4 9TEA-BGKC + BAEA-AABE Start with 8 lives

5 9TEA-BGKC + BEEA-AABE Start with 9 lives

6 ATEA-AA5J Infinite lives

7 AFMT-AAEC Start with 1 bomb

8 AZMT-AAEC Start with 5 bombs

9 A7MT-AAEC Start with 7 bombs

10 BFMT-AAEC Start with 9 bombs

11 AFMT-AACC Start with 1 bomb after losing a life

12 AZMT-AACC Start with 5 bombs after losing a life

13 A7MT-AACC Start with 7 bombs after losing a life

14 BFMT-AACC Start with 9 bombs after losing a life

15 AK8T-AA4L Infinite bombs

16 ANEA-BE2A Start with 4 credits

17 A6EA-BE2A Start with 8 credits

18 BEEA-BE2A Start with 10 credits

19 DEEA-BE2A Start with 26 credits

20 GJEA-BE2A Start with 51 credits

21 NNEA-BE2A Start with 100 credits

22 ATFA-AA3R Infinite credits

23 LCGA-BNWY Each power-up item is worth 3x normal

24 BBMT-AACA Keep regular weapon upgrade

after you lose a life

Fire Shark is a trademark of Toaplan Co., Ltd.

Flashback(tm) Game

FLASH

CODE KEY IN . . . EFFECT . . .

1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE

SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM

2 AT2T-AA44 Protection from some falls--SOME FALLS

STILL KILL YOU

3 AM2A-WAH4 Start with 1 shield

4 AS2A-WAH4 Start with 2 shields

5 AX2A-WAH4 Start with 3 shields

6 A52A-WAH4 Start with 5 shields

7 BS2A-WAH4 Start with 10 shields

8 C12A-WAH4 Start with 20 shields

9 GS2A-WAH4 Start with 50 shields

10 N12A-WAH4 Start with 100 shields

11 GM6T-WAA4 Start with 50 credits

12 NX6T-WAA4 Start with 100 credits

13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits

14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits

15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits

16 RGBT-A6T4 Always have enough money to buy

17 RGBT-A6XN Don't need to charge magnetic cartridge

Flashback is a trademark of Delphine Software International and U.S.

Gold, Inc.

Flicky(tm) Game

This is a strangely addictive action game. Help Flicky(tm) the bluebird grab all the Chirps and save them from the Tiger Cats and Iggy Lizards. It's not that easy, but there is an appealing simplicity to the game play. FLICK Code 9, infinite lives, will help you out. With Code 10, you can always get high score! For experts, Code 2 will make it tough to win.

1 ATBT-AA4L MASTER CODE--MUST BE ENTERED

2 AETA-CAAJ Start with 1 life

3 AJTA-CAAJ Start with 2 lives

4 ATTA-CAAJ Start with 4 lives

5 AYTA-CAAJ Start with 5 lives

6 BJTA-CAAJ Start with 10 lives

7 B6TA-CAAJ Start with 15 lives

8 CTTA-CAAJ Start with 20 lives

9 AVCA-CA30 Infinite lives

10 AABT-AAFE Hi score starts at 0, not 100,000

11 AJTA-CEAR Start on round 2

12 ANTA-CGAR Start on round 3

13 ATTA-CJAR Start on round 4

14 AYTA-CLAR Start on round 5

15 A2TA-CNAR Start on round 6

16 A6TA-CRAR Start on round 7

17 BATA-CTAR Start on round 8

18 BETA-CWAR Start on round 9

Remember, you can pick 'n mix your codes!

Flicky and related names are trademarks of Sega of America Inc.

Forgotten Worlds(tm) Game

Slug the Reptilian Thugs and zap the Zipper Worms with the aid of these unforgettable codes. Try boosting your Zenny count with FORGOT Codes 10, 12, 14 and 16 for more purchasing power in the shops. Get infinite energy by using Codes 19 and 20 together. Codes 9 thru 32 affect both players identically, for a boost to your two-player simultaneous game. Experts can start at half energy with Codes 1 and 2 and have less Zenny with Codes 3 and 6.

1 CTWA-CAFC Player 1 starts at half strength

2 CTWT-CAAR Player 2 starts at half strength

3 AAWA-CAFT Player 1 starts with 0 Zenny instead

of 2,500

4 AAWA-DL7T Player 1 starts with 7,500 Zenny

5 ANWA-CAFR Player 1 starts with 32,500 Zenny

6 AAWT-CABC Player 2 starts with 0 Zenny instead

of 2,500

7 AAWT-DL3C Player 2 starts with 7,500 Zenny

8 ANWT-CABA Player 2 starts with 32,500 Zenny

9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead

of 100

10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny

11 AD8T-AEE6 Regular coin is worth 200 Zenny

instead of 500

12 AD8T-BAY6 Regular coin is worth 5,000 Zenny

13 AD8T-ALFA Large coin is worth 500 Zenny

instead of 1,000

14 AH8T-AAE8 Large coin is worth 11,000 Zenny

15 AM8T-AAFC Huge coin is worth 20,000 Zenny

instead of 10,000

16 A18T-AAFC Huge coin is worth 50,000 Zenny

17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny

18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny

19 ATGA-CA2W Enemy attacks do not reduce strength

20 AVCA-CA60 Getting trapped by obstacles does not

reduce strength

21 BM8T-BJ9L POW prize gives less strength

22 FD8T-BJ9L POW prize gives more strength

23 AX8T-BJ9W Drum prize gives less strength

24 CX8T-BJ9W Drum prize gives more strength

25 2M8A-CAFA Paramecium is harder to kill

26 2D8A-CAFA Paramecium is easier to kill

27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill

28 AJPT-CACR Machinery Room leads to Wasteland

instead of Doomed Harbor

29 ANPT-CACR Machinery Room leads to

Stone Corridors

30 ATPT-CACR Machinery Room leads to Inner

Sanctum

31 A2PT-CACR Machinery Room leads to Miasma

32 BAPT-CACR Machinery Room leads to

Tower of Dread

Forgotten Worlds and related names are trademarks of Capcom.

Formula One(tm) Game

1 AA9T-6A8A Pit crew time is 0

2 JA9T-7EZ4 Pit crew time is 2x normal

3 JA9T-7TZ4 Pit crew time is 1/2x normal

4 JA9T-7AZ4 Pit crew time is 1/4x normal

5 AJ5A-6A2N Tires don't wear out from normal driving

6 ABBT-6AD0 Tires don't wear out from bumping some cars

or some rough driving

7 ABBA-6ACC Tires don't wear out from bumping other cars

or other rough driving

8 ABAT-6ADR Tires don't wear out from hitting some trees,

signs, etc.

9 ABBA-6AF8 Tires don't wear out from hitting other trees,

signs, etc.

10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal

11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal

12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as normal

13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as normal

14 AT5A-6A4J No warning to pit when tires are worn

15 AJ2A-6A5L Each race is 1 lap

16 AJ2A-6A48 Each race is infinite laps (lap never counts

up)

17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual

transmission is 5th

18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual

transmission is 4th

19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual

transmission is 3rd

20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual

transmission is 2nd

21 AERT-6AB0 + AERT-6AB6 Highest gear with manual

transmission is 1st

Formula One is a trademark of SETA U.S.A., Inc.

Gaiares (tm) Game

CODE KEY IN . . . EFFECT . . .

1 AECT-AAE6 Start with 2 ships

2 AJCT-AAE6 Start with 3 ships

3 A6CT-AAE6 Start with 8 ships

4 BECT-AAE6 Start with 10 ships

5 AJEA-AA20 Infinite ships

6 AECT-AAFC Start with 1 credit instead of 5

7 ANCT-AAFC Start with 3 credits

8 A6CT-AAFC Start with 7 credits

9 BECT-AAFC Start with 9 credits

10 A2ET-AA98 Infinite credits

CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27

11 AJEA-AA6J Don't lose weapon type when you lose a ship

12 DAEA-AA58 Don't lose weapon type or power level when

you lose a ship

13 AK4A-AA6N Break defender lasts forever

14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon

15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam

16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser

17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile

18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser

19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser

20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider

21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash

22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with

T-Braster

23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with

F-Formation

24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with

T-Vulcan

25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with

Q-Missile

26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with

H-Missile

27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with

A-Bullet

28 AJCT-AA8T Combine with Codes 14 thru 27 to start that

weapon with max power

Gaiares and related names are trademarks of Renovation Products,

Inc.

Gain Ground(tm) Game

When you've experienced the usual challenge of helping Ashra, Betty and Jonny rescue all the captives, check out GAIN Codes 17 thru 23 so you can play the stages out of sequence for a

new twist.

Keep in mind that with GAIN Code 9, even though you may have killed every enemy, you still need to move all of the characters to the exit to advance to the next stage. Codes 10 thru 16 can sometimes work for you, and at other times against you. One of the ways to advance to the next stage is to reduce the number of enemies to exactly zero, but sometimes these codes prevent that. If this happens, the only way to end a round is to use the other way of advancing to the next stage--by getting all the characters to the exit.

1 D3GA-AAE2 30 seconds to complete round

2 HVGA-AAE2 1 minute to complete round

3 MKGA-AAE2 1 minute 30 seconds to

complete round

4 SBGA-AAE2 2 minutes to complete round

5 0VGA-AAE2 3 minutes to complete round

6 8BGA-AAE2 4 minutes to complete round

7 97GA-AAE2 4 minutes, 15 seconds to

complete round

8 AVGA-AA8E Infinite time to complete round

9 AK9T-AA5E Must get everybody to the exit to

complete round

10 SB9T-BLXE Each dead enemy counts as 2

11 SB9T-BRXE Each dead enemy counts as 3

12 SB9T-BWXE Each dead enemy counts as 4

13 SB9T-B0XE Each dead enemy counts as 5

14 SB9T-B4XE Each dead enemy counts as 6

15 SB9T-B8XE Each dead enemy counts as 7

16 SB9T-BCXE Each dead enemy counts as 8

17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)

18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage

19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage

20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage

21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage

22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage

23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage

Remember, you can pick 'n mix your codes!

Gain Ground and related names are trademarks of Renovation Products, Inc.

Garfield: Caught in the Act(tm) Game

1. A02A-EAD4 Start with 5 shots

2. KR2A-EAD4 Start with 50 shots

3. NR2A-EAD4 Start with 99 shots

4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing

5. AA6A-CAGY + AA6A-CAHA Can't collect any ammo

6. RHYT-E61T + RHYT-E61W Infinite lives

7. AA5A-CAD4 Can't collect any energy

8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy

CODES 9-11 IGNORE COUNTER

9. AG2A-EADC Start with very little energy energy

10. A02A-EADC Start with half energy

11. BC2A-EADC Start with about 3/4 energy

12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're invincible

Garfield: Caught in the Act is a trademark of Paws, Inc.

Gauntlet IV(tm) Game

1 BBKT-AA8T Invincible!

2 RFKT-A6VA Don't lose health from time passing

3 NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player

4 1BYA-E0GE Maximum health per coin in 3,000

5 VBYA-FGGE Maximum health per coin in 5,000

6 CBYA-ERRE Maximum health per coin in 10,000

CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS

THROUGH NORMAL EXITS, NOT WARPING EXITS

7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10

8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20

9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50

10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100

11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can

switch on/off

12 RFXT-A6X4 You can open doors without a key

13 AKGT-AA5W Infinite potions on pick-up--can switch

on/off

14 AKGT-AA3G + AKGT-AASW You can use a potion even if you

don't have one

15 PB4T-ACAY Temporary invisibility lasts 1/3x normal

16 DV4T-AEAY Temporary invisibility lasts 1/2x normal

17 RB4T-ATAY Temporary invisibility lasts 2x normal

18 ZB4T-A2AY Temporary invisibility lasts 3x normal

19 REFA-E6YL Temporary invisibility lasts forever

20 AJDA-CA5Y + AJCT-CA84 Set attributes to anything you

want in Camp

21 AM9T-AA58 All items that you can afford are free

22 B59A-AA86 All items are free

23 H6BA-CACA Start with heal drink, warp wing and all rings

from vendors

24 AJ2A-CA54 Don't lose heal drink when used

25 AJ2A-CA8C Don't lose warp wing when used

Gauntlet IV is a trademark of Atari Games Corporation.

Ghostbusters (tm) Game

Go run, jump and get them ghosts! Running out of life and bombs used

to be a problem, but now you have GHOST Code 1 for an almost

infinite life bar and Code 26 for infinite bombs. If you're getting to

be an ecto-expert at this challenging game, try Codes 5 and 30 for

just a little life and no bombs, and you won't have a ghost of a

chance.

GHOST

CODE KEY IN . . . EFFECT . . .

1 BWST-AA54 Protection from most damage

2 96CT-BTAR Start with 24 life bar ticks instead of 16

3 96CT-A2AR Start with 12 life bar ticks

4 96CT-ATAR Start with 8 life bar ticks

5 96CT-AJAR Start with 4 life bar ticks

6 ATCT-AAAG Start with 5 rounds

7 AYCT-AAAG Start with 6 rounds

8 A2CT-AAAG Start with 7 rounds

9 A6CT-AAAG Start with 8 rounds

10 BACT-AAAG Start with 9 rounds

11 BECT-AAAG Start with 10 rounds

12 96CT-BYA0 Start with 26 energy bar ticks

13 96CT-A2A0 Start with 12 energy bar ticks

14 96CT-AJA0 Start with only 4 energy bar ticks

15 ACTT-ACH6 $10 ghosts worth $100

16 ACTT-BAH6 $10 ghosts worth $1,000

17 ACTT-BAS6 $10 ghosts worth $3,000

18 ACTT-AEH8 $20 ghosts worth $200

19 ACTT-AAS8 $20 ghosts worth $2,000

20 ACTT-BA18 $20 ghosts worth $5,000

21 ACVA-AGAA $30 ghosts worth $300

22 ACVA-BAJA $30 ghosts worth $3,000

23 ACVA-BATA $30 ghosts worth $5,000

24 ACVA-ALAC $50 ghosts worth $500

25 ACVA-BATC $50 ghosts worth $5,000

26 AV0T-AA4C Infinite bombs

27 NNCT-AABN Start with 99 bombs

28 CJCT-AABN Start with 18 bombs

29 EYCT-AABN Start with 37 bombs

30 AACT-AABN Start with 0 bombs

Remember, you can pick 'n mix your codes! You can enter up to FIVE

codes at a time (but some effects require more than one code).

Ghostbusters is a trademark of Columbia Pictures Industries, Inc.

Ghouls 'N Ghosts(tm) Game

As Sir Arthur, you have a challenging quest ahead of you: defeat the Prince of Darkness and rescue your damsel. GNG Code 2 gives you infinite lives, Code 3 multiplies your score by 10, and Codes 4 thru 13 start you on the level you choose. Code 14 will give you an advantage by charging up your power more quickly, but there must be at least one dot filled on the magic gauge for the code to work, and don't use it with the fireball.

1 EABA-AA3Y MASTER CODE--MUST BE ENTERED

2 A3WT-AA6G Infinite lives

3 9TZA-ABZY + BJZA-AAF0 Each point worth 10

4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating island

5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village

6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in town of fire

7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower

8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains

9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest

10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands

11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on dragons and demons

12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar ladder

13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prince of Darkness

14 AF3T-AAFY Instant charge on magic

armor/weapon

Remember, you can pick 'n mix your codes!

Ghouls 'N Ghosts and related names are trademarks of Capcom.

Golden Axe(tm) Game

Save the land of Yuria from the evil oppressor Death Adder. In this game, you fight with close-range attacks and a powerful magic that kills everything on the screen. Use Code 1 to become invincible, and Code 5 for infinite lives.

1 BB0A-AA8E Infinite hit points

2 RF7A-A6WA Infinite magic

3 FGXA-BJX6 Each magic pot worth 2

4 FGXA-BNX6 Each magic pot worth 3

5 KB7T-AA4A Infinite lives

6 AJTT-AA8L Infinite credits

7 AJ6T-BA6T Start with 2 credits instead of 4

8 A26T-BA6T Start with 6 credits

9 BA6T-BA6T Start with 8 credits

10 ABAA-ACFW Start with 1 life instead of 3--1st credit only

11 ABAA-ALFW Start with 5 lives--1st credit only

12 ABAA-ARFW Start with 7 lives--1st credit only

13 ABAA-AWFW Start with 9 lives--1st credit only

14 ABAA-AEF2 Start with 2 magic pots instead of 1

15 ABAA-AJF2 Start with 4 magic pots

16 SA7A-BEYL Start on stage 2

17 SA7A-BJYL Start on stage 3

18 SA7A-BNYL Start on stage 4

19 SA7A-BTYL Start on stage 5

20 SA7A-BYYL Start on stage 6

21 SA7A-B2YL Start on stage 7

22 SA7A-B6YL Start on stage 8

23 AATT-ACHJ 1 life after continue instead of 3

24 AATT-ALHJ 5 lives after continue

25 AATT-ARHJ 7 lives after continue

26 AATT-AWHJ 9 lives after continue

27 AATT-ACHJ Continue with 1 life

28 AATT-ALHJ Continue with 5 lives

29 AATT-ARHJ Continue with 7 lives

30 AATT-AWHJ Continue with 9 lives

Golden Axe and related names are trademarks of Sega of America, Inc.

Golden Axe II(tm) Game

In this fantasy fighting game, which features cool magic graphics, you can defeat the evil Dark Guld and return peace and prosperity to the land with the aid of these great Game Genie(tm) codes. Normally, you get to live 3 lives. There's a wide variety of codes to change this for either player (or both players). Remember, if you have more than 3 lives, the life gauge looks strange, but the game still keeps proper track of the number. Try AXE2 Code 16 for infinite lives, but you can still lose lives if you fall. To use magic with Codes 17 or 18, select special magic and don't move the marker past the highest number or the game will freeze.

1 AEBT-AADN Player 1 starts with 1 life

2 AJBT-AADN Player 1 starts with 2 lives

3 AYBT-AADN Player 1 starts with 5 lives

4 A6BT-AADN Player 1 starts with 7 lives

5 BEBT-AADN Player 1 starts with 9 lives

6 AEBT-AAE2 Player 2 starts with 1 life

7 AJBT-AAE2 Player 2 starts with 2 lives

8 AYBT-AAE2 Player 2 starts with 5 lives

9 A6BT-AAE2 Player 2 starts with 7 lives

10 BEBT-AAE2 Player 2 starts with 9 lives

11 AGXA-AADR Both players continue with 1 life

12 ALXA-AADR Both players continue with 2 lives

13 A0XA-AADR Both players continue with 5 lives

14 A8XA-AADR Both players continue with 7 lives

15 BGXA-AADR Both players continue with 9 lives

16 BTJA-AA48 Infinite lives--both players

17 FEPA-BJYA Each magic book is worth 2

18 FEPA-BNYA Each magic book is worth 3

Golden Axe II and related names are trademarks of Sega Enterprises, Ltd.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Greatest Heavyweights(tm) Game

1 BJ6A-ACD6 Rounds are 1 minute

2 BJ6A-AED6 Rounds are 2 minutes

3 BJ6A-AJD6 Rounds are 4 minutes

4 BJ6A-AND6 Rounds are 6 minutes

5 BJ6A-AWD6 Rounds are 9 minutes

6 CTXT-AA46 Rounds are infinitely long--must win by

knockout

7 AJ4T-AA2A Infinite rounds, must win by knockout

8 RH7A-A6YA Set attributes to whatever you want when

creating a new boxer

9 RH9A-A6TE Attributes aren't reduced after a fight

10 RH9T-A6VN + BM9T-AA9W Pick as many training items as

you want

Greatest Heavyweights is a trademark of SEGA.

Greendog, The Beached Surfer Dude (tm) Game

Find the funky ancient surfboard (probably left over from the '60's)

and break the curse in this fun game, with its good cartoony graphics

and lots 'o enemies. Hang ten, dude, with DOG Codes 1 and 5--you'll

have infinite lives and spikes won't hurt you. If you need more of a

challenge, try Codes 17 and 23.

DOG

CODE KEY IN . . . EFFECT . . .

1 ATNT-AA4E Infinite lives

2 AYPA-AADE Start with 6 lives

3 A2PA-AADE Start with 7 lives

4 BEPA-AADE Start with 10 lives

5 ABYA-CAAN Spikes don't hurt

6 AYNA-BE5Y Start on Ancient Aztec Crypts level

7 A6NA-BE5Y Start on Mustique level

8 BJNA-BE5Y Start on Curacao level

9 BNNA-BE5Y Start on Underwater Crypts of Curacao level

10 BYNA-BE5Y Start on Skateboard level 1

11 B2NA-BE5Y Start on Jamaica level

12 B6NA-BE5Y Start on Skateboard level 2

13 CENA-BE5Y Start on Saba level

14 CJNA-BE5Y Start on Crypts after Saba level

15 CTNA-BE5Y Start on St. Vincent level

16 CYNA-BE5Y Start on the final Skateboard level

17 AACA-CAC4 Cola doesn't restore energy

18 AJCA-CAC4 Cola restores less energy than normal

19 DTCA-CAC4 Cola restores more energy than normal

20 GACA-CAC4 Cola completely restores energy

21 AD8A-AACL Fish don't hurt

22 AX8A-AACL Fish hurt more than normal

23 CD8A-AACL Fish are devastating

24 AC6A-AABG Birds don't hurt

25 BC6A-AABG Birds hurt more than normal

26 CC6A-AABG Birds are devastating

Remember, you can pick 'n mix your codes! You can enter up to FIVE

codes at a time (but some effects require more than one code).

Greendog, The Beached Surfer Dude and related names are

trademarks of Ric Green.

Growl(tm) Game

This is a great fighting game that gives you powerful weapons. You use them to save animals from poachers--a worthy cause. Boost your ammo quantities to unheard-of levels or cut it

back to zero by selecting from GRR Codes 4 thru 18. For Codes 20 thru 27, the number of shots you get with the new weapon the codes have given you will still be the same number as the original weapon you picked up. For example, with Code 23, if you pick up a rocket launcher, it becomes a pistol, but there will be only 4 shots in it--like the rocket launcher. Of course, if you have also used one of shot codes, such as 14 thru 18, you can change the number of rocket-launcher shots.

1 ETBT-AA42 MASTER CODE--MUST BE ENTERED

2 R1XA-C6W2 Infinite energy

3 AVHT-AA6W Infinite credits

4 ABPA-GAC8 Each pistol has 0 bullets

5 AKPA-GAC8 Each pistol has 2 bullets

6 AVPA-GAC8 Each pistol has 4 bullets

7 BBPA-GAC8 Each pistol has 8 bullets

8 AW9T-AA4Y Each pistol has infinite bullets

9 ABPA-GADA Each AK-47 has 0 bursts

10 AKPA-GADA Each AK-47 has 2 bursts

11 AVPA-GADA Each AK-47 has 4 bursts

12 A3PA-GADA Each AK-47 has 6 bursts

13 AXAA-AA5N Each AK-47 has infinite bursts

14 ABPA-GADC Each rocket launcher has 0 rockets

15 AKPA-GADC Each rocket launcher has 2 rockets

16 A3PA-GADC Each rocket launcher has 6 rockets

17 BBPA-GADC Each rocket launcher has 8 rockets

18 AXAT-AA3A Each rocket launcher has infinite rockets

19 ACHT-B69T Each object picked up is nothing

20 AGHT-B69T Each object picked up is a knife

21 ALHT-B69T Each object picked up is an iron bar

22 ARHT-B69T Each object picked up is a sword

23 AWHT-B69T Each object picked up is a pistol

24 A0HT-B69T Each object picked up is an AK-47

25 A4HT-B69T Each object picked up is a rocket launcher

26 A8HT-B69T Each object picked up is a whip

27 BCHT-B69T Each object picked up is a grenade

Growl is a trademark of Taito Corporation.

Gunstar Heroes(tm) Game

1 AJBT-AA5R MASTER CODE--MUST BE ENTERED

2 AL4T-AA3A Protection against most hits

3 AAJT-CAFA Protection from falling off screen

4 HX6T-BAKN Vitality-up worth much more

5 BDTT-CAF6 Start with lightning weapon instead of force

6 BXTT-CAF6 Start with chaser weapon

7 CDTT-CAF6 Start with fire weapon

8 8X1T-ACGJ Start stage 1 with 500 vitality instead of

100

9 691T-AGGJ Start stage 1 with 999 vitality instead of

100

10 8X1T-ACGL Start stage 2 with 500 vitality instead of

120

11 691T-AGGL Start stage 2 with 999 vitality instead of

120

12 8X1T-ACGR Start stage 3 with 500 vitality instead of

140

13 691T-AGGR Start stage 3 with 999 vitality instead of

140

14 8X1T-ACG0 Start stage 4 with 500 vitality instead of

160

15 691T-AGG0 Start stage 4 with 999 vitality instead of

160

16 8X1T-ACHT Start stage 5 with 500 vitality instead of

180

17 691T-AGHT Start stage 5 with 999 vitality instead of

180

18 8X1T-ACHW Start stage 6 with 500 vitality instead of

200

19 691T-AGHW Start stage 6 with 999 vitality instead of

200

20 AM2T-AA4N Always have 999 vitality (infinite vitality)

Gunstar Heroes is a trademark of SEGA.

Hardball!(tm) Game

You can add to your enjoyment of America's national pastime with these great Game Genie(tm) codes. Use HARD Code 1 and make your pitcher a superman who can pitch forever, because his pitches aren't counted. Use Codes 2 or 3 for batting and fielding practice only--the game never ends! With Codes 4 or 5, don't strike out or walk. And with Codes 6 thru 14, the rules of the game were meant to be broken!

1A RF0T-A60J Pitchers don't get tired

1B RF0T-A60J

2A AKSA-AA3E Infinite innings

2B AKSA-AA3E

3A AL5A-AA6A + AK5T-AA9A Infinite outs

3B AL5T-AA9E + AL6A-AA7R

4A AK5T-AA7R Infinite strikes

4B AK5T-AA7W

5A AK5T-AA6A Infinite balls

5B AK5T-AA6E

6A AF5T-AAF8 + AF2T-AADJ Only need 1 strike for a strikeout

6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8

7A AK5T-AAF8 + AK2T-AADJ Only need 2 strikes for a strikeout

7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8

8A AV5T-AAF8 + AV2T-AADJ Must get 4 strikes for a strikeout

8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8

9A AZ5T-AAF8 + AZ2T-AADJ Must get 5 strikes for a strikeout

9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8

10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC +

AGNA-AAAW + AGSA-AAHA Only need 1 ball for a walk

10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ +

AGNA-AAC2 + AGST-AACY

11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC +

ALNA-AAAW + ALSA-AAHA Only need 2 balls for a walk

11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ +

ALNA-AAC2 + ALST-AACY

12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC +

ARNA-AAAW + ARSA-AAHA Only need 3 balls for a walk

12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ +

ARNA-AAC2 + ARST-AACY

13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC +

A0NA-AAAW + A0SA-AAHA Need 5 balls for a walk

13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ +

A0NA-AAC2 + A0ST-AACY

14A A35T-AAE2 + A32T-AAEA + A4HT-AABC +

A4NA-AAAW + A4SA-AAHA Need 6 balls for a walk

14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ +

A4NA-AAC2 + A4ST-AACY

Hardball! is a trademark of Accolade, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Heavy Nova(tm) Game

Hand-to-hand combat to save the Earth from alien conquest is the focus of this futuristic side-scrolling fighting game. If it's you against the computer, try NOVA Codes 1 and 2 to give yourself infinite energy and power (power can still go down when you shoot a missile, but it will go back up), and Code 8 to start the computer at a low energy level. If you're a hotshot, speed up the clock with Code 14, and if that's not enough, try winning the game with Code 17 and only one restart!

1 ATHA-AA3N Infinite energy--player 1

2 ATHA-AA4E Infinite power--player 1

3 ATJT-AA60 Infinite energy--player 2

(or computer in a 1-player game)

4 ATJT-AA7R Infinite power--player 2

(or computer in a 1-player game)

5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a

1-player game) to power level 6

6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a

1-player game) power level 4

7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a

1-player game) to power level 2

8 VA1T-DJTJ+ 2E1T-DCJL Start computer at low energy level

9 B3AT-AA9R Infinite time

10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/2x normal speed

11 SFAT-BJZW Run time down at 2x normal speed

12 SFAT-BNZW Run time down at 3x normal speed

13 SFAT-BTZW Run time down at 4x normal speed

14 SFAT-BAZW Run time down at 8x normal speed

15 ATET-AA4W Infinite continues

16 BE0T-CACJ 9 continues

17 AE0T-CACJ 1 continue

18 AA0T-CACJ No continues

Heavy Nova is a trademark of Micronet Co., Ltd.

Hellfire(tm) Game

Lots of bullets to dodge in this very challenging spaceship shooter. Use HELL Code 1, infinite missiles, and Code 2, infinite lives, to help you stop the evil Super Mech and blow away the Black Nebula trying to take over the galaxy. You super shooters, try your luck with HELL Code 9.

1 ATZA-AA9R Infinite Hellfire(tm) missiles

2 ATYA-AA4J Infinite lives

3 SEXA-BNTW First power-up item worth more

WITH CODE 4, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM

4 SEXA-BATW First power-up item gives max power

5 AALA-BA9A Start with no missiles instead of 2

6 ATLA-BA9A Start with 4 missiles

7 A2LA-BA9A Start with 6 missiles

8 BALA-BA9A Start with 8 missiles

9 AERA-AABR Start with 1 player instead of 3

10 BARA-AABR Start with 8 players

11 DERA-AABR Start with 25 players

12 GJRA-AABR Start with 50 players

13 NNRA-AABR Start with 99 players

Hellfire and related names are trademarks of NCS/TOAPLAN.

Herzog Zwei(tm) Game

This battle-of-the-bases war game requires strategic thinking and careful management of your money. Plenty of Game Genie(tm) codes to help you with both! ZWEI Code 3 does give you infinite money, but when you spend, money is deducted from your total. Therefore, when buying a command you may temporarily run short of G's and have to wait until you build up enough. With Code 6, you can't shoot down planes with antiaircraft fire, but you can switch off the effect when you want to. If you use ZWEI Code 7, you won't be able to defend your base--so be ready to switch off when you have to. With Code 8, the game lasts forever, since it prevents the players' bases from being destroyed. Switch off effects to finish the game. Codes 12 thru 16 set both players' total strength at the start of the game to the level chosen. Normally, once you decide you want to buy a weapon, it takes a few seconds for that weapon to be made and become available for pick up. With Code 2, there's no wait. Code 4 allows you to fly or walk around without energy loss.

1 AJBT-AA68 MASTER CODE--MUST BE ENTERED

Common codes:

2 JP4T-AE0N All weapons are made immediately

3 DV4T-AA6R Infinite money

4 AJ7A-AA36 Infinite energy

5 B2HA-AA98 Infinite ammunition

6 ATNA-AA32 Infinite stamina against anti-aircraft fire

7 AJLT-AA7W Infinite stamina against bullets

8 BCGT-AA5L Infinite total strength

9 RGFA-A602 Immediate energy recovery

10 NCFA-BE92 Immediate ammunition recovery

11 RGFA-A6ZY Immediate stamina recovery

12 AF0A-AADY Total strength starts at 1

13 NV0A-AADY Total strength starts at 100

14 8V0A-ACDY Total strength starts at 500

15 VB0A-BGDY Total strength starts at 5,000

16 LB0A-AHXY Total strength starts at 50,000

Player 1 codes:

17 AAEA-BA36 Never get money

18 JAEA-BJV6 Get 80 G's per second in 1st battle stage,

200 in stages 2 thru 8

19 JAEA-BNV6 Get 120 G's per second in 1st battle stage,

240 in stages 2 thru 8

20 JAEA-BTV6 Get 160 G's per second in 1st battle stage,

280 in stages 2 thru 8

21 JAEA-BYV6 Get 200 G's per second in 1st battle stage,

320 in stages 2 thru 8

22 JAEA-B2V6 Get 240 G's per second in 1st battle stage,

360 in stages 2 thru 8

23 JAEA-B6V6 Get 280 G's per second in 1st battle stage,

400 in stages 2 thru 8

24 JAEA-BAV6 Get 320 G's per second in 1st battle stage,

440 in stages 2 thru 8

25 AA0T-AAFY Start with no G's

26 NT0T-AAFY Start with 1,000 G's

27 8T0T-ACFY Start with 5,000 G's

28 VA0T-BGFY Start with 50,000 G's

29 CA0T-ARPY Start with 100,000 G's

30 ZA0T-AC7Y Start with 250,000 G's

31 LA0T-AHZY Start with 500,000 G's (maximum)

Player 2 codes:

32 AAEA-BA50 Never get money

33 JAEA-BJX0 Get 80 G's per second in 1st battle stage,

200 in stages 2 thru 8

34 JAEA-BNX0 Get 120 G's per second in 1st battle stage,

240 in stages 2 thru 8

35 JAEA-BTX0 Get 160 G's per second in 1st battle stage,

280 in stages 2 thru 8

36 JAEA-BYX0 Get 200 G's per second in 1st battle stage,

320 in stages 2 thru 8

37 JAEA-B2X0 Get 240 G's per second in 1st battle stage,

360 in stages 2 thru 8

38 JAEA-B6X0 Get 280 G's per second in 1st battle stage,

400 in stages 2 thru 8

39 JAEA-BAX0 Get 320 G's per second in 1st battle stage,

440 in stages 2 thru 8

40 AA1A-AAEA Start with no G's

41 NT1A-AAEA Start with 1,000 G's

42 8T1A-ACEA Start with 5,000 G's

43 VA1A-BGEA Start with 50,000 G's

44 CA1A-ARNA Start with 100,000 G's

45 ZA1A-AC6A Start with 250,000 G's

46 LA1A-AHYA Start with 500,000 G's (maximum)

Herzog is a trademark of Techno Soft.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

The Immortal(tm) Game

Lots of blood and guts in this challenging fantasy adventure, and some difficult puzzles to solve, too. Get help in your search for your long-lost master by using MORT Codes 2 and 4--infinite vitality in battles and infinite continues. Start with more gold with Codes 9 and 10. Slime oil is free with Code 11, although its price will still show as 60 or 80. Get many (but not all) items free with Code 12, even though their regular prices are shown. Finally, get super power to kick butt on enemies with Code 13. Experts, try Code 8 and start with no gold.

1 R19T-860L MASTER CODE--MUST BE ENTERED

2 BAVT-CA4N Infinite vitality--most battles

3 RHAT-A600 Infinite fireball shots while you

have fireballs in your inventory

4 AWAT-AA9J Infinite continues

5 BEOT-CAH6 Start with 10 continues instead of 3

6 AAOT-CAH6 Start with 1 continue

7 AYOT-CAH6 Start with 6 continues

8 ABYA-AAGN Start new game with 0 gold

instead of 20

9 GVYA-ACGN Start new game with 520 gold

10 CBYA-ANGN Start new game with 160 gold

11 ABMA-AAGC Slime oil costs nothing instead of

80 or 60 gold

12 AMCA-AA4T Many items are free

13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle

with one hit

The Immortal is a trademark of Electronic Arts.

The Incredible Hulk(tm) Game

1. ALVT-8A82 Level select screen appears after you start

game

2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk

3. DVRB-AA6W Don't take damage when "Hulked-Out"

4. A4YT-8A46 Don't lose health with time when "Hulked-out"

5. ABDV-AAA6 No lives lost from running out of health

6. ABNB-AAGT No lives lost from falling in water

7. ACYA-8AG2 Infinite transformation capsules

8. AC5A-8AB4 Infinite time to defeat bosses

9. ABRV-AAFN Guns have infinite ammo

10. BKJV-AAE6 Can perform Super Hulk moves at 10%

11. CVJV-AAE6 Can perform Super Hulk moves at 20%

12. D3JV-AAE6 Can perform Super Hulk moves at 30%

13. AJ2V-AA64 Regular gamma capsules don't max out at 70%

(can Hulk-Out)

14. CT3B-AAAJ Capsules add twice as much (Hulk only)

15. D23B-AAAJ Capsules add three time as much (Hulk only)

16. KR4A-8AEN Start 1st life with 75% health

17. KRXA-8AE8 Start all lives but 1st with 75% health

18. PC4A-8AEN Start 1st life with 100% health

19. PCXA-8AE8 Start all lives but 1st with 100% health

20. AG4A-8AEY Start with 1 life

21. AL4A-8AEY Start with 2 lives

22. AW4A-8AEY Start with 4 lives

23. A04A-8AEY Start with 5 lives

24. A84A-8AEY Start with 7 lives

25. BG4A-8AEY Start with 9 lives

The Incredible Hulk is a trademark of Marvel Entertainment Group,

Inc.

Insector X(tm) Game

Baglon-Belzeid and the Belzers might sound like a new rock group to most people, but fans of this sci-fi shooter know better. When using SECT Codes 11 thru 19, keep in mind that the largest number of stock that can be displayed on the options screen is 9, and on the playing screen it's 99. If stock is set to a number larger than these, the displays look bizarre, but the game still plays properly. Codes 20 thru 22 slow the speed of the game, and Codes 23 thru 25 speed it up. Don't combine Codes 26 thru 29--when shot power gets greater than 6, the game will freeze. Some final tips: The game plays to your level. If you have a lot of shot power, the enemies will be harder to kill. In some cases, it's better to have LESS shot power, because the enemies will

go easier on you! Also, the speed codes have the greatest effect on difficulty, not the shot power codes.

1 AVZA-AA3G Keep shot power after dying

2 AVZA-AA3N Keep special weapons after dying

3 BVSA-AA2W Infinite stock

4 AVWA-AA2W Infinite credits

5 AAFA-AAFY 1 credits

6 AEFA-AAFY 2 credit

7 AJFA-AAFY 3 credits

8 AYFA-AAFY 6 credits

9 BJFA-AAFY 11 credits

10 CTFA-AAFY 21 credits

11 BJDA-AAD4 + BJBT-AABA Start with 10 stock

12 B6DA-AAD4 + B6BT-AABA Start with 15 stock

13 CTDA-AAD4 + CTBT-AABA Start with 20 stock

14 DEDA-AAD4 + DEBT-AABA Start with 25 stock

15 GJDA-AAD4 + GJBT-AABA Start with 50 stock

16 NTDA-AAD4 + NTBT-AABA Start with 100 stock

17 9JDA-AAD4 + 9JBT-AABA Start with 250 stock

18 8TDA-ACD4 + 8TBT-AABA Start with 500 stock

19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 stock

20 BKZA-AABY Starting speed of 10

21 B7ZA-AABY Starting speed of 15

22 CVZA-AABY Starting speed of 20

23 D3ZA-AABY Starting speed of 30

24 EPZA-AABY Starting speed of 35

25 GKZA-AABY Starting speed of 50

26 SFYT-BNT0 Each P worth 3 (half) shot power

27 SFYT-B2T0 Each P worth 6 (full) shot power

28 SFYT-BJT0 Each P worth 2 & each PP worth

3 shot power

29 SFYA-B218 Each PP worth 6 (full) shot power

Insector X and related names are trademarks of Sages' Creation, Inc.

James Buster Douglas Knockout Boxing(tm) Game

Give yourself a boost against the toughest opponents with BUST Codes 13 and 14. They help you recover from damage faster. To have a box-a-thon like in the old days, set the round length at a hair under 10 minutes with Code 7, and select 19 rounds per bout using Code 22. For Codes 8 thru 11, the referee still signals 10 on the last count, but the count will be shortened according to the code. Experts, try Code 12.

1 PPGA-AEDL Rounds last 30 seconds

instead of 1:30

2 2PGA-AJDL Rounds last 1 minute

3 RPGA-AWDL Rounds last 2 minutes

4 EPGA-A6DL Rounds last 3 minutes

5 TPGA-BRDL Rounds last 5 minutes

6 6PGA-AAML Rounds last 7 minutes

7 57GA-A6ML Rounds last 9 minues,

59 seconds

8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout count is 3 instead

of 10

9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockout count is 5

10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockout count is 7

11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockout count is 9

12 P3WT-BFXR + 0BWT-B25T + Player 1's damage meter

AEAT-AACE + AJAT-AAGE recovers more slowly

13 P3WT-BFXR + 0BWT-B25T + Player 1's damage meter

CAAT-AACE + AJAT-AAGE recovers faster

14 P3WT-BFXR + 0BWT-B25T + Player 1's damage meter

JAAT-AACE + AJAT-AAGE recovers much faster

15 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter

AJAT-AACE + AEAT-AAGE recovers more slowly

16 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter

AJAT-AACE + CAAT-AAGE recovers faster

17 P3WT-BFXR + 0BWT-B25T + Player 2's damage meter

AJAT-AACE + JAAT-AAGE recovers much faster

18 734T-ABYG + YB4T-B26J + Player 1 scores fewer points

ATAT-AABY + BJAT-AAFY

19 734T-ABYG + YB4T-B26J + Player 1 scores more points

EAAT-AABY + BJAT-AAFY

20 734T-ABYG + YB4T-B26J + Player 2 scores fewer points

BJAT-AABY + ATAT-AAFY

21 734T-ABYG + YB4T-B26J + Player 2 scores more points

BJAT-AABY + EAAT-AAFY

22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead

of 1 to 12 on options screen

Remember, you can pick 'n mix your codes!

James Buster Douglas Knockout Boxing is a trademark of Sega of America, Inc.

James Pond, Underwater Agent(tm) Game

Help James Pond clean up the ocean and stop the evil Dr. Maybe in this colorful action game. POND Code 7 makes the time go by twice as fast whenever there is a time limit in effect.

Code 9 makes you almost invincible--the Sea Nymph is always with you, so most things do not harm you. Being out of the water still affects your health on the Fishometer, though. If the normal number of lives (3) seems fishy to you, dial in your own choice with Codes 10 thru 16.

If you have more than 3 lives, only 3 will be shown on the screen.

1 RZZT-R61C MASTER CODE-MUST BE ENTERED

2 AV9A-AA84 Infinite lives

3 SB8T-BJ08 + EWKT-A43Y Each thing saved or collected

is worth 2

4 SB8T-BN08 + EWKT-A43Y Each thing saved or collected

is worth 3

5 SB8T-BT08 + EWKT-A43Y Each thing saved or collected

is worth 4

6 B4FA-AA20 Infinite time

7 SCFA-BLT0 Time goes by 2x as fast

8 979A-AAHL Sea nymph stays with you

longer after you lose a life

9 AK1T-AA9T Almost invincible

10 AGGA-AAHW Start with 1 life

11 A0GA-AAHW Start with 5 lives

12 A8GA-AAHW Start with 7 lives

13 BGGA-AAHW Start with 9 lives

14 CWGA-AAHW Start with 20 lives

15 GLGA-AAHW Start with 50 lives

16 NRGA-AAHW Start with 99 lives

17 9WGT-BCKY + AGGT-AAB0 + 5WGT-AVB2 Start on mission 2

18 9WGT-BCKY + ALGT-AAB0 + 5WGT-AVB2 Start on mission 3

19 9WGT-BCKY + ARGT-AAB0 + 5WGT-AVB2 Start on mission 4

20 9WGT-BCKY + AWGT-AAB0 + 5WGT-AVB2 Start on mission 5

21 9WGT-BCKY + A0GT-AAB0 + 5WGT-AVB2 Start on mission 6

22 9WGT-BCKY + A4GT-AAB0 + 5WGT-AVB2 Start on mission 7

23 9WGT-BCKY + A8GT-AAB0 + 5WGT-AVB2 Start on mission 8

24 9WGT-BCKY + BCGT-AAB0 + 5WGT-AVB2 Start on mission 9

25 9WGT-BCKY + BGGT-AAB0 + 5WGT-AVB2 Start on mission 10

26 9WGT-BCKY + BLGT-AAB0 + 5WGT-AVB2 Start on mission 11

27 9WGT-BCKY + BRGT-AAB0 + 5WGT-AVB2 Start on mission 12

James Pond, Underwater Agent and related names are trademarks of Millenium.

James Pond(tm) II Codename: Robocod(tm) Game

Uh-oh! Dr. Maybe is back, and it's your job to stop him. This is not going to be a smooth ride,

so be thankful for these Game Genie(tm) codes. Infinite lives with POND2 Code 3, added to invincibility with Code 8, should do the trick. With Code 9, keep in mind that you may have to hit the bad guys before they hit you, or the code won't work. Use Code 12 and once you get wings, you have them forever. Key in these codes and world peace will surely be restored!

1 R1RT-R6X0 MASTER CODE--MUST BE ENTERED

2 A2DA-AAAW Start with 6 lives

3 AJ8T-AA9G Infinite lives

4 AY8T-AAHN Restart with 5 chances

5 AYDA-AAA2 Start with 5 chances

6 AJ8A-AA8C Spikes don't hurt

7 AJ8T-AA26 Bad guys don't hurt when you have 2

or more energy units on the "fish-o-meter"

8 968T-B93C Invincibility--bad guys explode when

you touch them!

9 AVAA-AA90 Most bad guys die after 1 hit

10 ALZA-AA5A Infinite continues

11 BADA-AAAE 8 continues

12 AJYT-AA20 Keep wings from round to round

James Pond and Robocod are trademarks of Millenium.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Jammit(tm) Game

1 AKET-AA4C Infinite "pump-ups"

2 NTLT-AAGN Opponents only have $100

3 3ALT-AAGN Opponents only have $200

4 AELA-AAGG Start at 2nd game in tournament mode

5 AJLA-AAGG Start at 3rd game

6 ANLA-AAGG Start at 4th game

7 ATLA-AAGG Start at 5th game

8 AYLA-AAGG Start at 6th game

9 A2LA-AAGG Start at 7th game

10 A6LA-AAGG Start at 8th game

11 BALA-AAGG Start at 9th game (The Judge)

12 HE7A-BEVR Player 1 starts with 1 point

13 HE7A-BJVR Player 1 starts with 2 points

14 HE7A-BNVR Player 1 starts with 3 points

15 HE7A-BTVR Player 1 starts with 4 points

16 HE7A-BYVR Player 1 starts with 5 points

17 HE7A-B2VR Player 1 starts with 6 points

18 HE7A-B6VR Player 1 starts with 7 points

19 HE7A-BAVR Player 1 starts with 8 points

20 HE7A-BEVJ Player 2 starts with 1 point

21 HE7A-BJVJ Player 2 starts with 2 points

22 HE7A-BNVJ Player 2 starts with 3 points

23 HE7A-BTVJ Player 2 starts with 4 points

24 HE7A-BYVJ Player 2 starts with 5 points

25 HE7A-B2VJ Player 2 starts with 6 points

26 HE7A-B6VJ Player 2 starts with 7 points

27 HE7A-BAVJ Player 2 starts with 8 points

Jammit is a trademark of GTE Vantage Inc.

Joe Montana Football(tm) Game

Joe Montana gained fame as a great play-caller. Now you can be a great code-caller with these Game Genie(tm) gems! Looking for more pressure to make the big plays? Try JOE Codes 16 or 17 to shorten the play clock, and see if you can pull it off. With Codes 11 thru 15, keep in mind that when the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt.

1 ATBT-AA2A MASTER CODE--MUST BE ENTERED

2 AEBT-AAHJ 1 timeout per half--team 1

3 AYBT-AAHJ 5 timeouts per half--team 1

4 A6BT-AAHJ 7 timeouts per half--team 1

5 BEBT-AAHJ 9 timeouts per half--team 1

6 AEBT-AAHR 1 timeout per half--team 2

7 AYBT-AAHR 5 timeouts per half--team 2

8 A6BT-AAHR 7 timeouts per half--team 2

9 BEBT-AAHR 9 timeouts per half--team 2

10 REGT-A60T Infinite timeouts for both teams

11 ANSA-AAHW Only have 2 plays to get a first down

12 ATSA-AAHW Only have 3 plays to get a first down

13 A2SA-AAHW Have 5 plays to get a first down

14 A6SA-AAHW Have 6 plays to get a first down

15 BASA-AAHW Have 7 plays to get a first down

16 B6VT-AABL 15 seconds per play instead of 45

17 D2VT-AABL 30 seconds per play

18 HTVT-AABL 60 seconds per play

Joe Montana Football and related names are trademarks of Sega of America, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Joe Montana II Sports Talk Football(tm) Game

This is one of the toughest football challenges of them all, and the play-by-play is a cool feature. Plenty of Game Genie(tm) codes give you pinpoint control over plays, the clock, the length of the quarters, even the scoring values. Note that JOE2 Codes 11 thru 18 replace the 20-minute game option on the options screen. The options screen will still display a 20-minute game, even when a code has been used to change this. The 40-minute game and 60-minute game options work as normal. Think you have Super Bowl potential? Try JOE2 Code 1 and see if you can put together a scoring drive!

NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO

NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES

1A AKFT-RAGA Only have 1 play to make a first down

1B ALTT-CAEG

2A APFT-RAGA Only have 2 plays to make a first down

2B ARTT-CAEG

3A AVFT-RAGA Only have 3 plays to make a first down

3B AWTT-CAEG

4A AKFT-RA74 Have infinite plays to make a first down

4B ALTT-CA6A

5A AFGA-RACC Every drive starts as 1st and goal, no

5B ALVA-CA2J matter where the ball is!

6A C1TA-CAHY Play clock is 15 seconds long

6B CYDA-CAEL

7A GDTA-CAHY Play clock is 30 seconds long

7B GADA-CAEL

8A NDTA-CAHY Play clock is 60 seconds long

8B NADA-CAEL

9A WDTA-CAHY Play clock is 90 seconds long

9B WADA-CAEL

10A AAMA-AAD4 Play clock is infinite

10B AAMT-AAA0

11A ADVA-NCDR 1-minute quarters (4-minute game)

11B AB9A-CCC6

12A ADVA-NEDR 2-minute quarters (8-minute game)

12B AB9A-CEC6

13A ADVA-NAMR 20-minute quarters (80-minute game)

13B AB9A-CAL6

14A ADVA-NLMR 25-minute quarters (100-minute game)

14B AB9A-CLL6

15A ADVA-PAMR 30-minute quarters (120-minute game)

15B AB9A-DAL6

16A ADVA-NLXR 45-minute quarters (180-minute game)

16B AB9A-CLW6

17A ADVA-NA5R 60-minute quarters (240-minute game)

17B AB9A-CA46

18A ADVA-PL5R 75-minute quarters (300-minute game)

18B AB9A-DL46

19A ADVA-CAAW 0 timeouts per half--home team

19B AADT-CAFJ

20A AHVA-CAAW 1 timeout per half--home team

20B AEDT-CAFJ

21A AMVA-CAAW 2 timeouts per half--home team

21B AJDT-CAFJ

22A ADVA-CAAN 0 timeouts per half--visiting team

22B AADT-CAFC

23A AHVA-CAAN 1 timeout per half--visiting team

23B AEDT-CAFC

24A AMVA-CAAN 2 timeouts per half--visiting team

24B AJDT-CAFC

25A AVDT-CA68 Infinite timeouts--visiting team

25B AWBT-AA6E

26A ABGA-RADN Touchdowns worth 0 points

26B ACVA-CAEW

27A AFGA-RADN Touchdowns worth 1 point

27B AGVA-CAEW

28A AKGA-RADN Touchdowns worth 2 points

28B ALVA-CAEW

29A APGA-RADN Touchdowns worth 3 points

29B ARVA-CAEW

30A AVGA-RADN Touchdowns worth 4 points

30B AWVA-CAEW

31A AZGA-RADN Touchdowns worth 5 points

31B A0VA-CAEW

32A A7GA-RADN Touchdowns worth 7 points

32B A8VA-CAEW

33A BBGA-RADN Touchdowns worth 8 points

33B BCVA-CAEW

34A BFGA-RADN Touchdowns worth 9 points

34B BGVA-CAEW

35A ABGA-RAC2 Extra points worth 0 points

35B ACVA-CAD8

36A AKGA-RAC2 Extra points worth 2 points

36B ALVA-CAD8

37A APGA-RAC2 Extra points worth 3 points

37B ARVA-CAD8

38A AVGA-RAC2 Extra points worth 4 points

38B AWVA-CAD8

39A AZGA-RAC2 Extra points worth 5 points

39B A0VA-CAD8

40A A3GA-RAC2 Extra points worth 6 points

40B A4VA-CAD8

41A A7GA-RAC2 Extra points worth 7 points

41B A8VA-CAD8

42A BBGA-RAC2 Extra points worth 8 points

42B BCVA-CAD8

43A BFGA-RAC2 Extra points worth 9 points

43B BGVA-CAD8

44A ABGA-RADC Field goals worth 0 points

44B ACVA-CAEJ

45A AFGA-RADC Field goals worth 1 points

45B AGVA-CAEJ

46A AKGA-RADC Field goals worth 2 points

46B ALVA-CAEJ

47A AVGA-RADC Field goals worth 4 points

47B AWVA-CAEJ

48A AZGA-RADC Field goals worth 5 points

48B A0VA-CAEJ

49A A3GA-RADC Field goals worth 6 points

49B A4VA-CAEJ

50A A7GA-RADC Field goals worth 7 points

50B A8VA-CAEJ

51A BBGA-RADC Field goals worth 8 points

51B BCVA-CAEJ

52A BFGA-RADC Field goals worth 9 points

52B BGVA-CAEJ

53A ABGA-RAEC Safeties worth 0 points

53B ACVA-CAFJ

54A AFGA-RAEC Safeties worth 1 points

54B AGVA-CAFJ

55A APGA-RAEC Safeties worth 3 points

55B ARVA-CAFJ

56A AVGA-RAEC Safeties worth 4 points

56B AWVA-CAFJ

57A AZGA-RAEC Safeties worth 5 points

57B A0VA-CAFJ

58A A3GA-RAEC Safeties worth 6 points

58B A4VA-CAFJ

59A A7GA-RAEC Safeties worth 7 points

59B A8VA-CAFJ

60A BBGA-RAEC Safeties worth 8 points

60B BCVA-CAFJ

61A BFGA-RAEC Safeties worth 9 points

61B BGVA-CAFJ

Joe Montana II Sports Talk Football is a trademark of Sega of America, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

Joe Montana II Sports Talk Football (tm) Game (Alternate Codes)

This is one of the toughest football challenges of them all, and the

play-by-play is a cool feature. Plenty of Game Genie (tm) codes give

you pinpoint control over plays, the clock, the length of the quarters,

even the scoring values. Note that JOE2 Codes 11 thru 18 replace the

20-minute game option on the options screen. The options screen

will still display a 20-minute game, even when a code has been used

to change this. The 40-minute game and 60-minute game options

work as normal. Think you have Super Bowl potential? Try JOE2 Code

1 and see if you can put together a scoring drive!

NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO

NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES

JOE2

CODE KEY IN . . . EFFECT . . .

1A AKFT-RAGA Only have 1 play to make a first down

1B ALTT-CAEG

2A APFT-RAGA Only have 2 plays to make a first down

2B ARTT-CAEG

3A AVFT-RAGA Only have 3 plays to make a first down

3B AWTT-CAEG

4A AKFT-RA74 Have infinite plays to make a first down

4B ALTT-CA6A

5A AFGA-RACC Every drive starts as 1st and goal, no matter

where the ball is!

5B ALVA-CA2J

6A C1TA-CAHY Play clock is 15 seconds long

6B CYDA-CAEL

7A GDTA-CAHY Play clock is 30 seconds long

7B GADA-CAEL

8A NDTA-CAHY Play clock is 60 seconds long

8B NADA-CAEL

9A WDTA-CAHY Play clock is 90 seconds long

9B WADA-CAEL

10A AAMA-AAD4 Play clock is infinite

10B AAMT-AAA0

11A ADVA-NCDR 1-minute quarters (4-minute game)

11B AB9A-CCC6

12A ADVA-NEDR 2-minute quarters (8-minute game)

12B AB9A-CEC6

13A ADVA-NAMR 20-minute quarters (80-minute game)

13B AB9A-CAL6

14A ADVA-NLMR 25-minute quarters (100-minute game)

14B AB9A-CLL6

15A ADVA-PAMR 30-minute quarters (120-minute game)

15B AB9A-DAL6

16A ADVA-NLXR 45-minute quarters (180-minute game)

16B AB9A-CLW6

17A ADVA-NA5R 60-minute quarters (240-minute game)

17B AB9A-CA46

18A ADVA-PL5R 75-minute quarters (300-minute game)

18B AB9A-DL46

19A ADVA-CAAW 0 timeouts per half--home team

19B AADT-CAFJ

20A AHVA-CAAW 1 timeout per half--home team

20B AEDT-CAFJ

21A AMVA-CAAW 2 timeouts per half--home team

21B AJDT-CAFJ

22A ADVA-CAAN 0 timeouts per half--visiting team

22B AADT-CAFC

23A AHVA-CAAN 1 timeout per half--visiting team

23B AEDT-CAFC

24A AMVA-CAAN 2 timeouts per half--visiting team

24B AJDT-CAFC

25A AVDT-CA68 Infinite timeouts--visiting team

25B AWBT-AA6E

26A ABGA-RADN Touchdowns worth 0 points

26B ACVA-CAEW

27A AFGA-RADN Touchdowns worth 1 point

27B AGVA-CAEW

28A AKGA-RADN Touchdowns worth 2 points

28B ALVA-CAEW

29A APGA-RADN Touchdowns worth 3 points

29B ARVA-CAEW

30A AVGA-RADN Touchdowns worth 4 points

30B AWVA-CAEW

31A AZGA-RADN Touchdowns worth 5 points

31B A0VA-CAEW

32A A7GA-RADN Touchdowns worth 7 points

32B A8VA-CAEW

33A BBGA-RADN Touchdowns worth 8 points

33B BCVA-CAEW

34A BFGA-RADN Touchdowns worth 9 points

34B BGVA-CAEW

35A ABGA-RAC2 Extra points worth 0 points

35B ACVA-CAD8

36A AKGA-RAC2 Extra points worth 2 points

36B ALVA-CAD8

37A APGA-RAC2 Extra points worth 3 points

37B ARVA-CAD8

38A AVGA-RAC2 Extra points worth 4 points

38B AWVA-CAD8

39A AZGA-RAC2 Extra points worth 5 points

39B A0VA-CAD8

40A A3GA-RAC2 Extra points worth 6 points

40B A4VA-CAD8

41A A7GA-RAC2 Extra points worth 7 points

41B A8VA-CAD8

42A BBGA-RAC2 Extra points worth 8 points

42B BCVA-CAD8

43A BFGA-RAC2 Extra points worth 9 points

43B BGVA-CAD8

44A ABGA-RADC Field goals worth 0 points

44B ACVA-CAEJ

45A AFGA-RADC Field goals worth 1 points

45B AGVA-CAEJ

46A AKGA-RADC Field goals worth 2 points

46B ALVA-CAEJ

47A AVGA-RADC Field goals worth 4 points

47B AWVA-CAEJ

48A AZGA-RADC Field goals worth 5 points

48B A0VA-CAEJ

49A A3GA-RADC Field goals worth 6 points

49B A4VA-CAEJ

50A A7GA-RADC Field goals worth 7 points

50B A8VA-CAEJ

51A BBGA-RADC Field goals worth 8 points

51B BCVA-CAEJ

52A BFGA-RADC Field goals worth 9 points

52B BGVA-CAEJ

53A ABGA-RAEC Safeties worth 0 points

53B ACVA-CAFJ

54A AFGA-RAEC Safeties worth 1 points

54B AGVA-CAFJ

55A APGA-RAEC Safeties worth 3 points

55B ARVA-CAFJ

56A AVGA-RAEC Safeties worth 4 points

56B AWVA-CAFJ

57A AZGA-RAEC Safeties worth 5 points

57B A0VA-CAFJ

58A A3GA-RAEC Safeties worth 6 points

58B A4VA-CAFJ

59A A7GA-RAEC Safeties worth 7 points

59B A8VA-CAFJ

60A BBGA-RAEC Safeties worth 8 points

60B BCVA-CAFJ

61A BFGA-RAEC Safeties worth 9 points

61B BGVA-CAFJ

Remember, you can pick 'n mix your codes! You can enter up to FIVE

codes at a time (but some effects require more than one code).

Joe Montana II Sports Talk Football is a trademark of Sega of

America, Inc.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

John Madden Football(tm) Game

Coach Madden believes in a strong defense, so the offense in this realistic football challenge has to work extra hard. Use MADD Codes 10 and 11 to get more time to brush up on your techniques. Field goals and extra points can sometimes make or break you, so why not have some fun and spice up the competition by changing their values with Codes 42 thru 57? If you're Super-Bowl bound, see what you can do when every play is 1st and goal--the pressure is always on to get a touchdown!

With MADD Code 28, the down never counts down. With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Codes 6 thru 11 replace the 5-minute-per-quarter option in the options screen. It will still display the 5-minute quarter even though a code has been used to change this. The 15-minute quarter option works as normal.

1 RH9A-R6V2 MASTER CODE--MUST BE ENTERED

CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS

2 B8KA-AADG Random time on play clock

3 D4KA-AADG Random time on play clock

WITH CODES 4 AND 5, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--

BEST TO USE IN 2-PLAYER MODE

4 HWKA-AADG Play clock starts at 60 seconds

5 MLKA-AADG Play clock starts at 90 seconds

6 D2XT-CADL Each quarter lasts 30 seconds

7 HTXT-CADL Each quarter lasts 1 minute

8 SAXT-CADL Each quarter lasts 2 minutes

9 MAXT-CEDL Each quarter lasts 10 minutes

10 NAXT-CJDL Each quarter lasts 18:20

11 BAXT-CRDL Each quarter lasts 30 minutes

12 AB4A-AAGE Home team starts with 0 timeouts

13 AF4A-AAGE Home team starts with 1 timeout

14 AK4A-AAGE Home team starts with 2 timeouts

15 AZ4A-AAGE Home team starts with 5 timeouts

16 BF4A-AAGE Home team starts with 9 timeouts

17 AB4A-AAGL Visiting team starts with 0 timeouts

18 AF4A-AAGL Visiting team starts with 1 timeout

19 AK4A-AAGL Visiting team starts with 2 timeouts

20 AZ4A-AAGL Visiting team starts with 5 timeouts

21 BF4A-AAGL Visiting team starts with 9 timeouts

22 RF5A-A618 Infinite timeouts for both teams

23 ALHA-AAB2 Only get 1 play to get a first down

24 ARHA-AAB2 Only get 2 plays to get a first down

25 AWHA-AAB2 Only get 3 plays to get a first down

26 A4HA-AAB2 Have 5 plays to get a first down

27 A8HA-AAB2 Have 6 plays to get a first down

28 ALHA-AA3W Always first down

29 FCJA-AAFJ Only need 5 yards for a first down

30 SCJA-AAFJ Must get 15 yards for a first down

31 YCJA-AAFJ Must get 20 yards for a first down

32 8CJA-AAFJ Must get 30 yards for a first down

33 ALJA-AA7R Always goal-to-go--must get touchdown

34 ALHT-AA9E Touchdown worth 0 points

35 GCHT-BE1E Touchdown worth 1 point

36 GCHT-BJ1E Touchdown worth 2 points

37 GCHT-BN1E Touchdown worth 3 points

38 GCHT-BT1E Touchdown worth 4 points

39 GCHT-BY1E Touchdown worth 5 points

40 GCHT-B61E Touchdown worth 7 points

41 GCHT-BA1E Touchdown worth 8 points

42 ACHT-BE5J Extra point worth 0 points

43 ALHT-BE5J Extra point worth 2 points

44 ARHT-BE5J Extra point worth 3 points

45 AWHT-BE5J Extra point worth 4 points

46 A0HT-BE5J Extra point worth 5 points

47 A4HT-BE5J Extra point worth 6 points

48 A8HT-BE5J Extra point worth 7 points

49 BCHT-BE5J Extra point worth 8 points

50 ACHT-BE46 Field goal worth 0 points

51 AGHT-BE46 Field goal worth 1 point

52 ALHT-BE46 Field goal worth 2 points

53 AWHT-BE46 Field goal worth 4 points

54 A0HT-BE46 Field goal worth 5 points

55 A4HT-BE46 Field goal worth 6 points

56 A8HT-BE46 Field goal worth 7 points

57 BCHT-BE46 Field goal worth 8 points

58 BLJA-AA4E Safety worth 0 points

59 GCJA-BEWE Safety worth 1 point

60 GCJA-BNWE Safety worth 3 points

61 GCJA-BTWE Safety worth 4 points

62 GCJA-BYWE Safety worth 5 points

63 GCJA-B2WE Safety worth 6 points

64 GCJA-B6WE Safety worth 7 points

65 GCJA-BAWE Safety worth 8 points

John Madden Football and related names are trademarks of Electronic Arts.

John Madden Football '92(tm) Game

Boost your chances of winning the EASN championship with these Game Genie(tm) codes! This game is great for the many plays you have to choose from, and now you also have a great selection of codes to choose from. MAD92 Codes 5 thru 10 replace the 5-minute-per-quarter option in the options screen. The screen will still display the 5-minute quarter, even though a code has been used to change this. The 15-minute quarter option works as normal. With MAD92 Code 25, the down never counts down. With Codes 21 thru 24, if the computer is allowed more than 4 downs, it still punts on the 4th down--so the advantage is yours. If the computer is allowed less than 4 downs, it will always run plays and never punt. Experts: Key in MAD92 Code 30 for a real tough challenge.

1 RH9A-R6YE MASTER CODE--MUST BE ENTERED

CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS

2 D49T-AAB2 Play clock starts at 30 seconds

WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--

BEST TO USE IN 2-PLAYER MODE

3 HW9T-AAB2 Play clock starts at 60 seconds

4 ML9T-AAB2 Play clock starts at 90 seconds

5 D3EA-CACA Each quarter lasts 30 seconds

6 HVEA-CACA Each quarter lasts 1 minute

7 SBEA-CACA Each quarter lasts 2 minutes

8 0BEA-CJCA Each quarter lasts 20 minutes

9 BBEA-CRCA Each quarter lasts 30 minutes

10 CBEA-C6CA Each quarter lasts 60 minutes

11 ACPA-AAGC Home team starts with 0 timeouts

12 AGPA-AAGC Home team starts with 1 timeout

13 ALPA-AAGC Home team starts with 2 timeouts

14 A0PA-AAGC Home team starts with 5 timeouts

15 BGPA-AAGC Home team starts with 9 timeouts

16 ACPA-AAGJ Visiting team starts with 0 timeouts

17 AGPA-AAGJ Visiting team starts with 1 timeout

18 ALPA-AAGJ Visiting team starts with 2 timeouts

19 A0PA-AAGJ Visiting team starts with 5 timeouts

20 BGPA-AAGJ Visiting team starts with 9 timeouts

21 AL6T-AAFR Only have 1 play to get a first down

22 AR6T-AAFR Only have 2 plays to get a first down

23 AW6T-AAFR Only have 3 plays to get a first down

24 A46T-AAFR Have 5 plays to get a first down

25 AL6T-AA6R Always first down

26 FC8A-AAE2 Only need 5 yards for a first down

27 SC8A-AAE2 Must get 15 yards for a first down

28 YC8A-AAE2 Must get 20 yards for a first down

29 8C8A-AAE2 Must get 30 yards for a first down

30 AL8A-AA68 Always goal-to-go--must get a touchdown

31 AL7T-AA9W Touchdown worth 0 points

32 GC7T-BE1W Touchdown worth 1 point

33 GC7T-BJ1W Touchdown worth 2 points

34 GC7T-BN1W Touchdown worth 3 points

35 GC7T-BT1W Touchdown worth 4 points

36 GC7T-BY1W Touchdown worth 5 points

37 GC7T-B61W Touchdown worth 7 points

38 GC7T-BA1W Touchdown worth 8 points

39 AC7T-BE5J Extra point worth 0 points

40 AL7T-BE5J Extra point worth 2 points

41 AR7T-BE5J Extra point worth 3 points

42 AW7T-BE5J Extra point worth 4 points

43 A07T-BE5J Extra point worth 5 points

44 A47T-BE5J Extra point worth 6 points

45 A87T-BE5J Extra point worth 7 points

46 BC7T-BE5J Extra point worth 8 points

47 AC7T-BE52 Field goal worth 0 points

48 AG7T-BE52 Field goal worth 1 point

49 AL7T-BE52 Field goal worth 2 points

50 AW7T-BE52 Field goal worth 4 points

51 A07T-BE52 Field goal worth 5 points

52 A47T-BE52 Field goal worth 6 points

53 A87T-BE52 Field goal worth 7 points

54 BC7T-BE52 Field goal worth 8 points

55 AL8A-AA38 Safety worth 0 points

56 GC8A-BEV8 Safety worth 1 point

57 GC8A-BNV8 Safety worth 3 points

58 GC8A-BTV8 Safety worth 4 points

59 GC8A-BYV8 Safety worth 5 points

60 GC8A-B2V8 Safety worth 6 points

61 GC8A-B6V8 Safety worth 7 points

62 GC8A-BAV8 Safety worth 8 points

John Madden Football '92 and related names are trademarks of Electronic Arts.

Game Genie is a trademark of Lewis Galoob Toys, Inc.

John Madden Football '93 (tm) Game

The fast-talkin' coach with the great games is back for '93. MAD93

Codes 6 thru 12 can only be used with the 5-minute quarter option.

The 10- and 15-minute quarter options operate as usual. With Codes

25 thru 30, if the computer is allowed more than 4 downs, it still

punts on the 4th down--so the advantage is yours. If the computer is

allowed less than 4 downs, it will always run plays and never punt.

MAD93

CODE KEY IN . . . EFFECT . . .

1 RH9T-860T MASTER CODE--MUST BE ENTERED

2 ESPT-AAD6 Play clock starts at 35 seconds instead of 45

CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN

YOU PLAY AGAINST THE COMPUTER

3 HXPT-AAD6 Play clock starts at 60 seconds--use in 2-

player mode

4 MMPT-AAD6 Play clock starts at 90 seconds--use in 2-

player mode

5 ALCT-CA7T Play clock frozen--use on 2-player game only

6 D4LT-CABE Each quarter lasts 30 seconds instead of 5

minutes

7 HWLT-CABE Each quarter lasts 1 minute

8 SCLT-CABE Each quarter lasts 2 minutes

9 0WLT-CABE Each quarter lasts 3 minutes

10 OCLT-CJBE Each quarter lasts 20 minutes

11 BCLT-CRBE Each quarter lasts 30 minutes

12 CCLT-C6BE Each quarter lasts 60 minutes

13 CCDA-CA2L No time limit (game lasts forever)

14 ACWA-AAG6 Home team starts with 0 timeouts instead of

3

15 AGWA-AAG6 Home team starts with 1 timeout

16 ALWA-AAG6 Home team starts with 2 timeouts

17 A0WA-AAG6 Home team starts with 5 timeouts

18 BGWA-AAG6 Home team starts with 9 timeouts

19 ACWA-AAHC Visiting team starts with 0 timeouts instead

of 3

20 AGWA-AAHC Visiting team starts with 1 timeout

21 ALWA-AAHC Visiting team starts with 2 timeouts

22 A0WA-AAHC Visiting team starts with 5 timeouts

23 BGWA-AAHC Visiting team starts with 9 timeouts

24 RG3T-A6WG Infinite timeouts for both teams

25 AMJA-AAA8 Only have 1 play to get a first down

26 ASJA-AAA8 Only have 2 plays to get a first down

27 AXJA-AAA8 Only have 3 plays to get a first down

28 A5JA-AAA8 Have 5 plays to get a first down

29 A9JA-AAA8 Have 6 plays to get a first down

30 BDJA-AAA8 Have 7 plays to get a first down

31 AMJA-AA22 Always first down (never lose possession on

downs)

32 FDLT-AADR Only need 5 yards for a first down

33 SDLT-AADR 15 yards needed for a first down

34 YDLT-AADR 20 yards needed for a first down

35 8DLT-AADR 30 yards needed for a first down

36 AMLT-AA5Y Always goal-to-go (must get touchdown)

37 AMKT-AA9A Touchdown worth 0 points

38 GDKT-BE1A Touchdown worth 1 point

39 GDKT-BJ1A Touchdown worth 2 points

40 GDKT-BN1A Touchdown worth 3 points

41 GDKT-BT1A Touchdown worth 4 points

42 GDKT-BY1A Touchdown worth 5 points

43 GDKT-B61A Touchdown worth 7 points

44 GDKT-BA1A Touchdown worth 8 points

45 ADKA-BE40 Extra point worth 0 points

46 AMKA-BE40 Extra point worth 2 points

47 ASKA-BE40 Extra point worth 3 points

48 AXKA-BE40 Extra point worth 4 points

49 A1KA-BE40 Extra point worth 5 points

50 A5KA-BE40 Extra point worth 6 points

51 A9KA-BE40 Extra point worth 7 points

52 BDKA-BE40 Extra point worth 8 points

53 ADKA-BE5G Field goal worth 0 points

54 AHKA-BE5G Field goal worth 1 point

55 AMKA-BE5G Field goal worth 2 points

56 AXKA-BE5G Field goal worth 4 points

57 A1KA-BE5G Field goal worth 5 points

58 A5KA-BE5G Field goal worth 6 points

59 A9KA-BE5G Field goal worth 7 points

60 BDKA-BE5G Field goal worth 8 points

61 AMLA-AA5W Safety worth 0 points

62 GDLA-BEXW Safety worth 1 point

63 GDLA-BNXW Safety worth 3 points

64 GDLA-BTXW Safety worth 4 points

65 GDLA-BYXW Safety worth 5 points

66 GDLA-B2XW Safety worth 6 points

67 GDLA-B6XW Safety worth 7 points

68 GDLA-BAXW Safety worth 8 points

Remember, you can pick 'n mix your codes! You can enter up to FIVE

codes at a time (but some effects require more than one code).

John Madden Football '93 is a trademark of Electronic Arts.

Judge Dredd(tm) Game

1. AKCT-EA24 Infinite energy

2. AVCT-EA4A Infinite lives

3. AGAT-AAHW Start wtih 1 life

4. BGAT-AAHW Start wtih 9 lives

5. XGBA-AAC4 Start with 99 Grenades

6. XGBA-AADC Start with 99 High explosive missiles

7. XGBA-AACW Start with 99 Armor piercing missiles

8. XGBA-AACL Start with 99 Incediary missiles

9. XGBA-AACC Start with 99 Richochet missiles

10. XGBA-AAB4 Start with 99 Heat seekers

11. XGBA-AADL Start with 99 Double whammies

12. XGBA-AADW Start with 99 Boing bubbles

13. XGBA-AAD4 Start with 99 Flares

14. AAST-EAGL Most weapon ammo is infinite once you have some

Judge Dredd is a trademark of Egmont Foundation

Jungle Strike(tm) Game

JUNG

CODE KEY IN . . . EFFECT . . .

1 R13B-861A MASTER CODE„MUST BE ENTERED

2 AGGA-GAEY Start on Campaign 2: Sub Hunt

3 ALGA-GAEY Start on Campaign 3: Training Ground

4 ARGA-GAEY Start on Campaign 4: Night Strike

5 AWGA-GAEY Start on Campaign 5: Puloso City

6 A0GA-GAEY Start on Campaign 6: Snow Fortress

7 A4GA-GAEY Start on Campaign 7: River Raid

8 A8GA-GAEY Start on Campaign 8: Mountains

9 BCGA-GAEY Start on Campaign 9: Return Home

10 BGGA-GAEY Start on Campaign 10: Win Screen

CODES 11 AND 12: USE 11 IF YOU WON'T ENTER A PASSWORD. USE 12 IF YOU WILL

11 ACGA-GAEA You can choose any co-pilot

12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot,

even when using password

13 D5DT-GA7A Infinite lives

14 AGGA-GABT Start with 1 life

15 ALGA-GABT Start with 2 lives

16 A0GA-GABT Start with 5 lives

17 A8GA-GABT Start with 7 lives

18 BGGA-GABT Start with 9 lives

19 AXDA-GA3N Infinite fuel

20 DGTT-GAG2 Maximum fuel is 25

21 GLTT-GAG2 Maximum fuel is 50

22 KRTT-GAG2 Maximum fuel is 75

23 W4TT-GAG2 Maximum fuel is 150

24 9LTT-GAG2 Maximum fuel is 250

25 8WTT-GCG2 Maximum fuel is 500

26 68TT-GGG2 Maximum fuel is 999

27 AKFT-JA9C Infinite ammo

28 AAMV-WACL Maximum guns is 0 for helicopter

29 9JMV-WACL Maximum guns is 250 for helicopter

30 8TMV-WCCL Maximum guns is 500 for helicopter

31 72MV-WECL Maximum guns is 750 for helicopter

32 5TMV-WLCL Maximum guns is 1,500 for helicopter

33 4AMV-WRCL Maximum guns is 2,000 for helicopter

34 VAMV-XGCL Maximum guns is 5,000 for helicopter

35 B6MV-WRLL Maximum guns is 9,999 for helicopter

36 AANB-WABC Maximum guns is 0 for hovercraft

37 9JNB-WABC Maximum guns is 250 for hovercraft

38 8TNB-WCBC Maximum guns is 500 for hovercraft

39 72NB-WEBC Maximum guns is 750 for hovercraft

40 5TNB-WLBC Maximum guns is 1,500 for hovercraft

41 4ANB-WRBC Maximum guns is 2,000 for hovercraft

42 VANB-XGBC Maximum guns is 5,000 for hovercraft

43 B6NB-WRKC Maximum guns is 9,999 for hovercraft

44 AANB-WADY Maximum guns is 0 for motorcycle

45 9JNB-WADY Maximum guns is 250 for motorcycle

46 8TNB-WCDY Maximum guns is 500 for motorcycle

47 72NB-WEDY Maximum guns is 750 for motorcycle

48 5TNB-WLDY Maximum guns is 1,500 for motorcycle

49 4ANB-WRDY Maximum guns is 2,000 for motorcycle

50 VANB-XGDY Maximum guns is 5,000 for motorcycle

51 B6NB-WRMY Maximum guns is 9,999 for motorcycle

52 AAMV-WADW Maximum hydras is 0 for helicopter

53 CTMV-WADW Maximum hydras is 20 for helicopter

54 FAMV-WADW Maximum hydras is 40 for helicopter

55 LAMV-WADW Maximum hydras is 80 for helicopter

56 NTMV-WADW Maximum hydras is 100 for helicopter

57 3AMV-WADW Maximum hydras is 200 for helicopter

58 8TMV-WCDW Maximum hydras is 500 for helicopter

59 66MV-WGDW Maximum hydras is 999 for helicopter

60 AANB-WACL Maximum rockets is 0 for hovercraft

61 DENB-WACL Maximum rockets is 25 for hovercraft

62 KNNB-WACL Maximum rockets is 75 for hovercraft

63 NTNB-WACL Maximum rockets is 100 for hovercraft

64 3ANB-WACL Maximum rockets is 200 for hovercraft

65 8TNB-WCCL Maximum rockets is 500 for hovercraft

66 66NB-WGCL Maximum rockets is 999 for hovercraft

67 AANB-WAE6 Maximum missiles is 0 for motorcycle

68 BJNB-WAE6 Maximum missiles is 10 for motorcycle

69 CTNB-WAE6 Maximum missiles is 20 for motorcycle

70 GJNB-WAE6 Maximum missiles is 50 for motorcycle

71 NTNB-WAE6 Maximum missiles is 100 for motorcycle

72 9JNB-WAE6 Maximum missiles is 250 for motorcycle

73 8TNB-WCE6 Maximum missiles is 500 for motorcycle

74 66NB-WGE6 Maximum missiles is 999 for motorcycle

75 AAMV-WAE6 Maximum hellfires is 0 for helicopter

76 ANMV-WAE6 Maximum hellfires is 3 for helicopter

77 A2MV-WAE6 Maximum hellfires is 6 for helicopter

78 B6MV-WAE6 Maximum hellfires is 15 for helicopter

79 DEMV-WAE6 Maximum hellfires is 25 for helicopter

80 GJMV-WAE6 Maximum hellfires is 50 for helicopter

81 NTMV-WAE6 Maximum hellfires is 100 for helicopter

82 8TMV-WCE6 Maximum hellfires is 500 for helicopter

83 66MV-WGE6 Maximum hellfires is 999 for helicopter

84 AANB-WAGG Maximum mines is 0 for hovercraft and motorcycle

85 ANNB-WAGG Maximum mines is 3 for hovercraft and motorcycle

86 A2NB-WAGG Maximum mines is 6 for hovercraft and motorcycle

87 B6NB-WAGG Maximum mines is 15 for hovercraft and motorcycle

88 DENB-WAGG Maximum mines is 25 for hovercraft and motorcycle

89 GJNB-WAGG Maximum mines is 50 for hovercraft and motorcycle

90 NTNB-WAGG Maximum mines is 100 for hovercraft and motorcycle

91 8TNB-WCGG Maximum mines is 500 for hovercraft and motorcycle

92 66NB-WGGG Maximum mines is 999 for hovercraft and motorcycle

93 3DEB-TAA4 Maximum armor for helicopter is 200

94 WDEB-TCA4 Maximum armor for helicopter is 400

95 MDEB-TEA4 Maximum armor for helicopter is 600

96 EDEB-TGA4 Maximum armor for helicopter is 800

97 0DEB-TJA4 Maximum armor for helicopter is 1,200

98 5XEB-TLA4 Maximum armor for helicopter is 1,500

99 4DEB-TRA4 Maximum armor for helicopter is 2,000

100 1DEB-T0A4 Maximum armor for helicopter is 3,000

101 VDEB-VGA4 Maximum armor for helicopter is 5,000

102 B9EB-TRJ4 Maximum armor for helicopter is 9,999

103 3DFB-TAFN Maximum armor for hovercraft is 200

104 FXFB-TCFN Maximum armor for hovercraft is 300

105 7DFB-TGFN Maximum armor for hovercraft is 1,000

106 4DFB-TRFN Maximum armor for hovercraft is 2,000

107 VDFB-VGFN Maximum armor for hovercraft is 5,000

108 B9FB-TRPN Maximum armor for hovercraft is 9,999

109 NXFV-TAC4 Maximum armor for motorcycle is 100

110 3DFV-TAC4 Maximum armor for motorcycle is 200

111 75FV-TEC4 Maximum armor for motorcycle is 750

112 7DFV-TGC4 Maximum armor for motorcycle is 1,000

113 4DFV-TRC4 Maximum armor for motorcycle is 2,000

114 VDFV-VGC4 Maximum armor for motorcycle is 5,000

115 B9FV-TRL4 Maximum armor for motorcycle is 9,999

116 9MGV-TAE6 Maximum armor for stealth is 250

117 8XGV-TCE6 Maximum armor for stealth is 500

118 EDGV-TGE6 Maximum armor for stealth is 800

119 4DGV-TRE6 Maximum armor for stealth is 2,000

120 1DGV-T0E6 Maximum armor for stealth is 3,000

121 VDGV-VGE6 Maximum armor for stealth is 5,000

122 B9GV-TRN6 Maximum armor for stealth is 9,999

Jungle Strike is a trademark of Electronic Arts.

Jurassic Park(tm) Game

DINO

CODE KEY IN . . . EFFECT . . .

1 AVDA-AA24 Infinite energy

CODES 2 THRU 4: HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH

2 DBCT-AAA8 + DBDA-AAAW Start with 75% health

3 CBCT-AAA8 + CBDA-AAAW Start with 50% health

4 BBCT-AAA8 + BBDA-AAAW Start with 25% health

5 BVDA-AA5G Infinite lives

6 AFCT-AAA0 Start with 1 life

7 AKCT-AAA0 Start with 2 lives

Set 1:

ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME

8 ABDA-AAG2 Start with 0 blue-banded darts

9 AFDA-AAG2 Start with 1 blue-banded dart

10 BKDA-AAG2 Start with 10 blue-banded darts

11 B7DA-AAG2 Start with 15 blue-banded darts

12 GKDA-AAG2 Start with 50 blue-banded darts

13 J3DA-AAG2 Start with 70 blue-banded darts

14 NPDA-AAG2 Start with 99 blue-banded darts

CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS

15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart

16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts

17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts

18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts

19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts

20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts

21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade

22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades

23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades

24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades

25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades

26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades

27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade

28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades

29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades

30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades

31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades

32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades

33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade

34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades

35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades

36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades

37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades

38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades

39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket

40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets

41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets

42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets

43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets

44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets

Set 2:

ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME

45 ABDA-AAG8 Start with 0 stun gun shots

46 AFDA-AAG8 Start with 1 stun gun shot

47 BKDA-AAG8 Start with 10 stun gun shots

48 B7DA-AAG8 Start with 15 stun gun shots

49 GKDA-AAG8 Start with 50 stun gun shots

50 J3DA-AAG8 Start with 70 stun gun shots

51 NPDA-AAG8 Start with 99 stun gun shots

CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS

52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart

53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts

54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts

55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts

56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts

57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts

58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade

59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades

60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades

61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades

62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades

63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades

64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade

65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades

66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades

67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades

68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades

69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades

70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade

71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades

72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades

73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades

74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades

75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades

76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket

77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets

78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets

79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets

80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets

81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets

82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo

83 CX1T-GA5C Infinite gas on the river

84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas

85 AD7A-G2BC Each gas can worth 3/4

normal amount of gas

87 AD7A-GAKC Each gas can worth 2x

normal amount of gas

88 AD7A-HAKC Each gas can worth 3x normalamount of gas

89 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 2 (power station)

AEMA-JAFN

90 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 3 (power station) AJMA-JAFN

91 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 4 (power station) ANMA-JAFN

92 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 5 (river) ATMA-JAFN

93 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 6 (pump station)

AYMA-JAFN

94 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 7 (canyon)

A2MA-JAFN

95 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 8 (volcano)

A6MA-JAFN

96 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 9 (main hall)

BAMA-JAFN

97 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 10 (main hall)

BEMA-JAFN

98 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 11 (main hall)

BJMA-JAFN

99 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 12 (main hall)

BNMA-JAFN

100 AJMA-JA7G + 9TMA-KGFL + Grant starts on Level 13 (main hall)

BTMA-JAFN

101 B3JA-JAB8 Raptor starts on Level 2 (power station)

102 B7JA-JAB8 Raptor starts on Level 3 (pump station)

103 CBJA-JAB8 Raptor starts on Level 4 (canyon)

104 CFJA-JAB8 Raptor starts on Level 5 (main hall)

105 CKJA-JAB8 Raptor starts on Level 6 (main hall)

106 CPJA-JAB8 Raptor starts on Level 7 (main hall)

107 CVJA-JAB8 Raptor starts on Level 8 (main hall)

108 CZJA-JAB8 Raptor starts on Level 9 (main hall)

Jurassic Park and related names are trademarks of Universal City Studios, Inc. & Amblin Entertainment, Inc.

Jurassic Park Rampage Edition(tm) Game

1. ARCT-AAET Start with 2 lives less than normal

2. AWCT-AAET Start with 1 life less than normal

3. A4CT-AAET Start with 1 life more than normal

4. A8CT-AAET Start with 2 lives more than normal

5. BCCT-AAET Start with 3 lives more than normal

6. BGCT-AAET Start with 4 lives more than normal

GRANT CODES

7. A4PA-CA5W Almost invincibleÃœswitch off if you get stuck

8. BBSA-AA7E Infinite lives

9. ALRA-CA44 Candy bars fully restore health

10. CWCA-CA9J Infinite ammo (all weapons except grenades)

11. BWFA-CA9Y Infinite grenades

12. JDFA-CABT Start with 1/4 health

13. TDFA-CABT Start with 1/2 health

14. 2DFA-CABT Start with 3/4 health

RAPTOR CODES

15. AKDT-GA2R Almost invincibleÃœswitch off if you get stuck

16. DB4T-GA8T Infinite lives

17. RFET-G6WA Candy bars fully restore health

18. BPET-GAAW 1/2 as much lysine as usual is needed for the raptor rage

19. RFET-G6T0 Just a little bit of lysine causes the raptor rage

20. JA9T-GAGT Start with 1/4 health

21. TA9T-GAGT Start with 1/2 health

22. 2A9T-GAGT Start with 3/4 health

Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin

entertainment, Inc.

Kid Chameleon(tm) Game

Help the Kid save the kids from Heady Metal and the video game that captures players that lose at it. You'll need help, too--this is one of the toughest games around. It has a zillion levels, so key in KID Codes 10 thru 80 and go exploring. KID Code 89 protects you from most hits, but the walls of drills, spikes, and some ice can still kill you. To give yourself a really rough challenge, try finishing the game using Code 1 for a one-minute timer, or Code 91 for one minute on each clock you pick up. Codes 94 thru 103 are provided for their fun factor only--not for help in completing the game, since in certain cases you can't complete a level without having the abilities of a particular character. But they are lots of good, clean fun!

1 AFWT-AAB6 Start timer at 1:00 (instead of 3:00)

2 AZWT-AAB6 Start timer at 5:00

3 A7WT-AAB6 Start timer at 7:00

4 BFWT-AAB6 Start timer at 9:00

5 H49A-AA7J Infinite time

6 SD9A-BJV0 Each diamond worth 2

7 SD9A-BTV0 Each diamond worth 4

8 SD9A-B2V0 Each diamond worth 6

9 SD9A-BAV0 Each diamond worth 8

10 AEBT-JAB4 Start on Blue Lake Woods II

11 AJBT-JAB4 Start on Highwater Pass I

12 ANBT-JAB4 Start on Highwater Pass II

13 ATBT-JAB4 Start on Under Skull Mountain I

14 AYBT-JAB4 Start on Under Skull Mountain II

15 A2BT-JAB4 Start on Under Skull Mountain III

16 A6BT-JAB4 Start on Isle of the Lion Lord

17 BABT-JAB4 Start on Hills of the Warrior I

18 BEBT-JAB4 Start on Hills of the Warrior II

19 BJBT-JAB4 Start on Windy City

20 BNBT-JAB4 Start on Sinister Sewers

21 BTBT-JAB4 Start on The Crystal Crags I

22 BYBT-JAB4 Start on The Crystal Crags II

23 B2BT-JAB4 Start on Dragonspike

24 B6BT-JAB4 Start on Stormwalk Mountain

25 CABT-JAB4 Start on Shishkaboss

26 CEBT-JAB4 Start on The Whispering Woods I

27 CJBT-JAB4 Start on The Whispering Woods II

28 CNBT-JAB4 Start on Devil's Marsh I

29 CTBT-JAB4 Start on Devil's Marsh II

30 CYBT-JAB4 Start on Knight Isle

31 C2BT-JAB4 Start on Whale Grotto

32 C6BT-JAB4 Start on Hoverboard Beach

33 DABT-JAB4 Start on Pyramids of Peril

34 DEBT-JAB4 Start on Madmaze Mountain

35 DJBT-JAB4 Start on The Deadly Skyscrapers

36 DNBT-JAB4 Start on Skydragon Castle I

37 DTBT-JAB4 Start on Skydragon Castle II

38 DYBT-JAB4 Start on Coral Blade Grotto

39 D2BT-JAB4 Start on Boomerang Bosses

40 D6BT-JAB4 Start on Woods of Despair I

41 EABT-JAB4 Start on Woods of Despair II

42 EEBT-JAB4 Start on Forced Entry

43 EJBT-JAB4 Start on The Cliffs of Illusion

44 ENBT-JAB4 Start on The Lion's Den

45 ETBT-JAB4 Start on The Wind Castles I

46 EYBT-JAB4 Start on The Wind Castles II

47 E2BT-JAB4 Start on Blizzard Mountaon

48 E6BT-JAB4 Start on Caves of Ice

49 FABT-JAB4 Start on The Nightmare Peaks I

50 FEBT-JAB4 Start on The Nightmare Peaks II

51 FJBT-JAB4 Start on Bagel Brothers

52 FNBT-JAB4 Start on Diamond Edge

53 FTBT-JAB4 Start on The Hills Have Eyes

54 FYBT-JAB4 Start on The Secret of the Rocks

55 F2BT-JAB4 Start on Ice God's Vengeance

56 F6BT-JAB4 Start on Beneath the Twisted Hills

57 GABT-JAB4 Start on Alien Isle

58 GEBT-JAB4 Start on The Land Below

59 GJBT-JAB4 Start on The Final Marathon

60 GNBT-JAB4 Start on Plethora

61 GTBT-JAB4 Start on The Pinnacle

62 GYBT-JAB4 Start on The Hidden Canyon

63 G2BT-JAB4 Start on The Caged Beasts

64 G6BT-JAB4 Start on The Crab Cove

65 HABT-JAB4 Start on The Crypt

66 HEBT-JAB4 Start on The Forbidden Tombs

67 HJBT-JAB4 Start on The Stairway to Oblivion

68 HNBT-JAB4 Start on The Valley of Life

69 HTBT-JAB4 Start on The Black Pit

70 HYBT-JAB4 Start on The Frosty Doom

71 H2BT-JAB4 Start on The Bloody Swamp

72 H6BT-JAB4 Start on The Scorpion Isle

73 JABT-JAB4 Start on The Towers of Blood

74 JJBT-JAB4 Start on The Alien Twilight

75 JNBT-JAB4 Start on The Tunnels

Beneath the Woods

76 JTBT-JAB4 Start on Hills of Forever

77 JYBT-JAB4 Start on Monster Island

78 J2BT-JAB4 Start on The Shimmering Caves

79 KABT-JAB4 Start on The Sky Fortress

80 KEBT-JAB4 Start on Elsewhere

81 AEDA-AAE2 Start with 1 life instead of 3

82 A2DA-AAE2 Start with 6 lives

83 BEDA-AAE2 Start with 9 lives

84 B6DA-AAE2 Start with 15 lives

85 DEDA-AAE2 Start with 25 lives

86 GJDA-AAE2 Start with 50 lives

87 NNDA-AAE2 Start with 99 lives

88 A46A-AA32 Infinite lives

89 A45T-AA3Y Almost infinite hit points

90 J99T-BA1C Each clock worth 8:00 instead of

3:00 (up to the max time of 9:59)

91 J99T-BEIC Each clock worth 1:00 instead

of 3:00

92 BX5A-GA6T Diamond Powers (Circle of Doom,

Samurai Haze, Invulnerability, Circle

of Death, Mini-Snake, Slashing Rain)

require no diamonds instead of 20.

Also, Diamond Powers (Death Snake,

Extra Hit Point, Wall of Death, Extra

Life, Swift Mini-Snake, Tracking Rain)

require only 30 diamonds instead of 50

93 AL5T-AA6Y Don't lose transformation when you

lose all your hit points

94 9W6T-BCJ4 + AW6T-AAA6 All helmets transform you

into EyeClops

95 9W6T-BCJ4 + AG6T-AAA6 All helmets transform you

into Skycutter

96 9W6T-BCJ4 + AL6T-AAA6 All helmets transform you

into Cyclone

97 9W6T-BCJ4 + AR6T-AAA6 All helmets transform you

into Red Stealth

98 9W6T-BCJ4 + A06T-AAA6 All helmets transform you

into Juggernaut

99 9W6T-BCJ4 + A46T-AAA6 All helmets transform you

into Iron Knight

100 9W6T-BCJ4 + A86T-AAA6 All helmets transform you

into Berzerker

101 9W6T-BCJ4 + BC6T-AAA6 All helmets transform you

into Maniaxe

102 9W6T-BCJ4 + BG6T-AAA6 All helmets transform you

into Micromax

103 9W6T-BCJ4 + AC6T-AAA6 Helmets do not transform you

into anything

104 AMKT-AA76 Infinite continues

Kid Chameleon and related names are trademarks of SEGA.

King's Bounty(tm) Game

Of the whopping 168 KING codes, 2 thru 156 are good only when starting a new game. Be careful when using Codes 159 thru 162 without Code 163. In the early stages of a game, it doesn't take many troops for an army to get too large for you to control. When using Code 164, you will still see the number of available troops decrease as you recruit them. However, if you leave the troop dwelling and re-enter it later, you will see that the original number of troops in the dwelling has been restored. With Code 167, the number of days left goes down and time passes normally. When days left becomes 0, though, the game is not over. The counter will roll over to 65,535 and the game never ends. After a game where you used codes, if the game won't accept your password try Code 168. However, if you had too many of something (for example 5,000 days left), the game may reduce the number for you.

1 R17A-R6V0 MASTER CODE--MUST BE ENTERED

2 NWWT-EAFW Start with days left at 100

3 7CWT-EGFW Start with days left at 1,000

4 5WWT-ELFW Start with days left at 1,500

5 4CWT-ERFW Start with days left at 2,000

6 VCWT-FGFW Start with days left at 5,000

7 LCWT-FEM6 Start with leadership at 50 for Sir Crimsaun

8 LCWT-E0X6 Start with leadership at 75 for Sir Crimsaun

9 LCWT-F456 Start with leadership at 125 for

Sir Crimsaun

10 LCWT-FPD6 Start with leadership at 150 for

Sir Crimsaun

11 LCWT-EVX6 Start with leadership at 200 for

Sir Crimsaun

12 LCWT-FZ56 Start with leadership at 250 for

Sir Crimsaun

13 ACWT-EAET Start with commission at 0 for

Sir Crimsaun

14 NWWT-EAET Start with commission at 100 for

Sir Crimsaun

15 8WWT-ECET Start with commission at 500 for

Sir Crimsaun

16 4CWT-ERET Start with commission at 2,000 for

Sir Crimsaun

17 VCWT-FGET Start with commission at 5,000 for

Sir Crimsaun

18 CCWT-ERNT Start with commission at 10,000 for

Sir Crimsaun

19 ECWT-E6YT Start with commission at 20,000 for

Sir Crimsaun

20 JCWT-F3ET Start with commission at 40,000 for

Sir Crimsaun

21 7CWT-F56T Start with commission at 65,000 for

Sir Crimsaun

22 ACWT-EAEJ Start with gold at 0 for Sir Crimsaun

23 7CWT-EGEJ Start with gold at 1,000 for Sir Crimsaun

24 1CWT-E0EJ Start with gold at 3,000 for Sir Crimsaun

25 VCWT-FGEJ Start with gold at 5,000 for Sir Crimsaun

26 ECWT-E6YJ Start with gold at 20,000 for Sir Crimsaun

27 JCWT-F3EJ Start with gold at 40,000 for Sir Crimsaun

28 7CWT-F56J Start with gold at 65,000 for Sir Crimsaun

29 ARWT-EAEA Start with maximum spell capacity

at 0 for Sir Crimsaun

30 ARWT-ECEA Start with maximum spell capacity

at 1 for Sir Crimsaun

31 ARWT-EJEA Start with maximum spell capacity

at 4 for Sir Crimsaun

32 ARWT-EREA Start with maximum spell capacity

at 7 for Sir Crimsaun

33 ARWT-EYEA Start with maximum spell capacity

at 10 for Sir Crimsaun

34 ARWT-FJEA Start with maximum spell capacity

at 20 for Sir Crimsaun

35 ARWT-FENA Start with maximum spell capacity

at 50 for Sir Crimsaun

36 ARWT-EJ6A Start with maximum spell capacity

at 100 for Sir Crimsaun

37 AGWT-EAEE Start with spell power at 0 for

Sir Crimsaun

38 AGWT-EEEE Start with spell power at 2 for

Sir Crimsaun

39 AGWT-EJEE Start with spell power at 4 for

Sir Crimsaun

40 AGWT-EREE Start with spell power at 7 for

Sir Crimsaun

41 AGWT-EYEE Start with spell power at 10 for

Sir Crimsaun

42 AGWT-FJEE Start with spell power at 20 for

Sir Crimsaun

43 AGWT-FENE Start with spell power at 50 for

Sir Crimsaun

44 AGWT-EJ6E Start with spell power at 100 for

Sir Crimsaun

45 GLWT-EJ56 Start with leadership at 50 for Lord Palmer

46 NWWT-EJ56 Start with leadership at 100 for

Lord Palmer

47 S0WT-EJ56 Start with leadership at 125 for

Lord Palmer

48 W4WT-EJ56 Start with leadership at 150 for

Lord Palmer

49 3CWT-EJ56 Start with leadership at 200 for

Lord Palmer

50 9LWT-EJ56 Start with leadership at 250 for

Lord Palmer

51 ACWT-EAEW Start with commission at 0 for

Lord Palmer

52 NWWT-EAEW Start with commission at 100 for

Lord Palmer

53 8WWT-ECEW Start with commission at 500 for

Lord Palmer

54 4CWT-EREW Start with commission at 2,000 for

Lord Palmer

55 VCWT-FGEW Start with commission at 5,000 for

Lord Palmer

56 CCWT-ERNW Start with commission at 10,000 for

Lord Palmer

57 ECWT-E6YW Start with commission at 20,000 for

Lord Palmer

58 JCWT-F3EW Start with commission at 40,000 for

Lord Palmer

59 7CWT-F56W Start with commission at 65,000 for

Lord Palmer

60 ACWT-EAEL Start with gold at 0 for Lord Palmer

61 7CWT-EGEL Start with gold at 1,000 for Lord Palmer

62 1CWT-E0EL Start with gold at 3,000 for Lord Palmer

63 VCWT-FGEL Start with gold at 5,000 for Lord Palmer

64 ECWT-E6YL Start with gold at 20,000 for Lord Palmer

65 JCWT-F3EL Start with gold at 40,000 for Lord Palmer

66 7CWT-F56L Start with gold at 65,000 for Lord Palmer

67 ACWT-EEEA Start with maximum spell capacity at

0 for Lord Palmer

68 AGWT-EEEA Start with maximum spell capacity at

1 for Lord Palmer

69 ALWT-EEEA Start with maximum spell capacity at

2 for Lord Palmer

70 A8WT-EEEA Start with maximum spell capacity at

7 for Lord Palmer

71 BLWT-EEEA Start with maximum spell capacity at

10 for Lord Palmer

72 CWWT-EEEA Start with maximum spell capacity at

20 for Lord Palmer

73 GLWT-EEEA Start with maximum spell capacity at

50 for Lord Palmer

74 NWWT-EEEA Start with maximum spell capacity at

100 for Lord Palmer

75 ACWT-ECEE Start with spell power at 0 for Lord Palmer

76 ALWT-ECEE Start with spell power at 2 for Lord Palmer

77 AWWT-ECEE Start with spell power at 4 for Lord Palmer

78 A8WT-ECEE Start with spell power at 7 for Lord Palmer

79 BLWT-ECEE Start with spell power at 10 for Lord Palmer

80 CWWT-ECEE Start with spell power at 20 for Lord Palmer

81 GLWT-ECEE Start with spell power at 50 for Lord Palmer

82 NWWT-ECEE Start with spell power at 100 for Lord Palmer

83 NWWT-FEM8 Start with leadership at 50 for Tynnestra

84 NWWT-EJ58 Start with leadership at 100 for Tynnestra

85 NWWT-F458 Start with leadership at 125 for Tynnestra

86 NWWT-FPD8 Start with leadership at 150 for Tynnestra

87 NWWT-EVX8 Start with leadership at 200 for Tynnestra

88 NWWT-FZ58 Start with leadership at 250 for Tynnestra

89 ACWT-EAEY Start with commission at 0 for

Tynnestra

90 NWWT-EAEY Start with commission at 100 for

Tynnestra

91 8WWT-ECEY Start with commission at 500 for

Tynnestra

92 4CWT-EREY Start with commission at 2,000 for

Tynnestra

93 VCWT-FGEY Start with commission at 5,000 for

Tynnestra

94 CCWT-ERNY Start with commission at 10,000 for

Tynnestra

95 ECWT-E6YY Start with commission at 20,000 for

Tynnestra

96 JCWT-F3EY Start with commission at 40,000 for

Tynnestra

97 7CWT-F56Y Start with commission at 65,000 for

Tynnestra

98 ACWT-EAEN Start with gold at 0 for Tynnestra

99 7CWT-EGEN Start with gold at 1,000 for Tynnestra

100 1CWT-E0EN Start with gold at 3,000 for Tynnestra

101 VCWT-FGEN Start with gold at 5,000 for Tynnestra

102 ECWT-E6YN Start with gold at 20,000 for Tynnestra

103 JCWT-F3EN Start with gold at 40,000 for Tynnestra

104 7CWT-F56N Start with gold at 65,000 for Tynnestra

105 ALWT-EAEC Start with maximum spell capacity at

0 for Tynnestra

106 ALWT-ECEC Start with maximum spell capacity at

1 for Tynnestra

107 ALWT-EGEC Start with maximum spell capacity at

3 for Tynnestra

108 ALWT-EREC Start with maximum spell capacity at

7 for Tynnestra

109 ALWT-EYEC Start with maximum spell capacity at

10 for Tynnestra

110 ALWT-FJEC Start with maximum spell capacity at

Q20 for Tynnestra

111 ALWT-FENC Start with maximum spell capacity at

50 for Tynnestra

112 ALWT-EJ6C Start with maximum spell capacity at

100 for Tynnestra

113 ACWT-EAEG Start with spell power at 0 for Tynnestra

114 ACWT-ECEG Start with spell power at 1 for Tynnestra

115 ACWT-EJEG Start with spell power at 4 for Tynnestra

116 ACWT-EREG Start with spell power at 7 for Tynnestra

117 ACWT-EYEG Start with spell power at 10 for Tynnestra

118 ACWT-FJEG Start with spell power at 20 for Tynnestra

119 ACWT-FENG Start with spell power at 50 for Tynnestra

120 ACWT-EJ6G Start with spell power at 100 for Tynnestra

121 GLWT-F2M8 Start with leadership at 50 for Mad Moham

122 KRWT-F2M8 Start with leadership at 75 for Mad Moham

123 S0WT-F2M8 Start with leadership at 125 for Mad Moham

124 W4WT-F2M8 Start with leadership at 150 for Mad Moham

125 3CWT-F2M8 Start with leadership at 200 for Mad Moham

126 9LWT-F2M8 Start with leadership at 250 for Mad Moham

127 ACWT-EAE0 Start with commission at 0 for

Mad Moham

128 NWWT-EAE0 Start with commission at 100 for

Mad Moham

129 8WWT-ECE0 Start with commission at 500 for

Mad Moham

130 7CWT-EGE0 Start with commission at 1,000 for

Mad Moham

131 VCWT-FGE0 Start with commission at 5,000 for

Mad Moham

132 CCWT-ERN0 Start with commission at 10,000 for

Mad Moham

133 ECWT-E6Y0 Start with commission at 20,000 for

Mad Moham

134 JCWT-F3E0 Start with commission at 40,000 for

Mad Moham

135 7CWT-F560 Start with commission at 65,000 for

Mad Moham

136 ACWT-EAER Start with gold at 0 for Mad Moham

137 7CWT-EGER Start with gold at 1000 for Mad Moham

138 1CWT-E0ER Start with gold at 3,000 for Mad Moham

139 VCWT-FGER Start with gold at 5,000 for Mad Moham

140 ECWT-E6YR Start with gold at 20,000 for Mad Moham

141 JCWT-F3ER Start with gold at 40,000 for Mad Moham

142 7CWT-F56R Start with gold at 65,000 for Mad Moham

143 ACWT-ELEC Start with maximum spell capacity at

0 for Mad Moham

144 AGWT-ELEC Start with maximum spell capacity at

1 for Mad Moham

145 AWWT-ELEC Start with maximum spell capacity at

4 for Mad Moham

146 A8WT-ELEC Start with maximum spell capacity at

7 for Mad Moham

147 BLWT-ELEC Start with maximum spell capacity at

10 for Mad Moham

148 CWWT-ELEC Start with maximum spell capacity at

20 for Mad Moham

149 GLWT-ELEC Start with maximum spell capacity at

50 for Mad Moham

150 NWWT-ELEC Start with maximum spell capacity at 1

00 for Mad Moham

151 AWWT-EEEG Start with spell power at 4 for Mad Moham

152 A8WT-EEEG Start with spell power at 7 for Mad Moham

152 BLWT-EEEG Start with spell power at 10 for Mad Moham

154 CWWT-EEEG Start with spell power at 20 for Mad Moham

155 GLWT-EEEG Start with spell power at 50 for Mad Moham

156 NWWT-EEEG Start with spell power at 100 for Mad Moham

157 1XYT-BGR2 + AHYT-AAG4 Always have 1 troop in each army in battle

158 1XYT-BGR2 + CXYT-AAG4 Always have 20 troops in each army in battle

159 1XYT-BGR2 + GMYT-AAG4 Always have 50 troops in each army in battle

160 1XYT-BGR2 + NXYT-AAG4 Always have 100 troops in each army in battle

161 1XYT-BGR2 + 9MYT-AAG4 Always have 250 troops in each army in battle

162 1XYT-BGR2 + 8XYT-ACG4 Always have 500 troops in each army in battle

163 2AXT-DCTG Never lose control of an army

164 AMBA-AA84 Recruiting does not reduce population

of troop dwellings

165 AKWA-CA9Y Recruitment and boat rental are free

166 RGNA-A6YY Armies work for free

167 CBCT-AA6T Never run out of days

168 AJVT-AA4L + AJTA-AA6Y Accept any password

King's Bounty and related names are trademarks of New World Computing, Inc.

Krusty's Super Fun House(tm) Game

America's Number 1 video game family is back--this time with Krusty the Clown leading the way in a tough puzzle-and-action challenge. For help, FUN Codes 1 and 2 together give you infinite lives, and Code 49 gives you infinite pies and superballs. Getting cocky? See how far you can get with Code 3, one life. Codes 17 thru 20 give you more time to complete bonus rooms, where you normally have about 15 seconds.

1 AVST-AA6A No lives deducted when you use the

Last Resort

2 AWBT-AA44 No lives deducted when you run out

of health

3 AE5T-AAAW Start with 1 life

4 AJ5T-AAAW Start with 2 lives

5 AY5T-AAAW Start with 5 lives

6 BJ5T-AAAW Start with 10 lives

7 B65T-AAAW Start with 15 lives

8 CT5T-AAAW Start with 20 lives

USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME

9 ABFA-AA6J Magic blocks are always food

10 ABFA-AA6J + X3FA-AAEL Magic blocks are always pies

11 ABFA-AA6J + 23FA-AAEL Magic blocks are always bags of tricks

12 ABFA-AA6J + 6BFA-AAEL Magic blocks are always mugs

13 ABFA-AA6J + 93FA-AAEL Magic blocks are always hooters

14 ABFA-AA6J + DBFA-ACEL Magic blocks are always extra lives

15 ABFA-AA6J + JBFA-ACEL Magic blocks give you nothing, but may

still open a secret passage

16 ABFA-AA6J + 93FA-AEEL Magic blocks are always superballs

17 LA9T-AACT About 25 seconds to get all tokens in

bonus rooms

18 SA9T-AACT About 35 seconds to get all tokens in

bonus rooms

19 0T9T-AACT About 55 seconds to get all tokens in

bonus rooms

20 8A9T-AACT About 70 seconds to get all tokens in

bonus rooms

21 SE8T-BJZ4 Completing bonus room worth 2 extra lives

22 SE8T-BNZ4 Completing bonus room worth 3 extra lives

23 SE8T-BTZ4 Completing bonus room worth 4 extra lives

24 SE8T-BYZ4 Completing bonus room worth 5 extra lives

25 AVFT-AA8A Krusty doll magic blocks worth 0 extra lives

26 SFFT-BJ0A Krusty doll magic blocks worth 2 extra lives

27 SFFT-BN0A Krusty doll magic blocks worth 3 extra lives

28 SFFT-BT0A Krusty doll magic blocks worth 4 extra lives

29 SFFT-BY0A Krusty doll magic blocks worth 5 extra lives

FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE

CODE IS THE MAXIMUM NUMBER YOU CAN CARRY

30 AFGT-AAEY Superball magic blocks worth 1 superball

31 AKGT-AAEY Superball magic blocks worth 2 superballs

32 APGT-AAEY Superball magic blocks worth 3 superballs

33 AVGT-AAEY Superball magic blocks worth 4 superballs

34 A7GT-AAEY Superball magic blocks worth 7 superballs

35 BKGT-AAEY Superball magic blocks worth 10 superballs

36 B7GT-AAEY Superball magic blocks worth 15 superballs

37 CVGT-AAEY Superball magic blocks worth 20 superballs

FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE

MAXIMUM NUMBER YOU CAN CARRY

38 AFFT-AABY Pie magic blocks worth 1 pie

39 APFT-AABY Pie magic blocks worth 3 pies

40 AZFT-AABY Pie magic blocks worth 5 pies

41 A7FT-AABY Pie magic blocks worth 7 pies

42 B7FT-AABY Pie magic blocks worth 15 pies

43 CVFT-AABY Pie magic blocks worth 20 pies

44 D3FT-AABY Pie magic blocks worth 30 pies

45 SFFT-ANBW Pie magic blocks add to total pies

46 SFGT-ANEW Superball magic blocks add to total superballs

USE CODE 47 FOR FUN ONLY, NOT TO FINISH THE GAME

47 BBGT-AA6J Always pick up pies, never superballs

FOR CODE 48, FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL.

AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY

BE PICKING UP SUPERBALLS

48 BBFT-AA3J Always pick up superballs, never pies

49 AKTT-AA3N Infinite pies and superballs

50 ABFA-AAG0 Food magic blocks worth 0 health

points instead of 35

51 BKFA-AAG0 Food magic blocks worth 10 health points

52 CVFA-AAG0 Food magic blocks worth 20 health points

53 D3FA-AAG0 Food magic blocks worth 30 health points

54 FBFA-AAG0 Food magic blocks worth 40 health points

55 GKFA-AAG0 Food magic blocks worth 50 health points

56 HVFA-AAG0 Food magic blocks worth 60 health points

57 LBFA-AAG0 Food magic blocks worth 80 health points

58 MKFA-AAG0 Food magic blocks worth 90 health points

59 NVFA-AAG0 Food magic blocks worth 100 health points

60 CJ4T-AA9L Start on section 2 with section

1 complete

61 FJ4T-AA9L Start on section 3 with sections 1 and

2 complete

62 JJ4T-AA9L Start on section 4 with sections 1 thru

3 complete

63 MJ4T-AA9L Start on section 5 with sections 1 thru

4 complete

64 RJ4T-AA9L Start anywhere you want--with

infinite lives

Remember, you can pick 'n mix your codes!

Krusty's Super Fun House and related names are trademarks of Acclaim Entertainment, Inc.

Lakers vs. Celtics and the NBA Playoffs(tm) Game

This game faithfully simulates one of the most famous rivalries in sports. You can customize the game to suit your tastes, or even out the competition among players of all skill levels. LAK Codes 35 and 36, which change the scoring of 3-point baskets, will only work if you have not used codes 2 to 17, which change the scoring of both 2- and 3-point baskets. Use 35 and 36 when you want normal scoring for 2-point shots, but want to get an extra bonus on those long shots.

1 R1YT-R6XJ MASTER CODE--MUST BE ENTERED

2 SF5T-DEWJ Each basket worth 1 instead of

2 or 3--player 2 or computer

3 SF5T-DJWJ Each basket worth 2 instead of

2 or 3--player 2 or computer

4 SF5T-DNWJ Each basket worth 3 instead of

2 or 3--player 2 or computer

5 SF5T-DTWJ Each basket worth 4 instead of

2 or 3--player 2 or computer

6 SF5T-DYWJ Each basket worth 5 instead of

2 or 3--player 2 or computer

7 SF5T-D2WJ Each basket worth 6 instead of

2 or 3--player 2 or computer

8 SF5T-D6WJ Each basket worth 7 instead of

2 or 3--player 2 or computer

9 SF5T-DAWJ Each basket worth 8 instead of

2 or 3--player 2 or computer

10 SF5T-DEWW Each basket worth 1 instead of

2 or 3--player 1

11 SF5T-DJWW Each basket worth 2 instead of

2 or 3--player 1

12 SF5T-DNWW Each basket worth 3 instead of

2 or 3--player 1

13 SF5T-DTWW Each basket worth 4 instead of

2 or 3--player 1

14 SF5T-DYWW Each basket worth 5 instead of

2 or 3--player 1

15 SF5T-D2WW Each basket worth 6 instead of

2 or 3--player 1

16 SF5T-D6WW Each basket worth 7 instead of

2 or 3--player 1

17 SF5T-DAWW Each basket worth 8 instead of

2 or 3--player 1

18 RHDA-A6T6 Infinite time outs--both players

19 AECT-AAEA + AEDA-AAAC Start with 1 timeout--player 1

20 ANCT-AAEA + ANDA-AAAC Start with 3 timeouts--player 1

21 A6CT-AAEA + A6DA-AAAC Start with 7 timeouts--player 1

22 BECT-AAEA + BEDA-AAAC Start with 9 timeouts--player 1

23 AECT-AAEJ +AEDA-AAAL Start with 1 timeout--player 2

24 ANCT-AAEJ + ANDA-AAAL Start with 3 timeouts--player 2

25 A6CT-AAEJ + A6DA-AAAL Start with 7 timeouts--player 2

26 BECT-AAEJ + BEDA-AAAL Start with 9 timeouts--player 2

27 BJCT-AACW Start with 10 points--player 1

28 CTCT-AACW Start with 20 points--player 1

29 D2CT-AACW Start with 30 points--player 1

30 FACT-AACW Start with 40 points--player 1

31 BJCT-AAC4 Start with 10 points--player 2

or computer

32 CTCT-AAC4 Start with 20 points--player 2

or computer

33 D2CT-AAC4 Start with 30 points--player 2

or computer

34 FACT-AAC4 Start with 40 points--player 2

or computer

35 A5VT-AAF8 All 3-point baskets worth 6--

both players

36 BHVT-AAF8 All 3-point baskets worth 9--

both players

Lakers vs. Celtics and the NBA Playoffs is a trademark of Electronic Arts.

Last Battle(tm) Game

You may need some help, Aarzak, to defeat Garokk and save Alyssa in this tough-to-beat fighting game. Best codes to try are LAST Code 3, almost infinite life, and Codes 5 and 6, which increase your power level faster--but keep in mind that the game has a maximum limit on power for each chapter. Once that level is reached, you can't get more power. With LAST Code 1, the timer begins at 50 instead of 99, and counts down, "99, 49, 48 . . ." Use LAST Codes 9 thru 41 to explore and practice different levels. Note that sometimes you cannot continue to higher levels without having first finished lower levels.

1 LAXT-AAGT Start timer at 50

2 REKA-A6T4 Infinite time

3 ALKT-AA7Y Almost infinite life energy

4 EAXA-AAHA Start with half as much life energy

5 AVPT-AADG + BBPT-AADY Increase power level faster

6 EPPT-AADG + EBPT-AADY Increase power level much faster

7 GJXA-AAHG Start with more power

8 WAXA-AAHG Start with a lot more power

9 AAXA-AAG8 Start in chapter 1, area 2

10 AEXA-AAG8 Start in chapter 1, area 3

11 AJXA-AAG8 Start in chapter 1, area 4

12 ANXA-AAG8 Start in chapter 1, area 5

13 ATXA-AAG8 Start in chapter 1, area 6

14 AYXA-AAG8 Start in chapter 1, area 7

15 A2XA-AAG8 Start in chapter 1, area 8

16 A6XA-AAG8 Start in chapter 1, area 9

17 AEXA-AAG6 + BAXA-AAG8 Start in chapter 2, area 1

18 AEXA-AAG6 + BEXA-AAG8 Start in chapter 2, area 2

19 AEXA-AAG6 + BJXA-AAG8 Start in chapter 2, area 3

20 AEXA-AAG6 + BNXA-AAG8 Start in chapter 2, area 4

21 AEXA-AAG6 + BTXA-AAG8 Start in chapter 2, area 5

22 AEXA-AAG6 + BYXA-AAG8 Start in chapter 2, area 6

23 AEXA-AAG6 + B2XA-AAG8 Start in chapter 2, area 7

24 AJXA-AAG6 + B6XA-AAG8 Start in chapter 3, area 1

25 AJXA-AAG6 + CAXA-AAG8 Start in chapter 3, area 2

26 AJXA-AAG6 + CEXA-AAG8 Start in chapter 3, area 3

27 AJXA-AAG6 + CJXA-AAG8 Start in chapter 3, area 4

28 AJXA-AAG6 + CNXA-AAG8 Start in chapter 3, area 5

29 AJXA-AAG6 + CTXA-AAG8 Start in chapter 3, area 6

30 AJXA-AAG6 + CYXA-AAG8 Start in chapter 3, area 7

31 AJXA-AAG6 + C2XA-AAG8 Start in chapter 3, area 8

32 AJXA-AAG6 + C6XA-AAG8 Start in chapter 3, area 9

33 ANXA-AAG6 + DAXA-AAG8 Start in chapter 4, area 1

34 ANXA-AAG6 + DEXA-AAG8 Start in chapter 4, area 2

35 ANXA-AAG6 + DJXA-AAG8 Start in chapter 4, area 3

36 ANXA-AAG6 + DNXA-AAG8 Start in chapter 4, area 4

37 ANXA-AAG6 + DTXA-AAG8 Start in chapter 4, area 5

38 ANXA-AAG6 + DYXA-AAG8 Start in chapter 4, area 6

39 ANXA-AAG6 + D2XA-AAG8 Start in chapter 4, area 7

40 ANXA-AAG6 + D6XA-AAG8 Start in chapter 4, area 8

41 ANXA-AAG6 + EAXA-AAG8 Start in chapter 4, area 9

Last Battle and related names are trademarks of Sega of America, Inc.

The Lion King(tm) Game

1 ABZB-WAG6 Almost invincible

2 AV6B-4A5G Infinite lives

3 PVYV-4A4G Infinite continues

4 AF5B-4AB2 + AFZV-4AA0 Start with 1 life

5 AZ5B-4AB2 + AZZV-4AA0 Start with 5 lives

6 A75B-4AB2 + A7ZV-4AA0 Start with 7 lives

7 BF5B-4AB2 + BFZV-4AA0 Start with 9 lives

8 EB5B-4ABA Start with roar meter at 2x normal

9 GB5B-4ABA Start with roar meter at 3x normal

10 BB5B-4ABT Start with health at 2x normal

11 BV5B-4ABT Start with health at 3x normal

12 AB4B-4ACE Start with 0 continues

13 AP4B-4ACE Start with 3 continues

14 AZ4B-4ACE Start with 5 continues

15 SHRT-ST04 Roar meter increases faster

16 A3XV-WA7J Roaring does not reduce roar meter

17 A3ZB-WA3E Getting hit does not reduce roar meter

18 AD6V-TAH2 Blue beetle adds 0x normal amount

19 AX6V-TAH2 Blue beetle adds 1/2x normal amount

20 CD6V-TAH2 Blue beetle adds 2x normal amount

21 DD6V-TAH2 Blue beetle adds 3x normal amount

22 AD6B-TAA6 African Red Bug doesn't add anything to

health

23 AH6B-TAA6 African Red Bug adds 1/2x normal amount

24 AX6B-TAA6 African Red Bug adds 2x normal amount

25 A56B-TAA6 African Red Bug adds 3x normal amount

26 AD4B-TAF2 Plain beetle restores no health

27 AM4B-TAF2 Plain beetle restores 1/2x normal amount

28 BD4V-TA2T Patterned beetle restores no health

29 AD7V-TAF0 1UP worth 0 extra lives

30 AM7V-TAF0 1UP worth 2 extra lives

31 AS7V-TAF0 1UP worth 3 extra lives

32 AD8V-TAEL Circle of Life adds 0 continues

33 AM8V-TAEL Circle of Life adds 2 continues

34 AS8V-TAEL Circle of Life adds 3 continues

35 AK4V-5A8W Start on Level 2-Can't Wait To Be King

36 AP4V-5A8W Start on Level 3-The Elephant Graveyard

37 AV4V-5A8W Start on Level 4-The Stampede

38 AZ4V-5A8W Start on Level 5-Simba's Exile

39 A34V-5A8W Start on Level 6-Hakuna Matata

40 A74V-5A8W Start on Level 7-Simba's Destiny

41 BB4V-5A8W Start on Level 8-Be Prepared

42 BF4V-5A8W Start on Level 9-Simba's Return

43 BK4V-5A8W Start on Level 10-Pride Rock

44 BP4V-5A8W Start on Bonus Level-Bug Toss

45 BV4V-5A8W Start on Bonus Level-Bug Hunt 1

46 BZ4V-5A8W Start on Bonus Level-Bug Hunt 2

47 B34V-5A8W Start on Bonus Level-Bug Hunt 3

The Lion King and related names are trademarks of The Walt Disney

Company

LETHAL ENFORCERS(tm) GAME

1 AFTA-BA5L Start each level with Magnum

2 AKTA-BA5L Start each level with Shotgun

3 APTA-BA5L Start each level with Assault Rifle

4 AVTA-BA5L Start each level with Machine gun

5 AZTA-BA5L Start each level with Automatic

6 A3TA-BA5L Start each level with Grenade gun

7 AE9A-BA80 Continue with Magnum

8 AJ9A-BA80 Continue with Shotgun

9 AN9A-BA80 Continue with Assault Rifle

10 AT9A-BA80 Continue with Machine gun

11 AY9A-BA80 Continue with Automatic

12 A29A-BA80 Continue with Grenade gun

13 AKBT-AA54 Keep gun after getting shot--1st life only

14 W3GT-ADJY Score 100% accuracy every time (always get

a double promotion)

15 RGST-A6VG Don't go down in rank for shooting innocent

bystanders

16 GBCT-AA5J Infinite ammo

17 ABBT-BA8T Infinite lives

18 ABAT-BE46 Infinite credits

Lethal Enforcers is a trademark of Konami (America) Inc.

1 Game Genie Codes for Sega Genesis (A-thru-E)

2 (You are Here) Game Genie Codes for Sega Genesis (F-thru-L)

3 Sega game-genie Codes (M-thru-R)

4 Codes for Genesis (S-thru-Z)

the upcoming website from D & D Blazers

http://thegamelord.com/

--- go to the 3rd party site, hosted by Devo

http://gamingcodes.blogspot.com/

or, the site from D & D Blazers

http://thegamelord.com/

or, visit a great new 3rd-Party website:

http://jollyoldsaintnick.net/gaming.html

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